• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Battle Arcade Challenge: Ragnarokalex

AzureDusknoir_zpsbafe1056.png


90 HP
100 EN
4/5/4/5/38
Pressure


AzureClefable_zps52853123.png

100 HP
100 EN
3/3/4/3/52
Magic Guard

307.png


90 HP
100 EN
5/2/1/2/60

313.png


100 HP
100 EN
4/2/1/3/85



Action 1

Clef used Protect - 14,4 energy

Volbeat used Confuse Ray - 6 energy

Meditite used Drain Punch - 11 energy
(8 + 3 + 3)*1,5 = 21 ''damage''

Dusky used Taunt - 10 energy

Action 2

Volbeat used Bug Buzz - 6 energy Why the fuck is this thing Adamant
To crit (1964) - No
(9 + 3 - 3) = 9 damage

Meditite used Force Palm - 4 energy
To crit (530) - Yes
To para (8765) - No
(6 + 3 + 3 + 3)*1,5 = 22,5 damage

Clefable used Shadow Ball - 6 energy
To crit (4660) - No
To lower (6555) - No
(8 + 3)*1,5 = 16,5 damage

Dusknoir used Shadow Ball - 5 energy
To crit (1944) - No
To lower (8965) - No
(8 + 3 + 3)*1,5 = 21 damage

Action 3

Volbeat cant use Confuse Ray!

Meditite used Drain Punch - 11 energy
To crit (4359) - No
(8 + 3 + 3)*1,5 = 21 damage
+10,5 HP



Clefable used Shadow Ball - 10 energy
To crit (4334) - No
To lower (7561) - No
(8 + 3)*1,5 = 16,5 damage

Dusknoir used Shadow Ball - 9 energy
To crit (2474) - No
To lower (8317) - No
(8 + 3 + 3)*1,5 = 21 damage

AzureDusknoir_zpsbafe1056.png


90 HP
76 EN
4/5/4/5/38
Pressure


AzureClefable_zps52853123.png

47 HP
100 EN
3/3/4/3/52
Magic Guard

307.png


25 HP
74 EN
5/2/1/2/60

313.png


100 HP
100 EN
4/2/1/3/85
Taunted (4 Actions)
 
Clefable: Moonlight - Shadow Ball Meditite - Shadow Ball Meditite
IF Meditite uses an offensive fighting type combo A1, Helping Hand Dusknoir that action, and push down
IF Meditite uses Drain Punch A1, Helping Hand Dusknoir that action, and push down and push down
IF Meditite is KOed when you would attack it, Moonlight that action

Dusknoir: Shadow Punch Meditite - Shadow ball meditite - Shadow Punch Meditite
IF Meditite uses Drain Punch A1, Shadow Sneak+Shadow Sneak Meditite
IF Meditite uses Detect when you would target it, Ice Punch Vulbeat that action and push down
IF Meditite is KOed when you would attack it, Thunder Punch Vulbeat
 
Meditite: Brick-Break (Clefable) -> Swagger (Dusknoir) -> Rock-Slide


Volbeat: Focus Punch Combo (Clefable) -> Cooldown -> U-Turn




AzureDusknoir_zpsbafe1056.png

90 HP
76 EN
4/5/4/5/38
Pressure


AzureClefable_zps52853123.png


47 HP
100 EN
3/3/4/3/52
Magic Guard

307.png

25 HP
74 EN
5/2/1/2/60

313.png

100 HP
88 EN
4/2/1/3/85
Taunted (4 Actions)


Action 1

Meditite used Brick-Break - 5 energy
To crit (1692) - No
(8 + 3 + 3)*1,5 = 21 damage

Clefable used Moonlight - 15 energy
+25 HP

Dusknoir used Shadow Punch (Meditite) - 3 energy
To crit (8043) - No
(6 + 3 + 3)*1,5 = 18 damage

Volbeat used Mega Focus Punch - 42 energy
(33,75 + 1,5)*1,5 = 52,875 damage

Clefable fainted!

Action 2

Meditite used Swagger (Dusknoir) - 8 energy
Duration: 2/3
3 Actions

Dusknoir tries to use Shadow Ball....
To hitself (1-5000=Yes) -> 1778 - Yes
-4 energy
(4 - 1,5) + 4 = 6,5 damage

Action 3

Meditite used Rock-Slide (Dusknoir) - 8 energy
To crit (1394) - No
To flinch (288) - Yes
(8) = 8 damage

Volbeat used U-Turn - 7 energy
To crit (9781) - No
(7 + 3 - 1,5)*0,67 = 5,695 damage

Volbeat snapped out of it's Taunt!

And so did Dusknoir!




