[Battle Factory: Round 4] Maxim vs. Complications

Rules said:
Switch = OK
Items: ON
Abilities: ONE
Arena: ASB Tournament Arena
Unlimited Chills/Recoveries
Two substitutions
Two day DQ
(3 day DQ on ref)
On one side, just coming from... a DQ win? Seriously? Bah, whatever. It's Maxim! He's the leader of the Normal Type Gym, and he has a strong set of Pokémon to compete with!


Donphan (M)
Nature:
Careful
+1 Special Defense, -1 Special Attack
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ability: Sturdy
Sturdy (Innate):
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Stats:
HP: 100
Atk: 5
Def: 5
SpA: 1 (-)
SpD: 3 (+)
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Assurance
Bulldoze
Defense Curl
Double-Edge
Earthquake
Endure
Fire Fang
Flail
Fury Attack
Giga Impact
Growl
Horn Attack
Knock Off
Magnitude
Natural Gift
Odor Sleuth
Rapid Spin
Rollout
Scary Face
Slam
Thunder Fang
#Egg#
Counter
Focus Energy
Fissure
Head Smash
Ice Shard
Mud Slap
Water Gun
#TM/HM#
Protect
Substitute
Gyro Ball
Facade
Curse
Double Team
Rest
Roar
Rock Polish
Rock Slide
Sandstorm
Sunny Day
Toxic
#Event/Tutor#
Bounce
Endeavor
Gunk Shot
Hyper Voice
Seed Bomb
Sleep Talk
Snore
Stealth Rock
Superpower


Drapion [Gladiator] (M)
Nature: Adamant
+1 Attack, -1 Special Attack
Type: Poison/ Dark
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ability: Battle Armor
Battle Armor (Innate):
This Pokemon’s thick armor prevents it from taking critical hits.
Stats:
HP: 100
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: 6/6
MC: 1
DC: 5/5
Attacks:
#Level Up#
Thunder Fang
Ice Fang
Fire Fang
Bite
Poison Sting
Leer
Knock Off
Acupressure
Pursuit
Bug Bite
Poison Fang
Scary Face
Venoshock
Crunch
Cross Poison
Toxic Spikes
Hone Claws
Night Slash
Knock Off
#Egg#
Agility
Confuse Ray
Screechs
Whirlwind
#TM/HM#
Protect
Substitute
Earthquake
Dig
Brick Break
Aerial Ace
Swords Dance
Rest
Toxic
Rock Slide
Giga Impact
Snarl
X-Scissor
Taunt
#Event/Tutor#
Endure
Aqua Tail


Seaking (M)
Nature:
Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ability: Lightningrod
Lightningrod(Innate):
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 59 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 1
DC: 5/5
Attacks:
#Level Up#
Peck
Tail Whip
Water Sport
Poison Jab
Supersonic
Horn Attack
Water Pulse
Flail
Aqua Ring
Waterfall
Horn Drill
Agility
Soak
Megahorn
#Egg#
Haze
Mud Shot
Hydro Pump
Mud Slap
Psybeam
#TM/HM#
Protect
Substitute
Rain Dance
Surf
Ice Beam
Facade
Toxic
Bide
Dive
Blizzard
Double Team
Swagger
Hyper Beam
Rest
Scald
#Event/Tutor#
Bounce
Drill Run
Knock Off
Signal Beam
Sleep Talk
Endure
Icy Wind
Swift

Sticky Barb
Steel Gem
Tanga Berry
Oran Berry
Wise Glasses
Heat Rock
Mystic Water
Cornn Berry
Ghost Gem
Persim Berry


On the other, he's the leader of the Steel Type Gym and a battle style as solid as his type, it's Complications! His Pokemon aren't Steel Type, but they're almost as sturdy!


