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Battle Arcade Challenge: Birkal

Spr_BW_Scientist_M.png

"If only I could be this grossly incandescent!"
Flare Blitz -> Flare Blitz -> Flare Blitz

mariowc.png

Is he even in-a the WVBA?
Order: Quilava, Gallade

Action 1
Gallade used Night Slash!
-Crit chance (Crit <= 1250): 1343 = OHHHHHHHHHHHH...
-Damage: 7 + 7.5 - 1.5 = 13 damage
Quilava used Flare Blitz!
-Crit chance: 3830 = NOPE.
-Damage: 12 + 3 + 6 - 4.5 = 16.5 damage
-Effect chance (Burn <= 1000): 6977 = NOPE.
-Recoil: 16.5 / 3 = 5.5 damage
-Energy cost: 7 + (2 / 2) - 1 = 7 EN
Numbers:
-Gallade: -16.5 HP, -5 EN
-Quilava: -18.5 HP, -7 EN

Action 2
Gallade used Psych-yeah, this fight's over.
Numbers:
-Gallade: -4 EN
-Quilava: -14.5 HP

Final Numbers:
-Gallade: -17 (16.5) HP, -9 EN
-Quilava: -33 HP, -7 EN
Birkal | Kelvin
475.png
|
156.png

Lum Berry | None
HP: 65 | HP: KO
EN: 87| EN: 80
Stats: 5/3/2/4/92 | Stats: 4/1/3/3/80
Justified | Blaze (ON)
No ailments | Faint
+10 accuracy | No changes
No other | No other
*Kelvin has gone up in flames. Odd fellow, that one.*

MINOR CIRCUIT, BATTLE 3

Piston Honda wants to fight!

hondac.png

"Hm? Shouldn't you have gone against Von Kaiser last round?"

Mon: 7 = Pikachu (Static)
25.png

Pikachu(F)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Mild Nature(+SpA, -Def)
Stats
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 3(+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:

Static(Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

LightningRod(Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Attacks
ThunderShock
Growl
Tail Whip
Thunder Wave
Quick Attack
Swift
Electro Ball
Double Team
Slam
Thunderbolt
Feint
Charm
Sweet Kiss
Nasty Plot

Focus Punch
Hidden Power Ice 7
Rain Dance
Thunder
Endure
Volt Switch

Bide
Encore
Fake Out
Volt Tackle
[9 23 11 3]
[3 3 10 21]
[24 5 20 15]
[15 17 4 1]

1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
Please select 4 consecutive numbers from the roulette.​
 
4 = 15 = Safeguard get!

hondac.png

"No matter. I'll stop you here and now!"
Thunderbolt -> Volt Switch -> Thunderbolt
*If Gallade uses substitute, use Fake Out, but only once​
 
mariowc.png

Round-a 1! Heah we gohhhhhhh!!!
♫vs. Piston Honda
Birkal: | Piston Honda:
475.png
|
25.png

Lum Berry | None
HP: 100 | HP: 90
EN: 100| EN: 100
Stats: 5/3/2/4/92 | Stats: 2/1/3/2/90
Justified | Static
No ailments | No ailments
+10 accuracy | No changes
Safeguard (4 rounds) | No other
Order: Gallade (wut), Pikachu

Action 1
Gallade used Psycho Cut!
-Crit chance (Crit <= 1250): 6575 = NOPE.
-Damage: 7 + 3 + 7.5 - 1.5 = 16 damage
Pikachu used Thunderbolt!
-Crit chance: 1004 = NOPE.
-Damage: 10 + 3 + 4.5 - 6 = 11.5 damage
Numbers:
-Gallade: -11.5 HP, -4 EN
-Pikachu: -16 HP, -6 EN

Action 2
Gallade used Disable!
Pikachu's thunderbolt was disabled!
Pikachu used Volt Switch!
-Crit chance: 9223 = NOPE.
-Damage: 7 + 3 + 4.5 - 6 = 8.5 damage
Pikachu was cleared of disable!
Numbers:
-Gallade: -8.5 HP, -7 EN
-Pikachu: -4 EN

