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Battle Arcade Challenge: Frosty

Spr_Pt_Dahlia.png

"This might not be our best idea, but let's fall back a bit!"
Rest -> Sleep Talk (Ice Beam/ Blizzard/ Fire Punch/ Hidden Power) -> Sleep Talk (Ice Beam/ Blizzard/ Fire Punch/ Hidden Power)

Pre-Round stats:
407.png

Saria @ Sitrus Berry (+5 HP per round, 4 rounds)
HP: 24
EN: 50
2/3/5/4/90
272.png

Ludicolo
HP: 100
EN: 100
3/3/4/4/60/ -10% Eva

Spikes -> Ludicolo (12 DMG)
Toxic Spikes -> Ludicolo
Ludicolo was poisoned!

Action 1
Giga Drain -> Ludicolo (11 EN)
RNG roll (to crit) 7783 = no crit
(8+3+(5-4)1.5) = 12.5 DMG = 6.25 recovered

Ludicolo used Rest! (15 EN)
Ludicolo feel asleep!
Ludicolo was cured of poison!

Rest -> Ludicolo (+12 HP)

Action 1
Mega Drain -> Ludicolo (8 EN)
RNG roll (to crit) 3856 = no crit
(6+3+(4-3)1.5) = 10.5 DMG = 5.25 recovered

Ludicolo used Sleep Talk! (3 EN)
RNG roll (for move) 559 = Ice Beam (7 EN)
RNG roll (to crit) 4468 = no crit
RNG roll (to freeze) 8646 = no freeze
(10+(4-4)1.5)(1.5) = 15 DMG

Rest -> Ludicolo (12 HP)

Action 3
Giga Drain -> Ludicolo (11 EN)
RNG roll (to crit) 5205 = no crit
(8+3+(5-4)1.5) = 12.5 DMG = 6.25 recovered

Ludicolo used Sleep Talk! (7 EN)
RNG roll (for move) 4193 = Blizzard (8 EN)
RNG roll (to hit) 2355 = hit
RNG roll (to crit) 6855 = no crit
RNG roll (to freeze) 613 = freeze
(12+(4-4)1.5)(1.5) = 18 DMG
Saria was frozen!
RNG roll (for duration) 1402 = 1a

Rest -> Ludicolo (+12 HP)
Sitrus Berry -> Saria (+5 HP)

Post-Round stats:
407.png

Saria @ Sitrus Berry (+5 HP per round, 4 rounds)
HP: 14
EN: 20
2/3/5/4/90
Frozen (1a)
465.png

Majora's Wrath @ Leppa Berry
HP: 35
EN: 64
5/5/4/1/50
272.png

Ludicolo
HP: 88
EN: 60
3/3/4/4/60/ -10% Eva

Spr_Pt_Dahlia.png

"And it looks like the hax gods unfairly strike down yet another brave fighter... I'm sorrt, challenger, but it looks like you're going to have to dig deep in order to have a chance at beating me... Dang it, this is just so unfair!" :(
Ice Beam -> Blizzard -> Chill
 
Spr_Pt_Dahlia.png

"Let's just advance to the next round..."

Saria is frozen!

Ice Beam -> Saria (7 EN)
Saria fainted!

Post-Round stats:

465.png

Majora's Wrath @ Leppa Berry
HP: 35
EN: 64
5/5/4/1/50
272.png

Ludicolo
HP: 88
EN: 60
3/3/4/4/60/ -10% Eva

Spr_Pt_Dahlia.png

"Well, we both know you're done for, but let's see how much you can knock off my last Pokemon before you go down!"
 
fair enough

Pain Split - Chill - Pain Split
IF Protective/Evasive THEN Chill and Push back
IF Ice Typed damaging COMBO THEN Protect and push back
 
Spr_Pt_Dahlia.png

"As much as we would love to see you win, we can't exactly go easy on you!"
Substitute (15 HP) -> Ice Beam -> Hidden Power


Pre-Round stats:
465.png

Majora's Wrath @ Leppa Berry
HP: 35
EN: 64
5/5/4/1/50
272.png

Ludicolo
HP: 88
EN: 60
3/3/4/4/60/ -10% Eva

Action 1
Ludicolo used Substitute! (15 HP, 12 EN)

Pain Split -> 6+(88-35)/3 = 24 EN)
But it failed!

