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Battle Arcade Challenge: Matezoide

Spr_DP_School_Kid_M.png

Eh, alright, we will order first next round.

Drill Peck -> Peck -> Acupressure

 
Spr_5b_085_m.png

90 HP
100 EN
Status: None
5/3/1/2/100
Tangled Feet
Spr_5b_342.png

100 HP
100 EN
Status: None
6/3/2/2/55
Adaptability

272.png

23 HP
36 EN
Status: Poisoned, cooling down
3/3/4/4/60(-10%EVA)
Tinted Lens
308.png

90 HP
100 EN
Status: None
6/3/1/3/80
Telepathy
477.png

90 HP
100 EN
Status: None
4/5/4/5/39(-10%EVA)
Pressure


Round 1:
Barry uses Drill Peck!
To Crit <625, 8680 no
8+3+3*1.5=21 Damage to Ludicolo
-5 Energy

Ludicolo is cooling down!

Poison deals 2 Damage to Ludicolo!

Ludicolo was KOed!



Spr_5b_085_m.png

90 HP
95 EN
Status: None
5/3/1/2/100
Tangled Feet
Spr_5b_342.png

100 HP
100 EN
Status: None
6/3/2/2/55
Adaptability

272.png

KO HP
KO EN
Status: Poisoned, cooling down
3/3/4/4/60(-10%EVA)
Tinted Lens
308.png

90 HP
100 EN
Status: Poisoned
6/3/1/3/80
Telepathy
477.png

90 HP
100 EN
Status: Poisoned
4/5/4/5/39(-10%EVA)
Pressure


Dusknoir will be sent out next, issue your actions against it!
 
Switch to medicham.

Reflect - Brick Break - Drain Punch
IF Brick Break is ordered at any time, switch Reflect to Attract, and switch whichever action that Brick break is being used to Hi Jump Kick
IF Dragon Dance is ordered, Low Sweep that action and push down
 
Lets see how this goes....

Double-Team (3 clones) -> Payback -> Brick-Break


If Unable to use Double-Team A1, use Protect A2 and Payback A3.
 
Spr_5b_342.png

100 HP
100 EN
Status: None
6/3/2/2/55
Adaptability
Spr_5b_085_m.png

90 HP
95 EN
Status: None
5/3/1/2/100
Tangled Feet

308.png

90 HP
100 EN
Status: Poisoned
6/3/1/3/80
Telepathy25,
477.png

90 HP
100 EN
Status: Poisoned
4/5/4/5/39(-10%EVA)
Pressure


Round 1:
Medicham uses Attract!
Duration (2-4) 3 Actions
Rob got Wood!
-6 Energy

Rob uses Double Team!
Attract <5000, 9400 no
3 Clones Created
-12 Energy

Poison deals 2 Damage to Medicham!

Round 2:
Medicham uses Brick Break!
Hit Clone <7500, 9360 no
To Crit <625, 7325 no
8+3+3+1*1.5=22.5 Damage to Rob
The clones vanished!
-5 Energy

Rob uses Payback!
Attract <5000, 9889 no
To Crit <625, 9124 no
10+3+2+3+1=19 Damage to Medicham
-6 Energy

Poison deals 2 Damage to Medicham!

Round 3:
Medicham uses Hi Jump Kick!
To Hit <8500, 887 yes
To Crit <625, 8970 no
14+3+3+1*1.5=31.5 Damage to Rob
-7 Energy

Rob uses Brick Break!
Attract <5000, 7875 no
To Crit <625, 9850 no
8+3+1*.67=8 Damage to Medicham
-6 Energy

Poison deals 2 Damage to Medicham!


Rob: 22.5+31.5=54 Damage Taken
Medicham: 19+8 +6=33 Damage Taken


Spr_5b_342.png

46 HP
76 EN
Status: None
6/3/2/2/55
Adaptability
Spr_5b_085_m.png

100 HP
95 EN
Status: None
5/3/1/2/100
Tangled Feet

308.png

57 HP
82 EN
Status: Poisoned
6/3/1/3/80
Telepathy
477.png

90 HP
100 EN
Status: Poisoned
4/5/4/5/39(-10%EVA)
Pressure


your turn to order, sorry about the hax :( also double check it, i feel i forgot something.
 
Lets try this.

Double Team (3 Clones) -> Aerial Guillotine -> Cooldown (Crunch)


If HJK, use Protect that action, but not twice in a row.
If Medicham is under the effects of a protective/evasive move A2, use Substitute (15) that action and push-back.

crapcrapcrapcrapcrapcrap....
 
