Battle Arcade Challenge: Frosty

Spr_BW_Lady.png

"What?! This is no way to treat a lady!!"

Pre-Round stats:
NecturnaSprite_FrontNorm.png

Necturna
HP: 32
EN: 32
5/4/4/5/70/ -10% Eva
542.png

Leavanny
HP: 27
EN: 38
5/3/2/3/92

Action 1
Shadow Claw -> Diababa (5 EN)
RNG roll (to hit) 2077 = hit
RNG roll (to crit) 7492 = no crit
(7+(5-4)1.5)(1.5) = 12.75 DMG

Shadow Beam -> Leavanny ((10+6)1.5 -1 = 23 EN)
RNG roll (to hit, <=9500 hit) 4413 = hit
RNG roll (to crit) 4271 = no crit
(15+8+3+(4-3)1.5) = 27.5 DMG
Leavanny fainted!

Post-Round stats:
NecturnaSprite_FrontNorm.png

Necturna
HP: 19
EN: 9
5/4/4/5/70/ -10% Eva
542.png

Leavanny
HP: -1
EN: KO
5/3/2/3/92

Spr_BW_Lady.png

"No... this is just the WORST. POSSIBLE. THING!"

Battle #4

Spr_Pt_Dahlia.png

Arcade Star Dahlia would like to battle!

"No need to worry. ♪ Let chance do what it does. Like surprises from the game board, life goes through twists and turns. No need to worry. ♪ Things will go as they will. But, enough of that. I know one thing for certain. You have arrived here not merely because you were lucky. Let us not waste any time. I wish to test your skills myself!"
477.png

Dusknoir(F)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Quiet Nature(+SpA, -Spe)
Stats
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
-10% Evasion

Abilities:

Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Ability:
Pressure

Moves
ThunderPunch
Fire Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Will-O-Wisp
Shadow Punch
Hex
Mean Look
Payback
Future Sight

Focus Punch
Calm Mind
Toxic
Hidden Power Grass 7
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Skill Swap
Snatch
Focus Blast
Fling
Charge Beam
Endure
Embargo
Giga Impact
Flash
Psych Up
Captivate
Bulldoze
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Trick Room
Strength
Rock Smash

Destiny Bond
Faint Attack
Grudge
Imprison
Memento
Ominous Wind
Pain Split

Body Slam
Counter
DynamicPunch
Double-Edge
Headbutt
Helping Hand
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Nightmare
Seismic Toss
Snore
Spite
Sucker Punch
Trick
308.png

Medicham(F)

Types:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 3(+) [6 Pure Power]
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:

Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Ability:
Telepathy + Pure Power[Trait]

Moves
Fire Punch
Ice Punch
ThunderPunch
Bide
Meditate
Confusion
Detect
Hidden Power Flying 7
Swagger
Mind Reader
Feint
Calm Mind
Force Palm
Hi Jump Kick
Psych Up
Acupressure
Power Trick
Reversal
Recover

Focus Punch
Psyshock
Toxic
Bulk Up
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Facade
Secret Power
Rest
Attract
Low Sweep
Round
Focus Blast
Energy Ball
Fling
Endure
Drain Punch
Recycle
Retaliate
Giga Impact
Flash
Captivate
Rock Slide
Sleep Talk
Natural Gift
Poison Jab
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Strength

Baton Pass
Bullet Punch
DynamicPunch
Fake Out
Foresight
Guard Swap
Power Swap
Psycho Cut

Body Slam
Counter
Double-Edge
Gravity
Headbutt
Helping Hand
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Pain Split
Role Play
Seismic Toss
Signal Beam
Snore
Swift
Trick
Vacuum Wave
Zen Headbutt
272.png

Ludicolo(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Quiet Nature(+SpA, -Spe)
Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
-10% Evasion

Abilities:

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Ability:
Swift Swim

Moves:
Astonish
Growl
Absorb
Nature Power
Fake Out
Mist
Fury Swipes
Water Sport
Rain Dance
BubbleBeam
Thief
Natural Gift
Mega Drain
Zen Headbutt
Uproar
Hydro Pump

Focus Punch
Hone Claws
Water Pulse
Toxic
Hail
Bullet Seed
Hidden Power Flying 7
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Return
Brick Break
Double Team
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Focus Blast
Energy Ball
Scald
Fling
Endure
Drain Punch
Giga Impact
Flash
Swords Dance
Captivate
Sleep Talk
Grass Knot
Swagger
Substitute
Surf
Strength
Whirlpool
Rock Smash
Waterfall
Dive
Rock Climb

Counter
Flail
Leech Seed
Razor Leaf
Sweet Scent
Synthesis
Teeter Dance
Tickle
Water Gun

Body Slam
Double-Edge
DynamicPunch
Fire Punch
Headbutt
Ice Punch
Icy Wind
Mimic
Mud-Slap
Seed Bomb
Sleep Talk
Snore
ThunderPunch

Please choose your first Pokemon!
 
Spr_Pt_Dahlia.png

"Very well then! We shall lead with our trusty old Dusknoir! Its an SE STAB for an SE STAB!"

Roulette:
9 18 3 20
7 11 18 6
5 2 23 20
4 6 4 5

Event Descriptions:
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Choose four!
 
Sorry for being late :(

RNG roll (for event) 2/4 = 23
No event!

Spr_Pt_Dahlia.png

"A plain old battle, huh? Well then, let's spice things up in here! Good luck to you, challenger!"
Shadow Ball -> Shadow Punch -> Shadow Ball
If Will-o-Wisp AND you did not use Protect in the previous action, change that action to Protect.
If Toxic AND you did not use Protect in the previous action, change that action to Protect
 
Toxic - Will-o-Wisp - Hex
IF WoW missed THEN Curse (not the move, the manifestation of hatred) Waterwarrior
 
Spr_Pt_Dahlia.png

"Hmm... I suppose our subs were a bit too abuseable. At least your sub gave me a laugh!"

Pre-Round stats:
NecturnaSprite_FrontNorm.png

Diababa
HP: 100
EN: 100
5/4/4/5/70/ -10% Eva
477.png

Dusknoir
HP: 90
EN: 100
4/5/4/5/39/ -10% Eva

Action 1
Dusnoir used Protect! (7 EN)

Toxic -> Dusknoir (9 EN)
But it failed!

Action 2
Will-o-Wisp -> Dusknoir (9 EN)
RNG roll (to hit, <=8500 hit) 9652 = miss
Frosty gets pissed! (and rightfully so!)

Shadow Punch -> Diababa (3 EN)
RNG roll (to crit) 5401 = no crit
(6+3+(4-4)1.5)(1.5) = 13.5 DMG

Action 3
Hex -> Dusknoir (8 EN)
RNG roll (to crit) 3733 = no crit
(5+3+(4-5)1.5)(1.5) = 9.75 DMG

Shadow Ball -> Diababa (5 EN)
RNG roll (to hit, <=9300 hit) 700 = hit
RNG roll (to crit) 1504 = no crit
RNG roll (to lower SpD) 2349 = no lower
(8+3+(4-5)1.5)(1.5) = 14.25 DMG

Post-Round stats:
NecturnaSprite_FrontNorm.png

Diababa
HP: 72
EN: 74
5/4/4/5/70/ -10% Eva
477.png

Dusknoir
HP: 80
EN: 85
4/5/4/5/39/ -10% Eva

Spr_Pt_Dahlia.png

"Oh my, it looks like you've met some terrible luck... But let's see if you can come back from it!"
 
Fair Enough.

Toxic Spikes - Spikes - Leech Seed
IF Taunted when you attack THEN Petal Dance
IF Focus Punch AND in a combo THEN Leaf Storm and push back
 
Spr_Pt_Dahlia.png

"Guess we'll have to deal with a few hazards!"
Substitute (15 HP) -> Ice Beam -> Blizzard

Pre-Round stats:
407.png

Saria @ Sitrus Berry
HP: 90
EN: 100
2/3/5/4/90
477.png

Dusknoir
HP: 80
EN: 85
4/5/4/5/39/ -10% Eva

Action 1
Saria used Toxic Spikes! (8 EN)
Toxic Spikes were laid around Dusknoir's feet!

Dusknoir used Substitute! (15 HP, 12 EN)
Dusknoir made a Substitute!

Action 2
Saria used Spikes! (10 EN)
Spikes were laid around Dusknoir's feet!

Ice Beam -> Saria (7 EN)
RNG roll (to crit) 2522 = no crit
RNG roll (to freeze) 5176 = no burn
(10+(4-4)1.5)(1.5) = 15 DMG

Action 3
Leech Seed -> Dusknoir (11 EN)
But it failed!

Blizzard -> Saria (8 EN)
RNG roll (to hit, <=7000 hit) 4726 = hit
RNG roll (to crit) 2600 = no crit
RNG roll (to freeze) 6692 = no freeze
(12+(4-4)1.5)(1.5) = 18 DMG

Post-Round stats:
407.png

Saria @ Sitrus Berry
HP: 57
EN: 71
2/3/5/4/90
477.png

Dusknoir
HP: 65
EN: 58
4/5/4/5/39/ -10% Eva
Substitute (15 HP)
Toxic Spikes (1 layer)
Spikes (1 layer)


Spr_Pt_Dahlia.png

"Now let's see if getting those hazards up was worth it!"
Ice Beam -> Blizzard -> Ice Beam
If Spikes A2 or A3, change A1 to Torment
If successful P/E move, change that action to Trick Room the first time and Chill the second
 
Spr_Pt_Dahlia.png

"And the damage fest begins!"

Pre-Round stats:
407.png

Saria @ Sitrus Berry
HP: 57
EN: 71
2/3/5/4/90
477.png

Dusknoir
HP: 65
EN: 58
4/5/4/5/39/ -10% Eva
Substitute (15 HP)
Toxic Spikes (1 layer)
Spikes (1 layer)

Action 1
Petal Dance -> Dusknoir (7 EN)
RNG roll (to crit) 2141 = no crit
(12+3+(5-5)1.5) = 15 DMG
The substitute faded!

Ice Beam -> Saria (7 EN)
RNG roll (to crit) 6298 = no crit
RNG roll (to freeze) 7658 = no burn
(10+(4-4)1.5)(1.5) = 15 DMG
Saria nibbled on its Sitrus Berry! (+5 HP)

Action 2
Petal Dance -> Dusknoir (7 EN)
RNG roll (to crit) 2516 = no crit
(12+3+(5-5)1.5) = 15 DMG

Blizzard -> Saria (8 EN)
RNG roll (to hit) 4300 = hit
RNG roll (to crit) 6630 = no crit
RNG roll (to freeze) 6725 = no freeze
(12+(4-4)1.5)(1.5) = 18 DMG

Action 3
Petal Dance -> Dusknoir (7 EN)
RNG roll (to crit) 7274 = no crit
(12+3+(5-5)1.5) = 15 DMG
Saria became confused!
RNG roll (for duration, 1-3333 2a 3334-6666 3a, 6667-1000 4a) 6159 = 3a

Ice Beam -> Saria (7 EN)
RNG roll (to crit) 2471 = no crit
RNG roll (to freeze) 1840 = no freeze
(10+(4-4)1.5)(1.5) = 15 DMG

Post-Round stats:
407.png

Saria @ Sitrus Berry (+5 HP per round, 4 rounds)
HP: 24
EN: 50
2/3/5/4/90
Confused (3a)
477.png

Dusknoir
HP: 35
EN: 36
4/5/4/5/39/ -10% Eva
Toxic Spikes (1 layer)
Spikes (1 layer)

Spr_Pt_Dahlia.png

"How exciting! Let's see what happens next!"
 
Spr_Pt_Dahlia.png

"Saying as we don't have much to deal with Necturna, we're staying in! Looks like we're the ones who might need some luck this time though..."
 
Shadow Claw - Power Whip - Shadow Claw
IF Pain Split A2 or A3 AND Taunt is ordered before Pain Split THEN 25hp substitute A1
IF Pain Split AND you don't have a sub up THEN 15hp substitute and push back
 
Spr_Pt_Dahlia.png

"You've done a great job, Dusky, but it looks like we're going off with a bang now!"
Destiny Bond -> Shadow Ball -> Shadow Sneak + Ice Punch

Pre-Round stats:
NecturnaSprite_FrontNorm.png

Diababa
HP: 72
EN: 74
5/4/4/5/70/ -10% Eva
477.png

Dusknoir
HP: 35
EN: 36
4/5/4/5/39/ -10% Eva
Toxic Spikes (1 layer)
Spikes (1 layer)

Action 1
Shadow Claw -> Dusknoir (6 EN)
RNG roll (to crit) 2593 = no crit
(7+3+(5-5)1.5)(1.5) = 15 DMG

Destiny Bond -> Diababa (14 EN)
Dusknoir is trying to take its foe down with it!

Action 3
Power Whip -> Dusknoir (9 EN)
RNG roll (to hit) 5435 = hit
RNG roll (to crit) 4474 = no crit
(12+3+(5-5)1.5) = 15 DMG

Shadow Ball -> Diababa (5 EN)
RNG roll (to hit) 7421 = hit
RNG roll (to crit) 8806 = no crit
RNG roll (to lower SpD) 1655 = lower
(8+3+(4-5)1.5)(1.5) = 14.25 DMG
Diababa's SpD fell!

Action 3
Sneaky Ice Punch -> Diababa ((4+6)1.5 = 15 EN)
RNG roll (to hit, <=8900 hit) 2002 = hit
RNG roll (to crit) 114 = crit
RNG roll (to freeze) 2388 = no freeze
(10+3+(4-4)1.5)(1.5) = 19.5 DMG

Shadow Claw -> Dusknoir (6 EN)
RNG roll (to crit) 4779 = no crit
(7+3+(5-5)1.5)(1.5) = 15 DMG
Dusknoir fainted!

Destiny Bond -> Diababa (30 DMG)

Post-Round stats:
NecturnaSprite_FrontNorm.png

Diababa
HP: 8
EN: 53
5/4/4/5/70/ -10% Eva
-1 SpD
477.png

Dusknoir
HP: -10
EN: KO
4/5/4/5/39/ -10% Eva
Toxic Spikes (1 layer)
Spikes (1 layer)

Spr_Pt_Dahlia.png

"Wow! That was so intense! Unfortunately, we can't go easy on you, so we'll have to bring out Medicham! Let's see how you fare against this!
Ice Punch x3
If successful P/E move, change that action to Substitute (15) the first time and Recover the second
If Shadow Sneak in a combo, change that action to Bullet Punch + Bullet Punch
 
Spr_Pt_Dahlia.png

"I'm just going to assume that that's Shadow Sneak + Shadow Sneak..."

Spikes -> Medicham (12 DMG)
Toxic Spikes -> Medicham
Medicham was poisoned!

Action 1
Super Bullet Punch -> Diababa ((4+8)(1.75) = 21 EN)
Diababa fainted!

Poison -> Medicham (2 DMG)

Post-Round stats:
NecturnaSprite_FrontNorm.png

Diababa
HP: KO
EN: KO
5/4/4/5/70/ -10% Eva
407.png

Saria @ Sitrus Berry (+5 HP per round, 4 rounds)
HP: 24
EN: 50
2/3/5/4/90
308.png

Medicham
HP: 76
EN: 79
Poisoned (2 DPA)'

Spr_Pt_Dahlia.png

"Send in your next Pokemon, challenger!"
 
Go Majora's Wrath! Also, was Pure Power still a trait when this started?

Power Whip - Leaf Storm - Power Whip
IF Counter AND Majora's Wrath is about to use Power Whip THEN Solarbeam, replace Leaf Storm with Power Whip and push back
IF Bide THEN Sunny Day - Stun Spore - Solarbeam starting on the respective action
 
Pure Power was still a trait, so no shenanigans with that.

