Battle Hall Challenge - C$FP


HP: 100
EN: 100
Boost: ~
Status: ~
Other: ~

VS

HP: 100
EN: 100
Boost: ~
Status: ~
Other: ~​

Butterfree: Silver Gust (Gust + Silver Wind Combo) ~ Cooldown ~ Silver Gust (Gust + Silver Wind Combo)

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Butterfree used Silver Gust!
RNG Roll (To Crit) [<=625 Yes]: 5955/10000 (No)
RNG Roll (+1 All) [<=1000 Yes]: 3766/10000 (No)
(20 + 3 + 1.5) x 1.0 = 24.5 ~ 24.5 damage (Timburr)
-10 energy

Timburr used Rock Slide!
RNG Roll (To Hit) [<=9000 Yes]: 2229/10000 (Yes)
RNG Roll (To Crit) [<=625 Yes]: 3278/10000 (No)
(8 + 1.5) x 2.25 = 21.375 ~ 21.375 damage (Butterfree)
-5 energy

Butterfree is Tired!
Butterfree has to Cooldown!

Timburr used Fire Punch!
RNG Roll (To Crit) [<=625 Yes]: 1106/10000 (No)
RNG Roll (To Burn) [<=1000 Yes]: 8129/10000 (No)
(8 + 3) x 1.5 = 16.5 ~ 37.875 damage (Butterfree)
-5 energy

Butterfree used Silver Gust!
RNG Roll (To Crit) [<=625 Yes]: 7703/10000 (No)
RNG Roll (+1 All) [<=1000 Yes]: 8327/10000 (No)
(20 + 3 + 1.5) x 1.0 = 24.5 ~ 49 damage (Timburr)
-22 energy

Timburr used Rock Slide!
RNG Roll (To Crit) [<=625 Yes]: 9865/10000 (No)
(8 + 1.5) x 2.25 = 21.375 ~ 59.25 damage (Butterfree)
-5 energy


HP: 51
EN: 67
Boost: ~
Status: ~
Other: ~

VS

HP: 41
EN: 85
Boost: ~
Status: ~
Other: ~​

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .​


Great Job bell, now let's finish this!

Butterfree: Cooldown ~ Roost ~ Roost
 
lol phew (oh also Iron Fist on Fire Punch but that's not a big deal)

may as well take the 81% chance

Rock Slide + Rock Slide, cool down (Fire Punch), Fire Punch
 

HP: 51
EN: 82
Boost: ~
Status: ~
Other: ~

VS

HP: 41
EN: 67
Boost: ~
Status: ~
Other: ~​

Butterfree is Tired!
Butterfree has to Cooldown!

Timburr used Stone Avalanche!
RNG Roll (To Hit) [<=9000 Yes]: 5970/10000 (Yes)
RNG Roll (To Crit) [<=625 Yes]: 9359/10000 (No)
(20 + 1.5) x 2.25 = 48.375 ~ 48.375 damage (Butterfree)
-39 energy

Butterfree fainted!


HP: 51
EN: 28
Boost: ~
Status: ~
Other: ~

VS

HP: KO
EN: KO
Boost: ~
Status: ~
Other: ~​

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .​


I better train harder!
Ok, move on to your next challenger








 

Battle 2​

Trainer Johan wants to battle!
Looking for a fun battle!?


RNG Roll (Pokemon) [1-5]: 5/5 (Syclar)
RNG Roll (Ability) [1-3]: 2/3 (Snow Cloak)

Well, here we are :D


Syclar (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 79 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

Abilities:

Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Attacks:
Fury Attack
Leer
Leech Life
Scratch
Ice Shard
Focus Energy
Slash
Icy Wind
Bug Bite
X-Scissor
Icicle Spear
Hail

Ice Beam
Brick Break
Dig

Tail Glow
Counter
Signal Beam
 
doesn't look too bad

Fire Punch, Rock Slide, Fire Punch
IF Counter, THEN Focus Energy the first time, Foresight the second, Taunt the third
(only once) IF Syclar is underground when you would act AND you have not used Foresight yet, THEN use Foresight and make remaining actions Fire Punch, Rock Slide
 

HP: 100
EN: 100
Boost: ~
Status: ~
Other: ~

VS

HP: 90
EN: 100
Boost: ~
Status: ~
Other: ~​

Syclar: Hail ~ Ice Beam ~ Ice Beam

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Syclar used Hail!
A hailstorm brewed! (4r)
-9 energy

Timburr used Fire Punch!
RNG Roll (To Hit) [<=8000 Yes]: 6911/10000 (Hit)
RNG Roll (To Crit) [<=625 Yes]: 6256/10000 (No)
(8 + 2 + 1.5) x 2.25 = 25.875 ~ 25.875 damage (Syclar)
-6 energy

Timburr was buffeted by the hailstorm! (-2 Hp)

Syclar used Ice Beam!
RNG Roll (To Crit) [<=625 Yes]: 5916/10000 (No)
RNG Roll (To Freeze) [<=1000 Yes]: 8610/10000 (No)
(10 + 3 + 1.5) x 1.0 = 14.5 ~ 16.5 damage (Timburr)
-6 energy