Spr_Pt_Dahlia.png

"I have just the thing for that!"

Sub 15 - Earthquake - Focus Punch



Spr_5b_342.png

46 HP
76 EN
Status: None
6/3/2/2/55
Adaptability
Spr_5b_085_m.png

100 HP
95 EN
Status: None
5/3/1/2/100
Tangled Feet

308.png

57 HP
82 EN
Status: Poisoned
6/3/1/3/80
Telepathy
477.png

90 HP
100 EN
Status: Poisoned
4/5/4/5/39(-10%EVA)
Pressure



Round 1:
Medicham uses Substitute!
It created a 15 HP sub!
-12 Energy

Rob uses Double Team!
Attract <5000, 9400 no
3 Clones Created
-12 Energy

Poison deals 2 Damage to Medicham!

Round 2:
Medicham uses Earthquake!
To Crit <625, 6462 no
10+3+1= 14 Damage to Rob
-7 Energy

Rob uses Aerial Guillotine!
To Crit <625, haha doesnt matter
some amount of damage thats over 15
-energy

Poison deals 2 Damage to Medicham!

Round 3:
Medicham uses Focus Punch!
To Crit <625, 7278 no
15+3+3+1*1.5=33 Damage to Rob
-9 Energy

Rob was KOed!

Poison deals 2 Damage to Medicham!


Rob: 14+33=47 Damage Taken
Medicham: 15+6=21 Damage Taken


Spr_5b_342.png

KO HP
KO EN
Status: None
6/3/2/2/55
Adaptability
Spr_5b_085_m.png

100 HP
95 EN
Status: None
5/3/1/2/100
Tangled Feet

308.png

36 HP
54 EN
Status: Poisoned
6/3/1/3/80
Telepathy
477.png

90 HP
100 EN
Status: Poisoned
4/5/4/5/39(-10%EVA)
Pressure


Spr_Pt_Dahlia.png

"Our game is nearing its finish before it even had a chance to start."

Gravity - Thunder Punch - Ice Punch
IF Taunt, use Magic Coat and push down
IF Offensive flying move A2 or A3, counter that action
 
Spr_5b_085_m.png

100 HP
95 EN
Status: None
5/3/1/2/100
Tangled Feet


308.png

36 HP
54 EN
Status: Poisoned
6/3/1/3/80
Telepathy
477.png

90 HP
100 EN
Status: Poisoned
4/5/4/5/39(-10%EVA)
Pressure



Round 1:
Barry uses Drill Peck!
To Crit <625, 7104 no
8+3+3*1.5=21 Damage to Medicham
-9 Energy

Medicham uses Gravity!
The gravity became dense!
-10 Energy

Round 2:
Barry uses Drill Peck!
To Crit <625, 7104 no
8+3+3*1.5=21 Damage to Medicham
-5 Energy

Medicham was KOed!



Spr_5b_085_m.png

100 HP
81 EN
Status: None
5/3/1/2/100
Tangled Feet


308.png

KO HP
KO EN
Status: Poisoned
6/3/1/3/80
Telepathy
477.png

90 HP
100 EN
Status: Poisoned
4/5/4/5/39(-10%EVA)
Pressure


Dusknoir is sent out next, issue your actions against it!
 
Lets do this, Barry!

Brave-Bird -> Drill-Peck -> Brave-Bird

If Will-O-Wisp, use Taunt that action and push-back.
If Trick-Room, use Taunt that action and push-back.
 
Spr_Pt_Dahlia.png

"No need to make things complicated, we'll have a nice simple game!"

Counter - Ice beam - Counter



Spr_5b_085_m.png

90 HP
81 EN
Status: None
5/3/1/2/100
Tangled Feet


477.png

90 HP
100 EN
Status: Poisoned
4/5/4/5/39(-10%EVA)
Pressure



Round 1:
Barry uses Brave Bird!
To Crit <625, 4471 no
14+3=17 Damage to Dusknoir
-10 Energy

Dusknoir uses Counter!
17*1.5=25.5 Damage to Barry
-14 energy

Poison deals 2 Damage to Dusknoir!

Round 2:
Barry uses Drill Peck!
To Crit <625, 1310 no
8+3=11 Damage to Dusknoir
-7 Energy

Dusknoir uses Ice Beam!
To Crit <625, 2874 no
To Freeze <1000, 1993 no
10+4.5*1.5=21.75 Damage to Barry
-7 Energy

Poison deals 2 Damage to Dusknoir!

