Battle Arcade Challenge: waterwarrior


"Then we shall make way for the next act!"

Icy Wind - Icy Wind - Icy Wind



100 HP
100 EN
Status: None
3/3/3/3/113
Contrary


60 HP
10 EN
Status: Taunted (5 Actions)
4/5/4/5/39 (-10% Eva)
Pressure



52 HP
49 EN
Status: None
6/3/1/3/80
Pure Power



Round 1:
Franziska uses Wring Out!
But it had no effect!
-11 Energy

Dusknoir uses Icy Wind!
To Hit <9500, 5410 yes
To Crit <625, 6525 no
6+1.5*1.5=11.25 Damage to Franziska
Franziska's speed fell!
-5 Energy

Round 2:
Dusknoir uses Icy Wind!
To Hit <9500, 6524 yes
To Crit <625, 6307 no
6+1.5*1.5=11.25 Damage to Franziska
Franziska's speed fell!
-9 Energy

Dusknoir fainted due to Exhaustion!


Franziska: 11.25+11.25=22.5=23 Damage Taken
Dusknoir: No Damage Taken



77 HP
89 EN
Status: -2 Speed
3/3/3/3/113
Contrary


KO HP
KO EN
Status: None
4/5/4/5/39 (-10% Eva)
Pressure




"Now we shall finish this with Medicham!"


Fire Punch - Ice Punch - Fire Punch
IF Leech Seed is used, Detect the first time, Magic coat the second, and Protect the third
IF Taunt is used, Magic Coat, but only once
 
Why the fuck did I think Wring Out was a Dark-type move?!

Regardless, you're not getting off that easily!

Leaf Storm -> Giga Drain -> Leaf Storm
 

77 HP
89 EN
Status: -2 Speed
3/3/3/3/113
Contrary


52 HP
49 EN
Status: None
6/3/1/3/80
Pure Power





Round 1:
Medicham uses Fire Punch!
To Crit <625, 3225 no
To Burn <1000, 3053 no
8+3+1*1.5=18 Damage to Franziska
-6 Energy

Franziska uses Leaf Storm!
To Crit <625, 2117 no
14+3=17 Damage to Medicham
Franziska's Special Attack Rose!
-8 Energy

Round 2:
Medicham uses Ice Punch!
To Crit <625, 7998 no
To Freeze <1000, 1991 no
8+3+1*1.5=18 Damage to Franziska
-6 Energy

Franziska uses Giga Drain!
To Crit <625, 2116 no
8+3+3.5=14.5 Damage to Medicham
7.25 HP Restored
-11 Energy

Round 3:
Medicham uses Fire Punch!
To Crit <625, 3317 no
To Burn <1000, 893 yes
8+3+1*1.5=18 Damage to Franziska
Frazniska was burned!
-6 Energy

Franziska uses Leaf Storm!
To Crit <625, 8723 no
14+3+3.5=20.5 Damage to Medicham
Franziska's Special Attack Rose!
-8 Energy

Medicham was KOed!

Burn deals 2 Damage to Franziska


Franziska: 18+18+18+2=56 Damage Taken
Dusknoir:17+14.5+20.5= 52 Damage Taken



21 HP
62 EN
Status: -1 Speed, Burned, +3 Special Attack
3/3/3/3/113
Contrary


KO HP
KO EN
Status: None
6/3/1/3/80
Pure Power
 
Two mons KO'd? And here I was, thinking that was run was going to suck major balls... Sure, I won't win, but at least I came sorta close. All right Ludicolo, FACE MY WRATH!

Giga Drain -> Wring Out -> Leaf Storm
 

"And our grand game comes to a close!'

Fake Out - Hidden Power+Hidden Power - Cooldown



21 HP
62 EN
Status: -1 Speed, Burned, +3 Special Attack
3/3/3/3/113
Contrary


100 HP
100 EN
Status: None
3/3/3/4/60 (-10% EVA)
Swift Swim





Round 1:
Ludicolo uses Fake Out!
To Crit <625, 1129 no
4 Damage to Franziska
-3 Energy

Franziska flinched!

Round 2:
Franziska uses Wring Out!
To Crit <625, 6772 no
14-3=11 Damage to Ludicolo
-9 Energy

Ludicolo uses Mega Hidden Power!
To Crit <625, 5741 no
7*2.25*1.5=23.625 Damage to Franziska
-some amount of Energy

Franziska was KOed!



