Battle Hall Challenge - C$FP

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Bronzong [Bronzong] (Genderless)
Nature: Brave (+ to Attack; - 15% from Speed; -10% flat evasion)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Ability 2: Heatproof
Type: Innate
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 28 (-)
Size Class: 3
Weight Class: 5 (187 kg) [8, 374 kg]
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Sunny Day
Rain Dance
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Gyro Ball
Heavy Slam
Payback
Heal Block
Block
Safeguard
Future Sight
Faint Attack
Iron Defense

Iron Head
Zen Headbutt
Trick
Ancientpower
Signal Beam
Rollout
Snore
Wonder Room

Toxic
Psychic
Earthquake
Endure
Skill Swap
Light Screen
Reflect
Double Team
Trick Room
Gravity
Protect
Rest
Solarbeam
Giga Impact
Substitute
Rock Slide
Psyshock
Hyper Beam
Shadow Ball
Sandstorm
Explosion
Recycle
Rock Polish
Stealth Rock
Bulldoze
Sleep Talk
Dream Eater
Grass Knot
Swagger
Flash Cannon
Calm Mind
Telekinesis
Rock Tomb
Charge Beam
Flash
Psych Up
Hidden Power (Ice 7)
Frustration
Return
Facade
Secret Power
Natural Gift
Strength
Round
Rock Smash

Moves: 70; complete

Music: Street Fighter 2 HD - Flying Heaven

Round 2! FIGHT!

Action 1
-Tranquill flew up!
Energy: -10

-Bronzong used Future Sight!
Bronzong foresaw an attack!
Energy: -6

-Tranquill used Fly!
To critical (<=625): 2203 (No)
Damage: 8.04

Action 2
-Tranquill is glowing!
Energy: -9

-Bronzong used Heavy Slam!
To critical (<=625): 1904 (No)
Damage: 14.5
Energy: -7.33

-Tranquill used Sky Attack!
To critical (<=625): 1813 (No)
Damage: 11.39

Action 3
-Tranquill flew up!
Energy: -10

-Tranquill used Fly!
To critical (<=625): 4142 (No)
Damage: 8.04

-Bronzong used Hyper Beam + Hidden Power!
To hit (<=9500): 3737 (Yes)
To critical (<=625): 6878 (No)
Damage: 35.25
Energy: -22.5

Damage taken:
Bronzong: 8.04 from A1 + 13.99 from A2 + 8.04 from A3 = 30.07 ~ 30
Tranquill: 14.5 from A2 + 35.25 from A3 = 49.75 ~ 50

Energy used:
Bronzong: 6 from A1 + 7.33 from A2 + 22.5 from A3 = 35.83 ~ 36
Tranquill: 10 from A1 + 9 from A2 + 10 from A3 = 29

HP Left:
Bronzong: 78 - 30 = 48
Tranquill: 93 - 50 = 43

Energy Left:
Bronzong: 86 - 36 = 50
Tranquill: 71 - 29 = 42

Stat modifiers:
Bronzong: Nothing
Tranquill: Nothing

Rewards:
C$FP: 10 CC
Bronzong: 10 HC
EndQuote: 8 UC
TheWolfe: 11 UC

C$FP
O
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Bronzong (-)
HP: 48
EN: 50
Ability: Levitate, Heatproof
Effects: Cooldown (1a)
Status: OK!

VS.

Fei Long
O
520.png

Tranquill (M)
HP: 43
EN: 42
Ability: Big Pecks
Effects: Future Sight (1a)
Status: OK!
 
cool down, Ancientpower, Heavy Slam
IF in the semi-invulnerable stage of Fly A2, THEN chill
IF Fly A3 AND NOT suspended, THEN Hidden Power + Hyper Beam
 
Music: Street Fighter 2 HD - Flying Heaven

feilong-kick2.gif


"To hell with walls; I create openings."

Chill ~ Roost ~ Sky Attack

Round 3! FIGHT!

Action 1
-Tranquill chilled out! [1/5]
Energy: +12

-Bronzong must recharge!

