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Battle Arcade Challenge: waterwarrior

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Weavile (Dovahkiin) Male
Nature: Adamant (+Atk, -SpA)
Type: Dark/Ice
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Pressure:
(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket (DW ability- UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap)]

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 1
DC: 5/5

Attacks: (73/ 102 total moves)
Physical:
Aerial Ace
Assurance
Avalanche
Beat Up
Bite
Brick Break
Counter
Crash Claw
Dig
Facade
Faint Attack
Fake Out
Feint
Fling
Focus Punch
Foul Play
Frustration
Fury Cutter
Fury Swipes
Giga Impact
Ice Punch
Ice Shard
Iron Tail
Knock Off
Low Kick
Low Sweep
Metal Claw
Night Slash
Payback
Poison Jab
Punishment
Pursuit
Quick Attack
Return
Revenge
Scratch
Shadow Claw
Slash
X-Scissor

Special:
Blizzard
Dark Pulse
Focus Blast
Hidden Power Rock (7)
Hyper Beam
Ice Beam
Icy Wind
Mud-Slap
Shadow Ball
Snarl
Surf
Whirlpool

Status:

Agility
Attract
Double Team
Embargo
Endure
Hail
Hone Claws
Leer
Moonlight
Nasty Plot
Protect
Reflect
Rest
Screech
Sleep Talk
Snatch
Spite
Substitute
Swords Dance
Taunt
Torment
Toxic
497.gif


Serperior (Franziska) Female
Nature: Serious
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW ability- UNLOCKED): (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 113
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Attacks: (34 total)
Physical:
Aqua Tail
Dragon Tail
Iron Tail
Leaf Blade
Pursuit
Slam
Tackle
VINE WHIP
Wrap
Special:
Dragon Pulse
Energy Ball
Giga Drain
Grass Pledge
Hidden Power Fire (7)
Hyper Beam
Leaf Storm
Leaf Tornado
Magical Leaf
Mega Drain
Mirror Coat
Twister
Wring Out

Status:
Attract
Coil
Double Team
Gastro Acid
Glare
Growth
Leech Seed
Leer
Light Screen
Protect
Reflect
Substitute
Synthesis
Taunt
Torment
009.gif

Blastoise* (Squirts) Female
Nature: Quiet (+SpA, -Spe, -10% Eva)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent
: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish (DW ability- UNLOCKED): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 67 (78/1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks: (34 total)
Physical:
Aqua Tail
Bite*
Brick Break
Counter
Dragon Tail
Fake Out
Rapid Spin*
Skull Bash
Tackle*

Special:
Blizzard
Brine*
Bubble*
Flash Cannon
Focus Blast
Hidden Power (Grass- 7)
Hydro Pump
Ice Beam*
Mirror Coat
Scald
Surf*
Waterfall
Water Gun*
Water Pledge
Water Pulse*
Water Spout

Status:
Aqua Ring*
Double Team*
Endure
Iron Defense
Protect*
Rain Dance
Substitute
Tail Whip*
Toxic
Withdraw*
Yawn*




VS



477.png

Dusknoir(F)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Quiet Nature(+SpA, -Spe)
Stats
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
-10% Evasion

Abilities:

Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


Moves
ThunderPunch
Fire Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Will-O-Wisp
Shadow Punch
Hex
Mean Look
Payback
Future Sight

Focus Punch
Calm Mind
Toxic
Hidden Power Grass 7
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Skill Swap
Snatch
Focus Blast
Fling
Charge Beam
Endure
Embargo
Giga Impact
Flash
Psych Up
Captivate
Bulldoze
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Trick Room
Strength
Rock Smash

Destiny Bond
Faint Attack
Grudge
Imprison
Memento
Ominous Wind
Pain Split

Body Slam
Counter
DynamicPunch
Double-Edge
Headbutt
Helping Hand
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Nightmare
Seismic Toss
Snore
Spite
Sucker Punch
Trick
Wonder Room
308.png

Medicham(F)

Types:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 3(+) [6 Pure Power]
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:

Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.