AzureDusknoir_zpsbafe1056.png

70 HP
69 EN
4/5/4/5/38
Pressure
+2 Attack (Decreases next round)


AzureClefable_zps52853123.png


KO HP
KO EN
3/3/4/3/52
Magic Guard

307.png

7 HP
53 EN
5/2/1/2/60

313.png

100 HP
39 EN
4/2/1/3/85



Meditite: Rock-Slide -> Psycho Cut -> Rock-Slide

If Shadow Sneak targeted at you, use Detect that action and push-back, but not

Volbeat: Confuse Ray -> Chill -> Acrobatics

If Taunt AND you do not have Double-Team clones up, use Double-Team (3) that action and push-back.


I want a re-order if that sub is illegal or something :U
 
....


*Facepalm*

AzureDusknoir_zpsbafe1056.png


70 HP
69 EN
4/5/4/5/38
Pressure
+2 Attack (Decreases next round)


AzureClefable_zps52853123.png

KO HP
KO EN
3/3/4/3/52
Magic Guard

307.png

7 HP
53 EN
5/2/1/2/60

313.png


100 HP
39 EN
4/2/1/3/85


Action 1

Volbeat used Confuse Ray - 8 energy

Meditite used Rock-Slide - 6 energy
(8) = 8 ''damage''

Dusknoir used Protect - 10,2 energy

Action 2

Dusknoir used Sucker Punch - 6 energy

Meditite fainted!

Volbeat chilled +12 energy

Action 3

Volbeat used Acrobatics - 8 energy
To crit (1872) - No
(11 + 3 - 1,5) = 12,5 damage

Dusknoir used Rock-Slide - 6 energy
To hit (8912) - lol
To crit (8045) - No
(8 + 3)*2,25 + 4 = 28,75 damage


AzureDusknoir_zpsbafe1056.png


57 HP
47 EN
4/5/4/5/38
Pressure
+1 Attack (Decreases next round)
1 KOC

AzureClefable_zps52853123.png

KO HP
KO EN
3/3/4/3/52
Magic Guard

307.png

KO HP
KO EN
5/2/1/2/60

313.png


71 HP
35 EN
4/2/1/3/85
 
Dusknoir cant learn Encore :x


Chill -> Confuse Ray -> Confuse Ray




AzureDusknoir_zpsbafe1056.png



57 HP
47 EN
4/5/4/5/38
Pressure
+1 Attack (Decreases next round)
1 KOC



AzureClefable_zps52853123.png


KO HP
KO EN
3/3/4/3/52
Magic Guard

307.png


KO HP
KO EN
5/2/1/2/60

313.png

71 HP
35 EN
4/2/1/3/85

Action 1

Volbeat chilled +12 energy

Dusknoir used Fire Punch - 6 energy
To crit (7589) - No
To burn (9771) - No
(8 + 3)*1,5 + 2 = 18,5 damage

Action 2

Volbeat used Confuse Ray - 7 energy

Dusky used Protect - 7 energy

Action 3

Volbeat used Confuse Ray - 11 energy
Duration: 2/3
3 Actions!

Dusky tries to use Fire Punch....
To hitself (1-5000=Yes) -> 2971 - Yes
-4 energy
(4 - 1,5) + 2 = 4,5 damage


AzureDusknoir_zpsbafe1056.png



53 HP
29 EN
4/5/4/5/38
Pressure
1 KOC
Confused (1 Action)


AzureClefable_zps52853123.png


KO HP
KO EN
3/3/4/3/52
Magic Guard

307.png


KO HP
KO EN
5/2/1/2/60

313.png

52 HP
29 EN
4/2/1/3/85



Flash (lol) -> Chill -> Confuse Ray


If Protective/Evasive move A1, Chill and push-back
If you are taunted, use U-Turn that action and push-back.
 
AzureDusknoir_zpsbafe1056.png


53 HP
30 EN
4/5/4/5/38
Pressure
1 KOC
Confused (1 Action)


AzureClefable_zps52853123.png

KO HP
KO EN
3/3/4/3/52
Magic Guard

307.png

KO HP
KO EN
5/2/1/2/60

313.png


52 HP
29 EN
4/2/1/3/85


Action 1

Volbeat used Solar Flare - 6 energy


Dusky tries to use Substitute (15)....
To hitself (1-5000=Yes) - 6172 - No
-12 energy

Action 2

Volbeat tries to Chill....

Dusky used Snatch!
To hit (7019) - Yes
+8 Energy

Action 3

Volbeat used Confuse Ray - 7 energy

But it failled!