Action 2
Ice Beam -> Wrath (7 EN)
RNG roll (to crit) 7636 = no crit
RNG roll (to freeze) 2413 = no freeze
(10+(4-1)1.5)(1.5) = 21.75 DMG

Wrath chilled! (+12 EN)

Action 3
Hidden Power -> Wrath (5 EN)
RNG roll (to crit) 6615 = no crit
(7+(4-1)1.5)(1.5) = 17.25 DMG
Wrath fainted!

Post-Round stats:
465.png

Majora's Wrath @ Leppa Berry
HP: -4
EN: KO
5/5/4/1/50
272.png

Ludicolo
HP: 73
EN: 36
3/3/4/4/60/ -10% Eva
Substitute (15 HP)

Spr_Pt_Dahlia.png

"It's been lots of fun battling you! Better luck next time, I always say!"

Frosty's Arcade challenge has ended

Frosty gets 3 CC (sucks, I know)
Diababa the Necturna gets 12 MC and 4 KOC
Saria the Roserade gets 3 MC and 1 KOC
Majora's Wrath the Tangrowth gets 3 MC

I get 3(2)+7+3 = 16 UC

Please come back on the 23rd!
 
Do not post in this thread if you are not the current ref or Frosty, else the heavens will call down hundreds of Dragon-types that will all use Dragon Claw on your face.

Frosty is using the following Pokemon in the Singles Arcade.

No I did not just copy from waterwarrior

465.png

Tangrowth [Majora's Wrath] (F)
Nature: Sassy (+ SpD, - Spe, -10% evasion)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW): [UNLOCKED] (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 110
Atk: Rank 4
Def: Rank 5
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 43 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks (55):
Absorb
Aerial Ace
Ancientpower
Bide
Bind
Block
Brick Break
Bulldoze
Bullet Seed
Constrict
Covet
Curse
Double Team
Earthquake
Endeavor
Endure
Flail
Focus Blast
Giga Drain
Giga Impact
Grass Knot
Growth
Hidden Power Fire [7]
Hyper Beam
Ingrain
Knock Off
Leaf Storm
Leech Seed
Mega Drain
Natural Gift
Nature Power
Pain Split
Payback
Poison Jab
PoisonPowder
Power Whip
Protect
Rage Powder
Reflect
Rest
Rock Slide
Rock Smash
Seed Bomb
Sleep Powder
Sleep Talk
Sludge Bomb
Solarbeam
Stun Spore
Substitute
Sunny Day
Synthesis
Thief
Tickle
Toxic
Vine Whip
Worry Seed
Wring Out

NecturnaSprite_FrontNorm.png

Diababa [Necturna] (F)
Nature: Impish (+Def, -SpA)

Type: Grass/Ghost

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Forewarn: (Innate) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.

Telepathy (UNLOCKED) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 5 (+)
SpA: Rank 2
SpD: Rank 5
Spe: 81
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC 6/6
MC 0
DC 5/5

Moves (62) :
Attract
Bind
Calm Mind
Covet
Curse
Cut
Double Team
Dream Eater
Energy Ball
Facade
Flash
Frustation
Future Sight
Giga Drain
Giga Impact
Grass Knot
Gravity
Hex
Hidden Power Ice (7BP)
Horn Leech
Hyper Beam
Ingrain
Knock Off
Leaf Blade
Leaf Storm
Leer
Natural Gift
Nightmare
Ominous Wind
Pain Split
Payback
Poison Fang
Power Whip
Protect
Psych Up
Psychic
Rest
Return
Round
Seed Bomb
Shadow Ball
Shadow Claw
Shadow Sneak
Sketch (Brave Bird)
Skill Swap
Sleep Talk
Snatch
Snore
Solarbeam
Spite
Stone Edge
Substitute
Sunny Day
Super Fang
Swagger
Synthesis
Telekinesis
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Trick
Vine Whip
Will-O-Wisp
Worry Seed

WDkMq.png

Pyroak [Fyros] (Male)
Nature: Brave (+ Atk, - Spe, -10% Evasion)
Type: Grass/Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


Abilities:
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) UNLOCKED During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20