Action 3
Gallade used Psycho Cut!
-Crit chance (Crit <= 1250): 4514 = NOPE.
-Damage: 7 + 3 + 7.5 - 1.5 = 16 damage
Pikachu used Thunderbolt!
-Crit chance: 5506 = NOPE.
-Damage: 10 + 3 + 4.5 - 6 = 11.5 damage
Numbers:
-Gallade: -11.5 HP, -4 EN
-Pikachu: -16 HP, -6 EN

Final Numbers:
-Gallade: -32 (31.5) HP, -15 EN
-Pikachu: -32 HP, -16 EN
Birkal: | Piston Honda:
475.png
|
25.png

Lum Berry | None
HP: 68 | HP: 58
EN: 85 | EN: 84
Stats: 5/3/2/4/92 | Stats: 2/1/3/2/90
Justified | Static
No ailments | No ailments
+10 accuracy | No changes
Safeguard (3 rounds) | No other
 
Thunderbolt is disabled on A3, no?

Night Slash | Psycho Cut | Night Slash

If Bide, use Protect on A3.​
 
Nope; It turns out your Gallade is actually faster, thus allowing Pikachu to get in the volt switch.

hondac.png

"UORYAAAAA!!!"
Rain Dance -> Thunder -> Thunder

mariowc.png

Round-a 2! FIGHT!
Order: Gallade, Pikachu

Action 1
Gallade used Night Slash!
-Crit chance (Crit <= 1250): 3364 = NOPE.
-Damage: 7 + 7.5 - 1.5 = 13 damage
Pikachu used Rain Dance!
It started to rain! (4 rounds)
Numbers:
-Gallade: -5 EN
-Pikachu: -13 HP, -10 EN

Action 2
Gallade used Psycho Cut!
-Crit chance (Crit <= 1250): 2671 = NOPE.
-Damage: 7 + 3 + 7.5 - 1.5 = 16 damage
Pikachu used Thunder!
-Crit chance: 7545 = NOPE.
-Damage: 12 + 3 + 4.5 - 6 = 16.5 damage
Numbers:
-Gallade: -16.5 HP, -4 EN
-Pikachu: -16 HP, -7 EN

Action 3
Gallade used Night Slash!
-Crit chance (Crit <= 1250): 6810 = NOPE.
-Damage: 7 + 7.5 - 1.5 = 13 damage
Pikachu used Thunder!
-Crit chance: 6325 = NOPE.
-Damage: 12 + 3 + 4.5 - 6 = 16.5 damage
Numbers:
-Gallade: -16.5 HP, -5 EN
-Pikachu: -13 HP, -11 EN

Final Numbers:
-Gallade: -33 HP, -14 EN
-Pikachu: -42 HP, -28 EN
Birkal: | Piston Honda:
475.png
|
25.png

Lum Berry | None
HP: 35 | HP: 16
EN: 71 | EN: 56
Stats: 5/3/2/4/92 | Stats: 2/1/3/2/90
Justified | Static
No ailments | No ailments
+10 accuracy | No changes
Safeguard (2 rounds) | No other

Field:
Rain (3 rounds)

hondac.png

"Cut my skin, I'll slice your flesh. Slice my flesh, I'll break your bones. Break my bones, I'll end your life!"
Endure -> Thunder* -> Thunder*
*If Thunder is disabled, use Thunderbolt​
 
Will-O-Wisp | Psycho Cut | Psycho Cut

If Pikachu is not burned on A2, use Will-O-Wisp that action.​
 
mariowc.png

Zzzz...zzz... *whap* HUOGHH! What-a was that f...oh, he-a finally posted.
Order: Gallade, Pikachu

Action 1 (Priority: Pikachu, Gallade)
Pikachu used Endure!
Pikachu braced himself!

