Battle Arcade Challenge: King Serperior


100 HP
100 EN
Status: None
3/2/4/3/85
Sheer Force


90 HP
100 EN
Status: None
1/1/1/2/86 (+9%ACC)
Moody


Round 1:
King uses Protect!
it protected itself!
-7 Energy

Smeargle uses Ingrain!
Smeargle dug its roots into the ground?
-9 Energy

Round 2:
Smeargle uses Dark Void!
To Hit <8900, 2212 yes
Duration (1-2) 1
King fell into a deep Sleep!
-10 Energy

King is fast asleep!

Round 3:
Smeargle uses Freeze Shock!
To Hit <9900, 6594 yes
To Crit <625, 9834 no
To Paralyze <3000, 1056 yes
14-1.5*1.5=18.75 Damage to King
King was Paralyzed!
-9 Energy

King uses Focus Blast!
To Hit <7000, 4226 yes
To Crit <625, 5095 no
12+3+2*1.5=25.5 Damage to Smeargle
-8 Energy

Smeargle's Roots healed 2 HP?

King: 19 Damage Taken
Smeargle: 25.5-2=24 Damage Taken


81 HP
85 EN
Status: Paralyzed (15%)
3/2/4/3/[C]85[/C] 21
Sheer Force


66 HP
72 EN
Status: Ingrain (3 actions)
1/1/1/2/86 (+9%ACC)
Moody
 

"You know what? I hate Smeargle...."

Sheer Force Enabled Taunt ~ Brick Break ~ Focus Blast
Sub: If Fake Out, Flich and push back.
Sub2: If Smeargle is in the invunrable part of a Damaging Evasive move, use Hone Claws (Once) and push back.
 

"Let my art sway you!"

Shadow Force - Fly - Shadow Force



81 HP
85 EN
Status: Paralyzed (15%)
3/2/4/3/[C]85[/C] 21
Sheer Force


66 HP
72 EN
Status: Ingrain (3 actions)
1/1/1/2/86 (+9%ACC)
Moody


Round 1:
Smeargle vanished!

King uses Hone Claws!
Fully Paralyzed <1500, 1853 no
Kings Att and Acc rose!
-6 Energy

Smeargle uses Shadow Force!
To Crit <625, 4040 no
12-1.5=10.5 Damage to King
-10 Energy

Smeargle's Roots healed 2 HP?

Round 2:
Smeargle flew up high!

King uses Taunt!
Fully paralyzed <1500, 5654 no
but it missed
-10 Energy

Smeargle uses Fly!
To Crit <625, 8293 no
10-1.5=8.5 Damage to King
-10 Energy

Smeargle's Roots healed 2 HP?

Round 3:
Smeargle vanished!

King uses Brick Break!
Fully Paralyzed <1500, 6424 no
but it missed
-6 Energy

Smeargle uses Shadow Force!
To Crit <625, 344 yes
12-1.5+3=13.5 Damage to King
-10 Energy

Smeargle's Roots healed 2 HP?

King: 13.5+10.5+8.5=33 Damage Taken
Smeargle: 6 Health Healed


48 HP
63 EN
Status: Paralyzed (10%)
3/2/4/3/[C]85[/C] 21
Sheer Force


60 HP
42 EN
Status: None
1/1/1/2/86 (+9%ACC)
Moody

A Sandstorm is Raging!


"My tapestry is quickly coming together!"

Earthquake - Freeze Shock+Freeze Shock - Freeze Shock+Freeze Shock
IF Protectective move, and a protective move wasnt used last action, Shadow Force that action
IF Dig A2 or A3, Earthquake and push actions down
 

"I now officially hate Smeargle....."

Sheer Force Enabled Brick Break ~ Focus Blast + Focus Blast ~ Cooldown (Brick Break)
Sub: If fully paralyzed, push down.

Also, are you forgetting the Sandstorm that is raging?
 

48 HP
63 EN
Status: Paralyzed (10%)
3/2/4/3/[C]85[/C] 21
Sheer Force


60 HP
42 EN
Status: None
1/1/1/2/86 (+9%ACC)
Moody

A Sandstorm is Raging!


Round 1:
Smeargle uses Earthquake!
To Crit <625, 7318 no
10-1.5*1.5=12.75 Damage to King
-7 Energy

King uses Brick Break!
Fully Paralyzed <1000, 4831 no
To Crit <625, 2754 no
8+3*1.5=16.5 Damage to Smeargle
-10 Energy

Round 2:
King uses Mega Focus Blast!
Fully Paralyzed <1000, 8020
To Hit <4900, 9830 no :(
but it missed....
-35 Energy

Smeargle uses Mega Freeze Shock!
To Hit <9000, 7575 yes
To Crit <625, 6427 no
14*2.25-1.5*1.5=45 Damage to King
-42 Energy

King was KOed!
Smeargle fainted due to Exhaustion!



