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Battle Arcade Challenge: Ragnarokalex

RNG: 2/4


2: Opponent’s Pokemon are burned for the battle.



batmanq.png


I am Batman. Burn sucks. And my parents are dead.



Golbatman: Confuse Ray (Slowking) -> Acrobatics (Slowing) -> Giga Drain (Slowking)

If Trick Room AND Slowking is not already confused, use Confuse Ray (Slowking) that action
Robinowl: Shadow Ball (Slowking) -> Reflect -> Shadow Ball (Slowking)

If Trick Room AND Dusknoir is not asleep, use Hypnosis (Dusknoir) that action
 
Matezoide Batman the derp.


199.png

100 HP
100 EN
3/4/4/4/26

AzureDusknoir_zpsbafe1056.png

90 HP
100 EN
4/5/4/5/38

42.png


100 HP
100 EN
4/2/3/3/90

164.png

110 HP
100 EN
1/2/4/4/70



Action 1

Slow used Protect - 12 energy

Golbatman used Confuse Ray - 5 energy
It was blocked!

Robinowl used Shadow Ball - 6 energy
12 ''damage''

Dusky used Substitute (15) - 12 energy

Action 2

Dusky used Reflect - 14 energy

Golbatman used Acrobatics - 6 energy
To crit (1774) - No
Infiltrator!
(11 + 3) = 14 damage

Robinowl cant use Reflect!

Slow used Substitute (15) - 12 energy

Action 3

Golbatman used Confuse Ray - 5 energy
Blocked!

Robinowl used Hypnosis - 6 energy
Blocked!

Slow used Future Sight (Golbatman) - 6 energy

Dusky used Trick Room - 10 energy


Reflect (4 Actions)
199.png

71 HP
70 EN
3/4/4/4/26
15 HP Substitute

AzureDusknoir_zpsbafe1056.png

75 HP
74 EN
4/5/4/5/38
15 HP Substitute

42.png


100 HP
84 EN
4/2/3/3/90
Future Sight coming
164.png

110 HP
88 EN
1/2/4/4/70


Trick Room (3 Rounds)
 
Slowking: Psychic Golbat - Psychic Golbat - Psychic Golbat
IF Golbat is KOed, switch remaining actions to Ice Beam Noctowl

Dusknoir: Ice Punch Golbat - Thunder Punch Golbat - Ice PUnch Golbat
IF Golbat is KOed, switch remaining actions to Ice Punch Noctowl

For Both, if you dont have a sub up and are going to be targetted by Hypnosis/Confuse Ray, Sub15 that action
 
batmanq.png


I remember that day....



tumblr_lu951jyD2t1qc8dsno1_400.png



Golbatman: Hypnosis (Slowking) -> Roost -> Giga Drain (Slowking)

Robinowl: Hyper Beam (Slowking) -> Hidden Power (Slowking) -> Reflect




Reflect (4 Actions)
199.png

71 HP
70 EN
3/4/4/4/26
15 HP Substitute

AzureDusknoir_zpsbafe1056.png

75 HP
74 EN
4/5/4/5/38
15 HP Substitute

42.png


100 HP
84 EN
4/2/3/3/90
Future Sight coming
164.png

110 HP
88 EN
1/2/4/4/70

Trick Room (3 Rounds)


Action 1

Slow used Psychic (Golbat) - 5,5 energy
To crit (8887) - No
(9 + 1,5 + 3)*1,5 = 20,25 damage

Dusky used Ice Punch (Golbat) - 6 energy
To crit (9912) - No
To freeze (9842) - No
(8 + 3)*1,5 = 16,5 damage

Robin used Hyper Beam - 9 energy
(15 + 3) = 18 damage

Golbatman used Hypnosis (Slowking) - 6 energy
To hit (4931) - Yes
Duration - 3/3
2 Actions!

