Battle Arcade Challenge: The Wanderer

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
The Wanderer has chosen to challenge the Battle Arcade. His first challenge uses the following setup:
Sure, I'll take a crack at this.
Format: Singles
Thread: N/A
Pokemon #1: Cyclohm (Static)
Pokemon #2: Tomohawk (Prankster)
Pokemon #3: Gallade (Steadfast)

Cyclohm [Karamazov (From left head: Mitya, Alyosha and Ivan)] (Male)
*Ceaseless squabbling*
A Cyclohm the wanderer had caught shortly after his first battle hall challenge, along with Elaine the Tomohawk. Each head has a personality of their own: Mitya is brash and courageous; Ivan is calm and logical; and the youngest head Alyosha is more or less the leader...well, when in combat, anyway. Although their teamwork in battle is peerless, when they aren't fighting someone else's pokemon, they're usually fighting each other.

Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities
: Shield Dust, Static, Overcoat (DW)
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW, Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (22 total):

Level Up:
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Double Hit
Dragon Pulse
Whirlwind
Bide
Weather Ball
Tri-attack
Leer

Egg:
Hydro Pump
Heal Bell
Power Gem
Magnet Rise

TM:
Flamethrower
Thunderbolt
Thunder Wave
Ice Beam


Tomohawk [Elaine] (Female)
"<Of course I knew that was going to happen, I foresaw it!...What do you mean I should have told you that?!>"
A shiny Tomohawk the wanderer caught along with Karamazov the Cyclohm. A wise but incredibly haughty pokemon, Elaine's tendency to look down on just about everyone (including her "mon-keigh" trainer) gets her into trouble more often than not. She claims that she can see the future, although no one in the team is buying it.

Nature: Modest (+1 SpA, -1 Atk)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities: Intimidate, Prankster, Justified (DW)
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW, Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (22 total):
Level Up:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Work Up
Bulk Up
Retaliate
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Earth Power
Air Slash
Heat Wave

Egg:
Roost
Yawn
Confuse Ray

TM:
Taunt
Toxic
Protect


Gallade [Quass] (Male)
"<The blood of the wicked shall flow like a river!>"
A Gallade the wanderer caught en route to the ruined Tower of Heaven, then just a Ralts. Quass's valiance and tendency to protect his allies have earned him the nickname 'The Paladin' among his fans. Also like a paladin, he has an overbearing sense of righteousness, and thanks to his intolerance of even the slightest of infractions, it's not uncommon to see him butting heads with his teammates.

Nature: Hardy (no effect on stats)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities: Steadfast, Justified (DW)
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW, Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (32 total):
Level Up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Hypnosis
Charm
Dream Eater
Stored Power
Leaf Blade
Night Slash
Leer
Fury Cutter
Slash
Psycho Cut

Egg:
Confuse Ray
Shadow Sneak
Encore

TM:
Thunderbolt
Psyshock
Protect
Thunder Wave
Will-o-Wisp
Shadow Ball
Brick Break

Past Gen:
Ice Punch
Thunderpunch
Without further ado, let the challenge begin!


Veteran Erma wants to battle!

"I have seen many a fight, and won them all! This shall be no different!"

RNG Roll-Pokemon: 106/125

"Go Palpitoad!"


Palpitoad(M)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats
Modest(+SpA, -Atk)
HP: 100
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 69
Size Class: 1
Weight Class: 2
Base Rank Total: 16

Abilities:

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Hydration(Innate): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Water Absorb(Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Ability:
Water Absorb

Attacks:
Bubble
Growl
Supersonic
Round
Bubblebeam
Mud Shot
Aqua Ring
Uproar
Muddy Water

Hidden Power Grass 7
Rain Dance
Sludge Bomb
Scald
Substitute
Surf

Earth Power
Refresh
Sleep Talk
Water Pulse


Roulette Randomization
Your roulette for the following battle is as follows:

12 | 21 | 5 | 6
1 | 4 | 22 | 12
4 | 9 | 16 | 7
16 | 4 | 23 | 24

12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
1: Opponent’s Pokemon are poisoned for the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
22: The roulette is slowed down for the rest of the challenge(N is halved)
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
9: Challenger’s Pokemon are poisoned for the duration of the battle.
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
23: No Event
24: Challenger wins 1 free CC, then battles normally

Choose 4 consecutive events from the roulette.
 