Round 3:
Barry uses Brave Bird!
To Crit <625, 3080 no
14+3=17 Damage to Dusknoir
-10 Energy

Dusknoir uses Counter!
17*1.5=25.5 Damage to Barry
-14 energy

Poison deals 2 Damage to Dusknoir!


Barry: 25.5+25.5+21.75=73 Damage taken
Dusknoir:17+17+11+6=51 Damage Taken



Spr_5b_085_m.png

17 HP
54 EN
Status: None
5/3/1/2/100
Tangled Feet


477.png

39 HP
65 EN
Status: Poisoned
4/5/4/5/39(-10%EVA)
Pressure



Spr_Pt_Dahlia.png

"Time to bring our grand game to an end!!"

Ice Beam - Ice beam - Ice Beam
IF Torment is used, switch all actions to Blizzard
IF Endure is used, change that action to toxic
 
Spr_DP_School_Kid_M.png


This was a great battle.

Brave-Bird
until death.


PS: If Dodrio had 100 HP, i could at least get a tie with a BB combo or try to pull off some shenanigan :C
 
Spr_5b_085_m.png

17 HP
54 EN
Status: None
5/3/1/2/100
Tangled Feet


477.png

39 HP
65 EN
Status: Poisoned
4/5/4/5/39(-10%EVA)
Pressure



Round 1:
Barry uses Brave Bird!
To Crit <625, 476 yes
14+3+3=20 Damage to Dusknoir
-10 Energy

Dusknoir uses Ice Beam!
To Crit <625, 8938 no
To Freeze <1000, 4018 no
10+4.5*1.5=21.75 Damage to Barry
-7 Energy

Barry was KOed!



Spr_5b_085_m.png

KO HP
KO EN
Status: None
5/3/1/2/100
Tangled Feet


477.png

17 HP
65 EN
Status: Poisoned
4/5/4/5/39(-10%EVA)
Pressure


Spr_Pt_Dahlia.png

"Well luck wasn't on your side this time challenger. Hopefully we shall see you again soon!"

Sorry Matezoide, but your arcade run has ended, your prizes for this run are as such:

Rob the Crawdaunt:
12 MC, 3 KOC

Barry the Dodrio:
3 MC, 2 KOC

Johnny Bravo the Simisage:
3 MC

Matezoide: 5 CC

and I recieve 16 UC
 
Herr Frederick von Twirlenkiller has chosen to challenge the Battle Arcade. His first challenge uses the following setup:

Issuing my own challenge! Wheeeeee

Name: Herr Frederick von Twirlenkiller
Format: Singles
Team:
rapidas.png

<Rapidash> [Twilight] (Female)

Nature: Naive (+17% accuracy)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

About: Caught after being found injured by Matt and nursed back to health, Twilight quickly showed it's amazing fighting abilites by defeating a pack of wild Grimer. Despite her naiveness,Twilight is by no means a fool and , despite managing to maintain a serious attitude, she is a sweet heart and quickly becomes timid depending on the situation.

Run Away (Innate):
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Flash-Fire (Innate):

This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Flame Body (DW UNLOCKED,Innate):

This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.


Rapidash
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5


Attacks:

Growl(*)
Tackle(*)
Tail Whip(*)
Ember(*)
Flame Wheel(*)
Stomp(*)
Flame-Charge(*)
Fire-Spin(*)
Bounce
Agility
Flare-Blitz
Poison Jab
Megahorn
Quick Attack
Inferno

Fire-Blast(*)
Wild-Charge(*)
Sunny-Day(*)
Will-O-Wisp
Solar Beam
Overheat
Double Team
Substitute
Drill Run
Hidden Power (Ice, 7)


Hypnosis(*)
Low-Kick(*)
Charm(*)
Morning Sun
Double-Edge
Endure


332sa4p.png

<Fiona> [Vanilluxe] (Female)
Nature: Modest (+ Sp.Attack - Attack)
Type: Ice

Summary: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.


About: Aside from her physical difference betwen other Vanilish (wich Bosco described as ''delicious looking''), Fiona is a highly timid and modest pokemon, refusing to show off no matter what. Sadly, this also causes her to understimate her own fighting abilites. She greatly hates using her Taunt move, but will not hesitate to use it if she feels it is necessary.