Tranquill took the Future Sight attack!
To critical (<=625): 504 (Yes)
Damage: 17.5

Action 2
-Tranquill used Roost! [1/2]
Tranquill regained health! (+20 HP)
Energy: -11

-Bronzong used Ancientpower!
To critical (<=625): 2096 (No)
To boost all stats (<=1000): 4978 (No)
Damage: 7.5
Energy: -4

Action 3
-Tranquill is glowing!
Energy: -9

-Bronzong used Heavy Slam!
To critical (<=625): 2984 (No)
Damage: 14.5
Energy: -7.33

-Tranquill used Sky Attack!
To critical (<=625): 4065 (No)
Damage: 11.39

Damage taken:
Bronzong: 11.39 from A3 = 11.39 ~ 11
Tranquill: 17.5 from A1 - 12.5 from A2 + 14.5 from A3 = 19.5 ~ 20

Energy used:
Bronzong: 4 from A2 + 7.33 from A3 = 11.33 ~ 11
Tranquill: -12 from A1 + 11 from A2 + 9 from A3 = 8

HP Left:
Bronzong: 48 - 11 = 37
Tranquill: 43 - 20 = 23

Energy Left:
Bronzong: 50 - 11 = 39
Tranquill: 42 - 8 = 34

Stat modifiers:
Bronzong: Nothing
Tranquill: Nothing

Rewards:
C$FP: 10 CC
Bronzong: 10 HC
EndQuote: 8 UC
TheWolfe: 11 UC

C$FP
O
437.png

Bronzong (-)
HP: 37
EN: 39
Ability: Levitate, Heatproof
Effects: Nothing
Status: OK!

VS.

Fei Long
O
520.png

Tranquill (M)
HP: 23
EN: 34
Ability: Big Pecks
Effects: Nothing
Status: OK!

feilongkick.gif


"Hoooo-ah!"

Fly ~ Roost ~ Fly
Sub: IF Bronzong uses a combination involving Hidden Power, THEN use Detect on your first action and follow up with Chill on your second action.
 
Music: Street Fighter 2 HD - Flying Heaven

Round 4! FIGHT!

Action 1
-Tranquill flew up!
Energy: -10

-Tranquill used Fly!
To critical (<=625): 7077 (No)
Damage: 8.04

-Bronzong used Iron Head + Iron Head
To critical (<=625): 2300 (No)
Damage: 22.5
Energy: -26.25

Tranquill fainted.

Damage taken:
Bronzong: 8.04 from A1 = 8.04 ~ 8
Tranquill: 22.5 from A1 = 22.5 ~ 23

Energy used:
Bronzong: 26.25 from A1 = 26.25 ~ 26
Tranquill: 10 from A1 = 10

HP Left:
Bronzong: 37 - 8 = 29
Tranquill: 23 - 23 = 0

Energy Left:
Bronzong: 39 - 26 = 13
Tranquill: 34 - 10 = 24

Stat modifiers:
Bronzong: Nothing
Tranquill: Nothing

Rewards:
C$FP: 10 CC
Bronzong: 10 HC
EndQuote: 8 UC
TheWolfe: 11 UC

C$FP
O
437.png

Bronzong (-)
HP: 29
EN: 13
Ability: Levitate, Heatproof
Effects: Cooldown (1a)
Status: OK!

VS.

Fei Long
x
520.png

Tranquill (M)
HP: 0
EN: 24
Ability: Big Pecks
Effects: Nothing
Status: FAINTED - Unable to battle

feilong.gif


"Impossible...I was certain I could pierce through your defenses..."

Congratulations! Your current streak is 5.

Pick your next type!

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FireType.png
FightingType.png

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GrassType.png

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GroundType.png
SteelType.png

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BATTLE 6!

guile.gif

VS. Guile

"Are you man enough to fight with me?"

Pokemon check: 5 (Machoke)
Ability check: 2 (No Guard)

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Machoke (M)
Ability: No Guard
67.png

Machoke (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 16

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Attacks:
Karate Chop
Low Kick
Leer
Focus Energy
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Submission
Wake-Up Slap
Cross Chop

Payback
Light Screen
Smack Down

Ice Punch
Counter
Encore

ThunderPunch
 
Music: Street Fighter 2 HD - Combat and Service

guile-stance.gif


"Titles are useless. A man's true worth is spoken by his power, not his words!"

Light Screen ~ Counter ~ Low Kick

Round 1! FIGHT!

