Data Battle Arcade Preparations [UPDATED WITH NEW POKEMON!]

Status
Not open for further replies.
I'll finish off Hoenn. Who said that one person doing one region took too long?
Reserving Flygon, Cacturne, Altaria, Zangoose, Seviper, Lunatone, Solrock, Whiscash, Crawdaunt, Claydol, Cradily, Armaldo, Milotic, Absol, and Walrein (15).
330.png

Flygon (M)
Nature: XXXXX

Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Levitate (Innate):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Attacks:
SonicBoom
Bite
Sand-Attack
Faint Attack
Sand Tomb
Mud-Slap
Bide
Bulldoze
Rock Slide
Dig
Supersonic
Crunch
Screech
DragonBreath

Earth Power
Sandstorm
Dragon Claw
Dragon Tail
Hyper Beam
Earthquake
Feint
Superpower
Fissure

Hone Claws
Toxic
Hidden Power
Sunny Day
Protect
Giga Drain
Frustration
SolarBeam
Iron Tail
Return
Double Team
Flamethrower
Fire Blast
Rock Tomb
Aerial Ace
Facade
Secret Power
Rest
Attract
Round
Incinerate
Steel Wing
Roost
Endure
Dragon Pulse
Silver Wind
Giga Impact
Stone Edge
Captivate
Struggle Bug
Sleep Talk
Natural Gift
Swagger
U-turn
Substitute
Rock Smash
Fly
Strength
Defog

Bug Bite
Flail
Focus Energy
Fury Cutter
Gust
Mud Shot
Quick Attack
Signal Beam

Air Cutter
Body Slam
Double-Edge
Draco Meteor
Fire Punch
Headbutt
Heat Wave
Mimic
Ominous Wind
Outrage
Snore
Swift
Tailwind
ThunderPunch
Twister
332.png

Cacturne (M)
Nature: XXXXX

Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Sand Veil (Innate):
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Water Absorb (Innate):
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 17

Attacks:
Revenge
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand-Attack
Pin Missile
Ingrain
Faint Attack
Spikes
Sucker Punch
Payback
Needle Arm
Cotton Spore
Sandstorm
Destiny Bond

Focus Punch
Toxic
Venoshock
Bullet Seed
Hidden Power
Sunny Day
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Return
Brick Break
Double Team
Facade
Secret Power
Rest
Attract
Round
Focus Blast
Energy Ball
Fling
Endure
Drain Punch
Embargo
Retaliate
Giga Impact
Flash
Swords Dance
Captivate
Dark Pulse
Sleep Talk
Natural Gift
Poison Jab
Grass Knot
Swagger
Substitute
Cut
Strength

Acid
Block
Counter
Disable
DynamicPunch
GrassWhistle
Low Kick
Magical Leaf
Nasty Plot
Seed Bomb
SmellingSalt
Switcheroo
Teeter Dance
Worry Seed

Body Slam
Double-Edge
Encore
Foul Play
Fury Cutter
Headbutt
Mega Punch
Mega Kick
Mimic
Mud-Slap
Role Play
Seismic Toss
Snore
Spite
Superpower
Synthesis
ThunderPunch
Worry Seed
334.png

Altaria (M)
Nature: XXXXX

Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Natural Cure (Innate):
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Cloud Nine (Innate):
Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 19

Attacks:
Pluck
Peck
Growl
Astonish
Sing
Fury Attack
Safeguard
Mist
Round
Natural Gift
Take Down
Refresh
Mirror Move
Dragon Dance
DragonBreath

Cotton Guard
Dragon Pulse
Perish Song
Sky Attack

Hone Claws
Dragon Claw
Roar
Toxic
Hidden Power
Sunny Day
Ice Beam
Hyper Beam
Protect
Rain Dance
Frustration
SolarBeam
Iron Tail
Earthquake
Return
Double Team
Flamethrower
Fire Blast
Aerial Ace
Facade
Secret Power
Rest
Attract
Thief
Echoed Voice
Incinerate
Steel Wing
Roost
Endure
Giga Impact
Psych Up
Bulldoze
Captivate
Sleep Talk
Dream Eater
Swagger
Substitute
Rock Smash
Fly

Agility
Dragon Rush
FeatherDance
Haze
Hyper Voice
Power Swap
Pursuit
Rage

Air Cutter
Body Slam
Double-Edge
Draco Meteor
Heal Bell
Heat Wave
Mimic
Mud-Slap
Ominous Wind
Outrage
Snore
Swift
Tailwind
Twister
Uproar
Wonder Room
335.png

Zangoose (M)
Nature: XXXXX

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Immunity (Innate):
This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Toxic Boost (Innate):
This Pokemon's body can use toxins as a catalyst to increase its strength. When poisoned, all of its physical attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 90
Size Class: 3
Weight Class: 3
Base Rank Total: 16

Attacks:
Scratch
Leer
Quick Attack
Fury Attack
Swords Dance
Pursuit
Slash
Embargo
Crush Claw
Revenge
False Swipe
Taunt
Detect

X-Scissor
Close Combat

Hone Claws
Focus Punch
Water Pulse
Toxic
Roar
Hidden Power
Sunny Day
Taunt
Ice Beam
Blizzard
Protect
Rain Dance
Giga Drain
Frustration
SolarBeam
Iron Tail
Thunderbolt
Thunder
Return
Dig
Shadow Ball
Brick Break
Double Team
Shock Wave
Flamethrower
Fire Blast
Rock Tomb
Aerial Ace
Facade
Secret Power
Rest
Attract
Thief
Round
Focus Blast
Fling
Incinerate
Endure
Shadow Claw
Payback
Retaliate
Captivate
Rock Slide
Work Up
Sleep Talk
Natural Gift
Poison Jab
Swagger
Substitute
Rock Smash
Strength
Rock Climb

Counter
Curse
Disable
Double Hit
Double Kick
Feint
Final Gambit
Flail
Fury Swipes
Metal Claw
Night Slash
Razor Wind

Body Slam
Defense Curl
Double-Edge
DynamicPunch
Endeavor
Fire Punch
Headbutt
Ice Punch
Icy Wind
Knock Off
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Refresh
Rollout
Seismic Toss
Snore
Swift
Thunder Wave
ThunderPunch
336.png

Seviper (M)
Nature: XXXXX

Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Shed Skin (Innate):
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Infiltrator (Innate):
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 65
Size Class: 3
Weight Class: 4
Base Rank Total: 18

Attacks:
Wrap
Lick
Bite
Swagger
Poison Fang
Screech
Venoshock
Glare
Crunch
Night Slash
Gastro Acid

Haze
Poison Jab
Coil
Wring Out

Toxic
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Giga Drain
Frustration
Iron Tail
Earthquake
Return
Dig
Double Team
Sludge Wave
Flamethrower
Sludge Bomb
Facade
Secret Power
Rest
Attract
Thief
Snatch
Endure
Round
Payback
Captivate
Dark Pulse
Retaliate
Bulldoze
X-Scissor
Dragon Tail
Sleep Talk
Natural Gift
Substitute
Rock Smash
Strength

Assurance
Body Slam
Final Gambit
Punishment
Scary Face
Spit Up
Stockpile
Swallow
Switcheroo

Aqua Tail
Bind
Double-Edge
Fury Cutter
Headbutt
Knock Off
Mimic
Mud-Slap
Snore
Sucker Punch
Swift
337.png

Lunatone (U)
Nature: XXXXX

Type:
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate (Innate):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 5
Base Rank Total: 17

Attacks:
Tackle
Harden
Confusion
Rock Throw
Hynosis
Rock Polish
Psywave
Embargo
Rock Slide
Cosmic Power
Psychic

Heal Block
Stone Edge
Future Sight
Explosion
Magic Room

Psyshock
Calm Mind
Toxic
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Smack Down
Earthquake
Return
Shadow Ball
Double Team
Reflect
Sandstorm
Rock Tomb
Facade
Secret Power
Rest
Round
Skill Swap
Charge Beam
Acrobatics
Endure
Explosion
Recycle
Giga Impact
Flash
Gyro Ball
Stealth Rock
Psych Up
Bulldoze
Sleep Talk
Natural Gift
Dream Eater
Grass Knot
Swagger
Substitute
Trick Room

AncientPower
Baton Pass
Body Slam
Defense Curl
Double-Edge
Earth Power
Gravity
Helping Hand
Icy Wind
Iron Head
Magic Coat
Mimic
Moonlight
Pain Split
Rollout
Selfdestruct
Signal Beam
Snore
Swift
Zen Headbutt
338.png

Solrock (M)
Nature: XXXXX

Type:
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate (Innate):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 5
Base Rank Total: 17

Attacks:
Tackle
Harden
Confusion
Rock Throw
Fire Spin
Rock Polish
Psywave
Embargo
Rock Slide
Cosmic Power
Psychic

Heal Block
Stone Edge
SolarBeam
Explosion
Wonder Room

Psyshock
Calm Mind
Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Telekinesis
Safeguard
Frustration
Smack Down
Earthquake
Return
Shadow Ball
Double Team
Reflect
Flamethrower
Sandstorm
Fire Blast
Rock Tomb
Facade
Secret Power
Rest
Round
Skill Swap
Overheat
Charge Beam
Incinerate
Endure
Will-O-Wisp
Acrobatics
Explosion
Recycle
Giga Impact
Flash
Gyro Ball
Stealth Rock
Psych Up
Bulldoze
Sleep Talk
Natural Gift
Dream Eater
Grass Knot
Swagger
Substitute
Trick Room

AncientPower
Baton Pass
Body Slam
Defense Curl
Double-Edge
Earth Power
Gravity
Heat Wave
Helping Hand
Iron Defense
Iron Head
Magic Coat
Mimic
Morning Sun
Pain Split
Rollout
Selfdestruct
Signal Beam
Snore
Swift
Zen Headbutt
340.png

Whiscash (M)
Nature: XXXXX

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious (Innate):
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Anticipation (Innate):
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Hydration (Innate):
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 18

Attacks:
Zen Headbutt
Tickle
Mud-Slap
Mud Sport
Water Sport
Water Gun
Magnitude
Mud Bomb
Amnesia
Rest
Water Pulse
Snore

Aqua Tail
Earthquake
Future Sight
Fissure

Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Sandstorm
Rock Tomb
Facade
Secret Power
Attract
Endure
Round
Scald
Giga Impact
Stone Edge
Bulldoze
Captivate
Rock Slide
Sleep Talk
Natural Gift
Swagger
Substitute
Rock Smash
Surf
Strength
Waterfall
Whirlpool
Dive

Dragon Dance
Earth Power
Flail
Hydro Pump
Mud Shot
Muddy Water
Spark
Take Down
Thrash

Bounce
Double-Edge
Headbutt
Icy Wind
Mimic
342.png

Crawdaunt (M)
Nature: XXXXX

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Hyper Cutter (Innate):
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Shell Armor (Innate):
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Adaptability (Innate):
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 55
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Attacks:
Bubble
Harden
ViceGrip
Leer
BubbleBeam
Protect
Knock Off
Swift
Taunt

Night Slash
Crabhammer
Swords Dance
Crunch
Guillotine

Water Pulse
Hone Claws
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Rain Dance
Frustration
Return
Dig
Brick Break
Double Team
Sludge Wave
Sludge Bomb
Rock Tomb
Aerial Ace
Facade
Secret Power
Rest
Attract
Round
False Swipe
Scald
Fling
Endure
Payback
Retaliate
Giga Impact
Avalanche
Captivate
Dark Pulse
Rock Slide
X-Scissor
Sleep Talk
Natural Gift
Swagger
Substitute
Rock Smash
Snarl
Cut
Surf
Strength
Waterfall
Whirlpool
Dive

AncientPower
Body Slam
Chip Away
Double-Edge
Dragon Dance
Endeavor
Knock Off
Metal Claw
Mud Sport
Superpower
Trump Card

Counter
Fury Cutter
Icy Wind
Iron Defense
Mimic
Mud-Slap
Snore
Spite
344.png

Claydol (U)
Nature: XXXXX

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate (Innate):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 5
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 20

Attacks:
Teleport
Confusion
Harden
Rapid Spin
Mud-Slap
Rock Tomb
Psybeam
Power Trick
Selfdestruct
AncientPower
Extrasensory
Cosmic Power
Guard Split
Power Split

Hyper Beam
Earth Power
Heal Block
Explosion

Psyshock
Calm Mind
Toxic
Hidden Power
Sunny Day
Ice Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
SolarBeam
Smack Down
Earthquake
Return
Dig
Psychic
Shadow Ball
Double Team
Reflect
Facade
Secret Power
Rest
Round
Ally Switch
Skill Swap
Charge Beam
Endure
Recycle
Giga Impact
Rock Polish
Flash
Stone Edge
Gyro Ball
Stealth Rock
Psych Up
Bulldoze
Rock Slide
Sleep Talk
Natural Gift
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Strength

Double-Edge
Drill Run
Gravity
Headbutt
Magic Coat
Mimic
Refresh
Signal Beam
Snore
Trick
Wonder Room
Zen Headbutt
346.png

Cradily (M)
Nature: XXXXX

Type:
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Suction Cups (Innate):
This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.

Storm Drain (Innate):
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 43
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Amnesia

AncientPower
Gastro Acid
Energy Ball
Stockpile
Spit Up
Swallow
Wring Out

Toxic
Bullet Seed
Hidden Power
Sunny Day
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Smack Down
Earthquake
Return
Double Team
Sludge Wave
Sludge Bomb
Sandstorm
Rock Tomb
Facade
Secret Power
Rest
Attract
Round
Endure
Giga Impact
Rock Polish
Flash
Stone Edge
Swords Dance
Bulldoze
Stealth Rock
Captivate
Rock Slide
Sleep Talk
Natural Gift
Grass Knot
Swagger
Substitute
Rock Smash
Strength

Barrier
Curse
Mega Drain
Mirror Coat
Recover
Tickle

Bind
Block
Body Slam
Double-Edge
Earth Power
Headbutt
Mimic
Mud-Slap
Pain Split
Seed Bomb
Snore
String Shot
Synthesis
Worry Seed
348.png

Armaldo (M)
Nature: XXXXX

Type:
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Battle Armor (Innate):
This Pokemon’s thick armor prevents it from taking critical hits.