Scrafty (F) Lillith
Nature:
Adamant
+1 Atk, -1 SpAtk
Type: Dark / Fighting
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ability: Shed Skin
Shed Skin (Innate):
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch
Focus Punch
Head Smash
#Egg#
Zen Headbutt
Fake Out
Counter
Dragon Dance
Focus Punch
#TM/HM#
Protect
Substitute
Toxic
Taunt
Dig
Torment
Low Sweep
Stone Edge
Dragon Tail
Bulk Up
Incinerate
Rest
Snarl
#Event/Tutor#
Drain Punch
Fire Punch
Ice Punch
Thunder Punch
Dual Chop
Outrage
Super Fang
Snatch
Knock Off
Sleep Talk



Lapras (M) Behemoth
Nature:
Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Water/Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ability: Shell Armor
Shell Armor (Innate):
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 19
EC: N/A
MC: 1
DC: 5/5
Attacks:
#Level Up#
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Ice Beam
Brine
Safeguard
Sheer Cold
Hydro Pump
#Egg#
Dragon Dance
Future Sight
Avalanche
#TM/HM#
Protect
Substitute
Toxic
Thunderbolt
Reflect
Psychic
Giga Impact
Surf
Hail
Blizzard
Waterfall
Hyper Beam
Hidden Power Ground (7)
Frost Breath
Bide
Endure
Scald
Psychic
Thunder
Double Team
Dive
#Event/Tutor#
Drill Run
Heal Bell
Refresh



Napoleon - Slowking (M)
Nature:
Bold
+1 Defense, -1 Attack
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability: Regenerator
Regenerator (Innate):
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: 2 (-)
Def: 4(+)
SpA: 4
SpD: 4
Spe: 30
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Bide
Brick Break
Calm Mind
Confusion
Counter
Curse
Disable
Dragon Tail
Earthquake
Endure
Fire Blast
Flamethrower
Grass Knot
Growl
Headbutt
Hidden Power: Electric 7
Ice Beam
Light Screen
Magic Coat
Me First
Mud Sport
Nasty Plot
Protect
Psychic
Psyshock
Power Gem
Rain Dance
Reflect
Scald
Shadow Ball
Slack Off
Sleep Talk
Substitute
Surf
Tackle
Thunder Wave
Toxic
Trick Room
Water Gun
Whirlpool
Yawn


Lum Berry
Magost Berry
Soft Sand
Mental Herb
Chilan Berry
Power Band
Cleanse Tag
Ghost Gem
Pinap Berry


Okay, this is how it's gonna go down. If the coin falls on Heads, Maxim sends out first! If Tails, Comp sends out first!

Flipping the coin...


Oh, son of a...! Okay, screw it, I'm flipping the table!

Same deal, if it falls right side up, Maxim sends out first!


(Result: 1/2 - Heads)

Alright, this is how it's gonna go down: Maxim sends his Pokémon out first, then Complications sends out his Pokémon and orders, then Maxim orders and I ref! (hopefully)
 

"Oh come on! A guy with two water types right after I trade away my Serperior. I guess I can't complain too much, I did get all the way here by DQ fiat, but still! At any rate, greetings Complications. It has been a while, last I saw you you were part of my team in the Team Tournament, and you were just new back then. How's about we see how much better you've become since then! Come on out Gladiator!"


Gladiator w/Oran Berry
 
"Hello, Maxim. I don't know how you've changed, but you'll see just how far I've come!"

Lillith @ Soft Sand
Super Fang-Dig-Brick Break

If Drapion is in the evasive stage of a damaging evasive move when you would attack, use Dig.
If Drapion uses Earthquake A2, use Counter.
 

"Interesting, it seems you have gotten quite good at this game. However, I think you'll find my team much more...hazardous than my usual fare."

Protect~Toxic Spikes~Whirlwind
 
Maxim:


Gladiator
HP: 100
EN: 100
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
Item: Oran Berry
Ability: Battle Armor
Status: Normal

Complications:

Lilith
HP: 100
EN: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18
Item: Soft Sand
Ability: Shed Skin
Status: Normal

Maxim seems to give a slight advantage to Complications in terms of damage, but he has Toxic Spikes set up, and Complications doesn't have a Rapid Spin Pokemon. What could Maxim have planned for this round as he orders first?
Drapion's Protect! (-15)
Scrafty's Super Fang! (-13)
-
Drapion's Toxic Spikes! (-6)
Scrafty digs under!
Scrafty's Dig! (-10)
Damage = (8)*1.5 + 4 = 16 to Drapion
-
Scrafty's Brick Break! (-5)
Damage = (8+3) = 11 to Drapion
Drapion's Whirlwind! (-7)
Scrafty will be switched out at the end of this round!
-
(Roll (1 = Lapras): 1 - Lapras)
Lapras is sent out!
Lapras is poisoned by the Toxic Spikes!
-
END:
Drapion: -27 HP, -28 EN
Scrafty: -28 EN


Maxim:

Gladiator
HP: 73
EN: 72
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
Item: Oran Berry
Ability: Battle Armor
Status: Normal


Complications:

Lilith
HP: 100
EN: 72
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18
Item: Soft Sand
Ability: Shed Skin
Status: Normal



Behemoth
HP: 120
EN: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 19
Item: ???
Ability: Shell Armor
Status: Poison (2DPA)

Complications equips item to Lapras
Maxim orders
Comp orders
Ref
(make sure you point out all mistakes I could have made!)
 