Moves
Fire Punch
Ice Punch
ThunderPunch
Bide
Meditate
Confusion
Detect
Hidden Power Flying 7
Swagger
Mind Reader
Feint
Calm Mind
Force Palm
Hi Jump Kick
Psych Up
Acupressure
Power Trick
Reversal
Recover

Focus Punch
Psyshock
Toxic
Bulk Up
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Facade
Secret Power
Rest
Attract
Low Sweep
Round
Focus Blast
Energy Ball
Fling
Endure
Drain Punch
Recycle
Retaliate
Giga Impact
Flash
Captivate
Rock Slide
Sleep Talk
Natural Gift
Poison Jab
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Strength

Baton Pass
Bullet Punch
DynamicPunch
Fake Out
Foresight
Guard Swap
Power Swap
Psycho Cut

Body Slam
Counter
Double-Edge
Gravity
Headbutt
Helping Hand
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Pain Split
Role Play
Seismic Toss
Signal Beam
Snore
Swift
Trick
Vacuum Wave
Zen Headbutt
272.png

Ludicolo(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Quiet Nature(+SpA, -Spe)
Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 60(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
-10% Evasion

Abilities:

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.


Moves:
Astonish
Growl
Absorb
Nature Power
Fake Out
Mist
Fury Swipes
Water Sport
Rain Dance
BubbleBeam
Thief
Natural Gift
Mega Drain
Zen Headbutt
Uproar
Hydro Pump

Focus Punch
Hone Claws
Water Pulse
Toxic
Hail
Bullet Seed
Hidden Power Flying 7
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Return
Brick Break
Double Team
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Focus Blast
Energy Ball
Scald
Fling
Endure
Drain Punch
Giga Impact
Flash
Swords Dance
Captivate
Sleep Talk
Grass Knot
Swagger
Substitute
Surf
Strength
Whirlpool
Rock Smash
Waterfall
Dive
Rock Climb

Counter
Flail
Leech Seed
Razor Leaf
Sweet Scent
Synthesis
Teeter Dance
Tickle
Water Gun

Body Slam
Double-Edge
DynamicPunch
Fire Punch
Headbutt
Ice Punch
Icy Wind
Mimic
Mud-Slap
Seed Bomb
Sleep Talk
Snore
ThunderPunch
Hyper Voice




Spr_Pt_Dahlia.png
272.png


Aaaaalright then! Ludicolo, the stage is all yours!


But before we begin......


10/22/11/4
12/5/20/6
21/9/23/11
13/23/5/8


Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Spr_Pt_Dahlia.png



Because of your roll against Sealeo, you will have to pick two events.
 
RNG: 2/2


23: No Event


Spr_Pt_Dahlia.png



Guess this will be a straight up mano-a-mano, eh? Show me what you got >:D


Ice Beam -> Hidden Power -> Ice Beam




If Light Screen is ordered, use Brick-Break on the first instance and Fire Punch the next, pushing back both times
If Serperior is under the effects of Double-Team, use Surf that action and push-back
 
Let's start this match off right! She missed a certain little move, and now we're gonna destroy her with it!

Mirror Coat -> Leaf Storm (GEM) -> Mirror Coat
 
Last edited:
WHY THE FUCK DOES THIS THING LEARN MIRROR COAT? THIS IS FUCKING STUPID


FUCK YOU FUCK SERPERIOR FUCK GAMEFREAK FUCK THIS GAME


497.gif


100 HP
100 EN
3/3/3/3/113
Contrary
Grass Gem



272.png


100 HP
100 EN
3/3/4/4/60
Swift Swim


Action 1

Ludi used Ice Beam - 7 energy
To crit (7330) - No
To freeze (2899) - No
(10 + 1,5)*1,5 = 17,25 damage


Serperior used Mirror Coat - 14,625 energy
25,875 damage

Action 2

Serperior used Leaf Storm - 8 energy
To crit (2085) - No
(14 + 3 + 3) = 20 damage
+2 Sp.Attack!