Abilites:
Ice-Body (Innate):

This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Weak Armor (DW UNLOCKED, Can be enabled):

The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.


HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 79
Size Class: 3
Weight Class: 4
Base Rank Total: 19


EC: 9/9
MC: 1
DC: 5/5

Attacks:

Icicle Spear(*)
Harden(*)
Astonish(*)
Uproar(*)
Icy Wind(*)
Mist(*)
Avalanche(*)
Taunt(*)
Acid Armor
Mirror Coat
Sheer-Cold
Weather Ball

Hail (*)
Blizzard (*)
Hidden-Power (7 BP,Electric) (*)
Flash Cannon
Magic Coat
Signal Beam
Substitute
Toxic
Double Team
Rest
Rain Dance
Hyper-Beam


Automotize(*)
Water-Pulse(*)
Imprison(*)

89.png

<Muk> (Bosco) (Male)

Nature: Quiet (-10% evasion)
Type: Poison

Poison: Poison STAB;immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


About: When his pack was forced to run away from Twilight's Fire-Blast, Steve's Dig was able to catch him off-guard and KO, since then, Bosco has shown to be an extremely quirky Grimer, highly energetic and cheerful towards his team mates regardless of the situation, he can be described as the team's cheer-leader. He is also extremely fond of costumes.


Abilites:

Stench (Innate):

This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.


Sticky Hold (Innate):

This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.


Poison Touch (DW UNLOCKED,can be enabled):

This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).




Muk
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (-)
Size Class: 3
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5


Attacks:

Poison Gas(*)
Pound(*)
Harden(*)
Mud-Slap(*)
Disable(*)
Sludge(*)
Minimize(*)
Mud-Bomb(*)
Acid Armor
Gunk Shot
Memento







Poison-Jab(*)
Flamethrower(*)
Payback(*)
Rock-Slide
Pain-Split
Giga-Drain
Rest
Venoshock
Sleep-Talk
Ice Punch
Thunderbolt
Endure
Brick-Break
Dark Pulse
Hidden-Power (Water, 7)
Double-Team
Protect
Dig
Toxic
Taunt
Shadow Ball
Torment
Focus Punch
Rock Tomb
Facade


Curse(*)
Shadow-Sneak(*)
Acid-Spray(*)
Scary Face






Without further ado, let the challenge begin!

Spr_HGSS_Bird_Keeper.png

Bird Keeper Blake wants to battle!

"Bet you can't guess what type of pokemon i brought with me!"

RNG Roll-Pokemon: 25/125

"You thought it was a bird? TURNS OUT IT IS PAIN!"

164.png

Noctowl(F)

Types:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Modest Nature(+SpA, -Atk)
Stats
HP: 110
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Abilities:

Insomnia(Innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Keen Eye(Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Tinted Lens(Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Attacks:
Sky Attack
Tackle
Growl
Foresight
Hypnosis
Peck
Uproar
Reflect
Confusion
Take Down
Echoed Voice

Hidden Power Flying 7
Hyper Beam
Psychic
Shadow Ball
Roost
Dream Eater

FeatherDance
Mirror Move
Supersonic
Night Shade

Roulette Randomization
Your roulette for the following battle is as follows:

24 20 8 3
10 23 6 7
6 1 15 11
10 1 22 11



Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Choose 4 consecutive events from the roulette.
 
RNG Roulette Result: 4/4
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.

Spr_HGSS_Bird_Keeper.png

"Well that doesn't help......"

Hyper Beam - Hidden Power - Hyper Beam
IF Fly is used, replace the first instance with Reflect, the second with Mirror Move, and the third with fly
IF Double team is used, use Foresight and push actions down, but only once
 
rapidas.png

100 HP
100 EN
Status: None
4/3/3/2/121(+17%Acc)
Flame Body


164.png

110 HP
100 EN
Status: Paralyzed (15%)
1/2/4/4/70
Insomnia



Round 1:
Twilight Sprang up in the air!

Noctowl uses Hyper Beam!
Fully Paralyzed <1500, 6266 no
but it missed
-9 Energy

Twilight uses Bounce!
To Crit <625, 7868 no
To Paralyze <3000, 5435 no
9+3=12 Damage to Noctowl
-11 Energy

Round 2:
Twilight uses Wild Charge!
To Crit <625, 1245 no
10+3*1.5=19.5 Damage to Noctowl
4.875 Recoil
-9 energy

Noctowl uses Hidden Power!
Fully Paralyzed <1500, 1956 no
To Crit<625, 3254 no
7+3+3=13 Damage to Twilight
-5 Energy

Round 3:
Twilight Sprang up in the air!