Dusknoir used Foresight - 6 energy

AzureDusknoir_zpsbafe1056.png


38 HP
20 EN
4/5/4/5/38
Pressure
1 KOC
15 HP Substitute
-1 Accuracy (1 Round)

AzureClefable_zps52853123.png

KO HP
KO EN
3/3/4/3/52
Magic Guard

307.png

KO HP
KO EN
5/2/1/2/60

313.png


52 HP
16 EN
4/2/1/3/85
Foresighted (6 Actions)
 
Chill - Rock Slide - Chill
IF Encore, protect that actionthe first time, and shadow sneak the 2nd, pushing down each time
IF Chill, snatch that action
 
U-Turn -> Chill -> Chill


If Snatch misses A2, laugh use Acrobatics A3



AzureDusknoir_zpsbafe1056.png

38 HP
20 EN
4/5/4/5/38
Pressure
1 KOC
15 HP Substitute
-1 Accuracy (1 Round)


AzureClefable_zps52853123.png
KO HP
KO EN
3/3/4/3/52
Magic Guard

307.png


KO HP
KO EN
5/2/1/2/60

313.png

52 HP
16 EN
4/2/1/3/85
Foresighted (6 Actions)


Action 1


Volbeat used U-Turn - 7 energy
To crit (9781) - No
(7 + 3 - 1,5)*0,67 = 5,695 damage

Dusky chilled + 12 energy

Action 2

Volbeat tries to Chill...

Dusknoir used Snatch!
To hit (2060) - Yes
+8 energy

Action 3

Volbeat tries to Chill....

Dusknoir used Snatch!
To hit (7733) - No
-8 energy

AzureDusknoir_zpsbafe1056.png

38 HP
32 EN
4/5/4/5/38
Pressure
1 KOC
9 HP Substitute


AzureClefable_zps52853123.png


KO HP
KO EN
3/3/4/3/52
Magic Guard

307.png


KO HP
KO EN
5/2/1/2/60

313.png

52 HP
21 EN
4/2/1/3/85


Acrobatics -> Chill -> Chill


If Rock-Slide A1, use Encore that action and push-back.
If sucesfull Protective/Evasive move, Chill and push-back
 
The combo should be Ghost typed because Shadow Sneak gets STAB damn it >:I




AzureDusknoir_zpsbafe1056.png


38 HP
32 EN
4/5/4/5/38
Pressure
1 KOC
9 HP Substitute


AzureClefable_zps52853123.png

KO HP
KO EN
3/3/4/3/52
Magic Guard

307.png

KO HP
KO EN
5/2/1/2/60

313.png


52 HP
21 EN
4/2/1/3/85



Action 1

Fire Punch - 6 energy
(8 + 3)*1,5 = 16,5 damage

Action 2

Thunderpunch - 6 energy
(8 + 3)*1,5 = 16,5 damage

Action 3

Fire Sneak - 15 energy
(10 + 3)*1,5 = 19,5 damage

Volbeat fainted!

Alex is an awful person


AzureDusknoir_zpsbafe1056.png


38 HP
5 EN
4/5/4/5/38
Pressure
2 KOC


AzureClefable_zps52853123.png

KO HP
KO EN
3/3/4/3/52
Magic Guard

307.png

KO HP
KO EN
5/2/1/2/60

313.png


KO HP
KO EN
4/2/1/3/85

volbeat.gif



Never forget.


Arcade Volbeat

Jul 28 2013 - Aug 21 2013
 
RNG: 35/125

RNG: 107/125


188.png
Skiploom(F)

Types:Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Hasty Nature(+Spe, -Def)
Stats
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 3
Spe: 92(+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
+15% Accuracy

Abilities:

Infiltrator(Innate): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Attacks:
Splash
Synthesis
Tail Whip
Tackle
Poison Powder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain

Sunny Day
Giga Drain
SolarBeam
U-turn
Reflect
Acrobatics

Double-Edge
Encore
Cotton Guard
Seed Bomb

542.png
Leavanny(M)

Types:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats
Adamant Nature(+Atk, -SpA)
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 3
Spe: 92
Size Class: 2
Weight Class: 2
Base Rank Total: 19

Abilities:

Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Attacks:
Grasswhistle
Tackle
String Shot
Bug Bite
Razor Leaf
Protect
Struggle Bug
Endure
Slash

Sunny Day
Shadow Claw
Giga Impact
Swords Dance
X-Scissor
Substitute

Agility
Baton Pass
Camouflage
Me First

11/7/4/23
3/22/19/13
22/11/20/16
21/22/22/11


Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
RNG: 1/4


15% Para

Leavanny: Struggle Bug -> X-Scissor (Clefable) -> Leaf Blade (Clefable)

If Clefable is under the effects of a protective/evasive action, use Shadow Claw (Dusknoir) that action and push-back

Skiploom: Leech Seed (Dusknoir) -> Sleep Powder (Dusknoir) -> Acrobatics (Clefable)


If your target is under the effects of a protective/evasive move, use Acrobatics (Clefable) that action
If Dusknoir is behind a Substitute AND Dusknoir is not under the effects of a protective/evasive move AND you are not taunted, use Encore (Dusknoir) that action and replace the following ones to Acobatics (Clefable)
 
Clarwyn: Ice Beam+Ice Beam Skiploom - cooldown - Flamethrower+Flamethrower Leavanny

Cyvain: Helping Hand Clarwyn - Fire Punch - Helping Hand Clarwyn
 
Do you know how i feel right now?

