Battle Arcade Challenge: The Wanderer

Well, it's been a while since I've done this...
Name: [CENSORED]
Battle Type: Singles
Thread: Right here!
Pokemon 1: Lucario (Inner Focus)
Pokemon 2: Luxray (Guts)
Pokemon 3: Zoroark (Illusion)

Lucario(*) [Rico] (Male)
"See, this is one of the laws of the universe. You know, atoms make up all matter, gravity pulls things down, Rico'll tear you a new one, stuff like that."
The Kumar to the wanderer's Harold (or is it the other way around?). Hot-headed and hotter-blooded, Rico is a devout follower of the rule of cool...seriously, why else would he wear that scarf?

Nature: Naughty (+1 atk, -1 SpD)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities: Inner Focus, Steadfast, Justified (DW)
Inner Focus: (innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW, unlocked): (innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: Mastered!
MC: 1
DC: Mastered!

Attacks (45/100):
Level Up:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)
Nasty Plot
Copycat
Final Gambit
Dark Pulse
Detect
Metal Claw
Bone Rush
Metal Sound
Aura Sphere
Dragon Pulse
Close Combat
Extremespeed
Heal Pulse
Me First
Calm Mind
Quick Guard

Egg:
Blaze Kick(*)
Vacuum Wave (*)
Iron Defense(*)
Circle Throw
Hi Jump Kick
Agility

TM:
Hidden Power(*) - Ice, power 7
Swords Dance(*)
Earthquake(*)
Psychic
Shadow Claw
Double Team
Bulldoze
Substitute
Rock Slide

Other:
Thunderpunch
Ice Punch
Zen Headbutt
Magnet Rise
Drain Punch
Sleep Talk

Luxray(*) [Alexander] (Male)
"<BLOOD FOR THE BLOOD GOD! LET THE GALAXY BURN!!!>"
A Luxray that the wanderer caught early in his travels, then a Shinx. Khornate to the core, Alexander perpetually thirsts for blood.

Nature: Jolly (+15% speed, +8 accuracy, -1 SpA)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities: Rivalry, Intimidate, Guts (DW)
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Intimidate: (Can be enabled) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Guts (DW, Unlocked): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 81 (+)
Size Class: 4
Weight Class: 3
Base Rank Total: 20

EC: Mastered!
MC: 1
DC: Mastered!

Attacks (20/57):
Level up:
Tackle(*)
Leer(*)
Charge(*)
Spark(*)
Bite(*)
Roar(*)
Swagger(*)
Thunder Fang
Crunch
Wild Charge

Egg:
Fire Fang(*)
Ice Fang(*)
Quick Attack(*)
Double Kick

TM:
Protect(*)
Thunder Wave(*)
Light Screen(*)
Toxic

Other:
Magnet Rise
Superpower

Zoroark [Auroch] (Female)
"<Hook, line and sucker!>"
A shiny Zoroark temporarily in the wanderer's care. Disciplined and level-headed, Auroch constantly finds herself at odds with Rico. In spite of this, she hasn't seriously challenged his status as leader...yet.

Nature: Hasty (+16 Spe, +17 Accuracy, -1 Def)
Type: Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability: Illusion
Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: Mastered!
MC: 0

Moves (20/73):
Level Up:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
U-Turn
Hone Claws
Nasty Plot
Agility

Egg:
Extrasensory
Dark Pulse
Counter

TM:
Dig
Shadow Ball
Toxic
Focus Blast
Hidden Power (Electric, Power 7)



Veteran Jamie would like to battle!

"It wil be long before you can match MY skill!"

RNG Roll for opponent: 54/125

Beautifly(M)

Type:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats
Modest Nature(+SpA, -Atk)
HP: 90
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Abilities:

Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Ability:
Swarm

Attacks:
Tackle
String Shot
Poison Sting
Bug Bite
Harden
Absorb
Gust
Stun Spore
Morning Sun
Mega Drain
Whirlwind

Toxic
Venoshock
Hidden Power Rock 7
Hyper Beam
Giga Drain
Psychic
Shadow Ball
Energy Ball
Silver Wind


Roulette Randomization
Your roulette for this battle is as follows:
12 20 3 11
18 5 22 3
9 19 18 8
11 13 21 4



Event Descriptions:
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please Select Four Events from the Roulette.
 

