Battle Arcade Challenge: Lord Jesseus

Obligatory cooldown~Aerial Ace+Double Edge~Chill

Krilly vs Ludicolo may be an uphill battle type wise but this should weaken him enough to allow a possible victory
 

28 HP
26 EN
Status: Disabled (4 More Actions)
Battle Armor


100 HP
100 EN
Status: None
Swift Swim


The Sun is Shining Harshly!




Round 1:
Ludicolo uses Rain Dance!
It began to rain!
-10 Energy

Rho Rests!


Round 2:
Ludicolo uses Hydro Pump!
To Crit <625, 3149 no
12+3+3+[3-3]*1.5)*1.5=27 Damage
-7 Energy

Rho uses Aerial Slam!
To Crit <625, 1090 no
({6+12}+[4-3]*1.5)*1.5=29.25 Damage
10 HP Recoil
-26 Energy

Rho Fainted!




Ludicolo: 29.25=29 Damage Taken
Marowak: 27+10=37 Damage Taken


KO HP
KO EN
Status: None
Battle Armor


71 HP
84 EN
Status: None
Swift Swim


Rain will continue to fall for 3 more Rounds!

Your turn to order Jesseus!
 
It was a difficult decision, but I'm sending out KRILLOWATT!
Thunder~Signal Beam~Thunder
If Seed Bomb is used, use Counter
If Giga Drain is used, use Mirror Coat
 

"Let's hope for some confusion in the ranks!"

Mega Drain - Swagger - Mega Drain



125 HP
100 EN
Status: None
Magic Guard


71 HP
84 EN
Status: None
Swift Swim


Rain will continue to fall for 3 more Rounds!


Round 1:
Delta uses Thunder!
To Crit <625, 6766 no
To Paralyze <3000, 6499 no
12+3+[3-4]*1.5=13.5 Damage
-7 Energy

Ludicolo uses Mega Drain!
To Crit <625, 269 yes
(6+3+3+[3-2]*1.5)*1.5=20.25 Damage
10.12 HP Regained
-8 Energy

Round 2:
Delta uses Signal Beam!
To Crit <625, 2272 no
To Confuse <1000, 9708 no
(8+[3-4]*1.5)*1.5=9.75 Damage
-6 Energy

Ludicolo uses Swagger!
Delta was Intensely Confused!
+2 Att
-7 Energy

Round 3:
Delta uses Thunder!
Hit Self <5000, 6210 no
To Crit <625, 4356 no
To Paralyze <3000, 2698 yes
12+3+[3-4]*1.5=13.5 Damage
Ludicolo was paralyzed
-7 Energy

Ludicolo uses Mega Drain!
Paralyzed <2000, 4517 no
To Crit <625, 1291 no
(6+3+[3-2]*1.5)*1.5=15.75 Damage
7.87 HP Regained
-8 Energy

Ludicolo: 13.5+13.5+9.75-7.87-10.12=18.76=19 Damage Taken
Krillowatt: 20.25+15.75=36 Damage Taken


89 HP
80 EN
Status: Confused (3 Actions)
Magic Guard


52 HP
61 EN
Status: Paralyzed (15%)
Swift Swim


Rain will continue to fall for 2 more Rounds!


"Now lets keep plugging away!"

Giga Drain - Chill - Giga Drain
IF Mirror Coat is used A1 or A3, switch that action to Seed Bomb
IF Me First is used A1 or A3, switch that action to Mud Slap
 

89 HP
80 EN
Status: Confused (3 Actions)
Magic Guard


52 HP
61 EN
Status: Paralyzed (15%)
Swift Swim


Rain will continue to fall for 2 more Rounds!