Gallade used Will-o-wisp!
-Hit chance (Hit <= 8500): 3948 = Dammit all.
Pikachu was burned!
Pikachu was hurt by his burn!
(-2 HP Pikachu)
Numbers:
-Gallade: -7 EN
-Pikachu: -2 HP, -15 EN

Action 2
Gallade used Psycho Cut!
-Crit chance (Crit <= 1250): 1231 = Eh, not like it matters...
-Damage: 7 + 3 + 3 + 7.5 - 1.5 = 19 damage
Pikachu endured the blow!
Pikachu used Thunder!

-Crit chance: 8254 = NOPE.
-Damage: 12 + 3 + 4.5 - 6 = 13.5 damage
Pikachu blah blah blah this fight's over.
Numbers:
-Gallade: -13.5 HP, -4 EN
-Pikachu: -14 HP, -7 EN

Final Numbers:
-Gallade: -14 (13.5) HP, -11 EN
-Pikachu: -16 HP, -22 EN
Birkal: | Piston Honda:
475.png
|
25.png

Lum Berry | None
HP: 21 | HP: KO
EN: 60 | EN: 34
Stats: 5/3/2/4/92 | Stats: 2/1/3/2/90
Justified | Static
No ailments | Faint
+10 accuracy | No changes
Safeguard (1 round) | No other

Field:
Rain (2 rounds)
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"Hnngh...well done..." *thud*

MINOR CIRCUIT, TITLE BOUT

Matezoide wants to fight!

male40.png

"...Aren't I already fighting you? Oh wait, sorry, I'm thinking of Red. Anyway, nice work making your way here, but you ain't getting the belt."​
477.png

Dusknoir(F)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Quiet Nature(+SpA, -Spe)
Stats
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
-10% Evasion

Abilities:

Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


Moves
ThunderPunch
Fire Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Will-O-Wisp
Shadow Punch
Hex
Mean Look
Payback
Future Sight

Focus Punch
Calm Mind
Toxic
Hidden Power Grass 7
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Skill Swap
Snatch
Focus Blast
Fling
Charge Beam
Endure
Embargo
Giga Impact
Flash
Psych Up
Captivate
Bulldoze
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Trick Room
Strength
Rock Smash

Destiny Bond
Faint Attack
Grudge
Imprison
Memento
Ominous Wind
Pain Split

Body Slam
Counter
DynamicPunch
Double-Edge
Headbutt
Helping Hand
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Nightmare
Seismic Toss
Snore
Spite
Sucker Punch
Trick
Wonder Room
308.png

Medicham(F)

Types:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 3(+) [6 Pure Power]
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:

Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.


Moves
Fire Punch
Ice Punch
ThunderPunch
Bide
Meditate
Confusion
Detect
Hidden Power Flying 7
Swagger
Mind Reader
Feint
Calm Mind
Force Palm
Hi Jump Kick
Psych Up
Acupressure
Power Trick
Reversal
Recover

Focus Punch
Psyshock
Toxic
Bulk Up
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Facade
Secret Power
Rest
Attract
Low Sweep
Round
Focus Blast
Energy Ball
Fling
Endure
Drain Punch
Recycle
Retaliate
Giga Impact
Flash
Captivate
Rock Slide
Sleep Talk
Natural Gift
Poison Jab
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Strength

Baton Pass
Bullet Punch
DynamicPunch
Fake Out
Foresight
Guard Swap
Power Swap
Psycho Cut

Body Slam
Counter
Double-Edge
Gravity
Headbutt
Helping Hand
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Pain Split
Role Play
Seismic Toss
Signal Beam
Snore
Swift
Trick
Vacuum Wave
Zen Headbutt
272.png

Ludicolo(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Quiet Nature(+SpA, -Spe)
Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 60(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
-10% Evasion

Abilities:

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.