Hah! A free pass if I ever saw one!


<That Servine was supposed to be one too.>

You're not gonna let that go, are you?

<Normally I would, but that's not something I'd offer to a dumbass, Dumbass.>

...Now that I think about it, the boss just told me what an auroch is.

<...Your point being?>

I'm saying you're a hugeass cow.

<...Really? You're moving to childish name-cal->

Moooooo! Mooooooooooooo!

<Just...just fight her already.>

[9 19 18 8]
, please.
 
RNG Roulette Result: 2/4
19: Sandstream is applied to the battle.


"We've trained for months in the great deserts of Kanto! This sand is nothing to us!"


Stun Spore - Psychic - Psychic
IF Substitute is used, Whirlwind that actiion and push actions down
IF an evasive/protective move is used, harden that action and push actions down
 

100 HP
100 EN
Status: None
5/3/4/2/90
Steadfast


90 HP
100 EN
Status: None
2/2/4/2/65
Swarm

Round 1:
Rico uses Rock Slide!
To Hit <9000, 4211 yes
To Crit <625, 3974 no
To Flinch <3000, 9160 no
8+4.5*2.25=28.125 damage to Beautifly
-6 Energy

Beautifly uses Stun Spore!
To Hit<7500, 8405 no
but it missed.....
-7 Energy

Round 2:
Rico uses Thunderpunch!
To Crit <625,5585 no
To Paralyze <1000, 536 yes
8+4.5*1.5=18.75 Damage to Beautifly
Beautifly was paralyzed!
-6 Energy

Beautifly uses Psychic!
Paralyzed <1500, 2809 no
To Crit <625, 7980 no
Lower SpD <1000, 8880 no
10+3=13 Damage to Rico
-7 Energy

Round 3:
Rico uses Rock Slide!
To Hit <9000, 2661 yes
To Crit <625, 4449 no
To Flinch <3000, 4754 no
8+4.5*2.25=28.125 damage to Beautifly
-6 Energy

Beautifly uses Psychic!
Paralyzed <1500, 8258 no
To Crit <625, 7654 no
Lower SpD <1000, 6144 no
10+3=13 Damage to Rico
-11 Energy


Rico: 13+13=26 Damage Taken
Beautifly: 28.125+28.125+18.75=75 Damage Taken



74 HP
82 EN
Status: None
5/3/4/2/90
Steadfast


15 HP
75 EN
Status: Fucked (10%)
2/2/4/2/65
Swarm




Issue your actions Wanderer!
 

74 HP
82 EN
Status: None
5/3/4/2/90
Steadfast


15 HP
75 EN
Status: Fucked (10%)
2/2/4/2/65
Swarm

Round 1:
Rico uses Ice Punch!
To Crit <625, 4565 no
8+4.5*1.5=18.75 Damage to Beautifly
-6 Energy


Beautifly was KOed



74 HP
76 EN
Status: None
5/3/4/2/90
Steadfast


KO HP
KO EN
Status: Fucked (10%)
2/2/4/2/65
Swarm




Congratulations on your victory! The next match will be posted shortly!
 

Preschooler Jimmy would like to battle!

"Hehe, mommy was busy so now i get to have fun!"

RNG Roll for opponent: 58/125

Kirlia(Male)

Types:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Modest Nature(+SpA, -Atk)
Stats
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:

Synchronize(Innate): Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Trace(Can be Activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Ability:
Synchronize

Attacks:
Magical Leaf
Growl
Confusion
Double Team
Teleport
Lucky Chant
Heal Pulse
Calm Mind
Psychic

Psyshock
Hidden Power Fighting 7
Thunderbolt
Shadow Ball
Endure
Trick Room

Confuse Ray
Destiny Bond
Disable
Encore


Roulette Randomization
Your roulette for this battle is as follows:
2 10 24 16
12 7 4 5
9 21 24 15
19 9 15 2



Event Descriptions:
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please Select Four Events from the Roulette.
 

Aren't you a little too young to be training pokemon? The minimum age is ten, right?


<Just pick the damn numbers!>

Alright, alright, no need to get your udders rustled.