Round 1:
Delta uses Dive!
Hit Self <5000, 3231 yes
-3 Energy

Ludicolo uses Giga Drain!
Paralyzed <1500, 3347 no
To Crit <625, 6301 no
(8+3+[3-2]*1.5)*1.5=18.75 Damage
9.375 HP Regained
-11 Energy

Round 2:
Delta uses Torment!
Hit Self <5000, 2000, yes
-3 Energy

Ludicolo Chills!
Paralyzed <1500, 5968 no
+12 Energy

Round 3:
Delta uses Dive!
To Crit <625, 3125 no
(8+3+3+[3-3]*1.5)*.44=6.16 Damage
-9 Energy

Ludicolo uses Giga Drain!
Paralyzed <1500, 7560 no
But it missed
-11 Energy

Ludicolo: 6.16-9.375=3 Health Regained
Krillowatt: 18.75=19 Damage Taken


70 HP
58 EN
Status: none
Magic Guard


55 HP
51 EN
Status: Paralyzed (10%), Tormented (4 Actions)
Swift Swim


Rain will continue to fall for 1 more Rounds!
 
"When a Pokemon receives sixteen (16) or more damage from a single attack, its Confusion Stage is lowered to 0; this means that the Pokemon snaps out of confusion when it moves next."
Giga Drain did 18, so he should have snapped out and used Torment.
Also:
18.75 Damage
10.12 HP Regained
Why is he recieving more tha half the damage dealt?
 

"Ah well if we can't have fun with our tricks, we may as well just go for the throat"

Energy Ball - Seed Bomb - Energy Ball

70 HP
58 EN
Status: none
Magic Guard


55 HP
51 EN
Status: Paralyzed (10%), Tormented (4 Actions)
Swift Swim


Rain will continue to fall for 1 more Rounds!



Round 1:
Delta uses Thunder!
To Crit <625, 2137 no
To Paralyze <3000, 8666 yes
12+3+[3-4]*1.5=13.5 Damage
-7 Energy

Ludicolo uses Energy Ball!
Paralyzed <1000, 8337 no
To Crit <625, 5766 no
(8+3+[3-2]*1.5)*1.5=18.75 Damage
-5 Energy


Round 2:
Delta uses Thunderbolt!
To Crit <625, 6593 no
To Paralyze <1000, 8669 no
10+3+[3-4]*1.5=11.5 Damage
-6 Energy

Ludicolo uses Seed Bomb!
Paralyzed <1000, 6048 no
To Crit <625, 4203 no
(8+3+[3-3]*1.5)*1.5=16.5 Damage
-5 Energy


Round 3:
Delta uses Thunder!
To Crit <625, 8353 no
To Paralyze <3000, 4549 no
12+3+[3-4]*1.5=13.5 Damage
-7 Energy

Ludicolo uses Energy Ball!
Paralyzed <1000, 2329 no
To Crit <625, 8989 no
(8+3+[3-2]*1.5)*1.5=18.75 Damage
-5 Energy

Krillowatt: 18.75+18.75+16.5=54 Damage Taken
Ludicolo: 13.5+13.5+11.5=38.5=39 Damage Taken


16 HP
38 EN
Status: none
Magic Guard


16 HP
36 EN
Status: Paralyzed (5%), Tormented (1 Actions)
Swift Swim



"And now for the grand finale!"

Endure - Solar Beam - Energy Ball
IF Substitute is used, use Fake out that action and change Solar Beam to Seed Bomb
IF Detect is used A2 or A3, chill that action
 

16 HP
38 EN
Status: none
Magic Guard


16 HP
36 EN
Status: Paralyzed (5%), Tormented (1 Actions)
Swift Swim


Round 1:
Delta uses Thunderbolt!
To Crit <625, 8484 no
To Paralyze <1000, 7222 no
10+3+[3-4]*1.5=11.5 Damage
-6 Energy

Ludicolo uses Endure!
Ludicolo braced for impact!
-15 Energy

Round 2:
Delta uses Detect!
But it failed
-7 Energy

Ludicolo Chills!
+12 Energy

Round 3:
Delta uses Dive!
To Crit <625, 3869 no
(8+3+3+[3-3]*1.5)*.44=6.16 Damage
-9 Energy

Ludicolo uses Energy Ball!
Paralyzed <1000, 8772 no
-5 Energy

Krillowatt: 18.75+18.75+16.5=54 Damage Taken
Ludicolo: 13.5+13.5+11.5=38.5=39 Damage Taken


16 HP
16 EN
Status: none
Magic Guard


1 HP
29 EN
Status: None
Swift Swim
 

"Well i guess my luck has run out..."