Future Sight!
(10 + 3 + 1,5)*1,5 = 21,75 damage


Action 2

Slow is asleep

Dusky used Thunder Punch - 6 energy
To crit (9481) - No
To para (5851) - No
(8 + 3)*1,5 = 16,5 damage

Robin used Hidden Power - 5 energy
To crit (9183) - No
(7 + 3) = 10 damage

Golbatman used Roost - 11 energy
+20 HP


Action 3

Slow is asleep

Dusky used Ice Punch - 6 energy
To crit (1928) - No
To freeze (4827) - No
(8 + 3)*1,5 = 16,5 damage

Robin used Reflect - 9 energy

Golbatman used Giga Drain - 11 energy
To crit (2214) - No
(8 - 1,5)*1,5 = 9,75 damage
+4,875 HP

Reflect (1 Action)
199.png

51 HP
64 EN
3/4/4/4/26

AzureDusknoir_zpsbafe1056.png

75 HP
56 EN
4/5/4/5/38
15 HP Substitute


Reflect (6 Actions)

42.png


55 HP
56 EN
4/2/3/3/90

164.png

110 HP
68 EN
1/2/4/4/70

Trick Room (2 Rounds)


batmanq.png


Nanananananannananananana.......



Golbatman: Roost -> Giga Drain (Slowking) -> Acrobatics (Slowking)

If Dusknoir uses Snatch when you would use Roost, use Giga Drain (Slowking) that action the first time, Acrobatics (Slowking) the second and Giga Drain (Slowking) the third, pushing back every single time
If Slowking is under the effects of Bide when you attack it, change actions to Acrobatics (Dusknoir) -> Bite (Dusknoir)

Robinowl: Hyper Beam (Slowking) -> Hidden Power (Slowking) -> Hyper Beam (Slowking)

If Slowking is under the effects of a protective/evasive move, use Hidden Power (Dusknoir) that action.
If Slowking is Biding AND is not behind a Substitute, change actions to Hidden Power (Dusknoir) -> Shadow Ball (Dusknoir)
 
hold on, i had a hypnosis sub

For Both, if you dont have a sub up and are going to be targetted by Hypnosis/Confuse Ray, Sub15 that action

since i didnt have a sub up at the beginning of the action, i should have put a new one up on his action
 
Reflect (1 Action)
199.png

54 HP
64 EN
3/4/4/4/26

AzureDusknoir_zpsbafe1056.png

75 HP
56 EN
4/5/4/5/38
15 HP Substitute


Reflect (6 Actions)

42.png


43 HP
56 EN
4/2/3/3/90
Burn

164.png

98 HP
68 EN
1/2/4/4/70
Burn

Trick Room (2 Rounds)


Action 1

Dusky used Taunt - 10 energy


Slow used Psychic (Golbat) - 5,5 energy
To crit (8887) - No
(9 + 1,5 + 3)*1,5 = 20,25 damage

Golbatman cant use Roost

Robin used Hyper Beam (Slowking) - 9 energy
(15 + 3) = 18 damage
-2 HP to both

Action 2


Dusky used Helping Hand - 13 energy

Slow used Psychic - 9,5 energy
Golbatman fainted!

Robin used Hidden Power - 5 energy
(7 + 3) = 10 damage

-2 HP to Robin

Action 3

Slow used Slack Off - 12 energy
+20 HP

Dusky used Pain Split - 15,6 energy
60,5 HP to both

Robin used Hyper Beam (Slowking) - 9 energy
(15 + 3) = 18 damage


-2 HP to Robin
Reflect (1 Action)
199.png

42 HP
37 EN
3/4/4/4/26

AzureDusknoir_zpsbafe1056.png

60 HP
17 EN
4/5/4/5/38
15 HP Substitute


Reflect (3 Actions)

42.png


KO HP
KO EN
4/2/3/3/90
Burn

164.png

92 HP
45 EN
1/2/4/4/70
Burn
Sluggish

Trick Room (1 Round)
 
Dusknoir: Chill - Pain Split Slowking - Chill

Slowking: Light Screen - Ice Beam Robinowl - Chill

Sorry for making you wait for a massive stallfest @.@
 
batmanq.png


I am Batman. I am screwed.