Swift Swim (Innate):
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Attacks:
Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect
AncientPower

Fury Cutter
Slash
Rock Blast
Crush Claw
X-Scissor

Water Pulse
Hone Claws
Toxic
Hidden Power
Sunny Day
Hyper Beam
Frustration
Smack Down
Iron Tail
Earthquake
Return
Dig
Brick Break
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Facade
Secret Power
Rest
Attract
Round
False Swipe
Endure
Giga Impact
Rock Polish
Stone Edge
Swords Dance
Struggle Bug
Bulldoze
Stealth Rock
Captivate
Rock Slide
Sleep Talk
Natural Gift
Swagger
Substitute
Flash Cannon
Rock Smash
Cut
Strength

Cross Poison
Curse
Iron Defense
Knock Off
Rapid Spin
Sand-Attack
Screech

Aqua Tail
Block
Body Slam
Bug Bite
Double-Edge
Earth Power
Headbutt
Low Kick
Mimic
Mud-Slap
Seismic Toss
Snore
String Shot
Superpower
350.png

Milotic (M)
Nature: XXXXX

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Marvel Scale (Innate):
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Cute Charm (Innate):
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5
Base Rank Total: 20

Attacks:
Splash
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Tackle
Twister
Recover
Captivate
Aqua Tail
Flail
Rain Dance

Hydro Pump
Attract
Safeguard
Aqua Ring

Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Frustration
Iron Tail
Return
Double Team
Facade
Secret Power
Rest
Attract
Endure
Dragon Pulse
Round
Scald
Giga Impact
Avalanche
Psych Up
Bulldoze
Dragon Tail
Sleep Talk
Natural Gift
Swagger
Substitute
Surf
Waterfall
Whirlpool
Dive

Brine
Confuse Ray
DragonBreath
Haze
Hynosis
Mirror Coat
Mist
Mud Sport
Tickle

Bind
Body Slam
Double-Edge
Icy Wind
Iron Head
Magic Coat
Mimic
Snore
Swift
359.png

Absol (M)
Nature: XXXXX

Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Pressure (Innate):
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Super Luck (Innate):
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Justified (Innate):
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Attacks:
Scratch
Feint
Leer
Taunt
Quick Attack
Razor Wind
Pursuit
Bite
Double Team
Slash
Swords Dance

Future Sight
Sucker Punch
Night Slash
Detect
Me First
Psycho Cut
Perish Song

Water Pulse
Hone Claws
Calm Mind
Toxic
Hail
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Iron Tail
Thunderbolt
Thunder
Return
Shadow Ball
Shock Wave
Flamethrower
Sandstorm
Fire Blast
Rock Tomb
Aerial Ace
Torment
Facade
Secret Power
Rest
Attract
Thief
Snatch
Round
Echoed Voice
False Swipe
Charge Beam
Incinerate
Endure
Will-O-Wisp
Shadow Claw
Payback
Retaliate
Giga Impact
Flash
Stone Edge
Thunder Wave
Psych Up
Captivate
Dark Pulse
Rock Slide
X-Scissor
Sleep Talk
Natural Cure
Dream Eater
Swagger
Substitute
Rock Smash
Snarl
Cut
Strength

Assurance
Baton Pass
Curse
Double-Edge
Faint Attack
Hex
Magic Coat
Mean Look
Megahorn
Punishment
Zen Headbutt

Body Slam
Bounce
Counter
Foul Play
Fury Cutter
Headbutt
Icy Wind
Knock Off
Mimic
Mud-Slap
Nightmare
Role Play
Snore
Spite
Superpower
Swift
Wish
365.png

Name (M)
Nature: XXXXX

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Thick Fat (Innate):
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Ice Body (Innate):
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Oblivious (Innate):
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 65
Size Class: 4
Weight Class: 5
Base Rank Total: 19

Attacks:
Crunch
Powder Snow
Growl
Defense Curl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam
Hail
Swagger
Rest
Snore
Ice Fang
Blizzard
Sheer Cold

Water Pulse
Roar
Toxic
Hidden Power
Ice Beam

Hyper Beam
Protect
Rain Dance
Frustration
Iron Tail
Earthquake
Return
Double Team
Rock Tomb
Facade
Secret Power
Attract
Brine
Endure
Round
Echoed Voice
Giga Impact
Bulldoze
Frost Breath
Avalanche
Captivate
Rock Slide
Sleep Talk
Natural Gift
Swagger
Substitute
Rock Smash
Surf
Strength
Waterfall
Whirlpool
Dive

Aqua Ring
Curse
Fissure
Rollout
Signal Beam
Spit Up
Stockpile
Swallow
Water Sport
Yawn

Aqua Tail
Block
Charm
Fury Cutter
Headbutt
Icy Wind
Iron Head
Mimic
Mud-Slap
Super Fang

3UC, and that's all for now, folks.
 
Reserving Chandelure, Haxorus, Accelgor, Mienshao, and Druddigon (5)
609.png

Chandelure (M)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Shadow Tag: (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Attacks
Smog
Confuse Ray
Flame Burst
Hex
Ember
Astonish
Minimize
Fire Spin
Night Shade
Will-o-Wisp
Imprison
Memento

Inferno
Curse
Shadow Ball
Pain Split
Overheat

Calm Mind
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Telekinesis
Safeguard
Frustration
Solarbeam
Return
Psychic
Double Team
Flamethrower
Fire Blast
Facade
Flame Charge
Rest
Attract
Thief
Round
Energy Ball
Incinerate
Embargo
Payback
Giga Impact
Flash
Psych Up
Dream Eater
Swagger
Substitute
Trick Room

Acid
Acid Armor
Captivate
Clear Smog
Endure
Haze

Dark Pulse
Sleep Talk
Snore
Spite
Trick
612.png

Haxorus (M)
Type:

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
LEAVE THE NATURE SECTION BLANK
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 5
Base Rank Total: 21

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Claw
Dragon Dance

Taunt
Dragon Pulse
Swords Dance
Guillotine
Outrage
Giga Impact

Hone Claws
Roar
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Brick Break
Double Team
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Focus Blast
Fling
Incinerate
Shadow Claw
Payback
Bulldoze
Rock Slide
X-Scissor
Dragon Tail
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Surf
Strength

Counter
Endeavor
Endure
Focus Energy
Harden
Iron Tail
Night Slash
Razor Wind
Reversal

Aqua Tail
Draco Meteor
Low Kick
Sleep Talk
Snore
Superpower
617.png

Accelgor (M)
Type:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Stats:
LEAVE THE NATURE SECTION BLANK
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 145
Size Class: 2
Weight Class: 3
Base Rank Total: 20

Abilities:
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

Attacks
Leech Life
Acid Spray
Double Team
Quick Attack
Acid
Bide
Curse
Struggle Bug
Mega Drain
Swift
Yawn
Me First
Protect
Agility
Acid Armor

Giga Drain
U-Turn
Body Slam
Bug Buzz
Recover
Power Swap
Guard Swap
Final Gambit

Toxic
Venoshock
Hidden Power
Hyper Beam
Rain Dance
Frustration
Return
Sludge Bomb
Sandstorm
Facade
Rest
Attract
Round
Focus Blast
Energy Ball
Giga Impact
Swagger
Substitute

Baton Pass
Double-Edge
Encore
Endure
Feint
Mind Reader
Mud-slap
Pursuit
Spikes

Bug Bite
Gastro Acid
Knock Off
Signal Beam
Sleep Talk
Snore
620.png

Type:

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 105
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks
Pound
Meditate
Protect
Fake Out
Doubleslap
Swift
Calm Mind
Force Palm
Drain Punch

Jump Kick
U-Turn
Wide Guard
Quick Guard
Bounce
Hi Jump Kick
Reversal
Aura Sphere

Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Brick Break
Double Team
Reflect
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Low Sweep
Round
Focus Blast
Fling
Acrobatics
Payback
Giga Impact
Stone Edge
Swords Dance
Psych Up
Rock Slide
Work Up
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Strength

Baton Pass
Endure
Feint
Knock Off
Low Kick
Me First
SmellingSalt
Vital Throw

Dual Chop
Helping Hand
Role Play
Sleep Talk
Snore
621.png

Druddigon (M)
Type:

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
LEAVE THE NATURE SECTION BLANK
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 48
Size Class: 4
Weight Class: 5
Base Rank Total: 18

Abilities:
Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Sheer Force:(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks
Leer
Scratch
Hone Claws
Bite
Scary Face
Dragon Rage
Slash
Crunch
Dragon Claw
Chip Away
Revenge

Night Slash
Dragon Tail
Rick Climb
Superpower
Outrage

Roar
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Earthquake
Return
Dig
Double Team
Flamethrower
Sludge Bomb
Rock Tomb
Aerial Ace
Torment
Facade
Rest
Attract
Round
Focus Blast
Fling
Charge Beam
Incinerate
Shadow ball
Payback
Retaliate
Giga Impact
Bulldoze
Rock Slide
Swagger
Substitute
Flash Cannon
Rock Smash
Snarl
Cut
Surf
Strength

Crush Claw
Faint Attack
Fire Fang
Glare
Iron Tail
Metal Claw
Poison Tail
Pursuit
Snatch
Sucker Punch
Thunder Fang

Aqua Tail
Dark Pulse
Draco Meteor
Dragon Pulse
Fire Punch
Gunk Shot
Heat Wave
Iron Head
Iron Tail
Sleep Talk
Snore
Stealth Rock
ThunderPunch

(1 UC)
 
I'm back after a couple of weeks to do Sinnoh!
Reserving Torterra, Infernape, Empoleon, Staraptor, Luxray, Roserade, Rampardos, Bastiodon, Vespiquen, Floatzel, Ambipom, Drifblim, Mismagius, Honchkrow, & Bronzong (15)

389.png

Torterra (M)
Nature: XXXXX

Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Overgrow (Innate):
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Shell Armor (Innate):
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 56
Size Class: 5
Weight Class: 7
Base Rank Total: 19

Attacks:
Wood Hammer
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Earthquake
Leech Seed

Synthesis
Crunch
Giga Drain
Leaf Storm

Roar
Toxic
Bullet Seed
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Safeguard
Frustration
SolarBeam
Iron Tail
Return
Double Team
Reflect
Sandstorm
Rock Tomb
Facade
Secret Power
Rest
Attract
Round
Energy Ball
Endure
Giga Impact
Rock Polish
Flash
Stone Edge
Swords Dance
Bulldoze
Stealth Rock
Captivate
Rock Slide
Sleep Talk
Natural Gift
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Strength
Rock Climb

Amnesia
Body Slam
Double-Edge
Earth Power
Growth
Sand Tomb
Seed Bomb
Spit Up
Stockpile
Superpower
Swallow
Thrash
Tickle
Wide Guard
Worry Seed

Block
Frenzy Plant
Grass Pledge
Headbutt
Iron Head
Mud-Slap
Outrage
Snore
392.png

Infernape (M)
Nature: XXXXX

Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze (Innate):
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist (Innate):
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Attacks:
Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Feint
Torment
Punishment
Facade

Close Combat
Flamethrower
Fire Spin
Slack Off
Calm Mind
Acrobatics
Flare Blitz

Hone Claws
Focus Punch
Roar
Toxic
Bulk Up
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustrstion
SolarBeam
Iron Tail
Earthquake
Return
Dig
Brock Break
Double Team
Fire Blast
Rock Tomb
Aerial Ace
Flame Charge
Secret Power
Rest
Attract
Low Sweep
Round
Overheat
Focus Blast
Fling
Incinerate
Endure
Will-O-Wisp
Shadow Claw
Retaliate
Giga Impact
Stone Edge
Swords Dance
Bulldoze
Stealth Rock
Captivate
Rock Slide
Work Up
Sleep Talk
Natural Gift
Poison Jab
Grass Knot
Swagger
U-turn
Substitute
Rock Smash
Cut
Strength
Rock Climb

Assist
Blaze Kick
Counter
Double Kick
Encore
Fake Out
Fire Punch
Focus Energy
Heat Wave
Helping Hand
Quick Guard
Submission
ThunderPunch

Blast Burn
Covet
Dual Chop
Endeavor
Fire Pledge
Gunk Shot
Headbutt
Low Kick
Mud-Slap
Role Play
Rollout
Snore
Swift
Uproar
Vacuum Wave
395.png

Empoleon (M)
Nature: XXXXX

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Torrent (Innate):
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Defiant (Innate):
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 60
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Attacks:
Pound
Tackle
Growl
Bubble
Water Sport
Swords Dance
Peck
Metal Claw
BubbleBeam
Swagger
Bide
Fury Attack
Brine

Aqua Jet
Whirlpool
Mist
Drill Peck
Hydro Pump

Water Pulse
Hone Claws
Roar
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Brick Break
Double Team
Rock Tomb
Aerial Ace
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Scald
Steel Wing
Fling
Quash
Endure
Shadow Claw
Giga Impact
Avalanche
Bulldoze
Stealth Rock
Captivate
Rock Slide
Sleep Talk
Natural Gift
Grass Knot
Pluck
Substitute
Flash Cannon
Rock Smash
Cut
Surf
Strength
Waterfall
Dive
Defog
Rock Climb

Agility
Aqua Ring
Double Hit
FeatherDance
Flail
Icy Wind
Mud-Slap
Mud Sport
Snore
Supersonic
Yawn

Covet
Fury Cutter
Headbutt
Hydro Cannon
Iron Defense
Knock Off
Signal Beam
Sing
Vacuum Wave
Water Pledge
398.png

Staraptor (M)
Nature: XXXXX

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate (Can Be Activated):
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Reckless (Innate):
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 100
Size Class: 2
Weight Class: 2
Base Rank Total: 19

Attacks:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Take Down

Close Combat
Agility
Brave Bird
Final Gambit

Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Facade
Secret Power
Rest
Attract
Thief
Round
Echoed Voice
Retaliate
Steel Wing
Roost
Endure
Giga Impact
Work Up
Captivate
Sleep Talk
Natural Gift
Swagger
Pluck
U-turn
Substitute
Fly
Defog

