Protowatt (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from  other electrical attacks, perfect accuracy and 30% chance of Protect  breaking Thunder during Rain. Superior senses in power plant  environments.
Water: Water STAB; Can breathe and have excellent mobility when  underwater, are less capable on land unless they are entirely  amphibious.
Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10
Abilities:
Trace: (Trigger) When entering into battle, this Pokemon can copy  an ability on one of its opponents for 6 EN. This effect only triggers  if the ability to be copied is specified when the Pokemon is sent out.  The ability remains on the Pokemon for six (6) actions. Trace can be  reused with an action later in battle for 5 EN. Wonder Guard cannot be  Traced.
Magic Guard: (Passive) This Pokemon is infused with a powerful  psycho-electric energy that makes it immune to damage from Spikes,  Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can  still attack itself in confusion, but will not take any damage from it.  Additionally, the energy protects the Pokemon from its own reckless  recoil attacks. Toxic still increases in damage each round, although if  Magic Guard is in effect the Pokemon will not suffer any damage. Life  Orb recoil is not negated.
Shed Skin (DW): (Passive) This Pokemon regularly sheds its skin  and any impurities contained in its body. If afflicted with a status  condition, this Pokemon has a 33% chance of removing all status  conditions at the end of a round.
Attacks:
Bubble 
Charge
Tackle
ThunderShock
Detect
Scald
Ice Beam
Thunderbolt
Counter
Mirror Coat
Sheer Cold