Night Shade (Slowking) -> Hyper Beam (Slowking) -> Night Shade (Slowking)



199.png

42 HP
37 EN
3/4/4/4/26
1 KOC


AzureDusknoir_zpsbafe1056.png

60 HP
17 EN
4/5/4/5/38
15 HP Substitute


Reflect (3 Actions)

42.png


KO HP
KO EN
4/2/3/3/90
Burn

164.png

92 HP
45 EN
1/2/4/4/70
Burn
Sluggish


Dusky chilled +12 energy

Slowking used Light Screen - 9 energy

Robin used Night Shade (Slow) - 5 energy
-10 HP

Action 2

Dusky used Pain Split (Slow) - 15,3 energy
46 HP to both

Slowking used Ice Beam - 7 energy
To crit (5188) - No
To freeze (9481) - No
(10)*1,5 = 15 damage

Robin used Hyper Beam (Slow) - 8 energy
To hit (5019) - Yes
To crit (4981) - YES....No
(7,5 + 3) = 10,5 damage

Action 3

Dusky and Slow chilled +12 energy

Robin used Night Shade (Slow) - 5 energy
-10 HP

Light Screen (3 Actions)

199.png

25 HP
33 EN
3/4/4/4/26
1 KOC


AzureDusknoir_zpsbafe1056.png

46 HP
26 EN
4/5/4/5/38
15 HP Substitute


42.png


KO HP
KO EN
4/2/3/3/90
Burn

164.png

71 HP
27 EN
1/2/4/4/70
Burn

batmanq.png


They wont get us without a fight, Robin!


Chill -> Roost -> Chill

 
Lost the reffing.

But as you should know, Dusknoir EN faints, Slowking survives with 6 EN and Robin faints.

Now Dusknoir and Slowking got 2 KOCs.

batmanq.png


I....failled.....
 
Invisible Guy wants to battle!

RNG: 28/125

162.png

Furret(F)

Types:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Adamant Nature(+Atk, -SpA)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 90
Size Class: 3
Weight Class: 3
Base Rank Total: 16

Abilities:

Keen Eye(Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.


Attacks:
Tackle
Scratch
Foresight
Defense Curl
Quick Attack
Fury Swipes
Helping Hand
Follow Me
Slam
Rest
Sucker Punch
Amnesia
Baton Pass

Frustration
Return
Dig
Brick Break
Giga Impact
U-turn

Double-Edge
Last Resort
Reversal
Slash


RNG: 79/125

404.png

Luxio (F)

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Adamant Nature(+Atk, -SpA)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3

Abilities:

Guts(Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moves:
Tackle
Leer
Charge
Bite
Spark
Roar
Swagger
Crunch

Light Screen
Facade
Volt Switch
Sleep Talk
Substitute
Wild Charge

Fire Fang
Ice Fang
Quick Attack
Thunder Fang

Roulette:

5/19/13/5
8/2/3/1
2/12/14/2
1/16/4/20
 
RNG: 2/4


2: Opponent’s Pokemon are burned for the battle.


At least i got Luxio....




Luxio: Thunderfang (Slowking) -> Spark (Slowking) -> Thunderfang (Slowking)

If Slowking uses Trick-Room AND is not confused, use Swagger (Slowking) that action and push-back.

Furret: Return (Slowking) -> Helping Hand -> Return (Slowking)


If Dusknoir uses Trick-Room AND is not confused, use Swagger (Dusknoir) that action and push-back.
If Reflect is up, use Brick-Break (Slowking) that action and push-back.
 
This is why i hate Doubles!




199.png

100 HP
100 EN
3/4/4/4/26
2 KOC


AzureDusknoir_zpsbafe1056.png

90 HP
100 EN
4/5/4/5/38
2 KOC



162.png

100 HP
100 EN
4/3/1/2/90
Burn
404.png

100 HP
100 EN
4/2/1/2/60
Burn - GUTS -


Action 1

Furret used Return (Slow) - 6 energy
To crit (3891) - No
(10 + 3 - 3) = 10 damage

Luxio used Thunderfang (Slow) - 5 energy
To crit (9481) - No
To para (1992) - No
To flinch (9394) - No
(7 + 3 + 2)*1,5 = 18 damage

Dusky used Shadow Punch (Luxio) - 3 energy
To crit (6469) - No
(6 + 3 + 3) = 12 damage

Slowking used Counter - 15 energy
27 damage

-2 HP Fuck Burn!