Ludi used Hidden Power - 5 energy
To crit (7027) - No
(7 + 1,5) = 12,75 damage

Action 3

Ludi used Ice Beam - 7 energy
To crit (3990) - No
To freeze (9991) - No
(10 + 1,5)*1,5 = 17,25 damage


Serperior used Mirror Coat - 14,625 energy
25,875 damage

497.gif


53 HP
63 EN
3/3/3/3/113
Contrary
Grass Gem
+2 Sp.Attack


272.png


28 HP
81 EN
3/3/4/4/60
Swift Swim
 
YOUR ASS IS GRASS, DAHLIA!

Leaf Storm -> Hidden Power -> Leaf Storm
If successful P/E move, change that action to Synthesis the first time and and Chill the second, pushing back each time
If Ice Beam is used in a combo, change that action to Torment and push back

So many loopholes. So few subs.
 
Spr_Pt_Dahlia.png


You really got me in a tight spot there, sugar. Lets try to get out of this, Luddy!


Double-Team (4) -> Ice Beam -> Hyper Ice (Hyper Beam + Ice Beam)

If you are tormented when you would use the combo, change that action to Hyper Power (Hyper Beam + Hidden Power)



497.gif

53 HP
63 EN
3/3/3/3/113
Contrary
Grass Gem
+2 Sp.Attack


272.png

28 HP
81 EN
3/3/4/4/60
Swift Swim


Action 1

Serperior used Leaf Storm - 8 energy
To crit (4474) - No
(14 + 3 + 3) + 4 = 24 damage
+2 Sp.Attack!


Luddy used Double-Team - 16 energy

Action 2

Serperior used Hidden Power - 5 energy
To hit (1-2000=Yes) -> 9281 - No

Luddy used Ice Beam - 7 energy
To crit (5281) - No
To freeze (9199) - No
(10 + 1,5)*1,5 = 17,25 damage

Action 3

Serperior used Torment - 10 energy
To hit (1-2500=Yes) -> 4519 - No

Luddy used Hyper Ice - 36,75 energy
To hit (7612) - Yes
(25 + 1,5)*1,5 = 39,75 damage


497.gif

KO HP
KO EN
3/3/3/3/113
Contrary
Grass Gem
+2 Sp.Attack


272.png
272.png
272.png

4 HP
21 EN
3/3/4/4/60
Swift Swim
Cooling Down
 
Spr_Pt_Dahlia.png


Alright Luddy, lets see what we can do!


Cooldown -> Fake Out -> Seed Bomb


If Blastoise is under the effects of Double-Team, use Surf that action
If Blastoise is behind a Substitute when you would use Fake Out, use Giga Drain that action
 
Yes. What was i supposed to order?

009.gif


100 HP
100 EN
3/4/4/4/67
Water Gem
10% Evasion


497.gif
KO HP
KO EN
3/3/3/3/113
Contrary
Grass Gem
+2 Sp.Attack

272.png
272.png
272.png


4 HP
21 EN
3/3/4/4/60
Swift Swim
Cooling Down



Action 1

Blast used Substitute (15) - 12 energy

Action 2

Blast used Surf - 6 energy
KO!

009.gif


85 HP
82 EN
3/4/4/4/67
Water Gem
10% Evasion
15 HP Substitute
1 KOC

497.gif
KO HP
KO EN
3/3/3/3/113
Contrary
Grass Gem
+2 Sp.Attack

272.png


KO HP
KO EN
3/3/4/4/60
Swift Swim
Cooling Down



Spr_Pt_Dahlia.png



I suppose thats to be expected. Dusknoir will be my next pokemon!
 