KO HP
18 EN
Status: none
3/2/4/3/[C]85[/C] 21
Sheer Force


39 HP
KO EN
Status: None
1/1/1/2/86 (+9%ACC)
Moody

A Sandstorm is Raging!


Sorry King Serperior, your arcade run has ended!

KS: 2 CC
King the Nidoking: 6 MC, 2 KOC


and i Recieve 11 UC, cya next week!
 

"Come now. Show me that you are strong."

Name: King Serperior
Format: Singles
Thread: Right where I left it

Nidoking: Expert Belt & Sheer Force
Pyroak: Rare Candy & Rock Head
Lucario: Quick Claw & Steadfast


Nidoking [King] (Male)
Mild: (+1 Sp.Atk, -1 Def)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Poison Point: (Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate)This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Sheer Force: (Can be Enabled)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 100
Atk: Rank 3
Def: Rank 2 (-1)
SpA: Rank 4 (+1)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: Maxed
MC: 0
DC: Maxed
KOC: 0

Attacks:
1). Leer
2). Peck
3). Tackle
4). Horn Attack
5). Double Kick
6). Poison Sting
7). Focus Energy
8). Fury Attack
9). Helping Hand
10). Poison Jab
11). Fire Blast
12). Sludge Wave
13). Sucker Punch
14). Head Smash
15). Confusion
16). Sludge Bomb
17). Thunderbolt
18). Ice Beam
19). Protect
20). Water Pulse
21). Dig
22). Double Team
23). Hone Claws
24). Chip Away
25). Thrash
26). Earth Power
27). Megahorn
28). Blizzard
29). Flamethrower
30). Thunder
31). Brick Break
32). Fire Punch
33). Thunderpunch
34). Ice Punch
35). Focus Blast
36). Surf
37). Hidden Power (Ground) [7 BAP]
38). Rock Slide
39). Earthquake
40). Stone Edge
41). Drill Run
42). Toxic Spikes
43). Endure
44). Venoshock
45). Smack Down
46). Dynamicpunch
47). Sandstorm
48). Incinerate
49). Horn Drill
50). Flatter
51). Captivate
52). Counter
53). Taunt
54). Disable
55). Aqua Tail
56). Outrage
57). Stealth Rock
58). Super Fang
59). Superpower
60). Shadow Ball
61). Morning Sun
62). Toxic
63). Substitute
64). Lovely Kiss
65). Sweet Kiss
66). Torment
67). Roar
68). Fissure
69). Hyper Beam
70). Bulldoze


Pyroak [Firestorm] (Male)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 4(+1)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-15% Speed)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: Maxed
MC: 0
DC: Maxed
KOC: 0

Attacks:
1). Bullet Seed(*)
2). Sweet Scent(*)
3). Absorb(*)
4). Growth(*)
5). Ember(*)
6). Leech Seed(*)
7). Flame Wheel(*)
8). Giga Drain(*)
9). Fire Spin(*)
10). Synthisis
11). Lava Plume
12). Petal Dance
13). Fire Spin
14). Flare Blitz
15). Wood Hammer
16). Heat Crash
17). Zap Cannon
18). Substitute
19). Toxic
20). Solarbeam
21). Seed Bomb(*)
22). Earth Power(*)
23). Dragonbreath(*)
24). Inferno
25). Flamethrower(*)
26). Energy Ball(*)
27). Overheat(*)
28). Low Kick
29). Flash Cannon
30). Sunny Day
31). Grasswhistle
32). Counter
33). Block
34). Iron Defense
35). Worry Seed


Lucario [Goku] (male)
Nature: Naughty (+1 Atk, -1Sp.Def)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified: (Innate)This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5 (+1)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-1)
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6 Maxed
MC: 0
DC: 5/5 Maxed
KOC: 0

Attacks:
1). Quick Attack(*)
2). Foresight(*)
3). Endure(*)
4). Counter(*)
5). Force Palm(*)
6). Feint(*)
7). Reversal(*)
8). Screech(*)
9). Nasty Plot
10). Heal Pulse
11). Hi Jump Kick
12). Roar
13). Crunch(*)
14). Bullet Punch(*)
15). Detect(*)
16). Rock Slide(*)
17). Shadow Claw(*)
18). Earthquake(*)
19). Ice Punch
20) Swords Dance
21). Dig
22). Dark Pulse
23). Metal Claw
24). Bone Rush
25). Metal Sound
26). Close Combat
27). Aura Sphere
28). Extremespeed
29). Dragon Pulse
30). Ice Punch
31). Me First
32). Drain Punch
33). Copycat

First opponent will come soon. Good luck!
 