Astonish
Detect
Double-Edge
FeatherDance
Foresight
Fury Attack
Pursuit
Revenge
Sand-Attack
Uproar

Air Cutter
Gust
Heat Wave
Mud-Slap
Ominous Wind
Sky Attack
Snore
Swift
Tailwind
Twister
405.png

Luxray (M)
Nature: XXXXX

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Rivalry (Innate):
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Intimidate (Can Be Activated):
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Guts (Innate):
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 70
Size Class: 4
Weight Class: 3
Base Rank Total: 20

Attacks:
Tackle
Leer
Charge
Bite
Spark
Roar
Swagger
Crunch
Thunder Fang

Scary Face
Discharge
Wild Charge

Toxic
Hyper Beam
Hidden Power
Light Screen
Protect
Rain Dance
Frustration
Iron Tail
Thunderbolt
Thunder
Return
Double Team
Shock Wave
Facade
Secret Power
Rest
Attract
Thief
Round
Charge Beam
Endure
Giga Impact
Flash
Volt Switch
Thunder Wave
Captivate
Sleep Talk
Natural Gift
Substitute
Snarl
Strength

Double Kick
Fire Fang
Helping Hand
Howl
Ice Fang
Night Slash
Quick Attack
Signal Beam
Swift
Take Down

Fury Cutter
Headbutt
Magnet Rise
Mud-Slap
Snore
Superpower
407.png

Roserade (M)
Nature: XXXXX

Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure (Innate):
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Poison Point (Can Be Disabled):
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Technician (Innate):
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 5
SpD: Rank 4
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 20

Attacks:
Absorb
Weather Ball
Poison Sting
Mega Drain
Magical Leaf
Sweet Scent
Growth
Water Sport
Stun Spore
Worry Seed
Leech Seed
GrassWhistle
Giga Drain
Toxic Spikes
Ingrain

Petal Dance
Toxic
Aromatherapy
Synthesis

Venoshock
Bullet Seed
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Giga Drain
Frustration
SolarBeam
Return
Shadow Ball
Double Team
Sludge Bomb
Facade
Secret Power
Rest
Attract
Round
Energy Ball
Endure
Giga Impact
Flash
Swords Dance
Psych Up
Captivate
Sleep Talk
Natural Gift
Poison Jab
Grass Knot
Swagger
Substitute
Cut

Cotton Spore
Extrasensory
Leaf Storm
Mind Reader
Pin Missile
Razor Leaf
Seed Bomb
Sleep Powder
Spikes

Covet
Fury Cutter
Mud-Slap
Snore
Sweet Kiss
Swift
Uproar
409.png

Rampardos (M)
Nature: XXXXX

Type:
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Mold Breaker (Innate):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Sheer Force (Can Be Enabled):
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 110
Atk: Rank 7
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 58
Size Class: 3
Weight Class: 5
Base Rank Total: 20

Attacks:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Chip Away
AncientPower
Endeavor

Zen Headbutt
Screech
Head Smash

Focus Punch
Roar
Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Iron Tail
Thunderbolt
Thunder
Earthquake
Return
Dig
Brick Break
Double Team
Shock Wave
Flamethrower
Sandstorm
Fire Blast
Rock Tomb
Facade
Secret Power
Rest
Attract
Thief
Round
Focus Blast
Fling
Incinerate
Endure
Dragon Pulse
Payback
Giga Impact
Rock Polish
Stone Edge
Avalanche
Swords Dance
Bulldoze
Stealth Rock
Captivate
Rock Slide
Dragon Tail
Sleep Talk
Natural Gift
Swagger
Substitute
Rock Smash
Cut
Surf
Strength
Whirlpool
Rock Climb

Crunch
Curse
Double-Edge
Hammer Arm
Iron Head
Slam
Stomp
Thrash
Whirlwind

Earth Power
Fire Punch
Mud-Slap
Outrage
Pain Split
Snore
Spite
Superpower
ThunderPunch
411.png

Bastiodon (M)
Nature: XXXXX

Type:
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sturdy (Innate):
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Soundproof (Innate):
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 7
SpA: Rank 2
SpD: Rank 5
Spe: 30
Size Class: 3
Weight Class: 5
Base Rank Total: 20

Attacks:
Tackle
Protect
Taunt
Metal Sound
Take Down
Iron Defense
Swagger
AncientPower
Block

Endure
Metal Burst
Iron Head
Heavy Slam

Roar
Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Rain Dance
Frustration
Smack Down
Iron Tail
Thunderbolt
Thunder
Earthquake
Return
Dig
Double Team
Shock Wave
Flamethrower
Sandstorm
Fire Blast
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Round
Incinerate
Giga Impact
Rock Polish
Stone Edge
Bulldoze
Avalanche
Stealth Rock
Captivate
Rock Slide
Sleep Talk
Natural Gift
Substitute
Flash Cannon
Rock Smash
Strength

Body Slam
Counter
Curse
Double-Edge
Fissure
Focus Energy
Headbutt
Rock Blast
Scary Face
Screech
Wide Guard

Earth Power
Iron Defense
Magic Coat
Magnet Rise
Mud-Slap
Outrage
Snore
416.png

Vespiquen (F)
Nature: XXXXX

Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Pressure (Innate):
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Unnerve (Innate):
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 40
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Attacks:
Sweet Scent
Gust
Poison Sting
Confuse Ray
Fury Cutter
Bug Bite
Defend Order
Pursuit
Fury Swipes
Power Gem
Slash
Heal Order
Toxic
Bug Buzz
Captivate

Attack Order
Air Slash
Swagger
Destiny Bond

Hone Claws
Venoshock
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Sludge Bomb
Aerial Ace
Facade
Secret Power
Rest
Attract
Thief
Roost
Round
Fling
Quash
Acrobatics
Endure
Silver Wind
Giga Impact
Flash
Struggle Bug
X-Scissor
Sleep Talk
Natural Gift
Swagger
U-turn
Substitute
Cut
Defog

Endeavor
Mud-Slap
Ominous Wind
Signal Beam
Snore
String Shot
Swift
Tailwind
419.png

Floatzel (M)
Nature: XXXXX

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim (Innate):
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Water Veil (Innate):
Pokemon with this ability always have their body coated in a layer of water which prevents burns.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Attacks:
Ice Fang
Crunch
SonicBoom
Growl
Water Sport
Quick Attack
Water Gun
Pursuit
Swift
Aqua Jet
Double Hit
Crunch
Agility
Whirlpool

Razor Wind
Aqua Tail
Hydro Pump

Focus Punch
Water Pulse
Roar
Toxic
Hail
Bulk Up
Hidden Power
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Iron Tail
Return
Dig
Brick Break
Double Team
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Focus Blast
Scald
Brine
Endure
Payback
Giga Impact
Captivate
Sleep Talk
Natural Gift
Swagger
Substitute
Rock Smash
Surf
Strength
Waterfall
Dive

Aqua Ring
Baton Pass
DoubleSlap
Fury Cutter
Fury Swipes
Headbutt
Me First
Mud-Slap
Odor Sleuth
Slash
Switcheroo
Tail Slap

Ice Punch
Icy Wind
Low Kick
Snore
424.png

Ambipom (M)
Nature: XXXXX

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Technician (Innate):
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Pickup (Innate):
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.

Skill Link (Innate):
This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 2
Base Rank Total: 19

Attacks:
Scratch
Tail Whip
Sand-Attack
Astonish
Baton Pass
Tickle
Fury Swipes
Swift
Screech
Agility
Double Hit

Fling
Nasty Plot
Last Resort

Hone Claws
Focus Punch
Water Pulse
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
SolarBeam
Iron Tail
Thunderbolt
Thunder
Return
Dig
Shadow Ball
Brick Break
Double Team
Shock Wave
Aerial Ace
Facade
Secret Power
Rest
Attract
Thief
Snatch
Low Sweep
Round
Acrobatics
Endure
Shadow Claw
Payback
Retaliate
Giga Impact
Thunder Wave
Work Up
Captivate
Sleep Talk
Natural Gift
Dream Eater
Grass Knot
Swagger
U-turn
Substitute
Rock Smash
Cut
Strength

Beat Up
Bounce
Counter
Covet
DoubleSlap
Fake Out
Pursuit
Revenge
Slam
Spite
Switcheroo

Fire Punch
Foul Play
Fury Cutter
Gunk Shot
Headbutt
Ice Punch
Knock Off
Low Kick
Mimic
Mud-Slap
Role Play
Seed Bomb
Snore
ThunderPunch
Uproar
426.png

Drifblim (M)
Nature: XXXXX

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Aftermath (Innate):
If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

Unburden (Innate):
This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

Flare Boost (Innate):
This Pokemon's body can harness the heat from a burn into internal energy, fuelling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:
HP: 125
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 19

Attacks:
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Ominous Wind
Hex
Stockpile
Swallow
Spit Up

Baton Pass
Shadow Ball
Amnesia
Explosion

Calm Mind
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Thunderbolt
Thunder
Return
Psychic
Double Team
Shock Wave
Facade
Secret Power
Rest
Attract
Thief
Round
Skill Swap
Charge Beam
Endure
Will-O-Wisp
Acrobatics
Silver Wind
Embargo
Recycle
Giga Impact
Flash
Thunder Wave
Gyro Ball
Psych Up
Captivate
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Cut
Fly
Defog

Body Slam
Clear Smog
Destiny Bond
Disable
Haze
Hypnosis
Memento
Weather Ball

Air Cutter
Bind
Icy Wind
Knock Off
Magic Coat
Mud-Slap
Pain Split
Rollout
Snore
Spite
Sucker Punch
Swift
Tailwind
Trick
429.png

Mismagius (M)
Nature: XXXXX

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate (Innate):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4
SpD: Rank 4
Spe: 105
Size Class: 2
Weight Class: 1
Base Rank Total: 18

Attacks:
Lucky Chant
Magical Leaf
Growl
Psywave
Spite
Astonish

Confuse Ray
Mean Look
Hex
Psybeam
Payback
Pain Split

Shadow Ball
Perish Song
Grudge
Power Gem

Calm Mind
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Thunderbolt
Thunder
Return
Psychic
Double Team
Shock Wave
Aerial Ace
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Echoed Voice
Skill Swap
Snatch
Energy Ball
Charge Beam
Endure
Will-O-Wisp
Embargo
Giga Impact
Flash
Thunder Wave
Psych Up
Captivate
Dark Pulse
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Trick Room

Curse
Destiny Bond
Imprison
Memento
Nasty Plot
Ominous Wind
Screech
Shadow Sneak
Sucker Punch
Wonder Room

Foul Play
Headbutt
Heal Bell
Hyper Voice
Icy Wind
Magic Coat
Magic Room
Snore
Swift
Trick
430.png

Honchkrow (M)
Nature: XXXXX

Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia (Innate):
This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Super Luck (Innate):
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Moxie (Innate):
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 20

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Swagger
Taunt
Faint Attack
Nasty Plot

Mean Look
Foul Play
Night Slash
Sucker Punch
Tailwind
Torment
Quash
Dark Pulse

Calm Mind
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Psychic
Shadow Ball
Double Team
Aerial Ace
Facade
Secret Power
Rest
Attract
Thief
Round
Incinerate
Steel Wing
Snatch
Roost
Endure
Embargo
Payback
Retaliate
Giga Impact
Thunder Wave
Psych Up
Captivate
Sleep Talk
Natural Gift
Dream Eater
Swagger
Pluck
Substitute
Snarl
Fly
Defog

Assurance
Brave Bird
Confuse Ray
Drill Peck
Faint Attack
FeatherDance
Mirror Mive
Perish Song
Psycho Shift
Roost
Screech
Sky Attack
Whirlwind
Wing Attack

Air Cutter
Foul Play
Heat Wave
Icy Wind
Mud-Slap
Ominous Wind
Spite
Sucker Punch
Superpower
Swift
Twister
Uproar
437.png

Bronzong (X)
Nature: XXXXX

Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate (Innate):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Heatproof (Innate):
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

Heavy Metal (Innate):
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 33
Size Class: 3
Weight Class: 5 [8 Heavy Metal]
Base Rank Total: 19

Attacks:
Sunny Day
Rain Dance
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Psywave
Iron Defense
Faint Attack
Safeguard
Future Sight
Metal Sound
Block

Gyro Ball
Payback
Heal Block
Heavy Slam

Psyshock
Calm Mind
Toxic
Hidden Power
Hyper Beam
Light Screen
Protect
Telekinesis
Frustration
SolarBeam
Earthquake
Return
Psychic
Shadow Ball
Double Team
Reflect
Sandstorm
Rock Tomb
Facade
Secret Power
Rest
Round
Skill Swap
Charge Beam
Endure
Explosion
Payback
Recycle
Giga Impact
Rock Polish
Flash
Stealth Rock
Psych Up
Bulldoze
Rock Slide
Sleep Talk
Natural Gift
Dream Eater
Grass Knot
Swagger
Substitute
Flash Cannon
Trick Room
Rock Smash
Strength

AncientPower
Gravity
Iron Head
Rollout
Signal Beam
Snore
Trick
Wonder Room
Zen Headbutt

3UC
 
Reserving Spiritomb, Lucario, Hippowdon, Drapion, Toxicroak, Abomasnow, Weavile, Magnezone, Lickilicky, Rhyperior, Tangrowth, Electivire, Magmortar, Togekiss, and Yanmega (15).
442.png

Spiritomb (X)
Nature: XXXXX

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Pressure (Innate):
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Infiltrator (Innate):
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 35
Size Class: 2
Weight Class: 5
Base Rank Total: 18

Attacks:
Curse
Pursuit
Confuse Ray
Spite
Shadow Sneak
Faint Attack
Hypnosis
Dream Eater
Ominous Wind
Sucker Punch

Nasty Plot
Memento
Dark Pulse

Water Pulse
Calm Mind
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Double Team
Shock Wave
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Snatch
Endure
Round
Quash
Will-O-Wisp
Silver Wind
Embargo
Retaliate
Giga Impact
Flash
Psych Up
Captivate
Sleep Talk
Natural Gift
Swagger
Substitute
Snarl