<Dumbass, I swear I'm going to tear you a new one.>

[19 9 15 2], please.
 
RNG Roulette Result: 4/4
2: Opponent’s Pokemon are burned for the battle.


"Mommy said that people i fight are bad and should get hurt!"

Confuse Ray - Hidden Power - Thunderbolt
IF substitute is used, switch that action so Encore, but only once, and push actions down
 

100 HP
100 EN
Status: None
5/3/4/2/90
Steadfast


90 HP
100 EN
Status: Burned
1/2/4/2/50
Synchronize

Round 1:
Rico uses Detect!
Rico Protected himself!
-7 Energy

Kirlia uses Confuse Ray!
bit it failed.......
-7 Energy

Burn deals 2 Damage to Kirlia

Round 2:
Rico uses Dark Pulse!
To Crit <625, 7430 no
To Flinch <2000, 2871 no
8+3*1.5=16.5 Damage to Kirlia

Kirlia uses Hidden Power!
To Crit <625, 8700 no
7+3*1.5=15 Damage to Rico
-5 energy

Burn deals 2 Damage to Kirlia

Round 3:
Rico uses Shadow Claw!
To Crit <1250, 381 yes
7+3+4.5*1.5=21.75 Damage to Kirlia
-5 energy

Kirlia uses Thunderbolt!
To Crit <625,5897 no
To Paralyze <1000, 5447 no
10+3=13 Damage to Rico
-6 Energy

Burn deals 2 Damage to Kirlia


Rico: 13+15=28 Damage Taken
Kirlia: 16.5+21.75+6=44.25~44 damage Taken



72 HP
82 EN
Status: None
5/3/4/2/90
Steadfast


46 HP
82 EN
Status: Burned
1/2/4/2/50
Synchronize




Issue your actions Wanderer!
 

Eat THIS!
Shadow Claw -> Dark Pulse -> Shadow Claw

*If Kirlia uses an evasive move, replace that action with Extremespeed

...also, shouldn't Kirlia be burned?
 

72 HP
82 EN
Status: None
5/3/4/2/90
Steadfast


46 HP
82 EN
Status: Burned
1/2/4/2/50
Synchronize

Round 1:
Rico uses Shadow Claw!
To Crit <1250, 7119 no
7+4.5*1.5=17.25 Damage to Kirlia
-9 Energy

Kirlia uses Hidden power!
To Crit <625, 2300 no
7+3*1.5=15 Damage to Rico
-5 Energy

Burn deals 2 Damage to Kirlia

Round 2:
Rico uses Dark Pulse!
To Crit <625, 9452 no
To Flinch <2000, 1286 yes
8+3*1.5=16.5 Damage to Kirlia
-6 Energy

Kirlia Flinched!

Burn deals 2 Damage to Kirlia

Round 3:
Rico uses Shadow Claw!
To Crit <1250, 6856 yes
7+4.5*1.5=17.25 Damage to Kirlia
-5 energy


Kirlia was KOed!




57 HP
62 EN
Status: None
5/3/4/2/90
Steadfast


KO HP
KO EN
Status: none
1/2/4/2/50
Synchronize




Congratulations on your victory! The next match will be posted shortly!
 

Preschooler Jimmy would like to battle!

"NOOOOOOO, I want to keep playing!!!!"

RNG Roll for opponent: 121/125


Flarelm (F)

Types:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
Modest Nature(+SpA, -Atk)
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 16

Abilities:

Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Ability:
Chlorophyll

Attacks:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Leaf Tornado

Hidden Power Ice 7
Sunny Day
SolarBeam
Flamethrower
Energy Ball
Substitute

Aromatherapy
Counter
Earth Power
Inferno


Roulette Randomization
Your roulette for this battle is as follows:
12 22 7 2
12 19 22 15
24 13 13 19
10 13 24 20



Event Descriptions:
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please Select Four Events from the Roulette.
 

I smell some sore loser here...


<Or maybe he's just figured out how to shut you up.>

Really, cow, it's almost like you want me to-


<SHUT UP AND KILL THEM! Why must I sit here listening to you wretches bicker, when I could be in the thick of slaughter?!>

[24 13 13 19], please.
 