Action 1
-Machoke used Light Screen!
Machoke is protected against special attacks!
Energy: -8

-Bronzong used Psychic!
To critical (<=625): 1064 (No)
To lower Special Defense (<=1000): 1930 (No)
Damage: 15
Energy: -6

Action 2
-Bronzong used Zen Headbutt!
To flinch (<=2000): 7481 (No)
Damage: 18.75
Energy: -5

-Machoke used Counter!
Damage: 28.125
Energy: -14.375

Action 3
-Machoke used Low Kick!
To critical (<=625): 1726 (No)
Damage: 14.5
Energy: -5.5

-Bronzong used Psychic!
To critical (<=625): 5259 (No)
To lower Special Defense (<=1000): 1769 (No)
Damage: 15
Energy: -6

Damage taken:
Bronzong: 28.125 from A2 + 14.5 from A3 = 42.625 ~ 43
Machoke: 15 from A1 + 18.75 from A2 + 15 from A3 = 48.75 ~ 49

Energy used:
Bronzong: 6 from A1 + 5 from A2 + 6 from A3 = 17
Machoke: 8 from A1 + 14.375 from A2 + 5.5 from A3 = 27.875 ~ 28

HP Left:
Bronzong: 100 - 43 = 57
Machoke: 100 - 49 = 51

Energy Left:
Bronzong: 100 - 17 = 83
Machoke: 100 - 28 = 72

Stat modifiers:
Bronzong: Nothing
Machoke: Nothing

Rewards:
C$FP: 12 CC
Bronzong: 12 HC
EndQuote: 8 UC
TheWolfe: 14 UC

C$FP
O
437.png

Bronzong (-)
HP: 57
EN: 83
Ability: Levitate, Heatproof
Effects: Nothing
Status: OK!

VS.

Guile
O
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Machoke (M)
HP: 51
EN: 72
Ability: No Guard
Effects: Light Screen (3a)
Status: OK!

sf-guile.gif


"Sonic Boom!"

Cross Chop ~ Low Kick ~ Cross Chop + Karate Chop
Sub: IF Bronzong uses Zen Headbutt, THEN use Counter.
Sub: IF Bronzong uses a Protective/Evasive move on A3, THEN Chill.
 
Music: Street Fighter 2 HD - Combat and Service

Round 2! FIGHT!

Action 1
-Bronzong used Zen Headbutt!
To flinch (<=2000): 5122 (No)
Damage: 18.75
Energy: -5

-Machoke used Counter!
Damage: 28.125
Energy: -14.375

Action 2
-Machoke used Low Kick!
To critical (<=625): 9117 (No)
Damage: 14.5
Energy: -5.5

-Bronzong used Psychic + Psychic!
To critical (<=625): 2926 (No)
To lower Special Defense (<=2000): 4985 (No)
Damage: 33
Energy: -29.75

Machoke fainted!

Damage taken:
Bronzong: 28.125 from A1 + 14.5 from A2 = 42.625 ~ 43
Machoke: 18.75 from A1 + 33 from A2 = 51.75 ~ 52

Energy used:
Bronzong: 5 from A1 + 29.75 from A2 = 34.75 ~ 35
Machoke: 14.375 from A1 + 5.5 from A2 = 19.875 ~ 20

HP Left:
Bronzong: 57 - 43 = 14
Machoke: 51 - 52 = -1

Energy Left:
Bronzong: 83 - 35 = 48
Machoke: 72 - 20 = 52

Stat modifiers:
Bronzong: Nothing
Machoke: Nothing

Rewards:
C$FP: 12 CC
Bronzong: 12 HC
EndQuote: 8 UC
TheWolfe: 14 UC

C$FP
O
437.png

Bronzong (-)
HP: 14
EN: 48
Ability: Levitate, Heatproof
Effects: Nothing
Status: OK!

VS.

Guile
x
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Machoke (M)
HP: 0
EN: 52
Ability: No Guard
Effects: Nothing
Status: FAINTED - Unable to battle

guile.gif


"Damn, I can't believe I let Charlie down..."

Congratulations! Your current streak is 6.

Select your next type below!