Destiny Bond
Grudge
Imprison
Nightmare
Pain Split
SmokeScreen

Foul Play
Icy Wind
Snore
Trick
Uproar
Wonder Room
448.png

Lucario (M)
Nature: XXXXX

Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast (Innate):
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus (Innate):
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified (Innate):
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Attacks:
Endure
Dark Pulse
Quick Attack
Foresight
Detect
Metal Claw
Counter
Force Palm
Feint
Copycat
Reversal
Bone Rush
Me First
Screech
Metal Sound
Quick Guard

Swords Dance
Heal Pulse
Nasty Plot
Calm Mind
Aura Sphere
Close Combat
Dragon Pulse
ExtremeSpeed
Final Gambit

Home Claws
Focus Punch
Water Pulse
Roar
Toxic
Bulk Up
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Iron Tail
Earthquake
Return
Dig
Psychic
Shadow Ball
Brick Break
Double Team
Facade
Secret Power
Rest
Attract
Low Sweep
Round
Focus Blast
Fling
Drain Punch
Shadow Claw
Payback
Retaliate
Giga Impact
Stone Edge
Bulldoze
Captivate
Rock Slide
Work Up
Sleet Talk
Natural Gift
Poison Jab
Swagger
Substitute
Flash Cannon
Rock Smash
Strength
Rock Climb

Agility
Bite
Blaze Kick
Bullet Kick
Circle Throw
Cross Chop
Crunch
Follow Me
Hi Jump Kick
Iron Defense
Low Kick
Mind Reader
Sky Uppercut
Vacuum Wave

Bonemerang
Dual Chop
Fury Cutter
Headbutt
Helping Hand
Ice Punch
Magnet Rise
Mud-Slap
Role Play
Snore
Swift
ThunderPunch
Zen Headbutt
450.png

Hippowdon (M)
Nature: XXXXX

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Stream (Innate):
When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

Sand Force (Innate):
This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 32
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Tackle
Sand-Attack
Bite
Yawn
Take Down
Dig
Sand Tomb
Crunch

Earthquake
Double-Edge
Fissure

Water Pulse
Roar
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustration
Iron Tail
Return
Double Team
Sandstorm
Rock Tomb
Facade
Secret Power
Rest
Attract
Endure
Round
Giga Impact
Stone Edge
Bulldoze
Stealth Rock
Rock Slide
Captivate
Sleep Talk
Natural Gift
Swagger
Substitute
Rock Smash
Strength

Body Slam
Curse
Revenge
Slack Off
Spit Up
Stockpile
Swallow
Whirlwind

Earth Power
Headbutt
Iron Head
Mud-Slap
Snore
Superpower
452.png

Drapion (M)
Nature: XXXXX

Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Battle Armor (Innate):
This Pokemon’s thick armor prevents it from taking critical hits.

Sniper (Innate):
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Keen Eye (Innate):
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

Attacks:
Thunder Fang
Ice Fang
Fire Fang
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Pursuit
Bug Bite
Poison Fang
Scary Face
Venoshock
Toxic Spikes
Hone Claws

Night Slash
Crunch
Cross Poison

Roar
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Iron Tail
Earthquake
Return
Dig
Shadow Ball
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Aerial Ace
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
False Swipe
Fling
Endure
Payback
Retaliate
Giga Impact
Flash
Swords Dance
Captivate
Dark Pulse
Struggle Bug
Bulldoze
Rock Slide
X-Scissor
Sleep Talk
Natural Gift
Poison Jab
Swagger
Substitute
Rock Smash
Snarl
Cut
Strength
Rock Climb

Agility
Confuse Ray
Faint Attack
Poison Tail
Sand-Attack
Screech
Slash
Twineedle
Whirlwind

Aqua Tail
Fury Cutter
Headbutt
Snore
454.png

Toxicroak (M)
Nature: XXXXX

Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Anticipation (Innate):
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Dry Skin (Innate):
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Poison Touch (Innate):
This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Attacks:
Astonish
Mud-Slap
Poison Sting
Pursuit
Taunt
Faint Attack
Revenge
Swagger
Mud Bomb
Sucker Punch

Nasty Plot
Venoshock
Poison Jab
Sludge Bomb
Flatter

Focus Punch
Toxic
Bulk Up
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Shadow Ball
Brick Break
Double Team
Sludge Wave
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Snatch
Low Sweep
Round
Focus Blast
Fling
Endure
Embargo
Payback
Retaliate
Giga Impact
Stone Edge
Swords Dance
Bulldoze
Captivate
Dark Pulse
Rock Slide
X-Scissor
Work Up
Sleep Talk
Natural Gift
Substitute
Rock Smash
Cut
Strength
Rock Climb

Acupressure
Bullet Punch
Counter
Cross Chop
Drain Punch
DynamicPunch
Fake Out
Feint
Headbutt
Me First
Meditate
SmellingSalt
Vacuum Wave
Wake-Up Slap

Bounce
Dual Chop
Foul Play
Fury Cutter
Gunk Shot
Helping Hand
Ice Punch
Icy Wind
Knock Off
Low Kick
Role Play
Snore
Spite
Super Fang
ThunderPunch
460.png

Abomasnow (M)
Nature: XXXXX

Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Warning (Innate):
This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 10 EN with a command.

Soundproof (Innate):
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 17

Attacks:
Ice Punch
Powder Snow
Leer
Razor Leaf
Icy Wind
GrassWhistle
Swagger
Most
Ice Shard
Ingrain

Wood Hammer
Blizzard
Sheer Cold

Focus Punch
Water Pulse
Toxic
Hail
Bullet Seed
Hidden Power
Ice Beam
Hyper Beam
Light Screen
Protect
Rain Dance
Giga Drain
Safeguard
Frustration
SolarBeam
Iron Tail
Earthquake
Return
Shadow Ball
Brick Break
Double Team
Rock Tomb
Facade
Secret Power
Rest
Attract
Round
Focus Blast
Energy Ball
Fling
Endure
Giga Impact
Flash
Avalanche
Swords Dance
Bulldoze
Frost Breath
Captivate
Rock Slide
Sleep Talk
Natural Gift
Grass Knot
Substitute
Rock Smash
Strength
Rock Climb

Double-Edge
Growth
Leech Seed
Magical Leaf
Seed Bomb
Skull Bash
Stomp

Block
Headbutt
Mud-Slap
Outrage
Role Play
Snore
Synthesis
Worry Seed
461.png

Weavile (M)
Nature: XXXXX

Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Pressure (Innate):
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Pickpocket (Innate):
This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21

Attacks:
Embargo
Revenge
Assurance
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Icy Wind
Fury Swipes
Agility
Nasty Plot
Metal Claw
Hone Claws
Beat Up
Fling
Slash
Night Slash

Snatch
Punishment
Ice Shard
Dark Pulse

Focus Punch
Calm Mind
Toxic
Hail
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Iron Tail
Return
Dig
Shadow Ball
Brick Break
Double Team
Reflect
Aerial Ace
Torment
Facade
Secret Power
Rest
Attract
Thief
Low Sweep
Round
Focus Blast
False Swipe
Endure
Shadow Claw
Payback
Retaliate
Giga Impact
Avalanche
Swords Dance
Psych Up
Captivate
X-Scissor
Sleep Talk
Natural Gift
Poison Jab
Dream Eater
Swagger
Substitute
Rock Smash
Snarl
Cut
Surf
Strength
Whirlpool

Assist
Bite
Counter
Crush Claw
Double Hit
Fake Out
Feint
Foresight
Ice Punch
Pursuit
Spite

Foul Play
Fury Cutter
Headbutt
Knock Off
Low Kick
Mud-Slap
Snore
Swift
462.png

Magnezone (X)
Nature: XXXXX

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sturdy (Innate):
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Magnet Pull (Innate):
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Analytic (Innate):
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Spe: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20

Attacks:
Tri Attack
Mirror Coat
Barrier
Metal Sound
Tackle
Supersonic
ThunderShock
SonicBoom
Thunder Wave
Magnet Bomb
Spark
Mirror Shot
Electro Ball
Lock-On
Swift

Flash Cannon
Screech
Discharge
Magnet Rose
Gyro Ball
Zap Cannon

Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Double Team
Reflect
Shock Wave
Facade
Secret Power
Rest
Round
Charge Beam
Endure
Explosion
Recycle
Giga Impact
Flash
Volt Switch
Psych Up
Sleep Talk
Natural Gift
Swagger
Substitute
Wild Charge
Curse
Rollout
Take Down
Double-Edge
Teleport
Mimic
Bide

Electroweb
Gravity
Iron Defense
Iron Head
Magic Coat
Rollout
Signal Beam
Snore
463.png

Lickilicky (M)
Nature: XXXXX

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Own Tempo (Innate):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Oblivious (Innate):
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Cloud Nine (Innate):
Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 18

Attacks:
Lick
Supersonic
Defense Curl
Knock Off
Wrap
Stomp
Disable
Slam
Rollout

Chip Away
Me First
Refresh
Screech
Power Whip
Wring Out
Gyro Ball

Focus Punch
Water Pulse
Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
SolarBeam
Iron Tail
Thunderbolt
Thunder
Earthquake
Return
Dig
Shadow Ball
Brick Break
Double Team
Shock Wave
Flamethrower
Sandstorm
Fire Blast
Rock Tomb
Facade
Secret Power
Rest
Attract
Thief
Round
Focus Blast
Fling
Incinerate
Endure
Explosion
Retaliate
Giga Impact
Swords Dance
Psych Up
Bulldoze
Captivate
Rock Slide
Dragon Tail
Work Up
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Rock Smash
Cut
Surf
Strength
Whirlpool
Rock Climb

Amnesia
Belly Drum
Body Slam
Curse
Hammer Arm
Magnitude
Muddy Water
SmellingSalt
Snore
Zen Headbutt

Aqua Tail
Bind
Block
Fire Punch
Headbutt
Ice Punch
Icy Wind
Knock Off
Mud-Slap
ThunderPunch
464.png

Rhyperior (M)
Nature: XXXXX

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Lightningrod (Innate):
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

Solid Rock (Innate):
This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Reckless (Innate):
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 5
Weight Class: 7
Base Rank Total: 20

Attacks:
Poison Jab
Horn Attack
Tail Whip
Stomp
Fury Attack
Scary Face
Rock Blast
Bulldoze
Take Down

Hammer Arm
Drill Run
Stone Edge
Earthquake
Leer
Horn Drill
Megahorn
Rock Wrecker

Focus Punch
Roar
Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Iron Tail
Thunderbolt
Thunder
Return
Dig
Brick Break
Double Team
Shock Wave
Flamethrower
Sandstorm
Fire Blast
Rock Tomb
Facade
Secret Power
Rest
Attract
Thief
Round
Focus Blast
Fling
Incinerate
Endure
Dragon Pulse
Shadow Claw
Payback
Giga Impact
Rock Polish
Avalanche
Swords Dance
Stealth Rock
Captivate
Rock Slide
Dragon Tail
Sleep Talk
Natural Gift
Swagger
Substitute
Flash Cannon
Rock Smash
Cut
Surf
Strength
Whirlpool
Rock Climb
Mega Punch
DynamicPunch
Mega Kick
Zap Cannon
Body Slam
Double-Edge
BubbleBeam
Water Gun
Submission
Seismic Toss
Rage
Fissure
Mimic
Bide

Counter
Crunch
Crush Claw
Curse
Dragon Rush
Fire Fang
Ice Fang
Magnitude
Reversal
Skull Bash
Thunder Fang

AncientPower
Aqua Tail
Block
Earth Power
Endeavor
Fire Punch
Fury Cutter
Headbutt
Ice Punch
Icy Wind
Iron Head
Mud-Slap
Outrage
Rollout
Snore
Spite
Superpower
ThunderPunch
Uproar
465.png

Tangrowth (M)
Nature: XXXXX

Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll (Innate):
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Leaf Guard (Innate):
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Regenerator (Innate):
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 110
Atk: Rank 4
Def: Rank 5
SpA: Rank 4
SpD: Rank 2
Spe: 50
Size Class: 4
Weight Class: 5
Base Rank Total: 21

Attacks:
Ingrain
Constrict
Sleep Powder
Vine Whip
Absorb
Growth
PoisonPowder
Bind
Mega Drain
Knock Off
Stun Spore
Natural Gift

Giga Drain
AncientPower
Slam
Tickle
Wring Out
Power Whip
Block

Toxic
Bullet Seed
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustration
SolarBeam
Earthquake
Return
Brick Break
Double Team
Reflect
Shock Wave
Sludge Bomb
Rock Tomb
Aerial Ace
Facade
Secret Power
Rest
Attract
Thief
Round
Focus Blast
Energy Ball
Fling
Endure
Payback
Giga Impact
Flash
Swords Dance
Psych Up
Bulldoze
Captivate
Rock Slide
Sleep Talk
Natural Gift
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Strength
Curse
Body Slam
Take Down
Double-Edge
Rage
Bide
Skull Bash

Amnesia
Confusion
Endeavor
Flail
Leaf Storm
Leech Seed
Nature Power
Power Swap
Rage Powder

Headbutt
Mimic
Mud-Slap
Pain Split
Seed Bomb
Snore
Synthesis
Worry Seed
466.png

Electivire (M)
Nature: XXXXX

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Motor Drive (Innate):
This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Vital Spirit (Innate):
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

Attacks:
Fire Punch
Quick Attack
Leer
ThunderShock
Low Kick
Swift
Shock Wave
Thunder Wave
Electro Ball
Light Screen
ThunderPunch

Discharge
Screech
Thunderbolt
Thunder
Giga Impact

Focus Punch
Toxic
Hidden Power
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Iron Tail
Earthquake
Return
Dig
Psychic
Brick Break
Double Team
Shock Wave
Flamethrower
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Low Sweep
Round
Focus Blast
Fling
Charge Beam
Endure
Flash
Volt Switch
Bulldoze
Captivate
Rock Slide
Sleep Talk
Natural Gift
Swagger
Substitute
Rock Smash
Wild Charge
Strength
Rock Climb
Curse
Mega Punch
Mega Kick
Body Slam
Take Down
Double-Edge
Zap Cannon
Snore
Submission
Counter
Seismic Toss
Rage
Teleport
Mimic
Reflect
Bide
Metronome
Detect
Skull Bash
Psywave