EC: 9/9
MC: 0
DC: 5/5


Attacks (70):
Absorb
Amnesia
Aromatherapy
Blaze Kick
Block
Bulldoze
Bullet Seed
Counter
Double Edge
Double Team
Dragon Tail
Earth Power
Earthquake
Ember
Endure
Energy Ball
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Flash
Flash Cannon
Giga Drain
Giga Impact
Grass Knot
Grasswhistle
Growth
Heat Crash
Heat Wave
Hidden Power Ice (7BP)
Hyper Beam
Incinerate
Inferno
Iron Defense
Iron Tail
Lava Plume
Leaf Tornado
Leech Seed
Light Screen
Low Kick
Low Sweep
Overheat
Petal Dance
Protect
Rest
Revenge
Roar
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Seed Bomb
Sleep Talk
Snore
Solarbeam
Substitute
Sunny Day
Stealth Rock
Sweet Scent
Swords Dance
Synthesis
Toxic
Will-o-Wisp
Wood Hammer
Worry Seed
Zap Cannon

Battle #1:
File:Spr_B2W2_Black_Belt.png

Black Belt Hugo would like to battle!

RNG: 12/125 (Poliwhirl)
61.png

Poliwhirl (M)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Adamant Nature(+Atk, -SpA)
Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Ability:

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Moves:
Water Sport
Bubble
Hyposis
Water Gun
DoubleSlap
Rain Dance
Body Slam
Bubblebeam

Focus Punch
Earthquake
Dig
Brick Break
Facade
Waterfall

Encore
Ice Ball
Mind Reader
Refresh

"Wait. This isn't even a Fighting-type. Ugh."

Roulette:
12 2 22 10
3 10 21 5
9 2 10 9
13 5 6 23

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please choose four consecutive events from the Roulette.
 
465.png

Majora's Wrath
HP: 110
EN: 100
Other: none

61.png

Poliwhirl
HP: 100
EN: 100
Other: Paralyzed (15%)

Action 1:
Majora's Wrath used Power Whip!
Hit: [<=8500] 5894/10000 (Yes)
Crit: [<=625] 5558/10000 (No)
Calculation: (12+3+4*1.5-3*1.5)*1.5=24.75
-7 Energy

Poliwhirl used Ice Ball!
Full para: [<=1500] 123/10000 (Yes)

Action 2:
Majora's Wrath used Leaf Storm!
Hit: [<=9000] 3095/10000 (Yes)
Crit: [<=625] 2204/10000 (No)
Calculation: (14+3+4*1.5-2*1.5)*1.5=30
-9 Energy

Poliwhirl used Ice Ball!
Full para: [<=1000] 9887/10000 (No)
Hit: [<=9000] 2555/10000 (Yes)
Crit: [<=625] 4661/10000 (No)
Calculation: (4+4*1.5-5*1.5)*1.5=3.75
-5 Energy

Action 2:
Majora's Wrath used Power Whip!
Hit: [<=8500] 1035/10000 (Yes)
Crit: [<=625] 7167/10000 (No)
Calculation: (12+3+4*1.5-3*1.5)*1.5=24.75
-7 Energy

Poliwhirl used Ice Ball!
Full para: [<=1000] 664/10000 (Yes)

END OF ROUND

465.png

Majora's Wrath
HP: 106
EN: 77
Other: -2 Special Attack

61.png

Poliwhirl
HP: 20
EN: 95
Other: none

File:Spr_B2W2_Black_Belt.png

"Why can't Poliwhirl learn Teleport?"
 
Power Whip - Leaf Storm - Power Whip
IF Asleep THEN Sleep Talk (Power Whip - Leaf Storm - Bullet Seed - Seed bomb)
IF Poliwhirl is underground when tangrowth attacks THEN Earthquake
 
Spr_B2W2_Black_Belt.png

"Let's just end this..."

Ice Ball*3

465.png

Majora's Wrath
HP: 106
EN: 77
Other: -2 Special Attack

61.png

Poliwhirl
HP: 20
EN: 95
Other: none

Action 1:
Poliwhirl used Ice Ball!
Hit: [<=9000] 7953/10000 (Yes)
Crit: [<=625] 3717/10000 (No)
Calculation: (4+4*1.5-5*1.5)*1.5=3.75
-5 Energy

Majora's Wrath used Power Whip!
Hit: [<=8500] 8222/10000 (Yes)
Crit: [<=625] 4159/10000 (No)
Calculation: (12+3+4*1.5-3*1.5)*1.5=24.75
-11 Energy
Poliwhirl fainted!

END OF ROUND

465.png

Majora's Wrath
HP: 102
EN: 66
Other: -2 Special Attack

61.png

Poliwhirl
HP: -5
EN: 90
Other: KOed

Spr_B2W2_Black_Belt.png

"Next time this guy will be a Poliwrath!"