Moves:
Astonish
Growl
Absorb
Nature Power
Fake Out
Mist
Fury Swipes
Water Sport
Rain Dance
BubbleBeam
Thief
Natural Gift
Mega Drain
Zen Headbutt
Uproar
Hydro Pump

Focus Punch
Hone Claws
Water Pulse
Toxic
Hail
Bullet Seed
Hidden Power Flying 7
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Return
Brick Break
Double Team
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Focus Blast
Energy Ball
Scald
Fling
Endure
Drain Punch
Giga Impact
Flash
Swords Dance
Captivate
Sleep Talk
Grass Knot
Swagger
Substitute
Surf
Strength
Whirlpool
Rock Smash
Waterfall
Dive
Rock Climb

Counter
Flail
Leech Seed
Razor Leaf
Sweet Scent
Synthesis
Teeter Dance
Tickle
Water Gun

Body Slam
Double-Edge
DynamicPunch
Fire Punch
Headbutt
Ice Punch
Icy Wind
Mimic
Mud-Slap
Seed Bomb
Sleep Talk
Snore
ThunderPunch
Hyper Voice
So, what will you lead off with?​
 
male40.png

"Then I'll lead off with Dusknoir!"

477.png

"Bweeyowyow!!"
[9 9 22 8]
[23 18 5 18]
[19 5 20 15]
[8 23 6 24]

Opponent affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Player affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Other events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
Please pick four consecutive numbers from the roulette. Godspeed, Birkal.​
 
4 = 23 = Nothing happens.
male40.png

"Yolooooooooooooooool!"
Ice Beam -> Psychic -> Ice Beam
*If Tomohawk uses a p/e move AND you are not taunted, use Trick Room and push actions down
*If Tomohawk uses Taunt, use Icy Wind, but only once​
 
mariowc.png

Round-a 1! Eet's-a go time!
♫Minor Circuit Title Bout
Birkal: | Matezoide:
OOA | AOO
TomoM.png
|
477.png

Tomohawk | Dusknoir
Sitrus Berry | Nothing
HP: 110 | HP: 90
EN: 100 | EN: 100
Stats: 1/3/5/3/85 | Stats: 4/5/4/5/39
Prankster | Pressure
No ailments | No ailments
No changes | -10 evasion
No other | No other

Field:
Nothing
Order: Tomohawk, Dusknoir

Action 1
Tomohawk used Rain Dance!
It started to rain! (4 rounds)
Dusknoir used Ice Beam!
-Crit chance: 6795 = NOPE.
-Damage: (10 + 6 - 4.5) * 1.5 = 17.25 damage
-Effect chance (Freeze <= 1000): 773 = :D
-Freeze chance (1 = light; 2 = deep): 1 = Light
Tomohawk was frozen! (1 action)
Numbers:
-Tomohawk: -17.25 HP, -10 EN
-Dusknoir: -7 EN

Action 2
Tomohawk can't move!
Dusknoir used Psychic!
-Crit chance: 7915 = NOPE.
-Damage: (9 + 6 - 4.5) * 1.5 = 15.75 damage
-Effect chance (-1 SpD <= 1000): 5481 = NOPE.
-Energy cost: 5 + (3 / 2) = 6.5 EN
Numbers:
-Tomohawk: -15.75 HP
-Dusknoir: -6.5 EN

Action 3
Tomohawk defrosted!
Tomohawk used Hurricane!

-Crit chance: 4480 = NOPE.
-Damage: 12 + 3 + 7.5 - 7.5 = 15 damage
-Effect chance (Confusion <= 3000): 5554 = NOPE.
Dusknoir used Ice Beam!
-Crit chance: 5795 = NOPE.
-Damage: (10 + 6 - 4.5) * 1.5 = 17.25 damage
-Effect chance (Freeze <= 1000): 6673 = NOPE.
Numbers:
-Tomohawk: -17.25 HP, -9 EN
-Dusknoir: -15 HP, -7 EN