Action 2

Furret used Helping Hand - 7,5 energy

Luxio used Spark - 4 energy
To crit (3919) - No
To para (3220) - No
(14 + 3 + 2)*1,5 = 28,5 damage

Dusky used Focus Punch (Furret) - 10 energy
To crit (2310) - No
(15 + 3)*1,5 = 27 damage

Slowking used Counter - 24,25 energy
42,75 damage

-2 HP

Action 3

Furret used Return (Slow) - 6 energy
To crit (1130) - No
(8 + 3 - 3) = 8 damage

Luxio used Thunderfang (Slow) - 5 energy
To crit (4416) - No
To para (1102) - No
To flinch (8671) - No
(7 + 3 + 2)*1,5 = 18 damage

Dusky used Focus Punch (Furret) - 14 energy
To crit (2167) - No
(15 + 3)*1,5 = 27 damage

Slowking used Counter - 23 energy
27 damage

Luxio fainted!


199.png

17 HP
38 EN
3/4/4/4/26
3 KOC


AzureDusknoir_zpsbafe1056.png

90 HP
72 EN
4/5/4/5/38
2 KOC



162.png

40 HP
80 EN
4/3/1/2/90
Burn
404.png

KO HP
KO EN
4/2/1/2/60
Burn - GUTS -
 
Dusknoir: Pain Split Slowking - Helping Hand Slowking - Chill
IF Furret would be underground when slowking would use its psychic combo, chill and push back until it releases dig
IF Follow Me is used, Brick Break that action

Slowking: Chill - Psychic+Psychic - Chill
IF Furret is suspending dig when you would Psychic combo it, Slack Off the first action its suspending, and chill the rest, pushing back until it comes up
IF Follow Me is used, Psychic+Psychic that action
 
yolo

Frustration Combo (Slowking) -> Cooldown -> Frustration combo



199.png

17 HP
38 EN
3/4/4/4/26
3 KOC


AzureDusknoir_zpsbafe1056.png

90 HP
72 EN
4/5/4/5/38
2 KOC



162.png

40 HP
80 EN
4/3/1/2/90
Burn
404.png

KO HP
KO EN
4/2/1/2/60
Burn - GUTS -

Combo KO'es yo

199.png

17 HP
38 EN
3/4/4/4/26
4 KOC


AzureDusknoir_zpsbafe1056.png

90 HP
72 EN
4/5/4/5/38
2 KOC



162.png

KO HP
KO EN
4/3/1/2/90
Burn
404.png

KO HP
KO EN
4/2/1/2/60
Burn - GUTS -
 
Spr_Pt_Dahlia.png


''Hey, boss! I am still not really used to this team and Doubles isnt exactly my forte, but i look foward this!''



36.png

Clefable(F)

Types:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Quiet Nature(+SpA, -Spe, -10% Evasion)
Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

Abilities:

Cute Charm (Innate): This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Magic Guard(Innate):This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Unaware(Innate): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.


Moves:
After You
Amnesia
Aromatherapy
Attract
Belly Drum
Bestow
Bide
Blizzard
Body Slam
Bounce
Brick Break
BubbleBeam
Calm Mind
Captivate
Charge Beam
Charm
Copycat
Cosmic Power
Counter
Covet
Curse
Defense Curl
Detect
Dig
Double-Edge
DoubleSlap
Double Team
Drain Punch
Dream Eater
DynamicPunch
Echoed Voice
Encore
Endeavor
Endure
Facade
Fake Tears
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Frustration
Giga Impact
Grass Knot
Gravity
Growl
Headbutt
Heal Bell
Healing Wish
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Knock Off
Last Resort
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Mega Kick
Mega Punch
Meteor Mash
Metronome
Mimic
Minimize
Moonlight
Mud-Slap
Natural Gift
Nightmare
Pound
Present
Protect
Psychic
Psych Up
Psyshock
Psywave
Rage
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Smash
Role Play
Rollout
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Sing
Skull Bash
Sleep Talk
Snatch
Snore
Softboiled
SolarBeam
Splash
Stealth Rock
Stored Power
Strength
Submission
Substitute
Sunny Day
Swagger
Sweet Kiss
Take Down
Telekinesis
Teleport
Thunder
Thunderbolt
ThunderPunch
Thunder Wave
Tickle
Toxic
Tri Attack
Trick
Uproar
Wake-Up Slap
Water Gun
Water Pulse
Wish
Wonder Room
Work Up
Zap Cannon
Zen Headbutt
MolluxFront.png

Mollux(F)

Types:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


Bold Nature (+Def, -Att)
Stats
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

Abilities:

Dry Skin(Innate): This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Illuminate(Can Be Enabled): This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.


