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Battle Arcade Challenge: waterwarrior

RNG: 3

20: Snow Warning is applied to the battle.

0.jpg

"So basically, nothing. Let's get started..."

Snover: GrassWhistle > HP Fire > HP Fire
IF a Substitute is up when you would use GrassWhistle, use HP Fire instead
IF Dovahkiin uses a successful P/E Move on when you would use GrassWhistle, use Mist on the first occurrence, and Chill any following times
 
Meh, Sleep Talk is a cool bro I guess

Iron Tail -> X-Scissor -> Revengeance (Revenge + Revenge combo)
If Grasswhistle hits AND causes 1a sleep, change A2 to Sleep Talk (X-Scissor/Iron Tail/Brick Break/Poison Jab)
If Grasswhistle hits AND causes 2a sleep change A2 and A3 to Sleep Talk (X-Scissor/Iron Tail/Brick Break/Poison Jab)
 
461.gif

HP: 100
EN: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Item: N/A
Other: N/A

459.png

HP: 90
EN: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 34
SC: 2
WC: 4
Item: N/A
Other: -10% Evasion

Action 1:
It started to hail!

Dovahkiin used Iron Tail!
<6251=hit>
<3854=nosideeffect>
(10+5.5)*1.5=23.25 damage!
-7 EN

Snover used GrassWhistle!
<9858=miss>
The attack missed!
-4 EN

Action 2:
Dovahkiin used X-Scissor!
<7867=nocrit>
(8+5.5)*1.5=20.25 damage!
-6 EN

Snover used Hidden Power!
<2831=nocrit>
7*1.5=10.5 damage!
-5 EN

Action 3:
Snover used Hidden Power!
<5477=nocrit>
7*1.5=10.5 damage!
-9 EN

Dovahkiin used Revengeance!
(27+5.5)*1.5=48.75 damage!
Snover fainted!
-18 EN

461.gif

HP: 79
EN: 69
Atk: Rank 6
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Item: N/A
Other: N/A

459.png

HP: KO
EN: KO
Atk: Rank 4
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 34
SC: 2
WC: 4
Item: N/A
Other: Fainted

5b15347c.png

"GODDAMN IT!"

Your next roulette will be in your next post.
 
images

Demo Tillman would like to battle!

"Let's get crazy with this!"

288.png

Vigoroth (F)

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Adamant Nature(+Atk, -SpA)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 90
Size Class: 3
Weight Class: 3

Abilities:

Vital Spirit(Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Moves:
Scratch
Yawn
Encore
Faint Attack
Slack Off
Amnesia
Uproar
Fury Swipes
Endure

Focus Punch
Earthquake
Return
Brick Break
Facade
Rock Slide

Body Slam
Hammer Arm
Night Slash
Slash

Roulette:
Your choices for the roulette are as follows:

10 13 22 12
23 4 10 21
6 5 3 11
17 22 11 20

Roulette Effects:
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
17: Drought is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event

"Let's get this party started!"
 
RNG: 2

12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.

images

"HELL YEAH!"

Vigoroth: Focus Punch + Focus Punch > cooldown (Focus Punch + Focus Punch) > Hammer Arm

IF P/E action is used A3, Chill instead
 
461.gif

HP: 100
EN: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Item: N/A
Other: N/A

288.png

HP: 100
EN: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1
SpD: Rank 2
Spe: 90
Size Class: 3
Weight Class: 3
Item: N/A
Other: N/A

Action 1:
Dovahkiin fell asleep!

Vigoroth is focusing its energy!

Dovahkiin used Sleep Talk!
<4=Ice Punch>
<4082=nocrit>
<2760=nosideeffect>
8+3+4=15 damage!
-5 EN

Vigoroth lost its focus!

Action 2:
Dovahkiin woke up!

Dovahkiin is focusing its energy!

Vigoroth is cooling down!