KO HP
KO EN
Status: -1 Speed, Burned, +3 Special Attack
3/3/3/3/113
Contrary


89 HP
@^$ EN
Status: None
3/3/3/4/60 (-10% EVA)
Swift Swim

Sorry Waterwarrior, your arcade run has ended!!

Waterwarrior: 6 CC
Houdin the Alakazam: 12 MC, 3 KOC
Dovahkiin the Weavile: 3 MC, 1 KOC
Franziska the Serperior: 3 MC, 1 KOC

and i recieve 19 UC for all this shenaniganry!
 
waterwarrior has chosen to challenge the Battle Arcade! Let's see how he does with a nice game of chance, shall we?


So, there's a large queue, eh? Well, I'm not a ref, so I can't do anything but make it longer. Ah well.

Houdin: Magic Guard
Kippy: Torrent
Dovahkiin: Pickpocket


Alakazam* (Houdin) Male
Nature: Timid (-Atk, +Spe, +22% accuracy)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW ability- UNLOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (120x1.15) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks: (36 total)
Physical:
Counter
Fire Punch*

Special:
Charge Beam
Confusion
Energy Ball
Focus Blast
Future Sight
Hidden Power (Fire- 7)
Hyper Beam
Psybeam
Psychic*
Psyshock*
Shadow Ball*
Zap Cannon

Status:
Ally Switch
Calm Mind
Disable
Double Team
Encore*
Endure
Guard Swap*
Kinesis
Light Screen
Magic Coat
Miracle Eye
Protect
Recover
Reflect
Safeguard
Snatch
Substitute
Taunt
Teleport*
Thunder Wave
Torment
Toxic


Swampert (Kippy) Male
Nature: Adamant
Type: Water / Ground
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Torrent
: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14
Damp (DW ability- UNLOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks: (32 total)
Physical:
Avalanche*
Brick Break
Dig*
Dive
Earthquake
Endeavor
Giga Impact
Hammer Arm
Ice Punch
Return
Stone Edge
Superpower
Tackle*
Take Down
Waterfall*

Special:
Hydro Cannon
Hydro Pump
Mud Bomb
Mud-slap*
Mud Shot
Muddy Water
Water Gun*

Status:
Bide*
Curse*
Double Team
Foresight*
Growl*
Mirror Coat
Mud Sport*
Protect
Rest*
Yawn*


Weavile (Dovahkiin) Male
Nature: Adamant (+Atk, -SpA)
Type: Dark/Ice
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket (DW ability- UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap)]

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks: (29 total)
Physical:
Aerial Ace
Assurance
Beat Up
Brick Break
Counter
Dig
Faint Attack
Fake Out
Fury Swipes
Ice Punch
Ice Shard
Metal Claw
Night Slash
Pursuit
Quick Attack
Revenge
Scratch
Slash
X-Scissor

Special:
Icy Wind

Status:
Agility
Embargo
Hone Claws
Leer
Nasty Plot
Screech
Substitute
Taunt
Torment
Begin!


Rocket Grunt Tira wants to battle!

"I'll pound you into the dirt, kid."

RNG roll: 38/155

"The password is... Hail Giovanni."


Murkrow(M)
Types:

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 2(-)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Abilities:

Insomnia(Innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Super Luck(Innate): This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Prankster(Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Ability:
Prankster

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance

Taunt
Torment
Fly
Roost
Thunder Wave
Substitute

Confuse Ray
Perish Song
Brave Bird
Psycho Shift


Roulette Randomization
Your roulette for this battle is as follows:

3 | 14 | 6 | 7
10 | 20 | 4 | 18
12 | 9 | 3 | 16
19 | 10 | 3 | 18

3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
10: Challenger’s Pokemon are burned for the duration of the battle.
20: Snow Warning is applied to the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
18: Drizzle is applied to the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
9: Challenger’s Pokemon are poisoned for the duration of the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
19: Sandstream is applied to the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
18: Drizzle is applied to the battle.

Please select four consecutive events from the roulette.
 
They do now. >:(

RNG Roll: 2/4


18: Drizzle is applied to the battle.