Barrier
Cross Chop
DynamicPunch
Feint
Hammer Arm
Ice Punch
Karate Chop
Meditate
Rolling Kick

Covet
Dual Chop
Electroweb
Headbutt
Helping Hand
Low Kick
Magnet Rise
Mud-Slap
Signal Beam
Swift
Snore
Uproar
467.png

Magmortar (M)
Nature: XXXXX

Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Flame Body (Innate):
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Vital Spirit (Innate):
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 83
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Attacks:
ThunderPunch
Smog
Leer
Ember
SmokeScreen
Faint Attack
Fire Spin
Clear Smog
Flame Burst
Confuse Ray
Fire Punch

Lava Plume
Sunny Day
Flamethrower
Fire Blast
Hyper Beam

Focus Punch
Toxic
Hidden Power
Taunt
Protect
Frustration
SolarBeam
Iron Tail
Thunderbolt
Earthquake
Return
Psychic
Brick Break
Double Team
Rock Tomb
Torment
Facade
Flame Charge
Secret Power
Rest
Attract
Thief
Low Sweep
Round
Overheat
Focus Blast
Fling
Incinerate
Endure
Will-O-Wisp
Giga Impact
Bulldoze
Captivate
Rock Slide
Sleep Talk
Natural Gift
Swagger
Substitute
Rock Smash
Strength
Rock Climb
Curse
Mega Kick
Body Slam
Take Down
Double-Edge
Submission
Counter
Seismic Toss
Rage
Teleport
Mimic
Bide
Metronome
Detect
Skull Bash
Psywave

Barrier
Belly Drum
Cross Chop
DynamicPunch
Flare Blitz
Focus Energy
Karate Chop
Mach Punch
Mega Punch
Screech

Covet
Dual Chop
Headbutt
Heat Wave
Helping Hand
Low Kick
Mud-Slap
Snore
Uproar
468.png

Togekiss (M)
Nature: XXXXX

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle (Can Be Enabled):
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Serene Grace (Innate):
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Super Luck (Innate):
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

Attacks:
Sky Attack
ExtremeSpeed
Aura Sphere
Air Slash
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Follow Me
Bestow
Wish
AncientPower

Safeguard
Baton Pass
Double-Edge
Last Resort
After You

Psyshock
Focus Punch
Water Pulse
Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
SolarBeam
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Shock Wave
Flamethrower
Fire Blast
Aerial Ace
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Steel Wing
Roost
Fling
Incinerate
Retaliate
Endure
Drain Punch
Silver Wind
Giga Impact
Flash
Thunder Wave
Psych Up
Work Up
Captivate
Sleep Talk
Natural Gift
Dream Eater
Grass Knot
Swagger
Pluck
Substitute
Rock Smash
Fly
Defog

Extrasensory
Foresight
Future Sight
Lucky Chant
Mirror Move
Morning Sun
Nasty Plot
Peck
Present
Psycho Shift
Stored Power

Air Cutter
Body Slam
Counter
Covet
Defense Curl
Endeavor
Headbutt
Heal Bell
Heat Wave
Hyper Coice
Magic Coat
Mega Kick
Mega Punch
Mimic
Mud-Slap
Ominous Wind
Rollout
Seismic Toss
Signal Beam
Snore
Softboiled
Swift
Tailwind
Trick
Twister
Uproar
Zen Headbutt
469.png

Yanmega (M)
Nature: XXXXX

Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Speed Boost (Innate):
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Tinted Lens (Innate):
When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Frisk (Innate):
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

Attacks:
Night Slash
Bug Bite
Tackle
Foresight
Quick Attack
Double Team
SonicBoom
Detect
Supersonic
Uproar
Pursuit
AncientPower

Hypnosis
Feint
Slash
Wing Attack
Screech
U-turn
Air Slash
Bug Buzz

Curse
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Return
Psychic
Shadow Ball
Aerial Ace
Facade
Secret Power
Rest
Attract
Thief
Round
Steel Wing
Roost
Endure
Silver Wind
Giga Impact
Flash
Struggle Bug
Psych Up
Captivate
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Defog

Double-Edge
Faint Attack
Leech Life
Reversal
Secret Power
Signal Beam
Whirlwind

Air Cutter
Headbutt
Mimic
Mud-Slap
Ominous Wind
Snore
String Shot
Swift
Tailwind
3UC
 
Went ahead and finished up Kanto.

38.png

Ninetales (M)
Nature: XXX
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 100
Size Class: 2
Weight Class: 2
Base Rank Total: 20
Abilities:
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought: (Trigger) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
Attacks:
Nasty Plot
Ember
Quick Attack
Confuse Ray
Tail Whip
Roar
Safeguard
Imprison
Flamethrower
Faint Attack
Flame Burst
Will-O-Wisp
Hex
Payback
Fire Spin
Captivate
Inferno
Grudge
Extrasensory
Disable
Flail
Flare Blitz
Howl
Hypnosis
Power Swap
Psych Up
Secret Power
Tail Slap
Psyshock
Headbutt
Calm Mind
Curse
Toxic
Hidden Power
Sunny Day
Body Slam
Take Down
Double-Edge
Hyper Beam
Rage
Protect
Endure
Frustration
Solarbeam
Return
Dig
Mimic
Double Team
Swagger
Reflect
Bide
Fire Blast
Facade
Flame Charge
Secret Power
Skull Bash
Rest
Attract
Round
Overheat
Energy Ball
Incinerate
Giga Impact
Psych Up
Captivate
Natural Gift
Substitute
Covet
Dark Pulse
Foul Play
Heat Wave
Iron Tail
Ominous Wind
Pain Split
Role Play
Sleep Talk
Snore
Spite
Swift
Zen Headbutt
45.png

Vileplume (M)
Nature: XXX
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 50
Size Class: 3
Weight Class: 2
Base Rank Total: 18
Abilities:
Chlorophyll: (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Effect Spore: (Toggle) By default, this Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When toggled, the Pokemon is more adept at using Powder attacks, resulting in their accuracy being increased by 10%.
Attacks:
Mega Drain
Absorb
Aromatherapy
Stun Spore
Sleep Powder
Acid
Sweet Scent
Petal Dance
Poisonpowder
Lucky Chant
Natural Gift
Solarbeam
Moonlight
Giga Drain
Charm
Flail
Ingrain
Nature Power
Razor Leaf
Secret Power
Teeter Dance
Tickle
Curse
Swords Dance
Toxic
Venoshock
Bullet Seed
Body Slam
Hidden Power
Sunny Day
Take Down
Hyper Beam
Rage
Protect
Endure
Frustration
Mimic
Return
Double Team
Swagger
Sludge Bomb
Facade
Reflect
Bide
Rest
Attract
Round
Energy Ball
Fling
Giga Impact
Flash
Captivate
Natural Gift
Grass Knot
Substitute
Cut
After You
Double-Edge
Drain Punch
Gastro Acid
Seed Bomb
Sleep Talk
Snore
Synthesis
Worry Seed
49.png

Venomoth (M)
Nature: XXX
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 2
Base Rank Total: 17
Abilities:
Shield Dust: (Passive) Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Tinted Lens: (Passive) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Wonder Skin: (Passive) The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Attacks:
Tackle
Disable
Foresight
Supersonic
Poisonpowder
Silver Wind
Confusion
Leech Life
Stun Spore
Psybeam
Sleep Powder
Gust
Signal Beam
Zen Headbutt
Poison Fang
Psychic
Bug Buzz
Quiver Dance
Agility
Baton Pass
Morning Sun
Rage Powder
Screech
Secret Power
Toxic Spikes
Curse
Razor Wind
Whirlwind
Toxic
Venoshock
Take Down
Hidden Power
Sunny Day
Sweet Scent
Double-Edge
Hyper Beam
Rage
Mega Drain
Protect
Endure
Frustration
Solarbeam
Return
Teleport
Mimic
Double Team
Swagger
Sludge Bomb
Aerial Ace
Facade
Secret Power
Reflect
Bide
Swift
Rest
Psywave
Attract
Thief
Round
Energy Ball
Acrobatics
Giga Impact
Flash
Captivate
Natural Gift
Struggle Bug
U-Turn
Substitute
Defog
Air Cutter
Bug Bite
Giga Drain
Ominous Wind
Roost
Skill Swap
Sleep Talk
Snore
String Shot
Tailwind
Twister
59.png

Arcanine (M)
Nature: XXX
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20
Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Attacks:
Thunder Fang
Bite
Roar
Ember
Leer
Fire Fang
Ember
Odor Sleuth
Take Down
Flame Wheel
Helping Hand
Reversal
Flame Burst
Agility
Retaliate
ExtremeSpeed
Flamethrower
Crunch
Heat Wave
Outrage
Flare Blitz
Body Slam
Close Combat
Double Kick
Double-Edge
Fire Spin
Howl
Morning Sun
Thrash
Headbutt
Curse
Toxic
Rock Smash
Hidden Power
Sunny Day
Hyper Beam
Rage
Dragon Rage
Protect
Safeguard
Endure
Frustration
Solarbeam
Dragonbreath
Return
Dig
Teleport
Mimic
Double Team
Swagger
Reflect
Bide
Fire Blast
Aerial Ace
Facade
Flame Charge
Secret Power
Swift
Skull Bash
Rest
Attract
Thief
Round
Overheat
Incinerate
Will-O-Wisp
Giga Impact
Bulldoze
Captivate
Natural Gift
Substitute
Wild Charge
Snarl
Strength
Rock Climb
Covet
Dragon Pulse
Iron Head
Iron Tail
Mud-Slap
Sleep Talk
Snore
Swift
62.png

Poliwrath (M)
Nature: XXX
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Abilities:
Water Absorb: (Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Passive) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim: (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Attacks:
Body Slam
Bubble
Bubblebeam
Hypnosis
Water Gun
Water Sport
Doubleslap
Rain Dance
Submission
DynamicPunch
Mud Shot
Amnesia
Belly Drum
Mind Reader
Circle Throw
Hydro Pump
Mud Bomb
Encore
Endure
Haze
Ice Ball
Mist
Refresh
Splash
Water Pulse
Water Sport
Focus Punch
Headbutt
Curse
Mega Punch
Mega Kick
Toxic
Take Down
Double-Edge
Hail
Bulk Up
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Counter
Seismic Toss
Rage
Protect
Frustration
Earthquake
Return
Dig
Fissure
Psychic
Brick Break
Mud-Slap
Mimic
Double Team
Rock Tomb
Facade
Secret Power
Bide
Metronome
Skull Bash
Swagger
Defense Curl
Detect
Rest
Psywave
Attract
Thief
Low Sweep
Round
Focus Blast
Scald
Fling
Payback
Giga Impact
Bulldoze
Captivate
Rock Slide
Work Up
Natural Gift
Poison Jab
Substitute
Surf
Strength
Waterfall
Whirlpool
Rock Smash
Rock Climb
Dive
Endeavor
Helping Hand
Ice Punch
Icy Wind
Sleep Talk
Snore
Vacuum Wave
65.png

Alakazam (M)
Nature: XXX
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 120
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Attacks:
Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Telekinesis
Recover
Psycho Cut
Future Sight
Role Play
Calm Mind
Psychic
Future Sight
Trick
Barrier
Encore
Guard Split
Guard Swap
Power Trick
Psyshock
Focus Punch
Dynamicpunch
Headbutt
Curse
Mega Punch
Mega Kick
Toxic
Body Slam
Take Down
Double-Edge
Zap Cannon
Psych Up
Hidden Power
Sunny Day
Taunt
Hyper Beam
Submission
Counter
Seismic Toss
Rage
Light Screen
Protect
Rain Dance
Endure
Safeguard
Frustration
Return
Dig
Shadow Ball
Mimic
Double Team
Swagger
Dream Eater
Shock Wave
Torment
Facade
Secret Power
Bide
Metronome
Skull Bash
Rest
Attract
Thief
Round
Focus Blast
Energy Ball
Fling
Charge Beam
Embargo
Giga Impact
Flash
Nightmare
Thunder Wave
Psych Up
Captivate
Natural Gift
Grass Knot
Psywave
Tri Attack
Substitute
Trick Room
Drain Punch
Fire Punch
Foul Play
Gravity
Ice Punch
Iron Tail
Knock Off
Magic Coat
Magic Room
Recycle
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Thunderpunch
Wonder Room
Zen Headbutt
68.png

Machamp (M)
Nature: XXX
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19
Abilities:
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Attacks:
Wide Guard
Karate Chop
Low Kick
Leer
Focus Energy
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Submission
Wake-Up Slap
Cross Chop
Scary Face
DynamicPunch
Bullet Punch
Close Combat
Counter
Encore
Heavy Slam
Meditate
Power Trick
Rolling Kick
Smellingsalt
Tickle
Focus Punch
Headbutt
Curse
Mega Punch
Mega Kick
Toxic
Bulk Up
Hidden Power
Sunny Day
Body Slam
Take Down
Double-Edge
Hyper Beam
Rage
Light Screen
Protect
Endure
Rain Dance
Frustration
Smack Down
Earthquake
Return
Fissure
Dig
Brick Break
Mimic
Double Team
Flamethrower
Bide
Metronome
Swagger
Fire Blast
Detect
Skull Bash
Rock Tomb
Facade
Secret Power
Rest
Rock Slide
Attract
Thief
Round
Focus Blast
Fling
Incinerate
Payback
Retaliate
Giga Impact
Stone Edge
Buldoze
Captivate
Work Up
Natural Gift
Poison Jab
Substitute
Strength
Rock Smash
Rock Climb
Dual Chop
Fire Punch
Helping Hand
Ice Punch
Knock Off
Mud-Slap
Role Play
Sleep Talk
Snore
Superpower
Thunderpunch
Vacuum Wave
71.png