RNG: 41/125


For the love of God, i never get something good


Gligar(F)

Types:

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Adamant Nature(+Atk, -Spe)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 4
Base Rank Total: 18

Abilities:

Hyper Cutter(Innate): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Sand Veil(Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Immunity(Innate): This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Attacks:
Poison Sting
Sand-Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Screech
Acrobatics

Earthquake
Sandstorm
Roost
Stone Edge
U-turn
Substitute

Counter
Wing Attack
Feint
Night Slash


ROULLETE!

2/8/23/3
15/6/12/6
24/14/7/23
24/3/23/12

1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 

"Let me lead you to understanding."


"The time has come to be Checkmated!!"


"Wait one moment, for Matezoide must roll for the Roulette and also for Gligar's ability."

24/14/7/23​
 
Picked Sand Veil for hax.

RNG: 2/4

Jackpot!

Select your items.

Absorb Bulb
Cell Battery
Air Ballon
Escape Button
Red Card
Berserk Gene
Fire Gem
Water Gem
Electric Gem
Grass Gem
Ice Gem
Fighting Gem
Poison Gem
Ground Gem
Flying Gem
Psychic Gem
Bug Gem
Rock Gem
Ghost Gem
Dragon Gem
Dark Gem
Steel Gem
Normal Gem
Eviolite
Lucky Egg
Exp. Share
Amulet Coin
DeepSeaScale
DeepSeaTooth
Dubious Disc
Light Ball
Lucky Punch
Stick
Thick Club
Up-Grade
White Herb
Power Herb
 

"I dislike Speed Ties....."​


"I'll crush you!!"

Sheer Force Enabled
Ice Beam ~ Protect ~ Ice Beam
Sub1: If you win the speed tie A1, use Taunt that action.​
 

100 HP
100 EN
3/2/4/3/85
Sheer Force


100 HP
100 EN
4/4/1/3/85
Sand Veil


Speed Ties!
1-5000= Nidoking goes first.
A1 -> 8817 - Gligar goes first
A2 -> 128 - Nidoking goes first
A3 -> 5981 - Gligar goes first

Action 1

Gligar used Sandstorm - 9 energy

Nidoking used Ice Beam - 7 energy
To hit (7468) - Yes
To crit (998) - No
(10 + 2 + 1,5)*2,25 = 30,375 damage

Action 2

Nidoking used Protect - 12,8 energy

Gligar used Acrobatics - 6 energy
(11 + 3 + 3) = 17 damage

Action 3

Nidoking used Ice Beam - 7 energy
To hit (2221) - Yes
To crit (7561) - No
(10 + 2 + 1,5)*2,25 = 30,375 damage

Gligar used Earthquake - 6 energy
But it failled!
Matezoide is a derp!
Gligar was going to lose anyway!



100 HP
73 EN
3/2/4/3/85
Sheer Force


39 HP
81 EN
4/4/1/3/85
Sand Veil
 

"You see? Substitutions are a very good way to avoid things like this."


"Like I care."

Sheer Force Enabled
Ice Beam ~ Surf ~ Ice Beam
Sub1: If Roost AND you win the Speed tie, use Taunt and push actiona back.
 

I will destroy you




r Air Balloon


Acrobatics -> Eearthquake -> Mega Earthquake




100 HP
73 EN
3/2/4/3/85
Sheer Force


39 HP
81 EN
4/4/1/3/85
Sand Veil


Action 1

Nido used Ice Beam - 7 energy
To hit (9918) - No lol

Gligar used Acrobatcis
(13 + 3 + 3) = 19 damage

Action 2

Nido used Surf - 7 energy
To hit (417) - Yes
(10 + 1,5)*1,5 = 17,25 damage

Gligar used Earthquake
(10 + 3 + 3)*1,5 = 24 damage

Action 3

Nido wins with another Ice Beam that managed to hit!
Yay!





57 HP
51 EN
3/2/4/3/85
Sheer Force


KO HP
KO EN
4/4/1/3/85
Sand Veil


Your air balloon was lost! Bwahahahahaha!




Next opponent will come soon!
 
RNG: 20/125


I came when Matezoide request my presence.



