
"If only I could be this grossly incandescent!"
Flare Blitz -> Flare Blitz -> Flare Blitz

Is he even in-a the WVBA?
Order: Quilava, Gallade
Action 1
Gallade used Night Slash!
-Crit chance (Crit <= 1250): 1343 = OHHHHHHHHHHHH...
-Damage: 7 + 7.5 - 1.5 = 13 damage
Quilava used Flare Blitz!
-Crit chance: 3830 = NOPE.
-Damage: 12 + 3 + 6 - 4.5 = 16.5 damage
-Effect chance (Burn <= 1000): 6977 = NOPE.
-Recoil: 16.5 / 3 = 5.5 damage
-Energy cost: 7 + (2 / 2) - 1 = 7 EN
Numbers:
-Gallade: -16.5 HP, -5 EN
-Quilava: -18.5 HP, -7 EN
Action 2
Gallade used Psych-yeah, this fight's over.
Numbers:
-Gallade: -4 EN
-Quilava: -14.5 HP
Final Numbers:
-Gallade: -17 (16.5) HP, -9 EN
-Quilava: -33 HP, -7 EN
Action 1
Gallade used Night Slash!
-Crit chance (Crit <= 1250): 1343 = OHHHHHHHHHHHH...
-Damage: 7 + 7.5 - 1.5 = 13 damage
Quilava used Flare Blitz!
-Crit chance: 3830 = NOPE.
-Damage: 12 + 3 + 6 - 4.5 = 16.5 damage
-Effect chance (Burn <= 1000): 6977 = NOPE.
-Recoil: 16.5 / 3 = 5.5 damage
-Energy cost: 7 + (2 / 2) - 1 = 7 EN
Numbers:
-Gallade: -16.5 HP, -5 EN
-Quilava: -18.5 HP, -7 EN
Action 2
Gallade used Psych-yeah, this fight's over.
Numbers:
-Gallade: -4 EN
-Quilava: -14.5 HP
Final Numbers:
-Gallade: -17 (16.5) HP, -9 EN
-Quilava: -33 HP, -7 EN
Birkal | Kelvin
|
Lum Berry | None
HP: 65 | HP: KO
EN: 87| EN: 80
Stats: 5/3/2/4/92 | Stats: 4/1/3/3/80
Justified | Blaze (ON)
No ailments | Faint
+10 accuracy | No changes
No other | No other


Lum Berry | None
HP: 65 | HP: KO
EN: 87| EN: 80
Stats: 5/3/2/4/92 | Stats: 4/1/3/3/80
Justified | Blaze (ON)
No ailments | Faint
+10 accuracy | No changes
No other | No other
MINOR CIRCUIT, BATTLE 3
Piston Honda wants to fight!

"Hm? Shouldn't you have gone against Von Kaiser last round?"
Mon: 7 = Pikachu (Static)

Pikachu(F)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Mild Nature(+SpA, -Def)
Stats
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 3(+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Abilities:
Static(Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
LightningRod(Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Attacks
ThunderShock
Growl
Tail Whip
Thunder Wave
Quick Attack
Swift
Electro Ball
Double Team
Slam
Thunderbolt
Feint
Charm
Sweet Kiss
Nasty Plot
Focus Punch
Hidden Power Ice 7
Rain Dance
Thunder
Endure
Volt Switch
Bide
Encore
Fake Out
Volt Tackle
[9 23 11 3]
[3 3 10 21]
[24 5 20 15]
[15 17 4 1]
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
[3 3 10 21]
[24 5 20 15]
[15 17 4 1]
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally