Battle Arcade Challenge: The Wanderer

Wild Charge - Wild Charge+Wild Charge - Cooldown


52 HP
77 EN
Status: -1 SpD, -2 SpA
Flash Fire


77 HP
69 EN
Status: None
Prankster

Round 1:
Tomohawk uses Taunt!!
Quilava fell for the taunt!
-10 Energy

Quilava uses Wild Charge!
To Crit <625, 9096 no
(8+[4-3]*1.5)*1.5= 14.25 Damage
-4 HP Recoil
-11 Energy

Round 2:
Tomohawk uses Earth Power!
To Crit <625, 2102 38 yes
Lower SpD <1000, 5964 no
(9+3+[5-3]*1.5)*1.5+1.75= 24.25 Damage
-7 Energy

Quilava uses Thundering Charge!
To Hit <9000, 7218 yes
To Crit <625, 1118 no
({8*2.25}+[4-3]*1.5)1.5= 29.5 Damage
-7 HP Recoil
-64 Energy

Round 3:
Tomohawk uses Earth Power!
To Crit <625, 7912 no
Lower SpD <1000, 6726 no
(9+[5-3]*1.5)*1.5+1.75= 19.75 Damage
-11 Energy

Quilava was KOed


Tomohawk: 14.25+29.5=43.75=44 Damage
Quilava: 24.25+19.75+7+4=55 Damage


KO HP
KO EN
Status: none
Flash Fire


33 HP
41 EN
Status: None
Prankster

Congratulations on your victory Wanderer! The next round will be posted shortly
 

52 HP
77 EN
Status: -1 SpD, -2 SpA
Flash Fire


77 HP
69 EN
Status: None
Prankster
Lum Berry


Round 1:
Tomohawk uses Taunt!
Quilava fell for the taunt!
-10 Energy

Quilava uses Wild Charge!
To Crit <625, 1987 no
(8+[4-3]*1.5)*1.5= 14.25 Damage
-4 HP Recoil
-7 Energy


Round 2:
Tomohawk uses Earth Power!
To Crit <625, 8970 no
Lower SpD <1000, 9594 no
(9+[5-3]*1.5)*1.5+1.75= 19.75 Damage
-7 Energy

Quilava uses Overheat!
To Hit <9000, 5558 yes
To Crit <625, 2633 no
14+3+[4-3]*1.5-1.75= 16.75 Damage
-9 Energy


Round 3:
Quilava uses Wild Charge!
To Crit <625, 6640 no
(8+[4-3]*1.5)*1.5= 14.25 Damage
-4 HP Recoil
-7 Energy
Tomohawk uses Megaton Eruption!
To Crit <625, 6794 no
Lower SpD <1000, 7239 no
blah blah= 34.75Damage
-36 Energy

Quilava was KOed




Tomohawk: 18.5+14.25=32.75=33 Damage
Quilava: 18+19.75=37.75=38 Damage


KO HP
KO EN
Status: none
Flash Fire


77 HP
16 EN
Status: None
Prankster



Congratulations! the next round will be posted shortly.
 

Backpacker Freddy would like to battle!

"I'm totally not the same guy from before, i swear!"

RNG Roll for Opponent: 78/125


Kricketune(F)

Types:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Adamant Nature(+Atk, -SpA)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 14

Abilities:

Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Technician(Innate): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Attacks:
Growl
Bide
Fury Cutter
Leech Life
Sing
Focus Energy
Slash
X-Scissor
Bug Bite

Brick Break
Aerial Ace
Facade
Giga Impact
Sleep Talk
Substitute

Endeavor
Fury Cutter
Knock Off
String Shot


Roulette Randomization
Your roulette for this battle is as follows:
3 24 12 3
2 4 11 8
15 6 18 4
8 16 5 2


2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
18: Drizzle is applied to the battle.
24: Challenger wins 1 free CC, then battles normally


Please Select Four Consecutive Events from the Roulette.
 
RNG Roulette Result: 1/4
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)


"Ill get you this time.......I mean how nice to meet you!"

Aerial Ace - Sing - Aerial Ace
IF Taunted, use Bug Bite A2 instead
 

100 HP
100 EN
Status: none
Technician


110 HP
100 EN
Status: None
Prankster
Lum Berry


Round 1:
Tomohawk uses Rain Dance!
It began to rain!
-10 Energy

Kricketune uses Aerial Ace!
To Crit <625, 8246 no
(9+[4-3]*1.5)*1.5= 15.75 Damage
-4 Energy


Round 2:
Tomohawk uses Taunt!
Kricketune fell for the taunt!
-10 Energy

Kricketune uses Bug Bite!
To Crit <625, 4279 no
(9+3+[4-3]*1.5)*.66=8.91 Damage
Kricketune ate Tomohawk's Lum Berry!
-3 Energy


Round 3:
Tomohawk uses Hurricane!
To Crit <625, 5815 no
To Confuse <3000, 9671 no
(12+3+[5-2]*1.5)*1.5=29.25 Damage
-7 Energy
Kricketune uses Aerial Ace!
To Crit <625, 3209 no
(9+[4-3]*1.5)*1.5= 15.75 Damage
-4 Energy

Kricketune: 29.25=29 Damage Taken
Tomohawk:15.75+8.91+15.75=40.41=40 Damage Taken




71 HP
89 EN
Status: none
Technician


70 HP
73 EN
Status: None
Prankster

Your turn to issue orders Wanderer!
 

"<Hmph. Well played. But it still won't save me from kicking your ass a second time, Mon-keigh!>"
Taunt -> Hurricane -> OHHHHHHHHOHOHOHOHOHO!!!1 (Hurricane x2)
 

71 HP
89 EN
Status: none
Technician


70 HP
73 EN
Status: None
Prankster


Round 1:
Tomohawk uses Taunt!
Kricketune fell for the taunt!
-10 Energy

Kricketune uses Aerial Ace!
To Crit <625, 3083 no
(9+[4-3]*1.5)*1.5= 15.75 Damage
-8 Energy


Round 2:
Kricketune begins storing energy!

Tomohawk uses Hurricane!
To Crit <625, 1963 no
To Confuse <3000, 6166 no
(12+3+[5-2]*1.5)*1.5=29.25 Damage
-7 Energy


Round 3:
Kricketune continues storing energy!

Tomohawk uses Mega Hurricane!
To Crit <625, 4491 no
To Confuse <3000, 6971 no
({12*2.25}+3+[5-2]*1.5)*1.5=51.75 Damage
-52 Energy


Kricketune was KOed!




KO HP
KO EN
Status: none
Technician


70 HP
4 EN
Status: None
Prankster

Congrats on your victory, the next round will be posted soon
 

Arcade Star Dahlia wants to battle!

"No need to worry. ♪ Let chance do what it does. Like surprises from the game board, life goes through twists and turns. No need to worry. ♪ Things will go as they will. But, enough of that. I know one thing for certain. You have arrived here not merely because you were lucky. Let us not waste any time. I wish to test your skills myself!"


Dusknoir(F)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Quiet Nature(+SpA, -Spe)
Stats
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
-10% Evasion

Abilities:

Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Ability:
Pressure

Moves
ThunderPunch
Fire Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Will-O-Wisp
Shadow Punch
Hex
Mean Look
Payback
Future Sight

Focus Punch
Calm Mind
Toxic
Hidden Power Grass 7
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Skill Swap
Snatch
Focus Blast
Fling
Charge Beam
Endure
Embargo
Giga Impact
Flash
Psych Up
Captivate
Bulldoze
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Trick Room
Strength
Rock Smash

Destiny Bond
Faint Attack
Grudge
Imprison
Memento
Ominous Wind
Pain Split

Body Slam
Counter
DynamicPunch
Double-Edge
Headbutt
Helping Hand
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Nightmare
Seismic Toss
Snore
Spite
Sucker Punch
Trick

Medicham(F)

Types:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 3(+) [6 Pure Power]
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:

Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Ability:
Telepathy + Pure Power[Trait]

Moves
Fire Punch
Ice Punch
ThunderPunch
Bide
Meditate
Confusion
Detect
Hidden Power Flying 7
Swagger
Mind Reader
Feint
Calm Mind
Force Palm
Hi Jump Kick
Psych Up
Acupressure
Power Trick
Reversal
Recover

Focus Punch
Psyshock
Toxic
Bulk Up
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Facade
Secret Power
Rest
Attract
Low Sweep
Round
Focus Blast
Energy Ball
Fling
Endure
Drain Punch
Recycle
Retaliate
Giga Impact
Flash
Captivate
Rock Slide
Sleep Talk
Natural Gift
Poison Jab
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Strength

Baton Pass
Bullet Punch
DynamicPunch
Fake Out
Foresight
Guard Swap
Power Swap
Psycho Cut

Body Slam
Counter
Double-Edge
Gravity
Headbutt
Helping Hand
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Pain Split
Role Play
Seismic Toss
Signal Beam
Snore
Swift
Trick
Vacuum Wave
Zen Headbutt

Ludicolo(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Quiet Nature(+SpA, -Spe)
Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 60(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
-10% Evasion

Abilities:

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Ability:
Swift Swim

Moves:
Astonish
Growl
Absorb
Nature Power
Fake Out
Mist
Fury Swipes
Water Sport
Rain Dance
BubbleBeam
Thief
Natural Gift
Mega Drain
Zen Headbutt
Uproar
Hydro Pump

Focus Punch
Hone Claws
Water Pulse
Toxic
Hail
Bullet Seed
Hidden Power Flying 7
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Return
Brick Break
Double Team
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Focus Blast
Energy Ball
Scald
Fling
Endure
Drain Punch
Giga Impact
Flash
Swords Dance
Captivate
Sleep Talk
Grass Knot
Swagger
Substitute
Surf
Strength
Whirlpool
Rock Smash
Waterfall
Dive
Rock Climb

Counter
Flail
Leech Seed
Razor Leaf
Sweet Scent
Synthesis
Teeter Dance
Tickle
Water Gun

Body Slam
Double-Edge
DynamicPunch
Fire Punch
Headbutt
Ice Punch
Icy Wind
Mimic
Mud-Slap
Seed Bomb
Sleep Talk
Snore
ThunderPunch


"Choose which Pokemon you will lead with challenger!"
 

"<Why, that honor would naturally go to->"


Rico, you're on point!


"Finally, some action! Let's dance!"


"<Th...tha...WHY IS THAT FILTHY MON-KEIGH GOING FIRST?!>"

Opening with my Lucario.
 

"Then i shall begin with my Medicham, Let the fun begin!"

Reflect - Low Sweep - Drain Punch
IF Counter is used A3, use Recover instead
 

100 HP
100 EN
Status: none
Pure Power
Telepathy


100 HP
100 EN
Status: None
Inner Focus


Round 1:
Lucario uses Earthquake!
To Crit <625, 5909
10+[5-3]*1.5=13 Damage
-7 Energy

Medicham uses Reflect!
A Golden Barrier surronds the foe's team!
-10 Energy

Round 2:
Medicham uses Low Sweep!
To Crit <625, 4984 no
(6+3+[5-3]*1.5+1)*1.5=19.5 Damage
Lucario's Speed Fell
-3 Energy

Lucario uses Counter!
19.5*1.5=29.25 Damage
-16 Energy


Round 3:
Medicham uses Drain Punch!
To Crit <625, 4555 no
(8+3+[5-3]*1.5+1)*1.5=22.5 Damage
+11.25 Health
-11 Energy

Lucario uses Circle Throw!
To Hit <9000, 6266 yes
To Crit <625, 9854 no
(2.75+3+[5-3]*1.5)*.66=5.775 Damage
-4 Energy

Medicham: 5.775-11.25+29.25+13=36.775=37 Damage taken
Lucario: 22.5+19.5=42 Damage Taken



63 HP
76 EN
Status: Reflect (3 Actions)
Pure Power
Telepathy


58 HP
73 EN
Status: -1 Spe
Inner Focus

Your turn to issue actions Wanderer!
 

"Come on out little Dusknoir, let's play with our friends!"

Trick Room - Disable (Dark Pulse) - Focus Blast


100 HP
100 EN
Status: Reflect (3 Actions)
Pressure


58 HP
73 EN
Status: -1 Spe
Inner Focus


63 HP
76 EN
Status: Reflect (3 Actions)
Pure Power
Telepathy


Round 1:
Lucario uses Dark Pulse!
To Crit <625, 9156
To Flinch <1000, 7350 no
(8+[4-5]*1.5)*1.5=9.75 Damage
-8 Energy

Dusknoir uses Trick Room!
The dimensions were twisted!
-10 Energy

Round 2:
Dusknoir uses Disable!
Lucario's Dark Pulse was disabled!
-7 Energy

Lucario uses Dark Pulse!
But it was Disabled!

Round 3:
Dusknoir uses Focus Blast!
To Hit <8000, 752 yes
To Crit <625, 6365 no
Lower SpD <1000, 372 yes
(12+[4-2]*1.5)*1.5=22.5 Damage
Lucario's SpD Fell!
-8 Energy

Lucario uses Struggle!
To Crit <625, 3969 no
2.5+[4-5]*1.5=1 Damage
-1 HP Recoil
-7 Energy

Lucario ate his Sitrus Berry!
+5 HP

Dusknoir: 10.75=11 Damage Taken
Lucario: 23.5=24 Damage Taken



89 HP
75 EN
Status: none
Pressure


39 HP
58 EN
Status: Dark Pulse Disabled (4 Actions), Sitrus Berry (4 Rounds)
Inner Focus

Trick Room is in effect for 3 more rounds!


"This game is so much fun, aren't you glad you came?"

Earthquake - Focus Blast - Brick Break
IF Magnet Rise is used A1, switch that action to Focus Punch
 

89 HP
75 EN
Status: none
Pressure


39 HP
58 EN
Status: Dark Pulse Disabled (4 Actions), Sitrus Berry (4 actions)
Inner Focus

Trick Room is in effect for 3 more rounds!


63 HP
76 EN
Status: Reflect (3 Actions)
Pure Power
Telepathy


Round 1:
Dusknoir uses Earthquake!
To Crit <625, 5882 no
(10+[4-3]*1.5)*1.5=17.25 Damage
-7 Energy

Lucario uses Foresight!
Lucario identified Dusknoir!
-2 Energy

Lucario Healed 5 HP from its berry!

Round 2:
Dusknoir uses Focus Blast!
To Hit <8000, 1241 yes
To Crit <625, 6605 no
(12+[4-2]*1.5)*1.5+1.75=24.25 Damage
But it was protected!
-8 Energy

Lucario uses Detect!
Lucario Protected itself!
-17 Energy

Lucario Healed 5 HP from its berry!

Round 3:
Dusknoir uses Brick Break!
To Crit <625, 3981 no
(8+[4-3]*1.5)*1.5=14.25 Damage
-6 Energy

Lucario uses Mega Reversal!
To Crit <625, 3969 no
(10*2.25)+3+[4-5]*1.5=24 Damagel
-37 Energy

Lucario Healed 5 HP from its berry!

Dusknoir: 24 Damage Taken
Lucario: 17.25+14.25-15=16.5=17 Damage Taken



65 HP
54 EN
Status: none
Pressure


22 HP
6 EN
Status: Dark Pulse Disabled (1 Actions), Sitrus Berry (1 actions)
Inner Focus

Trick Room is in effect for 2 more rounds!

Your turn to issue orders Wanderer!
 
Question: I noticed there wasn't any information on substitutions on the main page. How many do we get?

Anyway...

"Take this! My love, my anger, and all of my sorrow!"

Reversal -> Reversal -> Reversal

*If Dusknoir uses Shadow Sneak, use Extremespeed
*If Dusknoir uses protect, Chill
 

"Take a deserved rest Dusknoir, while our friend here tuckers himself out."

Chill - Disable Reversal - Chill


65 HP
54 EN
Status: none
Pressure


22 HP
6 EN
Status: Dark Pulse Disabled (1 Actions), Sitrus Berry (1 actions)
Inner Focus

Trick Room is in effect for 2 more rounds!


63 HP
76 EN
Status: Reflect (3 Actions)
Pure Power
Telepathy


Round 1:
Dusknoir Chills!
+12 Energy

Lucario rests!

Lucario Healed 5 HP from its berry!
Sitrus berry wore off

Round 2:
Dusknoir uses Disable!
Reversal was disabled!
-7 Energy

Lucario uses Reversal!
But it failed

Round 3:
Dusknoir Chilled!
+12 Energy

Lucario uses Struggle
To Crit <625, 7876 no
5+[4-5]*1.5=3.5 Damage
-2 HP Recoil
-7 Energy

Lucario Fainted from exhaustion!

Dusknoir: 4 Damage Taken



61 HP
71 EN
Status: none
Pressure


KO HP
KO EN
Status: none
Inner Focus

Trick Room is in effect for 1 more rounds!

Select your next mon Wanderer!
 

"Sorry, Boss...I blew it."


Don't worry about it, you did good...she didn't really set you up for the G Gundam reference, though.

"G Gun-what?"

Er, nevermind. Karamazov! Avenge Rico!


*biff blam pow zok*

"HEY! He SAID avenge me!"


"<Wait, what'd he-AGH! Oh that does it, Ivan!>"
*moar squabbling*

Sending out my Cyclohm.
 

"<Dude! Why the hell do we not have protect?!>"
"<The same reason you guys don't have balls.>"
"<Not now, Mitya.>"

Thunderbolt -> Dragon Pulse -> Thunderbolt
 

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