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Battle Hall Challenge - C$FP

Spr_4p_466.png

HP: 90
Energy: 55%
Perish Song (1)
Torment (3)

Vs.

frontnormal-mkitsunoh.png

HP: 9
Energy: 51%

---------------------------------------------------

Action One

Kitsonuh used Protect
7 Energy

Electivire used Chill
-12 Energy

Action Two

Electivire used Fake Out
4 Energy
RNG Roll (Crit < 1/16) = 5
4 + 1.5 = 6 Damage

Kitsonuh Flinched


Action Three

Kitsonuh used Protect
7 Energy

Electivire used Chill
-12 Energy

Electivire Fainted
Kitsonuh Won

---------------------------------------------------

Spr_4p_466.png

HP: KO
Energy: KO

Vs.

frontnormal-mkitsunoh.png

HP: 9
Energy: 33%
 
82.png

Channellor Charlie wants to battle!
I'm back after practising my channelling!

RNG Roll for Pokemon: 4/5
RNG Roll for Ablility: 3/3

625.png

Bisharp (M)

Nature: Careful

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Abilities:

Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Item: Chople Berry

Attacks:

Metal Burst
Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw
Slash
Assurance
Metal Sound
Embargo
Iron Defence
Night Slash

Thunder Wave
Dig
Stone Edge

Psycho Cut
Sucker Punch
Revenge

gdi. This thing is useless.
 
"Alright, bad RNG roll avoided... let's just hope this luck keeps up until the end of Battle 18."

Taunt, Perish Song, Yawn
IF Bisharp uses Dig, THEN use Imprison (Dig, Sucker Punch, Metal Burst) and push actions back
 
625_bisharp_front_norm.png

HP: 100
Energy: 100%

Vs.

frontnormal-mkitsunoh.png

HP: 100
Energy: 100%

--------------------------------------------------

Action One

Kitsonuh used Imprison
8 Energy
Bisharp was Imprisoned

Bisharp sat around


Action Two

Kitsonuh used Taunt
10 Energy
Bisharp fell for the Taunt

Bisharp used Night Slash
5 - 1 = 4 Energy
RNG Roll (Crit < 2/16) = 13
7 + 3 + 1.5 = 12 Damage


Action Three

Kitsonuh used Perish Song
15 Energy
EVERYONE GONNA DIE or at least Bisharp


Bisharp used Night Slash
5 - 1 + 4 = 8 Energy
RNG Roll (Crit < 2/16) = 12
7 + 3 + 1.5 = 12 Damage

--------------------------------------------------

625_bisharp_front_norm.png

HP: 100
Energy: 88%
Imprison - Three More Actions
Taunted - Four More Actions
Perish Song - Two More Rounds

Vs.

frontnormal-mkitsunoh.png

HP: 76
Energy: 67%
Perish Song - Two More Rounds
 
U-Turn, Dig, chill

EDIT: substitutions in Battle Hall:
18:01 MK_Ultra challenger determined
18:01 MK_Ultra between 1 and 3
18:01 Terrador Implemented immediately?
18:01 MK_Ultra if ref and challenger agree, ye
So, if you agree, I say 2 subs with the new system for the rest of the challenge. Otherwise, I guess we just stick to the system we have been using.
 
They come in to effect automatically next battle anyway, and you get to choose the number of subs, so unless you really want the new system for the two actions it'll take to die, I think just leave it until next battle.

625_bisharp_front_norm.png

HP: 100
Energy: 88%
Imprison - Three More Actions
Taunted - Four More Actions
Perish Song - Two More Rounds

Vs.

frontnormal-mkitsunoh.png

HP: 76
Energy: 67%
Perish Song - Two More Rounds

--------------------------------------------------

Action One

Kitsonuh used U-turn
5 Energy
RNG Roll (Crit < 1/16) = 13
7 / 1.5 = 5 Damage

Bisharp Night Slash
5 - 1 + 8 = 12 Energy
RNG Roll (Crit < 2/16) = 4
7 + 3 + 1.5 = 12 Damage

Action Two

Kitsonuh used Dig
10 Energy
RNG Roll (Crit < 1/16) = 3
8 * 1.5 = 12 Damage

Bisharp used Night Slash
5 - 1 + 12 = 16 Energy


Action Three

Kitsonuh Chill
-12 Energy

Bisharp used Night Slash
5 - 1 + 16 = 20 Energy
RNG Roll (Crit < 2/16) = 13
7 + 3 + 1.5 = 12 Damage

--------------------------------------------------

625_bisharp_front_norm.png

HP: 95
Energy: 40%
Taunted - One More Actions
Perish Song - One More Round

Vs.

frontnormal-mkitsunoh.png

HP: 52
Energy: 64%
 
625_bisharp_front_norm.png

HP: 95
Energy: 40%
Taunted - One More Actions
Perish Song - One More Round

Vs.