Taunt - Perish Song - Assurance
IF Magic Coat THEN Assurance and push actions back.
IF Zap Cannon THEN Substitute (15) and push actions back IF you are not already under a sub.
 
Welp, I'm retarded.


HP 90
EN 100
1/2/5/3/138 (+22%)
Magic Guard


HP 90
EN 100
4/2/2/2/91
Prankster

Action One:

Alakazam used Protect!
(-7 EN)

Murkrow used Taunt!
(-9 EN)
Alakazam protected itself!

Action Two:

Murkrow used Perish Song!
(-15 EN)

Alakazam used Taunt!
(-10 EN)
Murkrow became taunted!

Action Three:

Murkrow used Substitute (15)!
(-12 EN)
But it failed!

Alakazam used Zap Cannon!
(-9 EN)
Hit chance: 8430/10000 (NO)
The attack missed!



HP 90
EN 75
1/2/5/3/138 (+22%)
Magic Guard
Perish Song (2r)


HP 90
EN 64
4/2/2/2/91
Prankster
Taunted (5a)
Perish Song (2r)
 
Let's see, I have two options: Try to KO you in two rounds, or stall out those two rounds due to the fact that I have Teleport (remember, the ban on PerishTurn only applies to the mon that used Perish Song!). I don't know anyone who wouldn't go for the second option.

Reflect -> Teleport (switch) -> Recover
 
Assurance - Pursuit - Assurance


HP 90
EN 75
1/2/5/3/138 (+22%)
Magic Guard
Perish Song (2r)


HP 90
EN 64
4/2/2/2/91
Prankster
Taunted (5a)
Perish Song (2r)

Action One:

Alakazam used Reflect!

(-7 EN)

Murkrow used Assurance!
(-6 EN)
Crit chance: 3895/10000 (NO)
Damage: ((5/2) + 3 + 1.5) * 1.5 = 10.5

Action Two:

Murkrow used Pursuit!
(-4 EN)
Crit chance: 223/10000 (YES)
Damage: (8 + 3 + 3 + 1.5) * 1.5 = 23.25

Alakzam used Teleport (Switch)!
(-6 EN)
Alakazam reset its stat changes!

Action Three:

Alakazam used Recover!

(-12 EN)
+20 HP

Murkrow used Assurance!
(-6 EN)
Crit chance: 4952/10000 (NO)
Damage: ((5/2) + 3 + 1.5) *1.5 = 10.5



HP 66
EN 50
1/2/5/3/138 (+22%)
Magic Guard



HP 90
EN 48
4/2/2/2/91
Prankster
Taunted (2a)
Perish Song (1r)


Pursuit x3
 
You forgot Reflect in the post-round stats, but besides that, time to die in a really lolzy way, little bird!

Disable (Pursuit) -> Chill -> Chill
 
That's cruel. :(


HP 66
EN 50
1/2/5/3/138 (+22%)
Magic Guard



HP 90
EN 48
4/2/2/2/91
Prankster
Taunted (2a)
Perish Song (1r)


Action One:

Alakazam used Disable!
(-7 EN)
Murkrow's Pursuit was disabled!

Murkrow used Pursuit!
(-4 EN)
But it failed!

Action Two:

Alakazam chilled!
(+12 EN)

Murkrow used Struggle!
Pittance damage.

Action Three:

Alakazam chilled!
(+12 EN)

Murkrow used Struggle!
Pittance damage.

Murkrow's Perish Count fell to 0!
Murkrow fainted!
 
Magma Grunt Harvey would like to battle!

"You don't even stand a chance against my Pokemon, kid!"

RNG roll: 38/155



Murkrow(M)
Types:

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 2(-)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Abilities:

Insomnia(Innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Super Luck(Innate): This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Prankster(Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Ability:
Prankster

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance

Taunt
Torment
Fly
Roost
Thunder Wave
Substitute

Confuse Ray
Perish Song
Brave Bird
Psycho Shift


Roulette Randomization:
Your roulette for this battle is as follows

9 | 20 | 5 | 9
8 | 21 | 5 | 15
4 | 23 | 2 | 3
21 | 3 | 24 | 17

9: Challenger’s Pokemon are poisoned for the duration of the battle.
20: Snow Warning is applied to the battle.
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
9: Challenger’s Pokemon are poisoned for the duration of the battle.
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
21: The roulette is sped up for the rest of the challenge(N is doubled).
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
23: No Event
2: Opponent’s Pokemon are burned for the battle.
24: Challenger wins 1 free CC, then battles normally
17: Drought is applied to the battle.