Battle #2

Spr_DP_Camper.png

Camper Richard would like to battle!

RNG: 56/125 (Lombre)
271.png

Lombre(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Modest Nature(+SpA, -Atk)
Stats
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13

Ability:

Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Attacks:
Astonish
Growl
Absorb
Nature Power
Fake Out
Mist
Fury Swipes
Water Sport
Mega Drain
Bubble Beam
Zen Headbutt

Hidden Power Fighting 7
Ice Beam
Rain Dance
Giga Drain
Energy Ball
Surf

Counter
Leech Seed
Razor Leaf
Teeter Dance

"My name is NOT Dick."

Roulette:
9 4 15 13
14 9 8 18
22 14 9 2
9 2 2 3

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please choose four consecutive events from the Roulette.
 
RNG: 1/4 (4)
Lombre was put to sleep for 1 action!

Spr_DP_Camper.png

"Ugh."

Be asleep (Ice Beam) --- Rain Dance --- Ice Beam
IF successful Protective/Evasive move, AND you are set to use Ice Beam, THEN Chill.
 
465.png

Majora's Wrath
HP: 110
EN: 100
Other: none

271.png

Lombre
HP: 90
EN: 100
Other: Sleep (1a)

Action 1:
Lombre is fast asleep!

Majora's Wrath used Power Whip!
Hit: [<=8500] 247/10000 (Yes)
Crit: [<=625] 9041/10000 (No)
Calculation: 12+3+4*1.5-2*1.5=18
-7 Energy

Action 2:
Lombre used Rain Dance!
-9 Energy

Majora's Wrath used Seed Bomb!
Crit: [<=625] 2698/10000 (No)
Calculation: 8+3+4*1.5-2*1.5=14
-5 Energy

+2 HP for Lombre

Action 3:
Lombre used Ice Beam!
Crit: [<=625] 7656/10000 (No)
Freeze: [<=1000] 6700/10000 (No)
Calculation: (10+3*1.5-3*1.5)*1.5=15
-7 Energy

Majora's Wrath used Power Whip!
Hit: [<=8500] 5970/10000 (Yes)
Crit: [<=625] 9592/10000 (No)
Calculation: 12+3+4*1.5-2*1.5=18
-7 Energy

+2 HP for Lombre

END OF ROUND

465.png

Majora's Wrath
HP: 95
EN: 81
Other: none

271.png

Lombre
HP: 44
EN: 84
Other: none

Arena: Rain (3R)

Spr_DP_Camper.png

"I really need to find a Water Stone."
 
Leaf Storm - Power Whip - Seed Bomb
IF Counter A2 or A3 Replace moveset with Sludge Bomb - Giga Drain - Sludge Bomb
 
Spr_DP_Camper.png

"Grr..."

Fake Out --- Teeter Dance --- Ice Beam

465.png

Majora's Wrath
HP: 95
EN: 81
Other: none

271.png

Lombre
HP: 44
EN: 84
Other: none

Arena: Rain (3R)

Action 1:
Lombre used Fake Out!
Crit: [<=625] 6106/10000 (No)
Calculation: 4+1*1.5-5*1.5=-2->1
-4 Energy

Majora's Wrath flinched!

+2 HP for Lombre

Action 2:
Lombre used Teeter Dance!
Intensity: 391/10000 (2a)
-5 Energy

Majora's Wrath used Power Whip!
Hit self: [<=5000] 9913/10000 (No)
Hit: [<=8500] 6537/10000 (Yes)
Crit: [<=625] 6996/10000 (No)
Calculation: 12+3+4*1.5-2*1.5=18
-7 Energy

+2 HP for Lombre

Action 3:
Lombre used Ice Beam!
Crit: [<=625] 5216/10000 (No)
Freeze: [<=1000] 4820/10000 (No)
Calculation: (10+3*1.5-3*1.5)*1.5=15
-7 Energy

Majora's Wrath used Seed Bomb!
Hit self: [<=5000] 1119/10000 (Yes)
Calculation: 4+4*1.5-5*1.5=2.5
-3 Energy

+2 HP for Lombre

END OF ROUND

465.png

Majora's Wrath
HP: 76
EN: 71
Other: none

271.png

Lombre
HP: 32
EN: 65
Other: none

Arena: Rain (2R)

Spr_DP_Camper.png

"We're making progress!"