Final Numbers:
-Tomohawk: -50 (50.25) HP, -19 EN
-Dusknoir: -15 HP, -21 (20.5) EN
Birkal: | Matezoide:
OOA | AOO
TomoM.png
|
477.png

Tomohawk | Dusknoir
Sitrus Berry | Nothing
HP: 60 | HP: 75
EN: 81 | EN: 79
Stats: 1/3/5/3/85 | Stats: 4/5/4/5/39
Prankster | Pressure
No ailments | No ailments
No changes | -10 evasion
No other | No other

Field:
Rain (3 rounds)
Stick and move, stick and move!​
 
Taunt | Hurricane | Hurricane

If Dusknoir uses a protective / evasive move successfully, use Stealth Rock on the first instance, and Roost on the second.
 
male40.png

"Everyone loves the yolol, right? RIGHT?"
Thunderpunch -> Ice Beam -> Ice Beam

mariowc.png

Round-a 2! FIGHT!
Order: Tomohawk, Dusknoir

Action 1
Tomohawk used Taunt!
Dusknoir is pissed! (6 actions)
Dusknoir used Thunderpunch!
-Crit chance: 1730 = NOPE.
-Damage: (8 + 6 - 4.5) * 1.5 = 14.25 damage
-Come on, bring on the Akela RNG (Paralysis <= 1000): 6665 = ...Dammit, I shouldn't have pressed my luck there. Or ever, really.
Numbers:
-Tomohawk: -14.25 HP, -10 EN
-Dusknoir: -6 EN

Action 2
Tomohawk used Hurricane!
-Crit chance: 5428 = NOPE.
-Damage: 12 + 3 + 7.5 - 7.5 = 15 damage
-Effect chance (Confusion <= 3000): 8735 = NOPE.
Dusknoir used Ice Beam!
-Crit chance: 330 = Fuck yeah!
-Damage: (10 + 3 + 6 - 4.5) * 1.5 = 21.75 damage!
-Effect chance (Freeze <= 1000): 155 = Guess it was a little late, then?
-Freeze chance (1 = light; 2 = deep): 1 = light
Tomohawk was frozen! (1 action)
Numbers:
-Tomohawk: -21.75(!) HP, -9 EN
-Dusknoir: -15 HP, -7 EN

Action 3
Tomohawk is frozen solid!
Dusknoir used Ice Beam!
-Crit chance: 42 = :DDDDDDDDDD
-Damage: (10 + 3 + 6 - 4.5) * 1.5 = 21.75 damage!
Motherfucker I forgot about the sitrus berry. (+10 HP Tomohawk)
Numbers:
-Tomohawk: -11.75 HP
-Dusknoir: -11 EN

Final Numbers:
-Tomohawk: -48 (57.75) HP, -19 EN
-Dusknoir: -15 HP, -24 EN
Birkal: | Matezoide:
OOA | AOO
TomoM.png
|
477.png

Tomohawk | Dusknoir
Sitrus Berry (3 rounds left) | Nothing
HP: 12 | HP: 60
EN: 62 | EN: 55
Stats: 1/3/5/3/85 | Stats: 4/5/4/5/39
Prankster | Pressure
No ailments | Taunt (3 actions)
No changes | -10 evasion
No other | No other

Field:
Rain (2 rounds)
male40.png

"Hehe, looks like Luck's on my side tonight, isn't it?"
Shadow Sneak* -> Shadow Sneak -> Shadow Sneak
 
Last edited:
Fuck I completely forgot about that Sitrus Berry. God damn shit ass cunt fuck bitch dammit son of a-

mariowc.png

HEY! Watch-a your mouth!
Order: Tomohawk, Dusknoir

Action 1 (Priority: Dusknoir, Tomohawk)
Dusknoir used Shadow Sneak!
-Crit chance: 3553 = NOPE.
-Damage: 4 + 3 + 6 - 4.5 = 8.5 damage
Tomohawk used Roost!
Tomohawk recovered 20 HP!