Chansey (F)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Modest Nature(+SpA, -Atk)
Stats:
HP: 140
Atk: Rank 1
Def: Rank 1
SpA: Rank 2
SpD: Rank 4
Spe: 50
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Abilities:

Natural Cure(Innate): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Healer(Innate): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Attacks:
Defense Curl
Pound
Growl
Tail Whip
Refresh
Softboiled
DoubleSlap
Minimize
Sing
Fling
Bestow
Take Down
Charm
Copycat
Sweet Kiss

Toxic
Ice Beam
Protect
Thunderbolt
Flamethrower
Charge Beam

Aromatherapy
Counter
Endure
Metronome


Ability: 2/3

Roulette!

10/7/11/3
12/24/5/6
13/16/16/4
12/24/17/19

1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
A day or two ago. Also changed the gif in my signature.

RNG: 3/4

16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Immunity to Leer! :o

Also, the stats are incorrect. Chansey has 3 Sp.Attack.


Why must we fight? :c


Ice Beam -> Minimize -> Ice Beam


If Earthquake, use Counter that action and push-back.
If Dig, use Counter the first time, Minimize the second and Counter the third, pushing back every single time.
 

"I am taking a 10% risk, but I think it will be worth it."


"Hahaha! I like this plan."

Taunt ~ Disable (Ice Beam) ~ Substitute (25HP)
Sub1: If Frozen, Push back.​
 

100 HP
100 EN
3/2/4/3/85
Sheer Force



140 HP
100 EN
0/1/3/4/50

Action 1

Nido used Taunt - 10 energy

Chansey used Ice Beam - 7 energy
To crit (8721) - No
To freeze (128) - Yes!
Duration: 1/2
1 Action!
(10)*1,5 = 15 damage

Action 2

Nido is frozen!

Chansey cant use Minimize!

Action 3

Nido thawed!
Nido used Disable (Ice Beam) - 7 energy

Chansey cant use Ice Beam!



85 HP
83 EN
3/2/4/3/85
Sheer Force



140 HP
93 EN
0/1/3/4/50
Ice Beam Disabled (5 Actions)
Taunted (3 Actions)
 

"Okay, let us begin."


"You will pay!!"

Sheer Force Enabled
Substitute (20HP) ~ Focus Punch ~ Focus Punch
Sub1: If you would Focus Punch without having an Active Substitute up, use Earthquake that Action.
Sub2: If Counter is ordered AND you don't have an active substitute up, use Sludge Wave that action.​
 
Flamethrower + Thunderbolt Combo -> Cooldown -> Flamethrower





85 HP
83 EN
3/2/4/3/85
Sheer Force



140 HP
93 EN
0/1/3/4/50
Ice Beam Disabled (5 Actions)
Taunted (3 Actions)


Action 1

Nidoking used Substitute (20) - 18 energy

Chansey used Hot Thunder! - 21 energy
Typing = None
(10 + 10) = 20 damage

Nidoking's Substitute faded!

Action 2

Nidoking used Earthquake - 6 energy
To crit (9248) - No
(10 + 3 + 3) = 16 damage

Chansey is cooling down

Action 3


Nidoking used Earthquake - 10 energy
To crit (9248) - No
(10 + 3 + 3) = 16 damage

Chansey used Flamethrower - 11 energy
To crit (5971) - No
To burn (5832) - No
(10) = 10 damage





55 HP
48 EN
3/2/4/3/85
Sheer Force


108 HP
61 EN
0/1/3/4/50
Ice Beam Disabled (2 Actions)



Maybe Matezoide will take me home after this is over. I would love to have a real trainer <3



Minimize -> Softboiled -> Ice Beam


If Taunt A1 or A2, change actions to Double Slap -> Flamethrower -> Ice Beam, starting from the action Taunt was ordered.
If Focus Punch A1 or A2, use Double Slap that action and push-back.
 

55 HP
48 EN
3/2/4/3/85
Sheer Force


108 HP
61 EN
0/1/3/4/50
Ice Beam Disabled (2 Actions)



Action 1

Nidoking used Taunt - 9 energy

Chansey used Double Slap - 3 energy
Number of hits - 5166 - 3
(6 + 3 - 3) = 6 damage

Action 2

Nidoking used Torment - 9 energy

Chansey cant use Flamethrower while tormented!

Action 3

Nidoking used Brick-Break - 8 energy
To crit (5095) - No
(8 + 3)*1,5 = 16,5 damage

Chansey used Ice Beam - 7 energy
To crit (5251) - No
To freeze (9578) - No
(10)*1,5 = 15 damage



34 HP
22 EN
3/2/4/3/85
Sheer Force


91 HP
51 EN
0/1/3/4/50
Tormented (4 Actions)
Taunted (3 Actions)
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top