Water Spout (GEM) -> -> Hydro Pump (GEM) -> Surf (GEM)
If successful P/E move, change that action to Rain Dance the first time and Aqua Ring the second, pushing back each time
If Substitute, change that action to Toxic and push back. Only activate once.
 
Trick-Room -> Substitute (20) -> Focus Punch

This thing deserves Encore damn it



009.gif

85 HP
82 EN
3/4/4/4/67
Water Gem
10% Evasion
15 HP Substitute
1 KOC

477.png


90 HP
100 EN
4/5/4/5/39
-10% Evasion
Pressure



Action 1

Blast used Water Spout - 9 energy
To crit (4219) - No
(15 + 3 + 3 - 1,5) = 19,5 damage

Dusk used Trick-Room - 10 energy

Action 2

Dusk used Substitute (20) - 18 energy

Blast used Toxic - 9 energy

Action 3

Blast used Hydro Pump = 9 energy
To hit (2221) - Yes
To crit (2073) - No
(12 + 3 + 3 - 1,5) = 16,5 damage

Dusk used Focus Punch - 10 energy
15 damage

009.gif

85 HP
55 EN
3/4/4/4/67
Water Gem (3 Uses)
10% Evasion
1 KOC

477.png


50 HP
62 EN
4/5/4/5/39
-10% Evasion
Pressure
3 HP Substitute


Trick Room (3 Rounds)

Spr_Pt_Dahlia.png


Lets recover the HP advantage!

Pain Split -> Thunderpunch -> Shadow Ball



If Blastoise is under the effects of Double-Team, use Earthquake that action and push-back
If sucessful Protective/Evasive action, Chill that action and push-back


Obviously far from perfect, but w/e
 
009.gif


85 HP
55 EN
3/4/4/4/67
Water Gem (3 Uses)
10% Evasion
1 KOC

477.png

50 HP
62 EN
4/5/4/5/39
-10% Evasion
Pressure
3 HP Substitute



Action 1

Dusk used Pain Split - 17,6 energy
67,5 HP to both!


Blast used Bite - 6 energy

Action 2

Dusk used Thunderpunch - 6 energy
To crit (2881) - No
To para (900) - Yes
(8)*1,5 = 12 damage

Blast tries to use Hydro Pump... - 9 energy
To move (4929) - Yes
To hit (717) - Yes
To crit (8572) - No
(11 + 3 + 3 - 1,5) = 15,5 damage

Action 3

Dusk used Shadow Ball - 5 energy
To crit (1502) - No
To lower Sp.Def (7774) - No
(8 + 3) = 11 damage

Blast tries to use Dragon Tail... - 7 energy
To move (4949) - Yes
To crit (2220) - No
(6 - 3) = 3 damage


009.gif


44 HP
33 EN
3/4/4/4/67
Water Gem (2 Uses)
10% Evasion
1 KOC
15% Para


308.png


90 HP
100 EN
6/3/1/3/80
Pure Power

477.png

49 HP
33 EN
4/5/4/5/39
-10% Evasion
Pressure
 
Not being paralyzed would actually make things a lot easier.

Well, at least the damage I deal now gives Weavile more of a chance later...

Scald (GEM) -> Hydro Pump (GEM) -> Scald
If Medicham is burned, change A3 to Surf (GEM)
If ThunderPunch, change that action to Counter. do not activate consecutively.
 
Spr_Pt_Dahlia.png


Minimize that damage, Medicham!


Fake Out -> High Jump Kick -> Thunderpunch



If you miss A2, use Drain Punch A3.



009.gif


44 HP
33 EN
3/4/4/4/67
Water Gem (2 Uses)
10% Evasion
1 KOC
15% Para


308.png


90 HP
100 EN
6/3/1/3/80
Pure Power

477.png

49 HP
33 EN
4/5/4/5/39
-10% Evasion
Pressure




Action 1

Medi used Fake Out - 4 energy
To crit (982) - No
(4 + 3) = 7 damage

Blast flinched!