Giga Drain - Fake Out - Giga Drain



16 HP
16 EN
Status: none
Magic Guard


1 HP
29 EN
Status: None
Swift Swim


Round 1:
Delta uses Bubble!
To Crit <625, 3354 no
4+3+[3-4]*1.5)*.44=2.42 Damage
-1 Energy

Ludicolo was KOed




"How fabulous of you! Your love of Pokémon shone through, and, in turn, your Pokémon believed in you. That is why you handled everything thrown your way splendidly. A most wonderful victory it was!"

Congratulations on your victory over the Battle Arcade! Your rewards are as follows:

Rewards: 11 CC
Iota the Gengar:12 MC, 4 KOC
Rho the Marowak: 3 MC, 1 KOC
Delta the Krillowatt: 3 MC, 1 KOC
 
Attempting to continue my streak

Singles
Battle Arcade Challenge

Gengar(*) [Iota] (Male)
Nature: Hasty (+Spe, -Def)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Acc: +19%
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Confuse Ray(*)
Night Shade(*)
Sucker Punch(*)
Shadow Punch
Hex
Dream Eater
Destiny Bond
Dark Pulse
Mean Look

Explosion(*)
Will-O-Wisp(*)
Disable(*)

Thunderbolt(*)
Shadow Ball(*)
Sludge Bomb(*)
Toxic
Taunt
Venoshock
Pain Split
Focus Blast
Giga Drain
Protect
Hidden Power (Fire 7)
Counter
Drain Punch
Torment
Perish Song
Bide
Ice Punch
Focus Punch
Telekinesis
Thunder
Fire Punch
Icy Wind
Psychic
DynamicPunch
Zap Cannon
Endure
Brick Break
Energy Ball


Alakazam(*) [Tau] (Male)
Nature: Timid (+Spe, -Atk)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (+)
Acc: +22%
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5 /5

Abilities:
Synchronise: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Attacks:
Teleport(*)
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Telekinesis
Role Play
Trick

Encore(*)
Light Screen(*)
Knock Off(*)
Guard Split
Skill Swap

Psychic(*)
Shadow Ball(*)
Charge Beam(*)
Calm Mind
Counter
Energy Ball
Focus Blast
Zap Cannon
Hidden Power (Fire 7)
Skill Swap
Gravity
Taunt
Magic Coat
Torment
Shockwave
Endure
Psyshock
Substitute
Signal Beam
Snatch
Dig


Krillowatt [Delta] (Female)
Nature: Naive (+Spe, -SpD)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+)
Acc: +17%
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Charge
Confuse Ray
Imprison
Aqua Jet
Thunder
Hydro Pump
Muddy Water
Zap Cannon
Copycat
Discharge

Counter
Mirror Coat
Signal Beam
Me First
Shock Wave
Follow Me

Thunder Wave
Thunderbolt
Scald
Earthquake
Hone Claws
Waterfall
Low Kick
Blizzard
Rain Dance
Volt Switch
Dive
Substitute
Payback
Torment
Safeguard
Ice Beam
Toxic
Surf

-----------------------------------------------------------------------------------

Scientist Isaac would like to battle!

"I see you've returned!"

RNG Roll for Opponent: 46/125


Porygon2 (Genderless)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Quiet Nature(+SpA, -Spe)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 52(-)
Size Class: 1
Weight Class: 3
Base Rank Total: 18
-10% Evasion

Abilities
Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic: (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Ability:
Analytic

Attacks:
Conversion2
Tackle
Conversion
Agility
Defense Curl
Psybeam
Recover
Magnet Rise
Signal Beam
Sharpen

Psyshock
Ice Beam
Hyper Beam
Protect
Thunderbolt
Psychic
Shadow Ball
Endure
Substitute


Roulette Randomization
Your roulette for this battle is as follows:
6 4 17 24
11 5 21 24
22 13 2 9
3 12 19 4


Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please Select Four Events from the Roulette.
 
RNG Roulette Result: 4/4
2: Opponent’s Pokemon are burned for the battle.


"Were not gonna let that burn get us down!"

