1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
RNG roll (for event) 1/4 = 15
Challenger’s Pokemon become cloaked by a Safeguard (4 rounds)
"I feel like I've had better match-ups in the past..." Hydro Pump -> Surf -> Hydro Pump
If Flare Blitz NOT in a combo AND it is not raining, change that action to Rain Dance
If Wood Hammer in a combo, change that action to Counter and the following action to Rain Dance
Flare Blitz > Wood Hammer > Flare Blitz
IF Counter THEN Energy Ball the first time, Flamethrower the second and Energy Ball the third, pushing back every time
IF it is raining when you would be using Flare Blitz THEN Blaze Kick that action instead
And now I can say I didn't see you post... sorry about that.
"I expected as much, to be honest." Focus Blast -> Shadow Ball -> Focus Blast
(Two subs) If Wood Hammer OR Flare Blitz AND Pyroak has more than 13.5 HP, change that action to Counter and change the following action to Focus Blast
also it would help if i had my profiles and dahlia's in one page Kitsunoh
Shadow Strike > Shadow Claw > Shadow Strike
IF Dusknoir is under the effects of Endure AND Dusknoir is NOT behind a Substitute AND Dusknoir is NOT Poisoned AND you are NOT Taunted THEN Toxic and push back
IF Focus Punch in a combo AND you are NOT Taunted AND Dusknoir is behind a Substitute THEN Iron Defense and push back
Dusknoir is such a tit my god
Double posting to put both teams in one page as requested and stuff
<Aurumoth> [Rita] (Female) "Getting bored here!"
Desperation Theme: Tales of Vesperia - A Bet on This Bout
Her magic in full form and her abilities nigh-unmatched now, Rita decided to work as a mercenary for Deep Blue. Her true intentions are yet unknown.
Desperation Theme: [Niente] Neu - Pop'n Music (Piano Version) Evolution seems to have brought a more morbid humor to Emily - she enjoys the pain of others, and yet her laugh and silliness lead to believe she's not dangerous.
Pyroak [Charles] (Male) "Enguarde!"
Desperation Theme: Guilty Gear XX - Holy Orders (Be Just or Be Dead) As a Pyroak, Charles took a liking towards honorable, powerful battles. Don't get in the way of his Flare Blitz, lest you be obliterated and removed from existence.
Nature: Brave (+Atk, -Spe, -10% Evasion) Type: Fire/Grass
Rock Head: (Passive)
Battle Armor: (Passive)
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20 EC: 9/9
Leaf Tornado Egg:
Low Kick TM:
Shadow Strike -> Dusky (7 EN)
RNG roll (to crit) 128 = crit
RNG roll (to lower Def) 6227 = no lower
(8+3+3+(4-5)1.5)(1.5) = 18.75 DMG Dusknoir fainted!
Destiny Bond -> Emily (30 DMG)
4/3/1/3/127/ +19% Acc
4/5/4/5/30/ -10% Eva
3/3/4/4/60/ -10% Eva
"Wow, that went even better than expected! Ludicolo, come back in!" Hydro Pump -> Surf -> Hydro Pump
If successful P/E move, change that action to Synthesis the first time and Chill the second
If Pain Split, change that action to Protect and push back. Do not activate consecutively.
Casual reminder Canis Majoris that you're now on a strict 72 Hour DQ time- unless you absolutely can't post in anything, if you go over you're done
Don't forget Cursed Body from Kitsunoh. It doesn't matter for last round, but it matters for this one. "Oh, you wanted to use Protect? Okaaaay.... time for some fun!" "I almost feel bad for that Ludicolo. Almost." "Yeah, time sure flies by when someone you actually like is missing." "What the-?! Taunt > Pain Split > Phantom Force