"<Gaaah! We just HAD to get a ground-type, didn't we?>"
"<Aww, is someone butthurt?>"
"<Oh, stuff it, Mitya. You know this is bad for us.>"
"<You know, that roulette looks rather favorable. We might be able to use it to turn the tides.>"
"<Sure, let's take the easy way out like the wussies you are!>"
"<It's a lot better than the IDIOT's way.>"
"<What was that, Ivan?!>"
"<I said you're a moron!>"
"<Oh that does it, you are DEAD! RAAAAAAAAH->"
*biff blam pow zok*
"<Um...guys? I don't think we have a say in this...>"

16 | 4 | 23 | 24, please.
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
RNG Roll-Roulette: 4/4

Event 24(Challenger wins 1 free CC, then battles normally) shall be in effect this battle)!


"Well dearies, you're about to learn what it is like to face a veteran!"

Earth Powerx3
IF Cyclohm uses Magnet Rise, then replace remaining actions with Mud Shot
IF Cyclohm uses Bide, replace all remaining actions with Rain Dance~Aqua Ring~Earth Power. This overrides Substitution 1 if activated after it.
 

"<Okay, let's see...if we don't go with magnet rise, then...>"
"<...if we double up on Dragon Pulse...>"
"<...what if we were to...>"
...
"<Well, shit.
>"

Magnet Rise -> Tri-Attack -> Dragon Pulse
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus

Palpitoad(M)
100 HP
100 EN
2/2/4/2/69
Water Absorb


110 HP
100 EN
1/4/5/3/80
Static

Round 1
Cyclohm used Magnet Rise!
Cyclohm levitated with electromagnetism!
-5 EN

Palpitoad used Mud Shot!
RNG Roll-To Hit(<=500 Miss): 1240 Hit
RNG Roll-To Crit(<=625 Crit): 4977 No
(6+3+1.5)*1.5=15.75 damage
Cyclohm's speed fell!
-3 EN

Round 2
Palpitoad used Mud Shot!
RNG Roll-To Hit(<=500 Miss): 7992 Hit
RNG Roll-To Crit(<=625 Crit): 3406 No
(6+3+1.5)*1.5=15.75 damage
Cyclohm's speed fell!
-7 EN

Cyclohm used Tri Attack!
RNG Roll-To Crit(<=625 crit): 4981 No
RNG Roll-To Status(<=667 FRZ 668-1334 PAR 1335-2000 BRN): 8172 No
8+4.5=12.5 damage
-6 EN

Round 3
Palpitoad used Mud Shot!
RNG Roll-To Hit(<=500 Miss): 6791 Hit
RNG Roll-To Crit(<=625 Crit): 4705 No
(6+3+1.5)*1.5=15.75 damage
Cyclohm's speed fell!
-11 EN

Cyclohm used Dragon Pulse!
RNG Roll-To Crit(<=625 crit): 1339 No
9+3+4.5=16.5 damage
-6 EN


Palpitoad(M)
61 HP
79 EN
2/2/4/2/69
Water Absorb


63 HP
83 EN
1/4/5/3/80
Static
Magnet Rise(3A)
-2 Spe
 

"<Okay, don't panic, we can still win this...>"
"<OH SWEET ARCEUS WE'RE ALL GONNA DIE!>"

Tri-Attack -> Dragon Pulse -> Tri-Attack
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus

Palpitoad(M)
61 HP
79 EN
2/2/4/2/69
Water Absorb


63 HP
83 EN
1/4/5/3/80
Static
Magnet Rise(3A)
-2 Spe

Round 1
Palpitoad used Substitute(20)!
Palpitoad created a clone!
-18 EN

Cyclohm used Tri Attack!
RNG Roll-To Crit(<=625 crit): 418 Yes
A critical hit!
8+3+4.5=15.5 damage
The Substitute took the hit!
-6 EN

Round 2
Palpitoad used Mud Shot!
RNG Roll-To Hit(<=500 Miss): 5105 Hit
RNG Roll-To Crit(<=625 Crit): 3889 No
(6+3+1.5)*1.5=15.75 damage
Cyclohm's speed fell!
-3 EN

Cyclohm used Dragon Pulse!
RNG Roll-To Crit(<=625 crit): 3570 No
9+3+4.5=16.5 damage
The Substitute took the hit!
The Substitute faded!
-6 EN

Round 3
Palpitoad used Mud Shot!
RNG Roll-To Hit(<=500 Miss): 2197 Hit
RNG Roll-To Crit(<=625 Crit): 7884 No
(6+3+1.5)*1.5=15.75 damage
Cyclohm's speed fell!
-7 EN