Victreebel (M)
Nature: XXX
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2
Spe: 70
Size Class: 3
Weight Class: 2
Base Rank Total: 19
Abilities:
Chlorophyll: (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Gluttony: (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains two (2) HP per action when holding Leftovers.
Attacks:
Vine Whip
Growth
Wrap
Sleep Powder
PoisonPowder
Stun Spore
Acid
Knock Off
Sweet Scent
Bullet Seed
Clear Smog
Encore
Giga Drain
Ingrain
Leech Life
Magical Leaf
Natural Gift
Power Whip
Reflect
Swords Dance
Synthesis
Tickle
Weather Ball
Worry Seed
Toxic
Venoshock
Hidden Power
Sunny Day
Protect
Giga Drain
Frustration
Solarbeam
Return
Double Team
Reflect
Sludge Bomb
Facade
Secret Power
Rest
Attract
Theif
Round
Energy Ball
Endure
Flash
Captivate
Sleep Talk
Grass Knot
Substitute
Cut
73.png

Tentacruel (M)
Nature: XXX
Type: Water/Poison
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Abilities:
Clear Body: (Passive) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Passive) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish: (Passive) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Attacks:
Poison Sting
Acid
Supersonic
Constrict
Wrap
Water Gun
Toxic Spikes
Bubblebeam
Acid Spray
Barrier
Water Pulse
Poison Jab
Screech
Hex
Hydro Pump
Sludge Wave
Wring Out
Acupressure
Aqua Ring
Aurora Beam
Bubble
Confuse Ray
Haze
Mirror Coat
Muddy Water
Rapid Spin
Tickle
Curse
Swords Dance
Toxic
Take Down
Double-Edge
Hail
Venoshock
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Rage
Mega Drain
Protect
Rain Dance
Safeguard
Endure
Frustration
Return
Double Team
Swagger
Sludge Bomb
Facade
Secret Power
Reflect
Bide
Skull Bash
Rest
Attract
Thief
Brine
Round
Scald
Payback
Giga Impact
Captivate
Natural Gift
Substitute
Cut
Surf
Waterfall
Whirlpool
Dive
Bind
Double-Edge
Giga Drain
Icy Wind
Knock Off
Magic Coat
Mimic
Sleep Talk
Snore
76.png

Golem (M)
Nature: XXX
Type: Rock/Ground
Rock:Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 2
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 7
Base Rank Total: 19
Abilities:
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil: (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Attacks:
Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Steamroll
Rock Blast
Smack Down
Rollout
Harden
Selfdestruct
Bulldoze
Stealth Rock
Earthquake
Explosion
Double-Edge
Stone Edge
Heavy Slam
Automize
Block
Curse
Endure
Flail
Focus Punch
Hammer Arm
Mega Punch
Rock Climb
Dynamicpunch
Headbutt
Roar
Toxic
Hidden Power
Sunny Day
Body Slam
Take Down
Hyper Beam
Protect
Frustration
Submission
Rage
Return
Fissure
Dig
Brick Break
Double Team
Flamethrower
Swagger
Sandstorm
Bide
Fire Blast
Rock Tomb
Facade
Secret Power
Rest
Attract
Round
Focus Blast
Fling
Incinerate
Giga Impact
Gyro Ball
Rock Slide
Natural Gift
Substitute
Strength
Rock Smash
Ancientpower
Block
Counter
Earth Power
Fire Punch
Fury Cutter
Iron Defense
Iron Head
Mega Kick
Metronome
Mimic
Mud-Slap
Seismic Toss
Sleep Talk
Snore
Superpower
Thunderpunch
78.png

Rapidash (M)
Nature: XXX
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 110
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Abilities:
Run Away: (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Attacks:
Growl
Tackle
Tail Whip
Ember
Flame Wheel
Stomp
Flame-Charge
Fire-Spin
Bounce
Agility
Flare-Blitz
Poison Jab
Megahorn
Quick Attack
Inferno
Fury Attack
Take Down
Attract
Baton Pass
Bide
Body-Slam
Curse
Double Kick
Double Team
Drill Run
Echoed Voice
Facade
Fire Blast
Flamethrower
Frustation
Giga Impact
Headbutt
Heat Wave
Hidden Power (Ice, 7)
Hyper Beam
Incinerate
Iron Tail
Low Kick
Mimic
Natural Gift
Overheat
Pay Day
Protect
Rage
Reflect
Return
Round
Secret Power
Skull Bash
Sleep-Talk
Snore
Solar Beam
Strength
Substitute
Sunny-Day
Swift
Thrash
Toxic
Wild-Charge
Will-O-Wisp
Hypnosis
Low-Kick
Charm
Morning Sun
Double-Edge
Endure
Horn Drill
80.png

Slowbro (M)
Nature: XXX
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks, however, cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 3
Spe: 30
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Abilities:
Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Attacks:
Confusion
Disable
Headbutt
Curse
Yawn
Tackle
Growl
Water Gun
Water Pulse
Zen Headbutt
Amnesia
Slack Off
Withdraw
Psychic
Rain Dance
Psych Up
Heal Pulse
Belly Drum
Future Sight
Me First
Mud Sport
Stomp
Psyshock
Focus Punch
Calm Mind
Dynamicpunch
Toxic
Take Down
Bubblebeam
Hail
Zap Cannon
Psych Up
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Telekinesis
Pay Day
Safeguard
Submission
Frustration
Rage
Earthquake
Return
Fissure
Dig
Shadow Ball
Brick Break
Teleport
Double Team
Flamethrower
Swagger
Reflect
Bide
Fire Blast
Aerial Ace
Facade
Secret Power
Dream Eater
Skull Bash
Rest
Attract
Nightmare
Round
Echoed Voice
Focus Blast
Scald
Brine
Fling
Incinerate
Endure
Giga Impact
Flash
Avalanche
Thunder WAve
Bulldoze
Captivate
Natural Gift
Grass Knot
Psywave
Tri Attack
Substitute
Trick Room
Surf
Strength
Whirlpool
Rock Smash
Dive
After You
Aqua Tail
Block
Body Slam
Counter
Double-Edge
Drain Punch
Foul Play
Fury Cutter
Ice Punch
Icy Wind
Iron Defense
Iron Tail
Magic Coat
Mega Kick
Mega Punch
Mimic
Mud-Slap
Recycle
Seismic Toss
Signal Beam
Skill Swap
Sleep Talk
Snore
Swift
Trick
Wonder Room
Zen Headbutt
91.png

Cloyster (M)
Nature: XXX
Type: Water/Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 7
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 20
Abilities:
Shell Armor: (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link: (Passive) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Overcoat: (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Attacks:
Toxic Spikes
Withdraw
Supersonic
Aurora Beam
Clamp
Protect
Spike Cannon
Spikes
Tackle
Icicle Spear
Leer
Ice Shard
Razor Shell
Spike Cannon
Whirlpool
Iron Defense
Brine
Ice Beam
Icicle Crash
Shell Smash
Hydro Pump
Aqua Ring
Avalanche
Barrier
Bubblebeam
Mud Shot
Rapid Spin
Rock Blast
Screech
Take Down
Twineedle
Water Pulse
Curse
Toxic
Take Down
Water Gun
Hail
Hidden Power
Blizzard
Hyper Beam
Rage
Teleport
Rain Dance
Frustration
Return
Double Team
Torment
Facade
Secret Power
Reflect
Bide
Selfdestruct
Rest
Tri Attack
Attract
Endure
Round
Explosion
Payback
Giga Impact
Frost Breath
Captivate
Natural Gift
Poison Jab
Swagger
Substitute
Surf
Dive
Double-Edge
Icy Wind
Mimic
Signal Beam
Sleep Talk
Snore
Swift
94.png

Gengar (M)
Nature: XXX
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Attacks:
Confuse Ray
Curse
Hypnosis
Lick
Mean Look
Night Shade
Payback
Shadow Ball
Shadow Punch
Spite
Sucker Punch
Hex
Dream Eater
Nightmare
Dark Pulse
Destiny Bond
Astonish
Clear Smog
Disable
Explosion
Fire Punch
Grudge
Haze
Ice Punch
Perish Song
Psywave
Scary Face
Smog
ThunderPunch
Body Slam
Counter
DynamicPunch
Endure
Focus Punch
Knock Off
Icy Wind
Metronome
Pain Split
Role Play
Seismic Toss
Spite
Snore
Trick
Uproar
Attract
Brick Break
Double Team
Energy Ball
Facade
Fling
Focus Blast
Frustration
Hidden Power [Ground 7]
Hyper Beam
Poison Jab
Protect
Psych Up
Psychic
Rain Dance
Rest
Return
Rock Smash
Round
Sludge Bomb
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder
Thunderbolt
Torment
Toxic
Trick Room
Venoshock
Will-O-Wisp
Bide
Giga Drain
Headbutt
Mega Drain
Skill Swap
Sleep Talk
Snatch
Zap Cannon
97.png

Hypno (M)
Nature: XXX
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 67
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Abilities:
Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Attacks:
Nightmare
Switcheroo
Pound
Hypnosis
Disable
Confusion
Headbutt
Poison Gas
Meditate
Psybeam
Psychic
Psych Up
Synchronoise
Zen Headbutt
Swagger
Nasty Plot
Psyshock
Future Sight
Assist
Barrier
Flatter
Guard Swap
Psycho Cut
Secret Power
Focus Punch
Calm Mind
Dynamicpunch
Curse
Toxic
Take Down
Zap Cannon
Hidden Power
Sunny Day
Taunt
Hyper Beam
Submission
Rage
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Return
Shadow Ball
Brick Break
Teleport
Double Team
Reflect
Torment
Facade
Bide
Skull Bash
Rest
Attract
Nightmare
Thief
Low Sweep
Round
Focus Blast
Fling
Endure
Giga Impact
Flash
Thunder Wave
Captivate
Natural Gift
Dream Eater
Grass Knot
Swagger
Psywave
Tri Attack
Substitute
Trick Room
Body Slam
Counter
Double-Edge
Drain Punch
Fire Punch
Foul Play
Ice Punch
Low Kick
Magic Coat
Magic Room
Mega Kick
Mega Punch
Metronome
Mimic
Recycle
Role Play
Seismic Toss
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Thunderpunch
Trick
99.png

Kingler (M)
Nature: XXX
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP: 90
Atk: Rank 5
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 75
Size Class: 2
Weight Class: 3
Base Rank Total: 18
Abilities:
Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Shell Armor: (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Attacks:
Wide Guard
Mud Sport
Metal Claw
Bubble
Leer
ViceGrip
Harden
Bubblebeam
Mud Shot
Stomp
Protect
Guillotine
Slam
Brine
Crabhammer
Flail
Agility
Amnesia
Ancientpower
Bide
Chip Away
Endure
Haze
Tickle
Water Pulse
Curse
Hone Claws
Toxic
Take Down
Water Gun
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Rage
Rain Dance
Frustration
Return
Dig
Brick Break
Double Team
Rock Tomb
Facade
Secret Power
Rest
Attract
Thief
Round
False Swipe
Scald
Brine
Fling
Quash
Giga Impact
Swords Dance
Captivate
Rock Slide
X-Scissor
Natural Gift
Swagger
Substitute
Rock Smash
Cut
Surf
Strength
Whirlpool
Dive
Body Slam
Double-Edge
Fury Cutter
Icy Wind
Iron Defense
Knock Off
Mimic
Mud-Slap
Sleep Talk
Snore
Superpower
103.png

Exeggutor (M)
Nature: XXX
Type: Grass/Psychic
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19
Abilities:
Chlorophyll: (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest: (Passive) At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle.
Attacks:
Seed Bomb
Barrage
Hypnosis
Uproar
Confusion
Reflect
Leech Seed
Bullet Seed
Stun Spore
Poisonpowder
Sleep Powder
Stomp
Psyshock
Egg Bomb
Worry Seed
Natural Gift
Wood Hammer
Solarbeam
Extrasensory
Leaf Storm
Psychic
Bestow
Ancientpower
Curse
Ingrain
Lucky Chant
Mega Drain
Moonlight
Nature Power
Power Swap
Headbutt
Rollout
Toxic
Hidden Power
Sunny Day
Take Down
Hyper Beam
Rage
Light Screen
Protect
Telekinesis
Frustration
Return
Teleport
Double Team
Reflect
Bide
Sludge Bomb
Facade
Secret Power
Selfdestruct
Rest
Psywave
Attract
Thief
Nightmare
Round
Energy Ball
Endure
Explosion
Giga Impact
Flash
Swords Dance
Psych Up
Captivate
Dream Eater
Grass Knot
Swagger
Substitute
Trick Room
Strength
Block
Double-Edge
Giga Drain
Gravity
Low Kick
Mimic
Skill Swap
Sleep Talk
Snore
Synthesis
Zen Headbutt
105.png

Marowak (M)
Nature: XXX
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Abilities:
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod: (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Battle Armor: (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
Attacks:
Growl
Bone Club
Tail Whip
Leer
Headbutt
Focus Energy
Bonemerang
Rage
False Swipe
Thrash
Fling
Bone Rush
Endeavor
Double-Edge
Retaliate
Ancientpower
Belly Drum
Chip Away
Detect
Double Kick
Endure
Perish Song
Screech
Skull Bash
Focus Punch
Dynamicpunch
Curse
Toxic
Hidden Power
Sunny Day
Take Down
Bubblebeam
Water Gun
Ice Beam
Blizzard
Hyper Beam
Submission
Protect
Frustration
Smack Down
Earthquake
Return
Fissure
Dig
Brick Break
Double Team
Flamethrower
Sandstorm
Bide
Fire Blast
Skull Bash
Rock Tomb
Aerial Ace
Facade
Secret Power
Rest
Attract
Thief
Round
Echoed Voice
Focus Blast
Incinerate
Retaliate
Endure
Giga Impact
Stone Edge
Swords Dance
Bulldoze
Captivate
Rock Slide
Natural Gift
Swagger
Substitute
Strength
Rock Smash
Rock Climb
Body Slam
Counter
Earth Power
Endeavor
Fire Punch
Fury Cutter
Icy Wind
Iron Defense
Iron Head
Iron Tail
Knock Off
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Outrage
Seismic Toss
Sleep Talk
Snore
Stealth Rock
Thunderpunch
Uproar
106.png