-Energy cost: (110 / 10) + 2 - 1 = 12 EN
Numbers:
-Tomohawk: +11.5 HP, -12 EN
-Dusknoir: -3 EN

Action 2 (Priority: Dusknoir, Tomohawk)
Dusknoir used Shadow Sneak!
-Crit chance: 4650 = NOPE.
-Damage: 4 + 3 + 6 - 4.5 = 8.5 damage
Tomohawk used Roost!
Tomohawk recovered 20 HP!

-Energy cost: (110 / 10) + 2 + 4 - 1 = 16 EN
Numbers:
-Tomohawk: +11.5 HP, -16 EN
-Dusknoir: -7 EN

Action 3 (Priority: Dusknoir, Tomohawk)
Dusknoir used Shadow Sneak!
-Crit chance: 3787 = NOPE.
-Damage: 4 + 3 + 6 - 4.5 = 8.5 damage
Tomohawk used Panta Rhei!
-Crit chance: 4861 = NOPE.
-Damage: (12 * 2.25) + 3 + 7.5 - 7.5 = 30 Damage!!
-Energy cost: ((8 + 12) * 1.75) - 1 + 2 = 36 EN
-Effect chance (Confusion <= 6000): 3961 = Motherfucker why the fuck did I miss that shit?
-Confusion chance (1 = light; 2 = severe; 3 = intense): 3 = Son of a bitch...
Dusknoir was confused! (4 actions)
Tomohawk fainted from exhaustion!
Numbers:
-Tomohawk: -8.5 HP, -34 EN
-Dusknoir: -30(Ouch!) HP, -11 EN

Final Numbers:
-Tomohawk: +25 (19.5) HP, -62 EN
-Dusknoir: -30 HP, -21 EN
Birkal: | Matezoide:
OOX | AOO
TomoM.png
|
477.png

Tomohawk | Dusknoir
Sitrus Berry (3 rounds left) | Nothing
HP: 27 | HP: 15
EN: KO | EN: 55
Stats: 1/3/5/3/85 | Stats: 4/5/4/5/39
Prankster | Pressure
Faint | Confusion (4 actions)
No changes | -10 evasion
No recoveries left | No other

Field:
Rain (1 round)
Goddammit why can't I pay more attention​
 
Last edited:
I hate ordering in these things.

Air Slash | Hurricane | Air Slash

If Dusknoir is successfully under a protective / evasive move, use Chill on the first instance and Roost on the second. Push back each time.​
 
Ugh...this is what I get for not paying attention...I had forgotten that you used a double Hurricane, and you ended up exhausting your Tomohawk. You're gonna have to send out a new mon.
 
Alright let's do this. Get in there, Gallade!

Night Slash | Shadow Sneak | Shadow Sneak

If Destiny Bond AND you're not Taunted, use Protect on the first instance, Substitute (15 HP) on the second, and Chill on the third. Push back actions each time.
If Pain Split AND you're not Taunted, AND you don't already have a Substitute up, use Substitute (15 HP) that action. Push back actions each time.​
 
male40.png

"Don't worry, the yolol will save me!...I think..."
Endure -> Imprison (Shadow Sneak, Protect, Substitute) -> Pain Split

mariowc.png

Round-a 4! FIGHT!
Birkal: | Matezoide:
AOX | AOO
475.png
|
477.png

Gallade | Dusknoir
Lum Berry | Nothing
HP: 100 | HP: 15
EN: 100 | EN: 55
Stats: 5/3/2/4/92 | Stats: 4/5/4/5/39
Justified | Pressure
No ailments | Confusion (4 actions)
+10 accuracy | -10 evasion
No other | No other