Please choose four consecutive events from the roulette.
 
RNG: 3/4

Challenger wins ONE WHOLE CC FUCK YEAH.

Taunt - Perish Song - Roost

IF Protective/Evasive THEN Substitute (15) and push actions back IF you're not under a substitute.
IF Magic Coat THEN Substitute (15) and push actions back IF you're not under a substitute.
 
Could've really used that burn but CC IS PERFECTLY GOOD TOO!! Also, someone give Alakazam Volt Switch. That would be pretty damn cool.

Charge Beam -> Zap Cannon -> Focus Blast
 

HP 90
EN 100
1/2/5/3/138 (+22%)
Magic Guard


HP 90
EN 100
4/2/2/2/91
Prankster


Action One:

Murkrow used Taunt!
(-9 EN)
Alakazam was taunted!

Alakazam used Charge Beam!
(-6 EN)
Crit chance: 3991/10000 (NO)
Boost chance: 2501/10000 (YES)
Damage: (5 + 4.5) * 1.5 = 14.25

Action Two:

Murkrow used Perish Song!
(-15 EN)
The Perish Count fell to three!

Alakazam used Zap Cannon!
(-9 EN)
Hit chance: 8501/10000 (NO)

Action Two:

Murkrow used Roost!
(-11 EN)
+20 HP

Alakazam used Focus Blast!
(-8 EN)
Hit chance: 9813/10000 (NO)



HP 90
EN 65
1/2/5/3/138 (+22%)
Magic Guard
+1 Sp.A
Perish Count 2R
Taunt (3a)


HP 90
EN 77
4/2/2/2/91
Prankster
Perish Count 2R
 
You mixed up the remaining EN of the mons. Houdin should have 77 EN, and Murkrow should have 65. Anyways, HAAAAAAAAAAAAXXXX!!!!

Zap Cannon -> Focus Blast -> Zap Cannon
If Assurance, Counter and push back
 
Ah, you're right. My bad.
I'll fix that for this round.

Torment - Substitute (15) - Thunder Wave


HP 90
EN 77
1/2/5/3/138 (+22%)
Magic Guard
+1 Sp.A
Perish Count 2R
Taunt (3a)


HP 90
EN 65
4/2/2/2/91
Prankster
Perish Count 2R


Action One:

Murkrow used Torment!
(-9 EN)
Alakazam was tormented (6a)

Alakazam couldn't use Zap Cannon due to Torment!

Action Two:

Murkrow used Substitute (15)!
(-12 EN)
Murkrow put up a substitute!

Alakazam used Struggle!
(-5 EN)
Crit chance: 9631/10000 (NO)
Damage: (5 - 1.5) = 3.5

Action Three:

Murkrow used Thunder Wave!
(-7 EN)
Alakazam was paralyzed! (25%)

Alakazam used Struggle!
(-5 EN)
Para chance: 5692/10000 (NO)
Crit chance: 3491/10000 (NO)
Damage: (5 - 1.5) = 3.5




HP 90
EN 77
1/2/5/3/138 (+22%)
Magic Guard
+1 Sp.A
Perish Count 1R
Paralyzed (20%)


HP 75
EN 37
4/2/2/2/91
Prankster
Perish Count 1R
Substitute (9HP)

Taunt - Fly - Confuse Ray

IF Magic Coat THEN Assurance and push actions back.
IF Protective/Evasive THEN Peck and push actions back.
 
I HATE THIS MOTHERFUCKING MURKROW!!!
!blame D_W
!blame O_B for rolling this asshat TWICE

and fine, I can't win... BUT I CAN STILL ATTACK WITH ALL I CAN!!
Zap Cannon + Hyper Beam combo -> cooldown -> Charge Beam

 

HP 90
EN 77
1/2/5/3/138 (+22%)
Magic Guard
+1 Sp.A
Perish Count 1R
Paralyzed (20%)


HP 75
EN 37
4/2/2/2/91
Prankster
Perish Count 1R
Substitute (9HP)

Action One:

Murkrow used Taunt!
(-9 EN)

Alakazam used a combo that doesn't matter even if it hits.