Moves:
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confuse Ray
Double Team
Ember
Eruption
Explosion
Façade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Helping Hand
Hidden Power
Hyper Beam
Inferno
Iron Defense
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Sleep Talk
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Solar Beam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venoshock
Will-O-Wisp
Withdraw
222.png

Corsola(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.


Quiet Nature (+SpA, -Spe, -10% Evasion)
Stats
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Abilities:

Hustle(Can Be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Natural Cure(Innate): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Regenerator(Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Moves:
Amnesia
AncientPower
Aqua Ring
Attract
Barrier
Bide
Blizzard
Body Slam
Brine
Bubble
BubbleBeam
Bulldoze
Calm Mind
Captivate
Confuse Ray
Curse
Defense Curl
Dig
Double-Edge
Double Team
Earth Power
Earthquake
Endeavor
Endure
Explosion
Facade
Flail
Frustration
Hail
Harden
Headbutt
Head Smash
Hidden Power (Fire 7)
Ice Beam
Icicle Spear
Icy Wind
Ingrain
Iron Defense
Light Screen
Lucky Chant
Magic Coat
Mimic
Mirror Coat
Mist
Mud-Slap
Natural Gift
Nature Power
Power Gem
Protect
Psychic
Rain Dance
Recover
Reflect
Refresh
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Scald
Screech
Secret Power
Selfdestruct
Shadow Ball
Sleep Talk
Snore
Spike Cannon
Stealth Rock
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Surf
Swagger
Tackle
Toxic
Water Pulse
Whirlpool
232.png

Donphan(F)
*
Types:
*
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Careful Nature(+SpD, -SpA)
Stats
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 19
*
Abilities:
*
Sturdy(Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil(Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Moves:
AncientPower
Assurance
Attract
Block
Body Slam
Bounce
Bulldoze
Captivate
Charm
Counter
Curse
Defense Curl
Double-Edge
Double Team
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
Fire Fang
Fissure
Flail
Focus Energy
Frustration
Fury Attack
Giga Impact
Growl
Gunk Shot
Gyro Ball
Headbutt
Head Smash
Heavy Slam
Hidden Power
Horn Attack
Hyper Beam
Hyper Voice
Ice Shard
Iron Defense
Iron Tail
Knock Off
Last Resort
Magnitude
Mimic
Mud-Slap
Natural Gift
Odor Sleuth
Poison Jab
Protect
Rapid Spin
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Seed Bomb
Slam
Sleep Talk
Snore
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Tackle
Take Down
Thunder Fang
Toxic
Water Gun
 
Note to self: Gage and Malspar are Infernape and the Earthquake-less Nidoking.


Spr_Pt_Dahlia.png


''This is going to be fun!''


Donphan and Corsola, you are up!

@Sturdy
@Regenerator


5/16/18/19
12/3/9/3
5/15/12/1
18/10/23/10

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
RNG: 2/4


18: Drizzle is applied to the battle.



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Corsola just became even more impressive ^^

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Was that sarcasm?


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Maybe a bit :x

Scald (Infernape) -> Bubblbeam (Infernape) -> Whirlpool (Infernape)

If Stealth Rock AND you are not taunted AND Magic Coat is not Disabled AND there arent rocks on his side of the field, use Magic Coat that action and push-back.
If Infernape is underground when you would use Scald, use Earth Power (Infernape) that action.

Body Slam (Infernape) -> Earthpower (Infernape) -> Body Slam (Infernape)


If Infernape is underground when you would use Body-Slam AND Earthquake is not Disabled, use Earthquake that action and push-back.
If Infernape uses Counter, use Earthpower (Infernape) that action and push-back.


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Did i ever say i really hate Doubles?
 
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