Ice Beam*3
 
465.png

Majora's Wrath
HP: 76
EN: 71
Other: none

271.png

Lombre
HP: 32
EN: 65
Other: none

Arena: Rain (2R)

Action 1:
Lombre used Ice Beam!
Crit: [<=625] 1387/10000 (No)
Freeze: [<=1000] 1744/10000 (No)
Calculation: (10+3*1.5-3*1.5)*1.5=15
-11 Energy

Majora's Wrath used Substitute (20)!
-18 Energy

+2 HP for Lombre

Action 2:
Lombre used Ice Beam!
Crit: [<=625] 3492/10000 (No)
Calculation: (10+3*1.5-3*1.5)*1.5=15
-15 Energy

Majora's Wrath used Power Whip!
Hit: [<=8500] 8524/10000 (No)
-7 Energy

+2 HP for Lombre

Action 3:
Lombre used Ice Beam!
Crit: [<=625] 4523/10000 (No)
Calculation: (10+3*1.5-3*1.5)*1.5=15
-19 Energy

Majora's Wrath used Power Whip!
Hit: [<=8500] 5100/10000 (Yes)
Crit: [<=625] 8652/10000 (No)
Calculation: 12+3+4*1.5-2*1.5=18
-11 Energy

+2 HP for Lombre

END OF ROUND

465.png

Majora's Wrath
HP: 41
EN: 35
Other: none

271.png

Lombre
HP: 20
EN: 20
Other: none

Arena: Rain (1R)

Spr_DP_Camper.png

"Cmon Lombre!"
 
Leaf Storm - Vine Whip - Seed Bomb
IF Counter A2 or A3 Replace moveset with Sludge Bomb - Giga Drain - Sludge Bomb
IF Ice Beam + Ice Beam COMBO AND Lombre can afford the base energy cost THEN 15hp substitute

Also not liking this at all.
 
IRC agreed that your second substitution was illegal.

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"Pike Queen Lucy taught me that when worst comes to worst, go for it and pray."

Teeter Dance --- Chill --- Ice Beam+Ice Beam

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Majora's Wrath
HP: 41
EN: 35
Other: none

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Lombre
HP: 20
EN: 20
Other: none

Arena: Rain (1R)

Action 1:
Lombre used Teeter Dance!
Intensity: 8360/10000 (4a)
-5 Energy

Majora's Wrath is confused!
Hit self: [<=5000] 6717/10000 (No)
Majora's Wrath used Leaf Storm!
Hit: [<=9000] 2454/10000 (Yes)
Crit: [<=625] 830/10000 (No)
Calculation: 14+3+4*1.5-3*1.5=18.5
-9 Energy

+2 HP for Lombre

Action 2:
Lombre chilled!
+12 Energy

Majora's Wrath is confused!
Hit self: [<=5000] 2849/10000 (Yes)
Calculation: 4+4*1.5-4*1.5=2.5
-3 Energy

+2 HP for Lombre

Action 3:
Majora's Wrath is confused!
Hit self: [<=5000] 4033/10000 (Yes)
Calculation: 4+4*1.5-4*1.5=2.5
-3 Energy

Lombre used Ice Blast!
Crit: [<=625] 2973/10000 (No)
Freeze: [<=2000] 6066/10000 (No)
Calculation: (22.5+2*1.5-2*1.5)*1.5=31.5
-31.5 Energy
EN KO!

END OF ROUND

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Majora's Wrath
HP: 4
EN: 20
Other: -2 Special Attack

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Lombre
HP: 5
EN: -5
Other: KOed

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"Well we got close."

Battle #3
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Black Belt Hugo is here for a rematch!

RNG: 105/125 (Gurdurr)
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Gurdurr(F)

Type:

Fighting:
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats
Adamant Nature(+Atk, -SpA)
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Ability:
Iron Fist(Innate):
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Bulk Up

Frustration
Facade
Payback
Stone Edge
Rock Slide
Poison Jab

Detect
Drain Punch
Force Palm
Mach Punch

"OK, this guy is a Fighting-type."

Roulette:
8 9 16 10
19 5 22 12
10 11 19 6
1 13 3 24

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please pick four consecutive events from the Roulette.
 
RNG: 2/4 (3)

Gurdurr is paralyzed (15%)!

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"I guess this means..."

Facade --- Low Kick --- Facade
IF successful Protective/Evasive move, THEN Chill.
 
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