Noctowl uses Hyper Beam!
Fully Paralyzed <1500, 9859 no
but it missed
-9 Energy

Twilight uses Bounce!
To Crit <625, 2251 no
To Paralyze <3000, 8975 no
9+3=12 Damage to Noctowl
-11 Energy


Twilight: 4.875+13=18 Damage Taken
Noctowl:19.5+12+12=44 Damage taken

rapidas.png

82 HP
69 EN
Status: None
4/3/3/2/121(+17%Acc)
Flame Body


164.png

66 HP
77 EN
Status: Paralyzed (10%)
1/2/4/4/70
Insomnia
 
Spr_HGSS_Bird_Keeper.png

"I guess all we can do is take a chance....."

Hidden Power - Hidden Power - Hypnosis

rapidas.png

82 HP
69 EN
Status: None
4/3/3/2/121(+17%Acc)
Flame Body


164.png

66 HP
77 EN
Status: Paralyzed (10%)
1/2/4/4/70
Insomnia



Round 1:
Twilight uses Wild Charge!
To Crit <625, 6743 no
10+3*1.5=19.5 Damage to Noctowl
4.875 Recoil
-9 energy

Noctowl uses Hidden Power!
Fully Paralyzed <1000, 4383 no
To Crit <625, 7436 no
7+3+3=13 Damage to Twilight
-5 Energy

Round 2:
Twilight uses Wild Charge!
To Crit <625, 5725 no
10+3*1.5=19.5 Damage to Noctowl
4.875 Recoil
-13 energy

Noctowl uses Hidden Power!
Fully Paralyzed <1000, 7852 no
To Crit <625, 3746 no
7+3+3=13 Damage to Twilight
-5 Energy

Round 3:
Twilight uses Wild Charge!
To Crit <625, 8750 no
10+3*1.5=19.5 Damage to Noctowl
4.875 Recoil
-17 energy

Noctowl uses Hypnosis!
Fully Paralyzed <1000, 7696 no
To Hit <6000, 2010 yes
Duration (1-3) 3
Twilight fell into a Intense Sleep!
-7 Energy


Twilight: 4.875+4.875+4.875+13+13=41 Damage Taken
Noctowl:19.5+19.5+19.5=59 Damage Taken

rapidas.png

41 HP
30 EN
Status: Sleeping (2 actions)
4/3/3/2/121(+17%Acc)
Flame Body


164.png

7 HP
56 EN
Status: Paralyzed (5%)
1/2/4/4/70
Insomnia


Spr_HGSS_Bird_Keeper.png

"Time to finish it!"

Shadow Ball - Hyper Beam+Hyper Beam - cooldown
 
rapidas.png

41 HP
30 EN
Status: Sleeping (2 actions)
4/3/3/2/121(+17%Acc)
Flame Body


164.png

7 HP
56 EN
Status: Paralyzed (5%)
1/2/4/4/70
Insomnia


Round 1:
Twilight is fast asleep!

Noctowl uses Shadow Ball!
Fully Paralyzed <500, 5226 no
To Crit <625, 2804 no
7+3=10 Damage to Twilight
-6 Energy

Round 2:
Twilight is fast asleep!

Noctowl uses Destruction Beam!
Fully Paralyzed <500, 5029 no
To Hit <8100, 2123 yes
To Crit <625, 2668 no
15*2.25+3+3=39.75 Damage to Twilight
-41 Energy


Twilight was KOed!



Twilight: 10+39.75=50 Damage Taken
Noctowl:No Damage Taken

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KO HP
KO EN
Status: Dead
4/3/3/2/121(+17%Acc)
Flame Body


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7 HP
9 EN
Status: none
1/2/4/4/70
Insomnia


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"Never underestimate the power of heavily medicated birdseed!!"

Sorry Matezoide, but your arcade run has ended, your prizes for this run are as such:

Twilight the Rapidash:
3 MC

Matezoide: 1 CC

and I recieve 5 UC

Better luck next week :(
 
Why, it seems as if pest control failed to remove Matezoide from the queue! Looks like it's my shot then, as he goes for glory in the Battle Arcade!​

Name: Me
Format: Singles
Link: This
Team:
rapidas.png

<Rapidash> [Twilight] (Female)

Nature: Naive (+17% accuracy)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

About: Caught after being found injured by Matt and nursed back to health, Twilight quickly showed it's amazing fighting abilites by defeating a pack of wild Grimer. Despite her naiveness,Twilight is by no means a fool and , despite managing to maintain a serious attitude, she is a sweet heart and quickly becomes timid depending on the situation.