frontnormal-mkitsunoh.png

HP: 52
Energy: 64%

--------------------------------------------------

Action One

Kitsonuh used Protect
7 Energy

Bisharp Night Slash
5 - 1 + 20 = 24 Energy
RNG Roll (Crit < 2/16) = 6
(7 + 3 + 1.5) / 3 = 4 Energy from Kitsonuh

Action Two

Kitsonuh used Chill
-12 Energy

Bisharp used Night Slash
5 - 1 + 24 = 28 Energy
RNG Roll (Crit < 2/16) = 3
7 + 3 + 1.5 = 12 Damage
Bisharp Fainted

--------------------------------------------------

625_bisharp_front_norm.png

HP: KO
Energy: KO

Vs.

frontnormal-mkitsunoh.png

HP: 40
Energy: 65%
 
9.png

Hiker Harry wants to battle!
My Pokemon's rock hard defence makes him unbeatable!

RNG Roll for Pokemon: 2/5
RNG Roll for Ability: 2/2

526.png

Gigalith (M)

Nature: Careful

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 25
Size Class: 4
Weight Class: 6
Base Rank Total: 19

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Item: Muscle Band

Attacks:

Tackle
Harden
Sand-Attack
Headbutt
Rock Blast
Mud-Slap
Iron Defense
Smack Down
Power Gem
Rock Slide
Stealth Rock
Sandstorm
Stone Edge
Explosion

Earthquake
Protect
Toxic

Heavy Slam
Magnitude
Gravity

I AM SO ROCK HARD RIGHT NOW
 
"OK, I think this could potentially be difficult, but certainly doable."

Imprison (Earthquake, Protect, uh... Rock Slide), Perish Song, Yawn
IF Magnitude more than once in a row, THEN Torment on the first Magnitude and push actions back
IF Protect when you were about to use Imprison, THEN use make remaining actions: Perish Song, Imprison (Earthquake, Protect, Rock Slide), Yawn
 
9.png

Damn your weird singing. Our rock hides can't protect us from that.

Magnitude + Magnitude ~ Rest ~ Magnitude
 
frontnormal-mkitsunoh.png

HP: 100
Energy: 100%

Vs.

526.png

HP: 100
Energy: 100%

------------------------------------

Action One

Kitsonuh used Imprison
8 Energy
Gigalith was imprisoned

Gigalith used Magnitude + Magnitude
(6 + 10) * 2 = 32 Energy
RNG Roll for Power: 43
RNG Roll (Crit < 1/16) = 2
(7 * 2.25 + 3) * 1.5 = 28 Damage


Action Two

Gigalith recovered

Kitsonuh used Perish Song
15 Energy
EVERYONEGONNADIE


Action Three

Kitsonuh used Yawn
7 Energy
Gigalith became drowsy

Gigalith used Magnitude
6 Energy
RNG Roll for Power: 26
RNG Roll (Crit < 1/16) = 16
(6 + 3) * 1.5 = 14 Damage

------------------------------------

frontnormal-mkitsunoh.png

HP: 58
Energy: 70%
Perish Song - 2

Vs.

526.png

HP: 100
Energy: 62%
Drowsy
Perish Song - 2
Imprison (Earthquake, Rock Slide, Protect) - 3
 
9.png

The Magnitude of our power is incredible.

Magnitude + Magnitude ~ Cooldown ~ Magnitude
IF Kitsonuh uses Protect, use Sandstorm and then Chill the second time
IF Kitsonuh uses Torment, use Explosion
 
frontnormal-mkitsunoh.png

HP: 58
Energy: 70%
Perish Song - 2

Vs.

526.png

HP: 100
Energy: 62%
Drowsy
Perish Song - 2
Imprison (Earthquake, Rock Slide, Protect) - 3

------------------------------------

Action One

Kitsonuh used Torment
8 Energy
Gigalith was tormented

Gigalith used Asplosion
20 Energy
Gigalith Fainted
Kitsonuh Won

------------------------------------

frontnormal-mkitsunoh.png

HP: 58
Energy: 62%
Perish Song - 1

Vs.

526.png

HP: KO
Energy: KO
 
29.png

Dragon Tamer Drake wants to battle!
I call on the draconic powers I have at my disposal. I have some of the most terrifying Pokemon on the planet at my disposal.

RNG Roll for Pokemon: 2/5
RNG Roll for Ability: 2/2

373.png

Salamence (M)

Nature: Mild

Type:

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22

Abilities:
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Item: Expert Belt

Attacks:

Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Protect
Dragonbreath
Zen Headbutt
Scary Face
Crunch
Dragon Claw
Fire Fang
Thunder Fang
Fly

Earthquake
Roost
Stone Edge

Hydro Pump
Shadow Claw
Endure

Draco Meteor
Aqua Tail

And of all of them, I get this one?
 
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