Lazy and tired.


(22,5*2 + 1,5)*2,25 = 104,625 damage

Thats the calc for both combos on both Leavanny and Skiploom.

They are both knocked out by the respective moves and Clefable gets both KOCs.
 
RNG: 18/125

RNG: 115/125

93.png


Haunter (F)

Types:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Modest Nature(+SpA, -Atk)

HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 5(+)
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 1
Base Rank Total: 15

Abilities:

Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Punch

Hidden Power Fighting 7
Thunderbolt
Shadow Ball
Sludge Bomb
Will-O-Wisp
Dream Eater

Disable
Explosion
Grudge
Will-O-Wisp


583.png
Vanillish(F)

Type:

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats
Modest Nature(+SpA, -Atk)
HP: 90
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 59
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Abilities:

Ice Body(Innate): This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Weak Armor(Can Be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt
Mirror Shot

Hail
Hidden Power Electric 7
Ice Beam
Blizzard
Substitute
Flash Cannon

Ice Shard
Imprison
Powder Snow
Water Pulse


22/23/2/13
24/10/12/9
7/19/13/20
22/22/11/13
 
Clarwyn: Light Screen - Shadow Ball Haunter - Shadow Ball+Shadow Ball Haunter

Cyvain: Shadow ball Haunter - Shadow ball Haunter - Brick Break Ice Cream
 
AzureDusknoir_zpsbafe1056.png

90 HP
100 EN
4/5/4/5/38
Pressure
2 KOC


AzureClefable_zps52853123.png

100 HP
100 EN
3/3/4/3/52
Magic Guard
2 KOC


93.png

90 HP
100 EN
1/2/6/2/95
Levitate

583.png


90 HP
100 EN
2/3/4/3/59
Ice Body


Action 1

Haunter used Shadow Ball - 7 energy
To crit (4510) - No
To lower Sp.Def (7646) - No
(8 + 3 + 1)*1,5 = 18 damage

Vanillish used Ice Beam - 8 energy
To crit (7225) - No
To freeze (8713) - No
(10 + 3 -1,5) = 11,5 damage

Clef used Light Screen - 10 energy

Dusky used Shadow Ball - 5 energy
To crit (1135) - No
To lower (8716) - No
(8 + 3 + 3)*1,5 = 21 damage

Action 2

Haunter used Shadow Ball - 11 energy
To crit (1724) - No
To lower Sp.Def (6152) - No
(6 + 3 + 1)*1,5 = 15 damage

Vanilish used Ice Beam - 12 energy
To crit (6132) - No
To freeze (2552) - No
(7,5 + 3 -1,5) = 9 damage

Clef used Shadow Ball - 6 energy
To crit (8127) - No
To lower (7261) - No
(8 + 3)*1,5 = 16,5 damage

Dusky used Shadow Ball - 9 energy
To crit (1135) - No
To lower (4023) - No
(8 + 3 + 3)*1,5 = 21 damage

Action 3


Haunter used Shadow Ball - 15 energy
To crit (6717) - No
To lower Sp.Def (5512) - No
(6 + 3 + 1)*1,5 = 15 damage

Vanilish used Ice Beam - 16 energy
To crit (2293) - No
To freeze (785) - Yes
(7,5 + 3 -1,5) = 9 damage
Duration: 1/2
1 Action

Clefy used Mega Shadow Ball - 35 energy
To crit (5419) - No
To lower SP.Def (8172) - No
(18 + 3)*1,5 = 31,5 damage

Light Screen (4 Actions)


AzureDusknoir_zpsbafe1056.png

12 HP
86 EN
4/5/4/5/38
Pressure
2 KOC


AzureClefable_zps52853123.png

100 HP
49 EN
3/3/4/3/52
Magic Guard
3 KOC
Cooling Down


93.png

KO HP
KO EN
1/2/6/2/95
Levitate

583.png


90 HP
64 EN
2/3/4/3/59
Ice Body
 
Oh shoot, i just noticed that your listing Clarwyn's speed as 52 when its 60, she is modest instead of quiet.


Cyvain: Endure - Pain Split - Fire Punch
IF Substitute is used, Focus Punch that action and push down
IF taunted, Focus Punch+Focus Punch that action, and switch any remaining actions to Focus Blast, and disregard the above sub

Clarwyn: Cool Down - Flamethrower - Flamethrower
IF Cyvain is targetted with Taunt A1 or A2, encore Vaniluxe A2
IF targetted with Taunt A2 or A3, Magic Coat that action, but only once
 
Last edited:
Back
Top