Dovahkiin used Focus Punch!
<25=crit>
(15+3+4)*1.5=33 damage!
-10 EN

Action 3:
Vigoroth used Hammer Arm!
<4167=hit>
<6702=nocrit>
(10+1.5)*2.25=25.875 damage!
Vigoroth's Speed fell!
-7 EN

Dovahkiin used Counter!
38.8125 damage!
-25.40625 EN

Dovahkiin: -26 HP, -40 EN
Vigoroth: -87 HP, -7 EN

461.gif

HP: 74
EN: 60
Atk: Rank 6
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Item: N/A
Other: N/A

288.png

HP: 13
EN: 93
Atk: Rank 4
Def: Rank 3
SpA: Rank 1
SpD: Rank 2
Spe: 90
Size Class: 3
Weight Class: 3
Item: N/A
Other: -1 Speed
 
Not that it matters here, but you miscalculated Counter's EN cost. The EN cost works off the damage taken by the user, not the damage that will be taken by the opponent, so it should have cost 6.5 less EN.

Now, time to finish this bastard off!

Ice Punch -> Night Slash -> Ice Punch
If Endure, change that action to Toxic
 
TillmanDeltaSide.png

"Don't think this is over...Dahlia will topple you..."

Vigoroth: Hammer Arm > Hammer Arm > Hammer Arm


461.gif

HP: 74
EN: 60
Atk: Rank 6
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Item: N/A
Other: N/A

288.png

HP: 13
EN: 93
Atk: Rank 4
Def: Rank 3
SpA: Rank 1
SpD: Rank 2
Spe: 90
Size Class: 3
Weight Class: 3
Item: N/A
Other: -1 Speed

Action 1:
Dovahkiin used Ice Punch!
<4258=nocrit>
<3240=nosideeffect>
8+3+4=15 damage!
Vigoroth fainted!
-5 EN


461.gif

HP: 74
EN: 55
Atk: Rank 6
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Item: N/A
Other: N/A

288.png

HP: KO
EN: KO
Atk: Rank 4
Def: Rank 3
SpA: Rank 1
SpD: Rank 2
Spe: 90
Size Class: 3
Weight Class: 3
Item: N/A
Other: Fainted

130px-Complex-front.png

"I'm better suited to less subtle things..."

Dahlia will arrive and your next roulette will be in your next post.
 
Spr_Pt_Dahlia.png

Arcade Star Dahlia would like to battle!

"So you defeated my security bears. Let's see how you fare against...ME~"

477.png

Dusknoir(F)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Quiet Nature(+SpA, -Spe)
Stats
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
-10% Evasion

Abilities:

Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


Moves
ThunderPunch
Fire Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Will-O-Wisp
Shadow Punch
Hex
Mean Look
Payback
Future Sight

Focus Punch
Calm Mind
Toxic
Hidden Power Grass 7
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Skill Swap
Snatch
Focus Blast
Fling
Charge Beam
Endure
Embargo
Giga Impact
Flash
Psych Up
Captivate
Bulldoze
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Trick Room
Strength
Rock Smash

Destiny Bond
Faint Attack
Grudge
Imprison
Memento
Ominous Wind
Pain Split

Body Slam
Counter
DynamicPunch
Double-Edge
Headbutt
Helping Hand
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Nightmare
Seismic Toss
Snore
Spite
Sucker Punch
Trick
Wonder Room
308.png

Medicham(F)

Types:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 3(+) [6 Pure Power]
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:

Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.


Moves
Fire Punch
Ice Punch
ThunderPunch
Bide
Meditate
Confusion
Detect
Hidden Power Flying 7
Swagger
Mind Reader
Feint
Calm Mind
Force Palm
Hi Jump Kick
Psych Up
Acupressure
Power Trick
Reversal
Recover

Focus Punch
Psyshock
Toxic
Bulk Up
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Facade
Secret Power
Rest
Attract
Low Sweep
Round
Focus Blast
Energy Ball
Fling
Endure
Drain Punch
Recycle
Retaliate
Giga Impact
Flash
Captivate
Rock Slide
Sleep Talk
Natural Gift
Poison Jab
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Strength

Baton Pass
Bullet Punch
DynamicPunch
Fake Out
Foresight
Guard Swap
Power Swap
Psycho Cut

Body Slam
Counter
Double-Edge
Gravity
Headbutt
Helping Hand
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Pain Split
Role Play
Seismic Toss
Signal Beam
Snore
Swift
Trick
Vacuum Wave
Zen Headbutt
272.png

Ludicolo(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Quiet Nature(+SpA, -Spe)
Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 60(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
-10% Evasion

Abilities:

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.