Cyclohm used Tri Attack!
RNG Roll-To Crit(<=625 crit): 4674 No
RNG Roll-To Status(<=667 FRZ 668-1334 PAR 1335-2000 BRN): 7879 No
8+4.5=12.5 damage
-6 EN


Palpitoad(M)
29 HP
57 EN
2/2/4/2/69
Water Absorb


32 HP
65 EN
1/4/5/3/80
Static
-3 Spe
 

"<Oh man, this SUCKS. All we can do now is do one last ditch attack and pray for a critical.>"
"<Your mom prays for a critical!>"
"<That's not funny, Mitya! She's your mom, too!>"

Dragon Howl (Dragon Pulse x2) -> Cooldown -> Dragon Pulse
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus

Palpitoad(M)
29 HP
57 EN
2/2/4/2/69
Water Absorb


32 HP
65 EN
1/4/5/3/80
Static
-3 Spe

Round 1
Palpitoad used Earth Power!
RNG Roll-To Crit(<=625 crit): 9003 No
RNG Roll-To Lower SpD(<=1000 Yes): 525 Yes
Cyclohm's Special Defense fell!
(9+3+1.5)*1.5=20.25 damage
-6 EN

Cyclohm used Ultra Dragon Pulse!
RNG Roll-To Crit(<=625 Crit): 6084 No
20.25+3+4.5=27.75 damage
-32 EN

Round 2
Palpitoad used Mud Shot!
RNG Roll-To Hit(<=500 Miss): 2661 Hit
RNG Roll-To Crit(<=625 Crit): 4781 No
(6+3+1.5)*1.5=15.75 damage
Cyclohm's speed fell!
-3 EN

Cyclohm has been KO'd!


Palpitoad(M)
1 HP
48 EN
2/2/4/2/69
Water Absorb


KO

The Wanderer's challenge has ended!

Final Streak: 0
Continuable?: No
Rewards
Cyclohm: 3 MC
Destiny Warrior: 2+3=5 UC
 
The Wanderer has Challenged the Battle Arcade with the following Rules/Pokemon:

Okay, a week has passed and I'm back from Seattle, so now it's time to start prepping for my first TLR! And to start with...

Format: Singles
Thread: Right here.
Pokemon #1: Tomohawk (Prankster)
Pokemon #2: Cyclohm (Static)
Pokemon #3: Lucario (Inner Focus)


Tomohawk [Elaine] (Female)
"<Of course I knew that was going to happen, I foresaw it!...What do you mean I should have told you that?!>"
A shiny Tomohawk the wanderer caught along with Karamazov the Cyclohm. A wise but incredibly haughty pokemon, Elaine's tendency to look down on just about everyone (including her "mon-keigh" trainer) gets her into trouble more often than not. She claims that she can see the future, but that claim is dubious at best.

Nature: Modest (+1 SpA, -1 Atk)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities: Intimidate, Prankster, Justified (DW)
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW, Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (25 total):
Level Up:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Work Up
Bulk Up
Retaliate
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Earth Power
Air Slash
Heat Wave
Rain Dance
Hurricane

Egg:
Roost
Yawn
Confuse Ray

TM:
Taunt
Toxic
Protect
Solarbeam

Cyclohm [Karamazov (From left head: Mitya, Alyosha and Ivan)] (Male)
*Ceaseless squabbling*
A Cyclohm the wanderer had caught shortly after his first battle hall challenge, along with Elaine the Tomohawk. Each head has a personality of their own: Mitya is brash and courageous; Ivan, calm and logical; and the youngest head, Alyosha, is somewhere in between. The only time when Karamazov's heads aren't fighting with one another is when they're fighting another pokemon.

Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities
: Shield Dust, Static, Overcoat (DW)
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW, Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (25 total):

Level Up:
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Double Hit
Dragon Pulse
Whirlwind
Bide
Weather Ball
Tri-attack
Leer
Hurricane

Egg:
Hydro Pump
Heal Bell
Power Gem
Magnet Rise

TM:
Flamethrower
Thunderbolt
Thunder Wave
Ice Beam
Light Screen

Lucario(*) [Rico] (Male)
"See, this is one of the laws of the universe. You know, atoms make up all matter, gravity pulls things down, Rico'll tear you a new one, stuff like that."
A Lucario with a tattered scarf as red as the blood he spills. Having been in the wanderer's care as long as he can remember, Rico's fierce loyalty, hot head and even hotter blood have led to him to become something like the team's leader - and quite possibly the wanderer's mightiest pokemon.