Action 2

Blast tries to use Hydro Pump...
To move (4421) - Yes
-7 energy
To hit (8822) - Yes (+10 Accuracy under Trick-Room)
To crit (8069) - No
(11 + 3 + 3 + 1,5) = 18,5 damage

Medi used High Jump Kick - 7 energy
To hit (9581) - No
16 damage!

Action 3

Blast used Scald - 5 energy
To move (3981) - Yes
To crit (8828) - No
To burn (1782) - Yes
(8 + 3 + 1,5) = 12,5 damage

Medi used Drain Punch - 11 energy
To crit (7343) - No
(8 + 3 + 3 - 3) = 11 damage
+5,5 HP

-2 HP

Trick Room (1 Round)


009.gif


26 HP
21 EN
3/4/4/4/67
10% Evasion
1 KOC
10% Para


308.png


41 HP
78 EN
6/3/1/3/80
Pure Power
Burned

477.png

49 HP
33 EN
4/5/4/5/39
-10% Evasion
Pressure


Spr_Pt_Dahlia.png



Oh crap...stay strong, guys!


Switching to Dusknoir!
 
:<


Shadow Ball -> Thunderpunch -> Shadow Ball



If Endure, use Snatch that action, but only once.
If Rest, use Imprison (Sleep-Talk, Endure and Double-Team) that action, Chill the next and Thunderpunch the second.


BECAUSE I CANT BREAK REST!
 
Trick Room (1 Round)


009.gif


26 HP2
21 EN
3/4/4/4/67
10% Evasion
1 KOC
10% Para
Gem (1 Use)


308.png


41 HP
78 EN
6/3/1/3/80
Pure Power
Burned

477.png

49 HP
33 EN
4/5/4/5/39
-10% Evasion
Pressure


Action 1

Blast tries to use Rest...
To move (2418) - Yes
-15 energy


Dusk used Imprison - 8 energy

Action 2

Blast +12 HP

Dusk chilled +12 energy

Action 3

Blast +12 HP

Dusk Thunderpunch - 6 energy
To crit (4770) - No
To para (9281) - No
(8)*1,5 = 12 damage



009.gif


48 HP
6 EN
3/4/4/4/67
10% Evasion
1 KOC
5% Para
Gem (1 Use)



477.png

49 HP
31 EN
4/5/4/5/39
-10% Evasion
Pressure

308.png


41 HP
78 EN
6/3/1/3/80
Pure Power
Burned
 
Just chip away at it, Squirts.

Chill -> Scald (GEM)-> Brine
If successful P/E move, change that action to Chill and push back
If Substitute A2 or A3 AND Trick Room is not up, change that action to Toxic and push back
 
Snatch -> Trick-Room -> Chill



009.gif


48 HP
6 EN
3/4/4/4/67
10% Evasion
1 KOC
5% Para
Gem (1 Use)



477.png

49 HP
31 EN
4/5/4/5/39
-10% Evasion
Pressure

308.png


41 HP
78 EN
6/3/1/3/80
Pure Power
Burned


Action 1

Blast chi---SURPRISEBUTTSEX!

Dusk chilled! +8 energy

Action 2

Blast used Scald - 7 energy
To crit (1828) - No
To burn (992) - Yes
(8 + 3 + 3 - 1,5) = 12,5 damage

Dusk used TrickRoom - 10 energy

-2 HP


Trick Room (3 Rounds)


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KO HP
KO EN
3/4/4/4/67
10% Evasion
1 KOC



477.png

35 HP
29 EN
4/5/4/5/39
-10% Evasion
Pressure
Burned

308.png


41 HP
78 EN
6/3/1/3/80
Pure Power
Burned



Spr_Pt_Dahlia.png



Come on, Dusky, dont give up!


Focus Blast -> Drain Punch -> Focus Blast



If Weavile is under the effects of Double-Team, use Earthquake that action
If sucesful protective/evasive move, chill and push-back
 
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