Moves:
Astonish
Growl
Absorb
Nature Power
Fake Out
Mist
Fury Swipes
Water Sport
Rain Dance
BubbleBeam
Thief
Natural Gift
Mega Drain
Zen Headbutt
Uproar
Hydro Pump

Focus Punch
Hone Claws
Water Pulse
Toxic
Hail
Bullet Seed
Hidden Power Flying 7
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Return
Brick Break
Double Team
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Focus Blast
Energy Ball
Scald
Fling
Endure
Drain Punch
Giga Impact
Flash
Swords Dance
Captivate
Sleep Talk
Grass Knot
Swagger
Substitute
Surf
Strength
Whirlpool
Rock Smash
Waterfall
Dive
Rock Climb

Counter
Flail
Leech Seed
Razor Leaf
Sweet Scent
Synthesis
Teeter Dance
Tickle
Water Gun

Body Slam
Double-Edge
DynamicPunch
Fire Punch
Headbutt
Ice Punch
Icy Wind
Mimic
Mud-Slap
Seed Bomb
Sleep Talk
Snore
ThunderPunch
Hyper Voice

Roulette:
Your choices for the roulette are as follows:

15 23 18 14
2 16 4 10
15 7 18 9
22 22 24 19

Roulette Effects:
2: Opponent’s Pokemon are burned for the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Spr_Pt_Dahlia.png

"Will the wheels of fortune spin in your favor...?"
 
You did the PEMDAS for Dahlia wrong. I send in my mon, then you send in your first mon, THEN I choose the events for the roulette.

Alright then, let's start off the battle with a face that's just itching to fight: Squirts gogogo!
 
RNG: 1

14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.

Please select your items for each Pokemon from the following list:

Cheri Berry
Chesto Berry
Pecha Berry
Rawst Berry
Aspeat Berry
Leppa Berry
Oran Berry
Persim Berry
Lum Berry
Sitrus Berry
Figy Berry
Wiki Berry
Mago Berry
Aguav Berry
Iapapa Berry
Razz Berry
Absorb Bulb
Cell Battery
Air Ballon
Escape Button
Red Card
Berserk Gene
Fire Gem
Water Gem
Electric Gem
Grass Gem
Ice Gem
Fighting Gem
Poison Gem
Ground Gem
Flying Gem
Psychic Gem
Bug Gem
Rock Gem
Ghost Gem
Dragon Gem
Dark Gem
Steel Gem
Normal Gem
Eviolite
Lucky Egg
Exp. Share
Amulet Coin
DeepSeaScale
DeepSeaTooth
Dubious Disc
Light Ball
Lucky Punch
Stick
Thick Club
Up-Grade
White Herb
Power Herb

Select your items, then Dahlia will order.
 
Spr_Pt_Dahlia.png
272.png

"Can you feel the rhythm?~"

Ludicolo: Leech Seed > Seed Bomb > Giga Drain
IF Squirts attempts Yawn, use Fake Out and push actions down. Do not activate this more than once.
IF Squirts attempts Protect, use Rain Dance on the first occurrence, Chill on the next occurrence, and push actions down. Do not activate this twice in a row.
 
009.gif

HP: 100
EN: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 67
Size Class: 3
Weight Class: 4
Ability: Torrent
Item: Water Gem
Other: -10% Evasion

272.png

HP: 100
EN: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 60
Size Class: 3
Weight Class: 4
Ability: Rain Dish
Item: N/A
Other: -10% Evasion

Action 1:
Squirts used Fake Out!
<3138=nocrit>
4 damage!
-4 EN

Ludicolo flinched!