Nature: Naughty (+1 atk, -1 SpD)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities: Inner Focus, Steadfast, Justified (DW)
Inner Focus: (innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW, unlocked): (innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (32 total):
Level Up:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)
Nasty Plot
Copycat
Final Gambit
Dark Pulse
Detect
Metal Claw
Bone Rush
Metal Sound
Aura Sphere
Dragon Pulse
Close Combat
Extremespeed

Egg:
Blaze Kick(*)
Vacuum Wave (*)
Iron Defense(*)
Circle Throw

TM:
Hidden Power(*) - Ice, power 7
Swords Dance(*)
Earthquake(*)
Psychic

Past Gen:
Thunderpunch
Ice Punch
Zen Headbutt
Magnet Rise
-----------------------------------------------------------------------------------

Backpacker Fred would like to battle!

"I take my Pokemon hiking with me all the time!"

RNG Roll for Opponent: 11/125


Gloom(F)

Types:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Modest Nature(+SpA, -Atk)
Stats
HP: 90
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 1
Base Rank Total: 16

Abilities:

Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stench(Innate): This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

Ability:
Chlorophyll

Attacks:
Absorb
Sweet Scent
Acid
PoisonPowder
Stun Spore
Sleep Powder
Mega Drain
Lucky Chant
Natural Gift
Moonlight
Giga Drain
Petal Dance

Toxic
Venoshock
Hidden Power (Fire, 7)
Sunny Day
SolarBeam
Sludge Bomb

Ingrain
Razor Leaf
Synthesis
Teeter Dance


Roulette Randomization
Your roulette for this battle is as follows:
13 20 14 17
20 21 16 16
18 13 23 2
6 18 14 9


2: Opponent’s Pokemon are burned for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
9: Challenger’s Pokemon are poisoned for the duration of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
23: No Event

Please Select Four Events from the Roulette.
 
RNG Result for Roulette: 3/4
23. No Event



"Lets not that little prankster get to us Gloom!"

Toxic - Venoshock - Hidden Power
IF you are taunted A1 swich all 3 actions to Sludge Bomb
 

90 HP
100 EN
Status: None
Chlorophyll


110 HP
100 EN
Status: None
Prankster

Round 1:
Tomohawk uses Taunt!
Gloom fell for the Taunt!
-10 Energy

Gloom uses Sludge Bomb!
To Crit <625, 753 no
To Poison <3000, 5414 no
9+3+[4-3]*1.5=13.5 Damage
-6 Energy

Round 2:
Tomohawk uses Rain Dance!
It began to rain!
-10 Energy

Gloom uses Sludge Bomb!
To Crit <625, 8701 no
To Poison <3000, 5708 no
9+3+[4-3]*1.5=13.5 Damage
-10 Energy

Round 3:
Tomohawk uses Hurricane!
To Crit <625, 1013 no
To Confuse <3000, 7010 no
(12+3+[5-3]*1.5)*1.5=27 Damage
-7 Energy

Gloom uses Sludge Bomb!
To Crit <625, 9959 no
To Poison <3000, 5484 no
9+3+[4-3]*1.5=13.5 Damage
-14 Energy


63 HP
70 EN
Status: None
Chlorophyll


69 HP
73 EN
Status: None
Prankster

Your orders Wanderer!
 

"<Now rail helplessly as this storm destroys you! OHHHHHHOHOHOHOHO!!!>"


"...She's gonna be doing this all day, isn't she?"

Hurricane -> Hurricane -> Hurricane
 

"C'mon Gloom, we can use our experience hiking in storms to survive this!"

Sludge Bomb - Sludge Bomb - Sludge Bomb
IF Tomohawk becomes poisoned, switch all remaining actions to venoshock


63 HP
70 EN
Status: None
Chlorophyll


69 HP
73 EN
Status: None
Prankster

Round 1:
Tomohawk uses Hurricane!
To Crit <625, 9709 no
To Confuse <3000, 8202 no
(12+3+[5-3]*1.5)*1.5=27 Damage
-11 Energy

Gloom uses Sludge Bomb!
To Crit <625, 2504 no
To Poison <3000, 4548 no
9+3+[4-3]*1.5=13.5 Damage
-18 Energy

Round 2:
Tomohawk uses Hurricane!
To Crit <625, 134 yes
To Confuse <3000, 3014 no
(12+3+3+[5-3]*1.5)*1.5=31.5 Damage
-15 Energy

Gloom uses Sludge Bomb!
To Crit <625, 7478 no
To Poison <3000, 6764 no
9+3+[4-3]*1.5=13.5 Damage
-22 Energy

Round 3:
Tomohawk uses Hurricane!
To Crit <625, 1013 no
To Confuse <3000, 7010 no
(12+3+[5-3]*1.5)*1.5=27 Damage
-19 Energy

Gloom was KOed


KO HP
KO EN
Status: None
Chlorophyll


42 HP
28 EN
Status: None
Prankster


Congratulations on your win, the next round will be posted shortly.
 