RNG Roulette Result: 4/4
19: Sandstream is applied to the battle.


"Your not gonna make me stop playing!"

Sunny Day - Leech Seed - Flamethrower
If an evasive/Protective move is used A2, Growth that action and push actions down
IF Substitute is used, Flamethrower that action and push actions down
 

100 HP
100 EN
Status: None
5/3/4/2/90
Steadfast


100 HP
100 EN
Status: Burned
1/3/4/3/55
Chlorophyl

Round 1:
Rico Bulldoze!
To Crit <625, 8666 no
6+3=9 Dmage to Flarelm
Flarelm's speed fell!
-4 Energy

Flarelm uses Sunny Day!
The sun started shining!
-9 Energy

Round 2:
Rico uses Rock Slide!
To Hit <9000, 6773 yes
To Crit <625, 8031 no
To Flinch <2000, 6381 no
8+3*1.5=16.5 Damage to Flarelm
-6 Energy

Flarelm uses Leech Seed!
To Hit <9000, 1152 yes
Rico was seeded!
-9 Energy


Flarelm steals 3 HP from Rico

Round 3:
Rico uses Rock Slide!
To Hit <9000, 1444 yes
To Crit <625, 5851 no
To Flinch <2000, 8914 no
8+3*1.5=16.5 Damage to Flarelm
-10 Energy

Flarelm uses Flamethrower!
To Crit <625, 8188 no
To Burn <1000, 8671 no
10+3+3+1.5*1.5=26.25 Damage to Rico
-6 Energy


Flarelm steals 3 HP from Rico


Rico: 6+26.25=32 Damage Taken
Flarelm: 9+6+16.5+16.5-6= 42 Damage Taken


68 HP
80 EN
Status: Seeded (4 Actions)
5/3/4/2/90
Steadfast


64 HP
76 EN
Status: None
1/3/4/3/55
Chlorophyl

The sun will shine for 3 more rounds!



Issue your actions Wanderer!
 

"Make the bad man let me play!!"

Flamethrower - Flamethrower+Flamethrower - Cooldown (Flamethrower+Flamethrower




68 HP
80 EN
Status: Seeded (4 Actions)
5/3/4/2/90
Steadfast


64 HP
76 EN
Status: None
1/3/4/3/55
Chlorophyl


The sun will shine for 3 more rounds!

Round 1:
Rico uses Aura Sphere!
To Crit <625, 8666 no
9+3+1.5=13.5 Damage to Flarelm
-6 Energy

Flarelm uses Flamethrower!
To Crit <625, 8188 no
To Burn <1000, 8671 no
10+3+3+1.5*1.5=26.25 Damage to Rico
-10 Energy

Flarelm steals 3 HP from Rico

Round 2:
Rico uses Dark Pulse!
To Crit <625, 1894 no
To Flinch <2000, 894 yes
8+1.5=9.5 Damage to Flarelm
-6 Energy

Flarelm Flinched!

Flarelm steals 3 HP from Rico


Round 3:
Rico uses Aura Sphere!
To Crit <625, 4946 no
9+3+1.5=13.5 Damage to Flarelm
-6 Energy

Flarelm uses Lavathrower!
To Crit <625, 1501 no
To Burn <1000, 6874 no
10*2.25+3+3+1.5*1.5=45 Damage to Rico
-56 Energy



Rico was KOed!

Rico: 26.25+6+45=77 Damage Taken
Flarelm: 13.5+13.5+9.5-6=30.5~31 Damage Taken

KO HP
KO EN
Status: KOed
5/3/4/2/90
Steadfast


33 HP
10 EN
Status: None
1/3/4/3/55
Chlorophyl

The sun will shine for 2 more rounds!




"Now i get to keep playing!"

Sorry Wanderer, but your Battle Arcade challange has ended, your prizes for this run are as such:

Rico the Lucario
9 MC+2 KOC

you recieve 3 CC

I recieve 9 UC
 

<And this is what happens when you fool around like some dumbass. Dumbass.>


Just...just...fuck, I'm too tired to sling a comeback. Let's just go ho-waaah! What the hell, Alex?!