"Grr. Why did it have to be Lapras? No matter, you will perish!"

Taunt~Brick Break~Brick Break
If successful Protective/Evasive move, then use Toxic Spikes on the first instance and Chill on the second and push actions back.
If Bide starting on A2 or A3, then use Toxic Spikes on the first instance and Screech on the second.
 
(Pretty sure you know I meant Maxim GAVE the advantage to you.)

Maxim:

Gladiator
HP: 73
EN: 72
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
Item: Oran Berry
Ability: Battle Armor
Status: Normal


Complications:

Lilith
HP: 100
EN: 72
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18
Item: Soft Sand
Ability: Shed Skin
Status: Normal



Behemoth
HP: 120
EN: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 19
Item: Cleanse Tag
Ability: Shell Armor
Status: Poison (1DPA)

Even though Drapion does have super-effective moves on Lapras, its toughness prevents it from taking too much damage while dishing out quite a bit in return.
Comp's advantage is clear now as one of his mons is slightly damaged and the other has only used EN. But with him ordering first now, the tables might turn!
Drapion's Taunt! (-9)
Lapras' Surf! (-6)
Damage = (10+3+1.5) = 14.5 to Drapion
(-1 L)
-
Drapion's Brick Break! (-6)
Damage = (8+1.5)*1.5 = 14.25 to Lapras
Lapras' Ice Beam! (-6)
(eff = 6074 no) Damage = (10+3+1.5) = 14.5 to Drapion
(-1 L)
-
Drapion's Brick Break! (-10)
Damage = 14.25 to Lapras
Lapras' Brine! (-7)
Damage = (13+3+1.5) = 17.5 to Drapion
(-1 L)
-
END:
Drapion: -46.5 HP, -25 EN
Lapras: -31.5 HP, -19 EN


Maxim:

Gladiator
HP: 26
EN: 47
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
Item: Oran Berry
Ability: Battle Armor
Status: Normal


Complications:

Lilith
HP: 100
EN: 72
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18
Item: Soft Sand
Ability: Shed Skin
Status: Normal



Behemoth
HP: 88
EN: 81
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 19
Item: Cleanse Tag
Ability: Shell Armor
Status: Poison (1DPA), Taunt 3a

(You point out any mistakes as this is gen V mechanics and I might have gotten something wrong)
Complications orders
Maxim orders
I ref
 
Sending in Donphan with Steel Gem.

Bulldoze~Stealth Rock~Earthquake
If Counter when you are using an Offensive Ground type move, then use Stealth Rock on the first instance, Substitute 15 on the second, and Chill on the third, pushing actions back each time.
If you are Taunted when you are to use Stealth Rock, then use Bounce that action.
 
Maxim:

Gladiator
HP: 26
EN: 47
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
Item: Oran Berry
Ability: Battle Armor
Status: Normal


Complications (Toxic Spikes 1 Stack):

Lilith
HP: 100
EN: 72
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18
Item: Soft Sand
Ability: Shed Skin
Status: Normal




Behemoth
HP: 88
EN: 81
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 19
Item: Cleanse Tag
Ability: Shell Armor
Status: Poison (1DPA), Taunt 3a

A lucky Dragon Tail puts Maxim's poor Drapion back in the arena. But with Complications ordering first, the entire match could be turned upside down!
Scrafty's Super Fang! (-13)
Damage = 20 to Donphan
Donphan's Bulldoze! (-4)
(crit = 1323 no) Damage = (6+3+1.5) = 10.5 to Scrafty
(-2 S)
-
Scrafty's Fake Out! (-4)
(crit = 5344 no) Damage = (4-1.5-1)*2/3 = 1 to Donphan
(-2 S)
-
Donphan's Earthquake! (-6)
(crit = 8751 no) Damage = (10+3+1.5) = 14.5 to Scrafty
Scrafty's Dragon Tail! (-5)
(hit = 2042 yes) (crit = 3271 no) Damage = (6-1.5-1)*2/3 = 2.33 to Donphan
(-2 S)
(shedskin = 3790 no)
(monroll (1 = drapion) = 1 drapion)
-
END:
Donphan: -23.33 HP, -10 EN
Scrafty: -31 HP, -22 EN