Youngster Timmy would like to battle!

"My mom is letting me play with our Quilava today!"

RNG Roll for Opponent: 26/125


Quilava(Male)

Types:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Lonely Nature(+Atk, -Def)
Stats
HP: 90
Atk: Rank 4(+)
Def: Rank 1(-)
SpA: Rank 3
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Abilities:

Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Flash Fire(Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Ability:
Flash Fire

Attacks:
Tackle
Leer
SmokeScreen
Ember
Quick Attack
Flame Wheel
Defense Curl

Hidden Power
Sunny Day
Brick Break
Flamethrower
Overheat
Wild Charge

Double-Edge
Flare Blitz
Nature Power
Reversal


Roulette Randomization
Your roulette for this battle is as follows:
4 15 2 13
24 4 3 2
6 22 12 11
22 24 20 7


2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
20: Snow Warning is applied to the battle.
22: The roulette is slowed down for the rest of the challenge(N is halved)
24: Challenger wins 1 free CC, then battles normally

Please Select Four Events from the Roulette.
 
(Sorry, wouldve had this up earlier, but the storms yesterday knocked our internet out)

RNG Roulette Result: 4/4
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.

Here are your choices:
Cheri Berry
Chesto Berry
Pecha Berry
Rawst Berry
Aspeat Berry
Leppa Berry
Oran Berry
Persim Berry
Lum Berry
Sitrus Berry
Figy Berry
Wiki Berry
Mago Berry
Aguav Berry
Iapapa Berry
Razz Berry

Post which berry each mon will recieve as you post your actions for this round.


"Mom said that I should have Quilava do this!"

Wild Charge - Overheat - Wild Charge
 

"<I would think otherwise, Mon-keigh. Also, gimme that lum berry.>"
Protect -> Earth Power -> Earth Power


"Dibs on the sitrus!"


"<I say we take the chesto berry.>"
"<No! Take the rawst! Burns suck!>"
"<So what? We don't even use physical attacks!>"
"<Only because you guys are chickens!>"
"<Mitya, do you have to be an idiot in just about everything?>"
"<PUUUUUUUUUUUUUUSSYYYYYYYYYYYY!!!>"
"<Actually, I think it might be a good idea just to take an wiki berry.>"
"<NO.>"
*One bloody bout of sibling rivalry later*
"<Yeah, wiki berry here.>"

Tomohawk: Lum Berry
Cyclohm: Wiki Berry
Lucario: Sitrus Berry
 

90 HP
100 EN
Status: None
Flash Fire


110 HP
100 EN
Status: None
Prankster

Round 1:
Tomohawk uses Protect!
Tomohawk was protected!
-13 Energy

Quilava uses Wild Charge!
To Crit <625, 6315 no
(8+[4-3]*1.5)*1.5= 14.25 Damage
-4 Recoil
-7 Energy

Round 2:
Tomohawk uses Earth Power!
To Crit <625, 2102 no
Lower SpD <1000, 583 yes
(9+[5-3]*1.5)*1.5= 18 Damage
Quilava's Special Defense fell
-7 Energy

Quilava uses Overheat!
To Hit <9000, 4001 yes
To Crit <625, 9056 no
14+3+[4-3]*1.5= 18.5 Damage
-9 Energy

Round 3:
Tomohawk uses Earth Power!
To Crit <625, 8138 no
Lower SpD <1000, 5156 no
(9+[5-3]*1.5)*1.5+1.75= 19.75 Damage
-11 Energy

Quilava uses Wild Charge!
To Crit <625, 7333 no
(8+[4-3]*1.5)*1.5= 14.25 Damage
-4 HP recoil
-7 Energy


Tomohawk: 18.5+14.25=32.75=33 Damage Taken
Quilava: 18+19.75+8=45.75=46 Damage Taken


44 HP
77 EN
Status: -1 SpD, -2 SpA
Flash Fire


77 HP
69 EN
Status: None
Prankster

Your turn to issue actions Wanderer!
 

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