<YOU HAVE DENIED ME THE BLOOD I WAS PROMISED! I WILL FEED YOU YOUR OWN ENTRAILS!>


Okay, I think you're taking this corn thing a little too far.

Thanks, Alex. See you next week!...ish.
 
Well, now that my cooldown's over...

Name: [CENSORED]
Format: Singles
Thread: Right here
Mon #1: Tyranitar (Sand Stream)
Mon #2: Kitsunoh (Cursed Body)
Mon #3: Luxray (Guts)

Tyranitar [Krom] (Male)
"<I don't get it. Woy do we'z gotta krump dese gitz one by one? Wot rool sez we 'aveta do dat, anyway? Soundz loyk an 'ole lotta mukkin' about, if you ask me. If I were dat 'umie, I'd send da boyz out all at once an' clobba da lot!>"
The orkiest Tyranitar you will ever know. Krom's purpose, his very reason to live, revolves around two things: foightin' an' winnin'.

Nature: Quiet (+1 SpA, -15% Speed, -10 evasion)
Type: Rock/Dark
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities: Sand Stream
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
Unnerve (DW, Locked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 53 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 23

EC: Mastered!
MC: 0
DC: 2/5

Attacks (28 total):
Level Up:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Crunch
Dark Pulse
Earthquake
Thunder Fang
Ice Fang
Fire Fang

Egg:
Pursuit
Stealth Rock
Dragon Dance
Focus Energy

TM:
Protect
Taunt
Brick Break
Smack Down
Flamethrower
Thunderbolt
Ice Beam

Other:
Earth Power
Iron Head
Outrage

Kitsunoh [Amelia] (Female)
"<You people make my brain bleed...>"
A Kitsunoh the wanderer caught shortly after losing to Ranger Curse in sunny park because he thought they were cool. Amelia is probably the only shred of sanity in the wanderer's roster, frequently baffled by the antics of her cohorts.

Nature: Jolly (+15% speed, +19 accuracy, -1 SpA)
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities: Frisk, Limber, Cursed Body
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW, Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (25/98):
Level Up:
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Iron Head
Revenge
Imprison
Tail Whip
Metal Claw
Shadow Claw
Copycat

Egg:
Yawn
Meteor Mash
Foul Play

TM:
Toxic
Will-o-Wisp
Protect
Taunt
Earthquake

Other:
Ice Punch
Thunderpunch

Luxray(*) [Alexander] (Male)
"<BLOOD FOR THE BLOOD GOD! LET THE GALAXY BURN!!!>"
A Luxray that the wanderer caught early in his travels, then a Shinx. Khornate to the core, Alexander perpetually thirsts for blood.

Nature: Jolly (+15% speed, +8 accuracy, -1 SpA)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities: Rivalry, Intimidate, Guts (DW)
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Intimidate: (Can be enabled) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Guts (DW, Unlocked): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 81 (+)
Size Class: 4
Weight Class: 3
Base Rank Total: 20

EC: Mastered!
MC: 1
DC: Mastered!

Attacks (20/57):
Level up:
Tackle(*)
Leer(*)
Charge(*)
Spark(*)
Bite(*)
Roar(*)
Swagger(*)
Thunder Fang
Crunch
Wild Charge

Egg:
Fire Fang(*)
Ice Fang(*)
Quick Attack(*)
Double Kick

TM:
Protect(*)
Thunder Wave(*)
Light Screen(*)
Toxic

Other:
Magnet Rise
Superpower




Backpacker Amy would like to battle!

"It wil be long before you can match MY skill!"

RNG Roll for opponent: 54/125
]

Tranquill(F)

Types:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats
Adamant(+Atk, -SpA)
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 16

Abilities:

Big Pecks(Innate): This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

Super Luck(Innate): This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Ability:
Super Luck

Attacks:
Gust
Growl
Leer
Quick Attack
Air Cutter
Roost
Detect
Taunt
Air Slash

Return
Facade
Attract
Pluck
U-turn
Fly

Hypnosis
Morning Sun
Wish
Steel Wing


Roulette Randomization
Your roulette for this battle is as follows:
24 6 15 20
9 1 11 19
24 12 19 9
13 23 5 7




Event Descriptions:
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please Select Four Events from the Roulette.
 

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