Run Away (Innate):
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Flash-Fire (Innate):

This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Flame Body (DW UNLOCKED,Innate):

This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.


Rapidash
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5


Attacks:

Growl(*)
Tackle(*)
Tail Whip(*)
Ember(*)
Flame Wheel(*)
Stomp(*)
Flame-Charge(*)
Fire-Spin(*)
Bounce
Agility
Flare-Blitz
Poison Jab
Megahorn
Quick Attack
Inferno

Fire-Blast(*)
Wild-Charge(*)
Sunny-Day(*)
Will-O-Wisp
Solar Beam
Overheat
Double Team
Substitute
Drill Run
Hidden Power (Ice, 7)


Hypnosis(*)
Low-Kick(*)
Charm(*)
Morning Sun
Double-Edge
Endure


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<Fiona> [Vanilluxe] (Female)
Nature: Modest (+ Sp.Attack - Attack)
Type: Ice

Summary: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.


About: Aside from her physical difference betwen other Vanilish (wich Bosco described as ''delicious looking''), Fiona is a highly timid and modest pokemon, refusing to show off no matter what. Sadly, this also causes her to understimate her own fighting abilites. She greatly hates using her Taunt move, but will not hesitate to use it if she feels it is necessary.

Abilites:
Ice-Body (Innate):

This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Weak Armor (DW UNLOCKED, Can be enabled):

The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.


HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 79
Size Class: 3
Weight Class: 4
Base Rank Total: 19


EC: 9/9
MC: 1
DC: 5/5

Attacks:

Icicle Spear(*)
Harden(*)
Astonish(*)
Uproar(*)
Icy Wind(*)
Mist(*)
Avalanche(*)
Taunt(*)
Acid Armor
Mirror Coat
Sheer-Cold
Weather Ball

Hail (*)
Blizzard (*)
Hidden-Power (7 BP,Electric) (*)
Flash Cannon
Magic Coat
Signal Beam
Substitute
Toxic
Double Team
Rest
Rain Dance
Hyper-Beam


Automotize(*)
Water-Pulse(*)
Imprison(*)



<Throh> [Ernie] (Male)
Nature: Adamant (+ Attack, - Sp.Attack)

Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

About: While meditating, Throh was approached by the team and instantly felt Steve's strength. During their battle, Ernie showed a lot of inteligence and cunning, used Steve's own strength against him and got an early lead, but Steve managed to recover and quickly turn the tables around. After being burned by his Fire Punch, Ernie activated his Guts ability and had little trouble beating down Steve, until his Anger Point activated and a single Close Combat was enough to fall the Judo Pokemon.

He decided to join the team and train harder than ever, due to his old age, he also feels responsable to the others and greatly enjoys Tara's company, due to her maturity.


Guts (Innate):

This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Inner Focus (Innate):


When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mold Breaker (DW LOCKED, Innate):

Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)


HP: 120
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: None
MC: 0
DC: 3/5

Attacks

Bind (*)
Leer (*)
Bide (*)
Focus Energy (*)
Seismic Toss (*)
Vital Throw (*)
Revenge (*)
Storm Throw (*)
Bulk-Up
Superpower
Body Slam
Endure
Wide Guard
Reversal

Earthquake (*)
Rest (*)
Facade (*)
Payback

Sleep-Talk (*)
Ice Punch (*)
Thunder Punch (*)
Fire Punch

~~~

RNG Roll (To-Select Pokemon) (<=125): 49/125 (Grovyle)

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"Me and Grovyle help around the farm!"

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Grovyle(Male)

Types:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 2(-)
SpD: Rank 3
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Abilities:

Overgrow(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Unburden(Innate): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

Attacks:
Pound
Leer
Absorb
Quick Attack
Fury Cutter
Pursuit
Screech
Mega Drain
Leaf Blade

Focus Punch
Bullet Seed
Dig
Brick Break
Acrobatics
Drain Punch

Crunch
Endeavour
Leech Seed
Synthesis

"Now, how about that roulette then?"

Roulette Randomisation

Your roulette is...

2 5 2 2
16 24 6 2
4 2 24 17
20 19 20 14

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Reading left to right then up-down, please select your 4 consecutive events on the roulette!​
 
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