Hitmonlee (M)
Nature: XXX
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Stats:
HP: 90
Atk: Rank 5
Def: Rank 2
SpA: Rank 2
SpD: Rank 4
Spe: 87
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Abilities:
Limber: (Passive) This Pokemon’s body is well trained and immune to paralysis.
Reckless: (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Unburden: (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Attacks:
Revenge
Double Kick
Meditate
Rolling Kick
Jump Kick
Brick Break
Focus Energy
Feint
Hi Jump Kick
Tackle
Helping Hand
Fake Out
Foresight
Wide Guard
Blaze Kick
Endure
Mega Kick
Close Combat
Reversal
Bullet Punch
Counter
Mach Punch
Pursuit
Rapid Spin
Vacuum Wave
Focus Punch
Dynamicpunch
Headbutt
Curse
Toxic
Bulk Up
Hidden Power
Sunny Day
Protect
Rain Dance
Frustration
Earthquake
Take Down
Return
Submission
Rage
Double Team
Rock Tomb
Facade
Secret Power
Bide
Detect
Skull Bash
Rest
Attract
Thief
Low Sweep
Round
Focus Blast
Fling
Retaliate
Stone Edge
Bulldoze
Captivate
Rock Slide
Work Up
Natural Gift
Poison Jab
Swagger
Substitute
Strength
Rock Smash
Rock Climb
Body Slam
Counter
Covet
Double-Edge
Knock Off
Low Kick
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Role Play
Seismic Toss
Sleep Talk
Snore
Sucker Punch
Superpower
Swift
107.png

Hitmonchan (M)
Nature: XXX
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Stats:
HP: 90
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 4
Base Rank Total: 18
Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Iron Fist: (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Attacks:
Comet Punch
Fake Out
Foresight
Helping Hand
Revenge
Tackle
Agility
Pursuit
Bullet Punch
Mach Punch
Feint
Vacuum Wave
Quick Guard
Fire Punch
Ice Punch
Thunderpunch
Sky Uppercut
Mega Punch
Detect
Focus Punch
Counter
Close Combat
Hi Jump Kick
Mind Reader
Rapid Spin
Vacuum Wave
Dynamicpunch
Headbutt
Curse
Toxic
Bulk Up
Hidden Power
Sunny Day
Protect
Rain Dance
Frustration
Earthquake
Take Down
Return
Brick Break
Submission
Rage
Double Team
Rock Tomb
Facade
Secret Power
Bide
Skull Bash
Rest
Attract
Thief
Low Sweep
Round
Focus Blast
Fling
Retaliate
Endure
Stone Edge
Bulldoze
Captivate
Rock Slide
Work Up
Natural Gift
Swagger
Substitute
Strength
Rock Smash
Rock Climb
Body Slam
Covet
Double-Edge
Drain Punch
Low Kick
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Role Play
Seismic Toss
Sleep Talk
Snore
Swift
110.png

Weezing (M)
Nature: XXX
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings
Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 2
Weight Class: 1
Base Rank Total: 19
Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Attacks:
Poison Gas
Tackle
Smog
Smokescreen
Assurance
Clear Smog
Selfdestruct
Sludge
Haze
Double Hit
Gyro Ball
Sludge Bomb
Explosion
Destiny Bond
Memento
Curse
Grudge
Psybeam
Psywave
Screech
Spit Up
Stockpile
Swallow
Rollout
Toxic
Venoshock
Zap Cannon
Hidden Power
Sunny Day
Taunt
Hyper Beam
Rage
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Shadow Ball
Double Team
Shock Wave
Flamethrower
Bide
Fire Blast
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Incinerate
Will-O-Wisp
Payback
Giga Impact
Flash
Captivate
Sleep Talk
Natural Gift
Swagger
Substitute
Dark Pulse
Mimic
Pain Split
Sleep Talk
Snore
Spite
Uproar
115.png

Kangaskhan (F)
Nature: XXX
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18
Abilities:
Early Bird: (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Scrappy: (Passive) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Attacks:
Comet Punch
Leer
Fake Out
Bite
Tail Whip
Double Hit
Mega Punch
Rage
Chip Away
Dizzy Punch
Crunch
Endure
Outrage
Sucker Punch
Reversal
Circle Throw
Counter
Crush Claw
Disable
Double-Edge
Focus Energy
Focus Punch
Foresight
Hammer Arm
Stomp
Trump Card
Water Pulse
Dynamicpunch
Headbutt
Curse
Roar
Toxic
Take Down
Bubblebeam
Water Gun
Hail
Zap Cannon
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Submission
Protect
Rain Dance
Safeguard
Frustration
Solarbeam
Thunderbolt
Thunder
Earthquake
Return
Dig
Fissure
Shadow Ball
Brick Break
Double Team
Shock Wave
Flamethrower
Bide
Sandstorm
Fire Blast
Skull Bash
Rock Tomb
Aerial Ace
Facade
Secret Power
Rest
Attract
Thief
Round
Focus Blast
Fling
Incinerate
Shadow Claw
Retaliate
Giga Impact
Bulldoze
Avalanche
Captivate
Rock Slide
Work Up
Natural Gift
Swagger
Substitute
Cut
Surf
Strength
Whirlpool
Rock Smash
Rock Climb
Aqua Tail
Body Slam
Covet
Drain Punch
Endeavor
Fire Punch
Fury Cutter
Helping Hand
Ice Punch
Icy Wind
Iron Tail
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Seismic Toss
Sleep Talk
Snore
Spite
Thunderpunch
Uproar
121.png

Starmie (-)
Nature: XXX
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks, however, cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 4
Base Rank Total: 19
Abilities:
Illuminate: (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic: (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Attacks:
Tackle
Water Gun
Harden
Rapid Spin
Recover
Swift
Bubblebeam
Camouflage
Confuse Ray
Minimize
Gyro Ball
Light Screen
Brine
Reflect Type
Power Gem
Cosmic Power
Hydro Pump
Aurora Beam
Barrier
Supersonic
Psyshock
Curse
Toxic
Take Down
Hail
Zap Cannon
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Rage
Protect
Rain Dance
Telekinesis
Frustration
Thunderbolt
Thunder
Return
Psychic
Teleport
Double Team
Reflect
Facade
Secret Power
Bide
Skull Bash
Rest
Attract
Round
Scald
Endure
Giga Impact
Flash
Avalanche
Nightmare
Thunder Wave
Psych Up
Natural Gift
Dream Eater
Grass Knot
Swagger
Psywave
Tri Attack
Substitute
Flash Cannon
Trick Room
Surf
Waterfall
Whirlpool
Dive
Double-Edge
Gravity
Icy Wind
Magic Coat
Mimic
Pain Split
Recycle
Rollout
Signal Beam
Skill Swap
Sleep Talk
Snore
Trick
Twister
Wonder Room
127.png

Pinsir (M)
Nature: XXX
Type: Bug
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Abilities:
Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Mold Breaker: (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Attacks:
ViceGrip
Focus Energy
Bind
Seismic Toss
Harden
Revenge
Brick Break
Vital Throw
Submission
X-Scissor
Storm Throw
Thrash
Swords Dance
Superpower
Guillotine
Close Combat
Faint Attack
Feint
Flail
Fury Attack
Me First
Quick Attack
Headbutt
Curse
Focus Punch
Toxic
Bulk Up
Hidden Power
Sunny Day
Take Down
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Earthquake
Rage
Return
Dig
Double Team
Rock Tomb
Facade
Secret Power
Bide
Rest
Attract
Thief
Round
Focus Blast
False Swipe
Fling
Endure
Giga Impact
Stone Edge
Struggle Bug
Bulldoze
Captivate
Rock Slide
Natural Gift
Swagger
Substitute
Cut
Strength
Rock Smash
Rock Climb
Body Slam
Bug Bite
Double-Edge
Fury Cutter
Iron Defense
Knock Off
Mimic
Sleep Talk
Snore
Stealth Rock
String Shot
128.png

Tauros (M)
Nature: XXX
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 110
Size Class: 4
Weight Class: 4
Base Rank Total: 19
Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Anger Point: (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.
Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Attacks:
Tackle
Tail Whip
Rage
Horn Attack
Scary Face
Pursuit
Rest
Payback
Work Up
Zen Headbutt
Take Down
Swagger
Thrash
Giga Impact
Water Pulse
Headbutt
Curse
Toxic
Zap Cannon
Hidden Power
Sunny Day
Horn Drill
Ice Beam
Blizzard
Hyper Beam
Rage
Protect
Rain Dance
Frustration
Solarbeam
Thunderbolt
Thunder
Earthquake
Return
Fissure
Double Team
Shock Wave
Flamethrower
Sandstorm
Bide
Fire Blast
Skull Bash
Rock Tomb
Facade
Secret Power
Attract
Endure
Round
Incinerate
Retaliate
Stone Edge
Bulldoze
Captivate
Rock Slide
Natural Gift
Substitute
Wild Charge
Surf
Strength
Whirlpool
Rock Smash
Rock Climb
Body Slam
Double-Edge
Endeavor
Helping Hand
Icy Wind
Iron Head
Iron Tail
Mimic
Outrage
Role Play
Sleep Talk
Snore
Spite
Uproar
130.png

Gyarados (M)
Nature: XXX
Type: Water/Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2
SpD: Rank 4
Spe: 81
Size Class: 6
Weight Class: 6
Base Rank Total: 20
Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Attacks:
Splash
Thrash
Tackle
Bite
Dragon Rage
Leer
Twister
Flail
Ice Fang
Aqua Tail
Rain Dance
Hydro Pump
Dragon Dance
Hyper Beam
Water Pulse
Headbutt
Curse
Roar
Toxic
Take Down
Bubblebeam
Water Gun
Hail
Zap Cannon
Hidden Power
Taunt
Ice Beam
Blizzard
Rage
Protect
Frustration
Dragonbreath
Thunderbolt
Thunder
Earthquake
Return
Double Team
Flamethrower
Sandstorm
Reflect
Bide
Fire Blast
Torment
Facade
Secret Power
Skull Bash
Rest
Attract
Brine
Endure
Round
Scald
Incinerate
Payback
Giga Impact
Stone Edge
Avalanche
Thunder Wave
Bulldoze
Dragon Tail
Captivate
Natural Gift
Swagger
Substitute
Surf
Strength
Waterfall
Whirlpool
Rock Smash
Dive
Body Slam
Bounce
Dark Pulse
Double-Edge
Dragon Pulse
Icy Wind
Iron Head
Iron Tail
Mimic
Outrage
Sleep Talk
Snore
Spite
Uproar
132.png

Ditto (-)
Nature: XXX
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Abilities:
Limber: (Passive) This Pokemon’s body is well trained and immune to paralysis.
Imposter: (Passive) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle, at the cost of 10 EN. Transformations from Imposter last a minimum of three (3) actions before they can be dispelled by a phazing move in Switch=KO battles.
Attacks:
Transform
134.png

Vaporeon (M)
Nature: XXX
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20
Abilities:
Water Absorb: (Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Hydration: (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Attacks:
Helping Hand
Tackle
Tail Whip
Sand-Attack
Growl
Water Gun
Quick Attack
Bite
Covet
Water Pulse
Aurora Beam
Take Down
Aqua Ring
Acid Armor
Charm
Baton Pass
Haze
Muddy Water
Double-Edge
Last Resort
Hydro Pump
Trump Card
Charm
Curse
Detect
Endure
Fake Tears
Flail
Natural Gift
Stored Power
Synchronoise
Tickle
Wish
Yawn
Headbutt
Roar
Toxic
Bubblebeam
Hail
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Rage
Protect
Rain Dance
Frustration
Return
Dig
Shadow Ball
Double Team
Facade
Secret Power
Reflect
Bide
Skull Bash
Rest
Attract
Brine
Round
Echoed Voice
Scald
Retaliate
Giga Impact
Work Up
Captivate
Swagger
Substitute
Surf
Strength
Waterfall
Rock Smash
Dive
Aqua Tail
Body Slam
Heal Bell
Hyper Voice
Icy Wind
Iron Tail
Mud-Slap
Signal Beam
Sleep Talk
Snore
Swift
135.png

Joltoen (M)
Nature: XXX
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 2
Base Rank Total: 20
Abilities:
Volt Absorb: (Passive) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Quick Feet: (Passive) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
Attacks:
Helping Hand
Tackle
Tail Whip
Growl
Sand-Attack
Thundershock
Quick Attack
Double Kick
Bite
Covet
Thunder Fang
Pin Missile
Take Down
Agility
Charm
Baton Pass
Thunder Wave
Discharge
Double-Edge
Last Resort
Thunder
Trump Card
Curse
Detect
Endure
Fake Tears
Flail
Natural Gift
Stored Power
Synchronoise
Tickle
Wish
Yawn
Headbutt
Roar
Toxic
Zap Cannon
Hidden Power
Sunny Day
Hyper Beam
Rage
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Return
Dig
Shadow Ball
Double Team
Shock Wave
Facade
Secret Power
Reflect
Bide
Skull Bash
Rest
Attract
Round
Echoed Voice
Charge Beam
Retaliate
Giga Impact
Flash
Volt Switch
Work Up
Captivate
Swagger
Substitute
Wild Charge
Strength
Rock Smash
Body Slam
Heal Bell
Hyper Voice
Iron Tail
Last Resort
Magnet Rise
Mimic
Mud-Slap
Signal Beam
Sleep Talk
Snore
Swift
136.png

Flareon (M)
Nature: XXX
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 3
SpD: Rank 4
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 20
Abilities:
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Attacks:
Helping Hand
Tackle
Growl
Tail Whip
Sand-Attack
Ember
Quick Attack
Bite
Covet
Fire Fang
Fire Spin
Take Down
Charm
Scary Face
Baton Pass
Smog
Double-Edge
Fire Blast
Trump Card
Lava Plume
Curse
Detect
Endure
Fake Tears
Flail
Natural Gift
Stored Power
Synchronoise
Tickle
Wish
Yawn
Headbutt
Roar
Toxic
Zap Cannon
Hidden Power
Sunny Day
Hyper Beam
Rage
Protect
Rain Dance
Frustration
Return
Dig
Shadow Ball
Mud-Slap
Double Team
Flamethrower
Reflect
Bide
Facade
Flame Charge
Secret Power
Skull Bash
Rest
Attract
Round
Echoed Voice
Overheat
Incinerate
Will-O-Wisp
Retaliate
Gigia Impact
Work Up
Captivate
Swagger
Substitute
Strength
Rock Smash
Body Slam
Heal Bell
Heat Wave
Hyper Voice
Iron Tail
Mimic
Sleep Talk
Snore
Superpower
Swift
142.png

Aerodactyl (M)
Nature: XXX
Type: Rock/Flying
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Abilities:
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve: (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Attacks:
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Ancientpower
Crunch
Take Down
Sky Drop
Iron Head
Hyper Beam
Rock Slide
Giga Impact
Assurance
Curse
Dragonbreath
Foresight
Pursuit
Roost
Steel Wing
Whirlwind
Headbutt
Razor Wind
Hone Claws
Dragon Claw
Toxic
Hidden Power
Sunny Day
Taunt
Rage
Dragon Rage
Protect
Rain Dance
Frustration
Smack Down
Earthquake
Return
Double Team
Flamethrower
Sandstorm
Reflect
Bide
Fire Blast
Rock Tomb
Aerial Ace
Torment
Facade
Secret Power
Detect
Rest
Attract
Thief
Round
Sky Drop
Incinerate
Payback
Rock Polish
Stone Edge
Bulldoze
Captivate
Natural Gift
Swagger
Substitute
Fly
Strength
Defog
Rock Smash
Air Cutter
Aqua Tail
Dragon Pulse
Earth Power
Heat Wave
Iron Tail
Mimic
Ominous Wind
Roost
Sky Attack
Sleep Talk
Snore
Stealth Rock
Swift
Tailwind
Twister


That's 30 Pokémon, so 6 UC for me!
 