Action Two:

Murkrow used Fly!
(-11 EN)
Doesn't matter

Alakazam is cooling down for no real reason whatsoever

Action Three:

Murkrow used Confuse Ray!
(-whatever EN)

Alakazam doesn't care if it hits itself or not it loses anyways.


Alakazam was shitstomped by a Murkrow. They both fainted.

Waterwarrior gets 3 CC
Houdin gets 6 MC + 1 KOC
I get 7 UC
 
New arcade challenge!

Welcome to the battle arcade waterwarrior!
May the odds be ever in your favour!
(Hunger Games quotes are fun)
The following pokemon will be used in the singles arcade!

Phoenix @ Steadfast

Lucario (Phoenix) Male
Nature: Hasty (+Spe, -Def, +12% Acc)
Type: Fighting/ Steel
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW ability- UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (90x1.15)
+12% Acc
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks: (36 total)
Physical:
Blaze Kick
Bone Rush
Bulldoze
Close Combat
Counter
Crunch
Dig
Extremespeed
Feint
Force Palm
Hi Jump Kick
Metal Claw
Quick Attack
Reversal
Shadow Claw

Special:
Aura Sphere
Dark Pulse
Dragon Pulse
Final Gambit
Focus Blast
Vacuum Wave

Status:
Calm Mind
Copycat
Detect
Endure
Foresight
Heal Pulse
Helping Hand
Me First
Metal Sound
Nasty Plot
Screech
Substitute
Swords Dance
Work Up


Edgeworth @ Super Luck

Absol (Edgeworth) Male
Nature: Adamant
Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Pressure:
(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Justified (DW ability- UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: N/A
MC: 0
DC: 5/5

Moves: (24 total)
Physical:
Double-Edge
Feint
Megahorn
Night Slash
Psycho Cut
Pursuit
Quick Attack
Razor Wind
Scratch
Shadow Claw
Slash
Stone Edge
Sucker Punch
Superpower

Special:

Status:
Detect
Double Team
Endure
Leer
Magic Coat
Me First
Perish Song
Substitute
Swords Dance
Taunt

Houdin @ Magic Guard

Alakazam* (Houdin) Male
Nature: Timid (-Atk, +Spe, +22% accuracy)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW ability- UNLOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (120x1.15) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 1
DC: 5/5

Attacks: (65 total)
Physical:
Counter
Dig
Fire Punch*
Foul Play
Knock Off
Psycho Cut
Thief
Zen Headbutt

Special:
Charge Beam
Confusion
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power Fire (7)
Hyper Beam
Psybeam
Psychic*
Psyshock*
Round
Shadow Ball*
Signal Beam
Zap Cannon

Status:
Ally Switch
Attract
Bide
Calm Mind
Disable
Double Team
Encore*
Endure
Embargo
Flash
Gravity
Guard Swap*
Guard Split
Kinesis
Light Screen
Magic Coat
Magic Room
Metronome
Mimic
Miracle Eye
Protect
Psych Up
Recover
Recycle
Reflect
Rest
Role Play
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport*
Thunder Wave
Torment
Toxic
Trick
Wonder Room

-----------------------------------------

Swimmer Amelia would like to battle!
"What would happen to me if I got a Murkrow?"

Pokemon RNG Roll: 84/125


Buizel (F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Adamant Nature(+Atk, -SpA)
Stats:
HP: 90
Atk: 4(+)
Def: 2
SpA: 1(-)
SpD: 2
Spe: 85
Size Class: 1
Weight Class: 3
Base Rank Total: 14

Abilities:

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Water Veil(Innate): Pokemon with this ability always have their body coated in a layer of water which prevents burns.

Ability:
Water Veil

Attacks:
SonicBoom
Growl
Water Sport
Quick Attack
Water Gun
Pursuit
Swift
Aqua Jet
Agility

Focus Punch
Iron Tail
Dig
Brick Break
Facade
Waterfall

Aqua Tail
Me First
Slash
Tail Slap



"I guess we'll never know!"

Roulette Randomization
14-5-21-6
8-3-3-11
4-24-1-16
7-24-15-11

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please select four consecutive events from the roulette!
 

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