Maxim:

Chaos Wheel
HP: 77
EN: 90
Atk: 5
Def: 5
SpA: 1 (-)
SpD: 3 (+)
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 19
Item: Steel Gem
Ability: Sturdy
Status: Normal


Gladiator
HP: 26
EN: 47
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
Item: Oran Berry
Ability: Battle Armor
Status: Normal

Complications (Toxic Spikes 1 Stack):

Behemoth
HP: 88
EN: 81
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 19
Item: Cleanse Tag
Ability: Shell Armor
Status: Poison (1DPA)



Lilith
HP: 69
EN: 50
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18
Item: Soft Sand
Ability: Shed Skin
Status: Poison (2DPA)

Complications orders
Maxim orders
ref
 
Dig-Brick Break-Dig
If Drapion is in the evasive stage of a damaging evasive move when you would attack, use Dig.
If Drapion uses Earthquake when you would use Dig, use Counter.
 
(17:51 Canis_Majoris if a mon was already poisoned and is hit by 2 stacks of toxic spikes
17:51 Canis_Majoris does it become badly poisoned
17:51 waterwarrior in asb yes)
Maxim:

Chaos Wheel
HP: 77
EN: 90
Atk: 5
Def: 5
SpA: 1 (-)
SpD: 3 (+)
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 19
Item: Steel Gem
Ability: Sturdy
Status: Normal


Gladiator
HP: 26
EN: 47
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
Item: Oran Berry
Ability: Battle Armor
Status: Normal

Complications (Toxic Spikes 1 Stack):

Behemoth
HP: 88
EN: 81
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 19
Item: Cleanse Tag
Ability: Shell Armor
Status: Poison (1DPA)



Lilith
HP: 69
EN: 50
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18
Item: Soft Sand
Ability: Shed Skin
Status: Poison (2DPA)

Drapion set up more against his opponents before going down to Scrafty.
Drapion's Toxic Spikes! (-6)
Scrafty digs under!
Scrafty's Dig! (-10)
Damage = (8)*1.5 + 4 = 16 to Drapion
Drapion consumed its Oran Berry!(+10 HP Drapion)
(-2 S)
-
Scrafty's Brick Break! (-5)
Damage = (8+3) = 12 to Drapion
Drapion's Whirlwind! (-7)
(-2 S)
-
Drapion's Earthquake! (-7)
(crit = 7318 no) Damage = 10 to Scrafty
Scrafty's Counter! (-10)
Damage = (10*1.5) = 15 to Drapion
Drapion fainted! (KOC Scrafty)
(-2 S)
(shedskin = 1526 yes) Scrafty was cured of poison!
(whirlwind (1 = lapras) = 2 slowking)
-
END:
Drapion: -33 HP (Fainted), -20 EN
Scrafty: -16 HP, -25 EN


Maxim:

Chaos Wheel
HP: 77
EN: 90
Atk: 5
Def: 5
SpA: 1 (-)
SpD: 3 (+)
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 19
Item: Steel Gem
Ability: Sturdy
Status: Normal


Gladiator
HP: 0
EN: KO
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
Item: Oran Berry
Ability: Battle Armor
Status: Fainted

Complications (Toxic Spikes 2 Stacks):

Behemoth
HP: 88
EN: 81
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 19
Item: Cleanse Tag
Ability: Shell Armor
Status: Poison (1DPA)


Lilith
HP: 53
EN: 25
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18
Item: Soft Sand
Ability: Shed Skin
Status: Normal



Napoleon
HP: 100
EN: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 30
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Item: ???
Ability: Regenerator
Status: Normal

Complications equips item to Slowking
Maxim sends out and orders
Complications orders
I ref
 
Well this is spiraling downward at a rapid pace. Let's hope I can regain the initiative! Poseidon, come on out and take these Wise Glasses!

w/ Wise Glasses

Knock Off~Megahorn~Signal Beam
If Counter when you are to use Megahorn, then use Signal Beam that action and push actions back.
If Bide, then use Protect A3
 
Bah how do I keep missing these matches...
Psychic-Dragon Tail-Psychic
If Lum Berry would not instantly cure poison, use Protect A1.
 

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