Attachments

Last edited:
frontnormal-msyclant.png

Scylant (M)
Nature: XXX
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Abilities:
Compoundeyes: (Innate) This Pokémon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokémon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician: (Innate) This Pokémon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).


Attacks:
Ice Punch
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Bug Bite
Icicle Spear
Hail
Icy Wind

Bug Buzz
Icicle Crash
Sheer Cold

Earth Power
Pin Missile
Superpower
String Shot
Spikes
Tail Glow
Counter
Signal Beam
Silver Wind
Water Pulse

Focus Punch
Hone Claws
Toxic
Venoshock
Hidden Power
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Solarbeam
Earthquake
Return
Dig
Brick Break
Double Team
Façade
Secret Power
Rest
Attract
Round
Echoed Voice
Focus Blast
False Swipe
Fling
Endure
Quash
Acrobatics
Giga Impact
Stone Edge
Avalanche
Swords Dance
Struggle Bug
Captivate
Bulldoze
Frost Breath
Rock Slide
X-Scissor
Sleep Talk
Natural Gift
Swagger
U-turn
Substitute
Cut
Strength
Rock Smash

Electroweb
Fury Cutter
Giga Drain
Knock Off
Snore
frontnormal-mrevenankh.png

Revenankh (M)
Nature: XXX
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Attacks:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Vital Throw
Revenge

Power Whip
Hammer Arm
Punishment
Moonlight

Counter
Curse
Destiny Bond
Force Palm
Hex
Mach Punch
Memento
Nasty Plot
Shadow Sneak
Submission
Wide Guard

Focus Punch
Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Telekinesis
Safeguard
Frustration
Smack Down
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Sandstorm
Torment
Façade
Secret Power
Rest
Attract
Low Sweep
Round
Echoed Voice
Focus Blast
Fling
Endure
Drain Punch
Embargo
Payback
Retaliate
Giga Impact
Psych Up
Captivate
Bulldoze
Rock Slide
Sleep Talk
Natural Gift
Work Up
Poison Jab
Dream Eater
Swagger
Substitute
Strength
Rock Smash

AncientPower
Bind
Dual Chop
Helping Hand
Ice Punch
Knock Off
Mud-Slap
Ominous Wind
Pain Split
Snore
Spite
Sucker Punch
Superpower
Trick
Vacuum Wave
frontnormal-mpyroak.png

Pyroak (M)
Nature: XXX
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 20

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Wood Hammer
Flare Blitz
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Leaf Tornado
Fire Spin

Petal Dance
Iron Defense
Amnesia
Flame Burst
Synthesis
Lava Plume
Zap Cannon
Heat Crash

Aromatherapy
Blaze Kick
Counter
Dragonbreath
Earth Power
Grasswhistle
Inferno
Natural Gift
Psybeam
Revenge
Sand Tomb
Seed Bomb
Water Sport

Roar
Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Safeguard
Frustration
Solarbeam
Iron Tail
Earthquake
Return
Double Team
Flamethrower
Fire Blast
Rock Tomb
Façade
Secret Power
Flame Charge
Rest
Attract
Low Sweep
Round
Overheat
Energy Ball
Endure
Incinerate
Will-O-Wisp
Giga Impact
Flash
Swords Dance
Stealth Rock
Bulldoze
Rock Slide
Sleep Talk
Dragon Tail
Grass Knot
Swagger
Substitute
Strength
Rock Smash
Rock Climb

Ancientpower
Block
Headbutt
Heat Wave
Low Kick
Snore
Worry Seed
frontnormal-mfidgit.png

Fidgit (M)
Nature: XXX
Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:
Magic Room
Wonder Room
Circle Throw
Gust
Tailwind
Comet Punch
Helping Hand
Encore
Rapid Spin
Knock Off
Copycat
Whirlwind
Wide Guard
Body Slam
Sludge Bomb

Toxic Spikes
Gravity
Heal Block
Earth Power
Lucky Chant

Acid Spray
After You
Disable
Entrainment
Follow Me
Haze
Heal Pulse
Me First
Metronome
Mimic
Sand Tomb
Spikes
Stealth Rock
Wish

Toxic
Venoshock
Hidden Power
Sunny Day
Taunt
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Smack Down
Earthquake
Return
Dig
Shadow Ball
Double Team
Reflect
Sludge Wave
Sandstorm
Rock Tomb
Aerial Ace
Torment
Façade
Secret Power
Rest
Attract
Thief
Low Sweep
Skill Swap
Round
Snatch
Echoed Voice
Ally Switch
Fling
Endure
Quash
Acrobatics
Embargo
Retaliate
Giga Impact
Stone Edge
Struggle Bug
Psych Up
Captivate
Rock Slide
Sleep Talk
Natural Gift
Bulldoze
Poison Jab
Swagger
U-turn
Substitute
Trick Room
Rock Smash
Rock Climb

After You
Block
Drill Run
Earth Power
Gastro Acid
Icy Wind
Mud-Slap
Ominous Wind
Snore
Swift
Twister
frontnormal-mstratagem.png

Stratagem (-)
Nature: XXX
Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Giga Drain
Weather Ball
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Magnet Rise
Acupressure
Mud Shot
Power Gem
Double-Edge

Metal Sound
Paleo Wave
Rock Polish
Ancientpower
Earth Power
Head Smash
Electro Ball

Hone Claws
Calm Mind
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Earthquake
Return
Shadow Ball
Double Team
Flamethrower
Sandstorm
Fire Blast
Rock Tomb
Aerial Ace
Façade
Secret Power
Rest
Round
Echoed Voice
Energy Ball
False Swipe
Endure
Acrobatics
Embargo
Explosion
Giga Impact
Flash
Stone Edge
Volt Switch
Stealth Rock
Rock Slide
Sleep Talk
Natural Gift
Substitute
Flash Cannon
Cut
Rock Smash
Rock Climb

Headbutt
Heat Wave
Mud-Slap
Ominous Wind
Snore
Swift
Trick
Vacuum Wave
frontnormal-marghonaut.png

Arghonaut (M)
Nature: XXX
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 21

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Night Slash
Constrict
Bubble
Yawn
Wrap
Chip Away
Arm Thrust
Aqua Jet
Mach Punch
Foul Play

Taunt
Revenge
Thief
Waterfall
Submission
Punishment
Focus Punch

Bulk Up
Circle Throw
Cross Chop
Headbutt
Octazooka
Recover
Rock Blast
Scary Face
Seismic Toss
Soak
Venoshock

Water Pulse
Roar
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Earthquake
Return
Brick Break
Double Team
Sludge Wave
Sludge Bomb
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Low Sweep
Round
Snatch
Echoed Voice
Focus Blast
Brine
Scald
Fling
Endure
Drain Punch
Quash
Embargo
Giga Impact
Stone Edge
Captivate
Bulldoze
Rock Slide
Sleep Talk
Natural Gift
Work Up
Poison Jab
Swagger
Substitute
Snarl
Cut
Surf
Strength
Rock Smash
Dive

Bind
Covet
Gunk Shot
Ice Punch
Icy Wind
Knock Off
Low Kick
Snore
Superpower
Thunderpunch
Vacuum Wave
frontnormal-mkitsunoh.png

Kitsunoh (M)
Nature: XXX
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Abilities:
Frisk:
(Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Attacks:
Imprison
Scratch
Tail Whip
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Metal Claw
Copycat
Memento
Fake Out

Shadow Claw
Iron Head
Revenge
Shadow Strike
Perish Song

Curse
Featherdance
Flail
Foul Play
Hex
Metal Sound
Meteor Mash
Psycho Shift
Yawn

Hone Claws
Roar
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Safeguard
Frustration
Earthquake
Return
Dig
Psychic
Shadow Ball
Double Team
Aerial Ace
Torment
Façade
Secret Power
Rest
Attract
Thief
Round
Snatch
False Swipe
Fling
Endure
Will-O-Wisp
Embargo
Shadow Claw
Payback
Retaliate
Giga Impact
Flash
Gyro Ball
Psych Up
Captivate
Bulldoze
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Dream Eater
Swagger
U-Turn
Substitute
Flash Cannon
Trick Room
Cut
Strength
Defog
Rock Smash

Endeavor
Foul Play
Fury Cutter
Headbutt
Ice Punch
Icy Wind
Knock Off
Last Resort
Low Kick
Magic Coat
Ominous Wind
Pain Split
Role Play
Snore
Spite
Sucker Punch
Super Fang
Superpower
Thunderpunch
Trick
frontnormal-mcyclohm.png

Cyclohm (M)
Nature: XXX
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 110
Atk: Rank 2
Def: Rank 4
SpA: Rank 4
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Abilities:
Shield Dust:
(Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks:
Whirlwind
Bide
Weaher Ball
Tri Attack
Tackle
Growl
Leer
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Double Hit
Sonicboom
Dragon Tail

Discharge
Slack Off
Dragon Pulse
Hurricane
Zap Cannon
Ourage

Dragon Dance
Dragon Rush
Dragonbreath
Gust
Heal Bell
Hydro Pump
Magnet Rise
Mud-Slap
Power Gem
Shock Wave
Spark
Thrash
Water Pulse

Hone Claws
Dragon Claw
Roar
Toxic
Hail
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Frustration
Thunderbolt
Thunder
Earthquake
Return
Double Team
Flamethrower
Sandstorm
Fire Blast
Aerial Ace
Torment
Façade
Secret Power
Rest
Attract
Round
Charge Beam
Endure
Incinerate
Dragon Pulse
Giga Impact
Flash
Volt Switch
Thunder Wave
Captivate
Bulldoze
Sleep Talk
Natural Gift
Substitute
Trick Room
Wild Charge
Surf
Strength
Waterfall

Draco Meteor
Electro Web
Headbutt
Magnet Rise
Mud-Slap
Signal Beam
Snore
Swift
frontnormal-mcolossoil.png

Colossoil (M)
Nature: XXX
Type: Dark/Ground
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
Colossoil
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

Abilities:
Rebound:
(Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Drill Run
Leer
Peck
Horn Attack
Bite
Rapid Spin
Body Slam
Pursuit
Bounce

Magnitude
Stockpile
Swallow
Spit Up
Crunch
Megahorn
Horn Drill

Double-Edge
Encore
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Mud Bomb
Mud Shot
Sand Tomb
Sucker Punch
Thunder Fang
Water Spout

Roar
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Earthquake
Return
Dig
Brick Break
Double Team
Sludge Wave
Sludge Bomb
Sandstorm
Rock Tomb
Secret Power
Facade
Rest
Attract
Thief
Round
Snatch
Echoed Voice
Quash
Embargo
Payback
Retaliate
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Dragon Tail
Poison Jab
Swagger
U-turn
Substitute
Rock Smash
Snarl
Strength
Endure
Captivate
Natural Gift

Ancientpower
Aqua Tail
Body Slam
Dark Pulse
Dive
Earth Power
Foul Play
Iron Tail
Knock Off
Rollout
Sleep Talk
Snatch
Snore
Sucker Punch
Superpower
frontnormal-mvoodoom.png

Voodoom (M)
Nature: XXX
Type: Fighting / Dark
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 110
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Abilities:
Volt Absorb:
(Passive) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
Lightningrod: (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Motor Drive: (Passive) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Moves:
Revenge
Night Slash
Wrap
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Faint Attack
Close Combat
Acupressure
Aura Sphere
Substitute
Beat Up

Baton Pass
Imprison
Mach Punch
Memento
Perish Song
Pursuit
Smellingsalt
Screech
Foul Play
Counter
Psycho Cut
Focus Punch
Snatch
Shock Wave

Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Frustration
Earthquake
Return
Psychic
Brick Break
Double Team
Torment
Facade
Rest
Attract
Thief
Low Sweep
Round
Echoed Voice
Focus Blast
Fling
Payback
Retaliate
Giga Impact
Stone Edge
Thunder Wave
Rock Slide
Work Up
Dream Eater
Swagger
Substitute
Wild Charge
Rock Smash
Strength
Focus Punch
Shock Wave
Secret Power
Snatch
Endure
Drain Punch
Captivate
Natural Gift

Bind
Covet
Dark Pulse
Drill Run
Dual Chop
Electroweb
Foul Play
Helping Hand
Ice Punch
Knock Off
Low Kick
Magic Coat
Nightmare
Pain Split
Sleep Talk
Snatch
Snore
Spite
Uproar
Vacuum Wave
 
Status
Not open for further replies.
Back
Top