Psychic - Psyshock - Psychic
 
(Sorry for the massive delay, our internet has been on the fritz for almost a week)



90 HP
100 EN
Status: None
3/1/5/3/127 (+19% Acc)
Levitate


100 HP
100 EN
Status: None
3/3/5/3/52 (-10% Eva)
Analytic

Round 1:
Iota begins storing energy!

Porygon2 uses Psychic!
To Crit <625, 4110 no
Lower SpD <1000, 3152 no
9+2+3*1.5=21 Damage to Iota
-7 Energy

Round 2:
Iota stores energy!

Porygon2 uses Psyshock!
To Crit <625, 4292 no
8+2+3*1.5=19.5 Damage to Iota
-6 Energy

Round 3:
Iota uses Bide!
19.5+21*1.75=70.87 Damage to Porygon2
-41 Energy

Porygon2 uses Psychic!
To Crit <625, 5454 no
Lower SpD <1000, 9384 no
9+2+3*1.5=21 Damage to Iota
-7 Energy


Iota: 21+19.5+21=61.5=62 Damage Taken
Porygon2: 70.87=71 Damage Taken


28 HP
59 EN
Status: None
3/1/5/3/127 (+19% Acc)
Levitate


29 HP
80 EN
Status: None
3/3/5/3/52 (-10% Eva)
Analytic


Your turn to issue actions Lord Jesseus!
 
Psyshock target's Gengars Defense, so it should have done 21.75 Damage, raising Bide's damage to ~75. Also, burn should have been doing damage (6 in total).
Therefore Porygon should only have 19 HP left.

And on that note

FocusBlast x3
If Protective/Evasive action is used: Chill and push actions back.
If Endure: Use Endure and replace the following action with Toxic
 
Psychic+Psyshock - Cooldown - Psychic


28 HP
59 EN
Status: None
3/1/5/3/127 (+19% Acc)
Levitate


21 HP
80 EN
Status: None
3/3/5/3/52 (-10% Eva)
Analytic

Round 1:
Iota uses Focus Blast!
To Hit <9900, 5890 yes
To Crit <625, 6464 no
12+3*1.5=22.5 Damage to Porygon

Porygon2 was KOed!




28 HP
59 EN
Status: None
3/1/5/3/127 (+19% Acc)
Levitate


KO HP
KO EN
Status: None
3/3/5/3/52 (-10% Eva)
Analytic


Congratulations, the next round will be posted shortly!
 

Backpacker Sally would like to battle!

"My pokemon and I have tons of fun in the wilderness!"

RNG Roll for Opponent: 67/125


Roselia (F)

Types:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 5(+)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Abilities:

Natural Cure(Innate): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Poison Point(Can be Disabled): This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Leaf Guard(Innate): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Ability:
Leaf Guard

Attacks:
Absorb
Growth
Poison Sting
Stun Spore
Mega Drain
Leech Seed
Magical Leaf
Grasswhistle
Giga Drain
Toxic Spikes
Water Sport
Worry Seed

Hidden Power Fire 7
Sunny Day
SolarBeam
Shadow Ball
Sludge Bomb
Energy Ball

Leaf Storm
Sleep Powder
Synthesis
Extrasensory


Roulette Randomization
Your roulette for this battle is as follows:
23 11 8 9
23 14 15 18
5 19 14 15
17 8 13 17


Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please Select Four Events from the Roulette.
 
RNG Roulette Result: 2/4
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.

You may select from the following items for each of your pokemon:

Absorb Bulb
Cell Battery
Air Ballon
Escape Button
Red Card
Rare Candy
Berserk Gene
Fire Gem
Water Gem
Electric Gem
Grass Gem
Ice Gem
Fighting Gem
Poison Gem
Ground Gem
Flying Gem
Psychic Gem
Bug Gem
Rock Gem
Ghost Gem
Dragon Gem
Dark Gem
Steel Gem
Normal Gem
Eviolite
Lucky Egg
Exp. Share
Amulet Coin


"How lucky for you! I guess we'll have to rely on our wilderness skills to overcome this!"

Leech Seed - Sleep Powder - Extrasensory
IF Taunt is used A1, switch actions to Extrasensory - Shadow Ball - Extrasensory
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top