Why was me sub ignored?If Chill is ordered, use Focus Punch+Fire Punch and replace action 3 with Earthquake
Why was me sub ignored?If Chill is ordered, use Focus Punch+Fire Punch and replace action 3 with Earthquake
Attempting to continue my streak
Singles
Battle Arcade Challenge
Gengar(*) [Iota] (Male)
Nature: Hasty (+Spe, -Def)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Acc: +19%
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Confuse Ray(*)
Night Shade(*)
Sucker Punch(*)
Shadow Punch
Hex
Dream Eater
Destiny Bond
Dark Pulse
Mean Look
Explosion(*)
Will-O-Wisp(*)
Disable(*)
Thunderbolt(*)
Shadow Ball(*)
Sludge Bomb(*)
Toxic
Taunt
Venoshock
Pain Split
Focus Blast
Giga Drain
Protect
Hidden Power (Fire 7)
Counter
Drain Punch
Torment
Perish Song
Bide
Ice Punch
Focus Punch
Telekinesis
Thunder
Fire Punch
Icy Wind
Psychic
DynamicPunch
Zap Cannon
Endure
Brick Break
Energy Ball
Alakazam(*) [Tau] (Male)
Nature: Timid (+Spe, -Atk)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (+)
Acc: +22%
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 9/9
MC: 0
DC: 5 /5
Abilities:
Synchronise: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Attacks:
Teleport(*)
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Telekinesis
Role Play
Trick
Encore(*)
Light Screen(*)
Knock Off(*)
Guard Split
Skill Swap
Psychic(*)
Shadow Ball(*)
Charge Beam(*)
Calm Mind
Counter
Energy Ball
Focus Blast
Zap Cannon
Hidden Power (Fire 7)
Skill Swap
Gravity
Taunt
Magic Coat
Torment
Shockwave
Endure
Psyshock
Substitute
Signal Beam
Snatch
Dig
Krillowatt [Delta] (Female)
Nature: Naive (+Spe, -SpD)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+)
Acc: +17%
Size Class: 1
Weight Class: 2
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Charge
Confuse Ray
Imprison
Aqua Jet
Thunder
Hydro Pump
Muddy Water
Zap Cannon
Copycat
Discharge
Counter
Mirror Coat
Signal Beam
Me First
Shock Wave
Follow Me
Thunder Wave
Thunderbolt
Scald
Earthquake
Hone Claws
Waterfall
Low Kick
Blizzard
Rain Dance
Volt Switch
Dive
Substitute
Payback
Torment
Safeguard
Ice Beam
Toxic
Surf