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FireType.png

WaterType.png
GrassType.png

ElectricType.png
GroundType.png
SteelType.png

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DarkType.png

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BATTLE 7!

thawk.gif

VS. T. Hawk

"Sacred blood and Mother Earth lead me to the battlefield!"

Pokemon check: 1 (Krokorok)
Ability check: 2 (Moxie)

552.png

Krokorok (M)
Ability: Moxie

552.png

Krokorok (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 74
Size Class: 2
Weight Class: 3
Base Rank Total: 14

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Attacks:
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
Crunch
Dig
Scary Face
Foul Play
Sandstorm

Earthquake
Brick Break
Stone Edge

Fire Fang
Thunder Fang
Counter

Aqua Tail
 
Gyro Ball, Iron Head, Gyro Ball
IF Counter, THEN Hidden Power that action
(only once) IF underground, THEN Trick Room
 
Music: Street Fighter 2 HD - New Mexican Thunder

thawk-sfa3stand.gif


"I breathe in harmony with all creation!"

Foul Play ~ Crunch ~ Foul Play

Round 1! FIGHT!

Action 1
-Krokorok used Foul Play!
To critical (<=625): 7387 (No)
Damage: 13
Energy: -6

-Bronzong used Gyro Ball!
To critical (<=625): 4217 (No)
Damage: 16
Energy: -6

Action 2
-Krokorok used Crunch!
To critical (<=625): 5361 (No)
To lower Defense (<=2000): 8761 (No)
Damage: 11
Energy: -5

-Bronzong used Iron Head!
To critical (<=625): 4672 (No)
Damage: 14
Energy: -5

Action 3
-Krokorok used Foul Play!
To critical (<=625): 368 (Yes)
Damage: 16
Energy: -6

-Bronzong used Gyro Ball!
To critical (<=625): 6517 (No)
Damage: 16
Energy: -6

Damage taken:
Bronzong: 13 from A1 + 11 from A2 + 16 from A3 = 40
Krokorok: 16 from A1 + 14 from A2 + 16 from A3 = 46

Energy used:
Bronzong: 6 from A1 + 5 from A2 + 6 from A3 = 17
Krokorok: 6 from A1 + 5 from A2 + 6 from A3 = 17

HP Left:
Bronzong: 100 - 40 = 60
Krokorok: 90 - 46 = 44

Energy Left:
Bronzong: 100 - 17 = 83
Krokorok: 100 - 17 = 83

Stat modifiers:
Bronzong: Nothing
Krokorok: Nothing

Rewards:
C$FP: 14 CC
Bronzong: 14 HC
EndQuote: 8 UC
TheWolfe: 17 UC

C$FP
O
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Bronzong (-)
HP: 60
EN: 83
Ability: Levitate, Heatproof
Effects: Nothing
Status: OK!

VS.

T. Hawk
O
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Krokorok (M)
HP: 44
EN: 83
Ability: Moxie
Effects: Nothing
Status: OK!​

Condor_spire.gif


"Hooooah!"

Bite x3
Sub: IF Bronzong uses Gyro Ball, THEN use Torment.
 
Music: Street Fighter 2 HD - New Mexican Thunder

Round 2! FIGHT!

Action 1
-Krokorok used Bite!
To critical (<=625): 7037 (No)
To flinch (<=3000): 6422 (No)
Damage: 9
Energy: -3

-Bronzong used Iron Head!
To critical (<=625): 8597 (No)
Damage: 14
Energy: -5

Action 2
-Krokorok used Torment!
Bronzong was subjugated to torment!
Energy: -9

-Bronzong couldn't use Gyro Ball due to torment!

Action 3
-Krokorok used Bite!
To critical (<=625): 7866 (No)
To flinch (<=3000): 2806 (Yes)
Damage: 9
Energy: -3

-Bronzong flinched!

Damage taken:
Bronzong: 9 from A1 + 9 from A3 = 18
Krokorok: 14 from A1 = 14

Energy used:
Bronzong: 5 from A1 = 5
Krokorok: 3 from A1 + 9 from A2 + 3 from A3 = 15

HP Left:
Bronzong: 60 - 18 = 42
Krokorok: 44 - 14 = 30

Energy Left:
Bronzong: 83 - 5 = 78
Krokorok: 83 - 15 = 68

Stat modifiers:
Bronzong: Nothing
Krokorok: Nothing

Rewards:
C$FP: 14 CC
Bronzong: 14 HC
EndQuote: 8 UC
TheWolfe: 17 UC

C$FP
O
437.png

Bronzong (-)
HP: 42
EN: 78
Ability: Levitate, Heatproof
Effects: Torment (4a)
Status: OK!