Spr_Pt_Dahlia.png

"Let's match offense with offense!"
Hi Jump Kick -> Low Kick -> Hi Jump Kick

Pre-Round stats:
465.png

Majora's Wrath @ Leppa Berry
HP: 110
EN: 100
5/5/4/1/50
308.png

Medicham
HP: 76
EN: 79
6/3/1/3/80
Poisoned (2 DPA)

Action 1
Hi Jump Kick -> Wrath (7 EN)
RNG roll (to hit, <=9000 hit) 8467 = hit
RNG roll (to crit) 655 = almost
(13+3+1+(5-5)1.5) = 17 DMG

Power Whip -> Medicham (7 EN)
RNG roll (to hit) 223 = hit
RNG roll (to crit) 7388 = no crit
(12+3+(5-3)1.5) = 18 DMG

Poison -> Medicham (2 DMG)

Action 2
Low Kick -> Wrath (6.5 EN)
RNG roll (to crit) 5457 = no crit
(10+3+1+(5-5)1.5) = 14 DMG

Leaf Storm -> Medicham (7 EN)
RNG roll (to hit) 7286 = hit
RNG roll (to crit) 1137 = no crit
(14+3+(4-3)1.5) = 18.5 DMG
Wrath's SpA fell!

Poison -> Medicham (2 DMG)

Action 3
Hi Jump Kick -> Wrath (7 EN)
RNG roll (to hit) 5021 = hit
RNG roll (to crit) 7872 = almost
(13+3+1+(5-5)1.5) = 17 DMG

Power Whip -> Medicham (7 EN)
RNG roll (to hit) 8999 = RNG hates you... again
I'm just as surprised as you are pissed

Poison -> Medicham (2 DMG)

Post-Round stats:
465.png

Majora's Wrath @ Leppa Berry
HP: 62
EN: 79
5/5/4/1/50
407.png

Saria @ Sitrus Berry (+5 HP per round, 4 rounds)
HP: 24
EN: 50
2/3/5/4/90
308.png

Medicham
HP: 33
EN: 58
6/3/1/3/80
Poisoned (2 DPA)

Spr_Pt_Dahlia.png

"Let's go out with a good hit or two, Medicham!"
Hi Jump Kick x3
If Wrath successfully uses a P/E move, change that action to Recover the first time and Chill the second
If Synthesis, change that action to Fake Out the first time and Focus Punch the remaining times
 
Spr_Pt_Dahlia.png

"Looks like two it is, Medicham!:

Pre-Round stats:
465.png

Majora's Wrath @ Leppa Berry
HP: 62
EN: 79
5/5/4/1/50
407.png

Saria @ Sitrus Berry (+5 HP per round, 4 rounds)
HP: 24
EN: 50
2/3/5/4/90
308.png

Medicham
HP: 33
EN: 58
6/3/1/3/80
Poisoned (2 DPA)

Action 1
Hi Jump Kick -> Wrath (7 EN)
RNG roll (to hit) 5202 = hit
RNG roll (to crit) 8677 = no crit
(13+3+1+(5-5)1.5) = 17 DMG

Seed Bomb -> Medicham (5 EN)
RNG roll (to crit) 8307 = no crit
(8+3+(5-3)1.5) = 14 DMG

Poison -> Medicham (2 DMG)

Action 2
Hi Jump Kick -> Wrath (11 EN)
RNG roll (to hit) 5892 = hit
RNG roll (to crit) 625 = yes, really
(13+3+3+1+(5-5)1.5) = 20 DMG

Bulldoze -> Meicham (5 EN)
RNG roll (to crit) 294 = crit
(6+3+(5-3)1.5) = 12 DMG

Poison -> Medicham (2 DMG)

Action 3
Seed Bomb -> Medicham (5 EN)
RNG roll (to crit) 9981 = no crit
(8+3+(5-3)1.5) = 14 DMG
Medicham fainted!

Post-Round stats:
465.png

Majora's Wrath @ Leppa Berry
HP: 25
EN: 64
5/5/4/1/50
407.png

Saria @ Sitrus Berry (+5 HP per round, 4 rounds)
HP: 24
EN: 50
2/3/5/4/90
308.png

Medicham
HP: -11
EN: KO
6/3/1/3/80
Poisoned (2 DPA)

Spr_Pt_Dahlia.png

"Great job, challenger! It takes a lot of luck to take out two of my Pokemon! However, let's see how you do against my Ludicolo!"
 
SWITCH PHASE INITIATED!
Tangrowth OUT (go go Regenerator)
Roserade IN
Dahlia can't counterswitch!


Giga Drain - Mega Drain - Giga Drain
IF Successful Protective/Evasive THEN Synthesis the first time and chill the second and push back
IF Damaging ice-type combo THEN Protect and push back
 
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