Action 2:
Ludicolo used Seed Bomb!
<7441=nocrit>
(8+3-1.5)*1.5=14.25 damage!
-5 EN

Squirts used Counter!
21.375 damage!
-13 EN

Action 3:
Ludicolo used Giga Drain!
<9384=nocrit>
(8+3)*1.5=16.5 damage!
+8 HP (Ludicolo)
-11 EN

Squirts used Mirror Coat!
24.75 damage!
-14 EN

Squirts: -31 HP, -31 EN
Ludicolo: -42 HP, -16 EN

009.gif

HP: 69
EN: 69
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 67
Size Class: 3
Weight Class: 4
Ability: Torrent
Item: Water Gem
Other: -10% Evasion

272.png

HP: 58
EN: 84
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 60
Size Class: 3
Weight Class: 4
Ability: Rain Dish
Item: N/A
Other: -10% Evasion
 
Protip: If Counter/Mirror Coat costs more energy than the amount of damage the mon took, you're calcing it wrong. Squirts should have 8 more EN.

And now, after almost going over DQ... Switching to Franziska with no flavor because I can.

BRING ON THE DUSKNOIR.
 
....Ah. Well then, let's spam some Grass moves I guess.

Leaf Storm -> Energy Ball -> Leaf Storm
If successful P/E action, change that action to Double Team (2 clones) the first time
If confusion-inducing move AND Ludicolo is not already Taunted, change that action to Taunt

I definitely missed something here, and its going to bite me in the butt soooo hard...
 
Spr_Pt_Dahlia.png
272.png

"The only thing you missed was this...should've used your Gem A1~"

Ludicolo: Thief > Sunny Day > Fire Punch

497.gif

HP: 100
EN: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 113
Size Class: 3
Weight Class: 4
Ability: Contrary
Item: Grass Gem
Other: N/A

272.png

HP: 58
EN: 84
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 60
Size Class: 3
Weight Class: 4
Ability: Rain Dish
Item: N/A
Other: -10% Evasion

Action 1:
Franziska used Leaf Storm!
<700=nocrit>
14+3-1.5=15.5 damage!
Franziska's Special Attack rose sharply!
-8 EN

Ludicolo used Thief!
<9078=nocrit>
4 damage!
Ludicolo stole Franziska's Grass Gem!
-4 EN

Action 2:
Franziska used Energy Ball!
<5018=nocrit>
<6794=nosideeffect>
8+3-1.5+3.5=13 damage!
-5 EN

Ludicolo used Sunny Day!
The sunlight became harsh!
-10 EN

Action 3:
Franziska used Leaf Storm!
<933=nocrit>
14+3-1.5+3.5=19 damage!
Franziska's Special Attack rose sharply!
-8 EN

Ludicolo used Fire Punch!
<3704=nocrit>
<6930=nosideeffect>
(8+3)*1.5=16.5 damage!
-6 EN

Franziska: -21 HP, -21 EN
Ludicolo: -48 HP, -20 EN

497.gif

HP: 79
EN: 79
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 113
Size Class: 3
Weight Class: 4
Ability: Contrary
Item: N/A
Other: +3 Special Attack

272.png

HP: 10
EN: 64
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 60
Size Class: 3
Weight Class: 4
Ability: Rain Dish
Item: Grass Gem
Other: -10% Evasion

Arena: Sunny (3r)

Spr_Pt_Dahlia.png
272.png

"It's your final dance, Ludicolo~"

Ludicolo: Fire Punch > Fire Punch > Fire Punch
 
Well Franziska, time to score yet another victory for the von Karmas!

The loss of our Gem hurts a bit, but not nearly as much as losing Ludicolo hurts her! This match is just going swimmily... Almost... too well...

Energy Ball
 
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