VS.

T. Hawk
O
552.png

Krokorok (M)
HP: 30
EN: 68
Ability: Moxie
Effects: Nothing
Status: OK!​
 
Music: Street Fighter 2 HD - New Mexican Thunder

Mexican_typhoon.gif


"Feel the strength of the land and bow to it!"

Counter ~ Bite ~ Bite

Round 3! FIGHT!

Action 1
-Bronzong used Gyro Ball!
To critical (<=625): 5636 (No)
Damage: 16
Energy: -6

-Krokorok used Counter!
Damage: 24
Energy: -14

Action 2
-Krokorok used Bite!
To critical (<=625): 3511 (No)
To flinch (<=3000): 7890 (No)
Damage: 9
Energy: -3

-Bronzong used Heavy Slam!
To critical (<=625): 7925 (No)
Damage: 14
Energy: -7.33

Krokorok fainted!

Damage taken:
Bronzong: 24 from A1 + 9 from A2 = 33
Krokorok: 16 from A1 + 14 from A2 = 30

Energy used:
Bronzong: 6 from A1 + 7.33 from A2 = 13.33 ~ 13
Krokorok: 14 from A1 + 3 from A2 = 17

HP Left:
Bronzong: 42 - 33 = 9
Krokorok: 30 - 30 = 0

Energy Left:
Bronzong: 78 - 13 = 65
Krokorok: 68 - 17 = 51

Stat modifiers:
Bronzong: Nothing
Krokorok: Nothing

Rewards:
C$FP: 14 CC
Bronzong: 14 HC
EndQuote: 8 UC
TheWolfe: 17 UC

C$FP
O
437.png

Bronzong (-)
HP: 9
EN: 65
Ability: Levitate, Heatproof
Effects: Torment (2a)
Status: OK!

VS.

T. Hawk
x
552.png

Krokorok (M)
HP: 0
EN: 51
Ability: Moxie
Effects: Nothing
Status: FAINTED - Unable to battle

thawk.gif


"No...the spirits have failed me..."

Congratulations! Your current streak is 7.

Select your next type below!

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FireType.png

WaterType.png
GrassType.png

ElectricType.png
GroundType.png
SteelType.png

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Having not heard from C$FP in over a week, in addition to a 24 hour notice, he has been disqualified from his Battle Hall challenge.

Spoils of battle
C$FP:
-C$FP gains 14 CC.
-Bronzong gains 14 HC.
EndQuote:
-EndQuote gains 8 UC.
TheWolfe:
-I gain 17 UC.

Please challenge the hall again on January 11th!
 
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Timburr (Male)
Nature: Careful (+ to Special Defense; - from Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Ability 1: Guts
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Ability 2: Sheer Force
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Ability 3 (DW) [unlocked]: Iron Fist
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 3 (+)
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/9
MC: 0
DC: 5/5

Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Focus Punch
Hammer Arm
Dynamic Punch

Drain Punch
Endure
Mach Punch
Ice Punch
Thunder Punch
Fire Punch
Reversal
Foresight
Low Kick

Taunt
Brick Break
Rock Slide
Dig
Payback
Smack Down

Moves: 26

Welcome strong fighter, who's are you gonna choose to be your first challenger?

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Battle 1​
...
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Boxer Nathan wants to battle!
Hiya dude, I'm here to fight!


RNG Roll (Pokemon) [1-5]: 3/5 (Butterfree)
RNG Roll (Ability) [1-2]: 1/2 (Tinted Lens)

My last challenge was a haxfest, let's hope this one's better!

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Butterfree (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Abilities:

Tinted Lens (DW): (Passive) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Attacks:
Tackle
String Shot
Harden
Confusion
PoisonPowder
Stun Spore
Sleep Powder
Bug Bite
Gust
Supersonic
Psybeam
Silver Wind
Tailwind
Safeguard
Bug Buzz
Quiver Dance

Roost
Shadow Ball
U-turn
 
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