Field:
Rain (1 round)
Order: Gallade, Dusknoir

Action 1 (Priority: Dusknoir, Gallade)
-Confusion chance (hit self <= 5000): 1361 = WELP.
Dusknoir hit herself!
-Damage: 4 + 6 - 7.5 = 2.5 damage
Gallade used Night Slash!
-Crit chance (Crit <= 1250): 7799 = NOPE.
-Damage: (7 + 7.5 - 7.5) * 1.5 = 10.5 damage
Numbers:
-Gallade: -7 EN
-Dusknoir: -13 HP, -3 EN

Action 2
Gallade used...ah fuck it, she's down.
Numbers:
-Gallade: -6 EN
-Dusknoir: -2 HP

Final Numbers:
-Gallade: -13 EN
-Dusknoir: -15 HP, -3 EN
Birkal: | Matezoide:
AOX | XOO
475.png
|
477.png

Gallade | Dusknoir
Lum Berry | Nothing
HP: 100 | HP: KO
EN: 87 | EN: 52
Stats: 5/3/2/4/92 | Stats: 4/5/4/5/39
Justified | Pressure
No ailments | Faint
+10 accuracy | -10 evasion
No other | No other

Field:
None
male40.png

"Guess not...welp! Let's go, Ludicolo!"
Hidden Power -> Scald* -> Hidden Power
*If Gallade has a substitute up, use Bullet seed and push actions down
**If Gallade uses a p/e move, use Rain dance and push actions down, but only once. This sub takes precedence over the first one.​
 
mariowc.png

Round-a 5! FIGHT!
Birkal: | Matezoide:
AOX | XOO
475.png
|
272.png

Gallade | Ludicolo
Lum Berry | Nothing
HP: 100 | HP: 100
EN: 87 | EN: 100
Stats: 5/3/2/4/92 | Stats: 3/3/3/4/60
Justified | Swift Swim
No ailments | No ailments
+10 accuracy | -10 evasion
No other | No other

Field:
None
Order: Gallade, Ludicolo

Action 1
Gallade used Double Team!
Gallade created 4 images!

Ludicolo used Hidden Power!
-Hit chance (Hit real target <= 2000): 1352 = Shit, that was lucky!
-Crit chance: 8419 = NOPE.
-Damage: (7 + 4.5 - 6) * 1.5 = 8.25 damage
Numbers:
-Gallade: -8.25 HP, -16 EN
-Ludicolo: -4 EN

Action 2
Gallade used Psycho Cut!
-Crit chance (Crit <= 1250): 6707 = NOPE.
-Damage: 7 + 3 + 7.5 - 4.5 = 13 HP
Ludicolo used Scald!
-Crit chance: 737 = DAMMIT!
-Damage: 8 + 3 + 4.5 - 6 = 9.5 damage
-Effect chance (Burn <= 3000): 1237 = EEEEEEEEEEEEEYUP.
Gallade was fuck I forgot about the lum berry
Numbers:
-Gallade: -9.5 HP, -4 EN
-Ludicolo: -13 HP, -5 EN

Action 3
Gallade used Close Combat!
-Crit chance: 5864 = NOPE.
-Damage: 12 + 3 + 7.5 - 4.5 = 18 damage
Gallade's defenses dropped! (-1 Def, -1 SpD)
Ludicolo used Hidden Power!
-Crit chance: 805 = ...
-Damage: ((7 + 4.5 - 6) * 1.5) + 2 = 10.25 damage
Numbers:
-Gallade: -18.25 HP, -7 EN
-Ludicolo: -18 HP, -4 EN

Final Numbers:
-Gallade: -26 HP, -27 EN
-Ludicolo: -31 HP, -13 EN
Birkal: | Matezoide:
AOX | XOO
475.png
|
272.png

Gallade | Ludicolo
Lum Berry | Nothing
HP: 74 | HP: 69
EN: 60 | EN: 87
Stats: 5/3/2/4/92 | Stats: 3/3/3/4/60
Justified | Swift Swim
No ailments | No ailments
+10 accuracy | -10 evasion
No other | No other

Field:
None
Watch out for his yolol! Stand up to him!​
 
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