Timburr used Rock Slide!
RNG Roll (To Hit) [<=7200 Yes]: 3926/10000 (Hit)
RNG Roll (To Crit) [<=625 Yes]: 8777/10000 (No)
(8 + 1.5) x 2.25 = 21.375 ~ 47.25 damage (Syclar)
-6 energy

Timburr was buffeted by the hailstorm! (-2 Hp)

Syclar used Ice Beam!
RNG Roll (To Crit) [<=625 Yes]: 7776/10000 (No)
RNG Roll (To Freeze) [<=1000 Yes]: 8487/10000 (No)
(10 + 3 + 1.5) x 1.0 = 14.5 ~ 33 damage (Timburr)
-10 energy

Timburr used Fire Punch!
RNG Roll (To Hit) [<=8000 Yes]: 8226/10000 (Hit)
RNG Roll (To Crit) [<=625 Yes]: 7004/10000 (No)
(8 + 2 + 1.5) x 2.25 = 25.875 ~ 73.125 damage (Syclar)
-6 energy

Timburr was buffeted by the hailstorm! (-2 Hp)


HP: 65
EN: 82
Boost: ~
Status: ~
Other: ~

VS

HP: 17
EN: 75
Boost: ~
Status: ~
Other: Hail (3r)

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .​


Oh, why did we forgot to go hiking?

Syclar: Ice Beam ~ Ice Beam ~ Ice Beam
 

HP: 65
EN: 82
Boost: ~
Status: ~
Other: ~

VS

HP: 17
EN: 75
Boost: ~
Status: ~
Other: Hail (3r)

Syclar used Ice Beam!
RNG Roll (To Crit) [<=625 Yes]: 3153/10000 (No)
RNG Roll (To Freeze) [<=1000 Yes]: 8467/10000 (No)
(10 + 3 + 1.5) x 1.0 = 14.5 ~ 16.5 damage (Timburr)
-14 energy

Timburr used Fire Punch!
RNG Roll (To Hit) [<=8000 Yes]: 8641/10000 (Hit)
RNG Roll (To Crit) [<=625 Yes]: 3594/10000 (No)
(8 + 2 + 1.5) x 2.25 = 25.875 ~ 25.875 damage (Syclar)
-10 energy

Syclar fainted!


HP: 51
EN: 72
Boost: ~
Status: ~
Other: ~

VS

HP: KO
EN: KO
Boost: ~
Status: ~
Other: Hail (3r)

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .​


Mmmm... I should have gotten Syther instead!
Oh, tell me! Who are you gonna fight next?








 

Battle 3​

Trainer Kenzi wants to battle!
I'm traveling to the country side but I've got a little time to burn


RNG Roll (Pokemon) [1-5]: 4/5 (Voodoll)
RNG Roll (Ability) [1-3]: 1/3 (Insomnia)

You might think I'm a little to old to play with dolls but...


Voodoll (M)
Nature: Mild (+1 SpA, -1 Def)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14

Abilities:

Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Attacks:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Faint Attack

Thunder Wave
Double Team
Psychic

Perish Song
Counter
Imprison
 
Hammer Arm, Drain Punch, Hammer Arm
IF Double Team clones up AND you have not used Foresight yet, THEN Foresight and push actions back
IF Counter, THEN Focus Punch + Focus Punch
 

HP: 100
EN: 100
Boost: ~
Status: ~
Other: ~

VS

HP: 90
EN: 100
Boost: ~
Status: ~
Other: ~​

Voodoom: Counteract [Counter + Counter Combo] ~ Cooldown ~ Psycic

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Timburr used Focus Blow!
Timburr is charging it's focus!

Timburr used Focus Blow!
RNG Roll (To Crit) [<=625 Yes]: 4947/10000 (No)
(33.75 + 3 + 2 + 3) x 2.25 = 93.9375 ~ 93.9375 damage (Voodoom)
-41 energy

Voodoom fainted!


HP: 100
EN: 59
Boost: ~
Status: ~
Other: ~

VS

HP: KO
EN: KO
Boost: ~
Status: ~
Other: ~​

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .​


Oh, well, this is uncomfortable!







 

Battle 4​
...

Trainer Robin wants to battle!
I'm gonna ROCK your world!


RNG Roll (Pokemon) [1-5]: 5/5 (Kabuto)
RNG Roll (Ability) [1-3]: 1/3 (Swift Swim)

Let's how many ways we can smash you!


Kabuto (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 47 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:

Swift Swim: (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Attacks:
Scratch
Harden
Absorb
Leer
Mud Shot
Sand-Attack
Endure

Ice Beam
Rock Slide
Sandstorm

Confuse Ray
Giga Drain
Dig
 

HP: 100
EN: 100
Boost: ~
Status: ~
Other: ~

VS

HP: 90
EN: 100
Boost: ~
Status: ~
Other: ~​

Kabuto: Ice Beam ~ Ice Beam ~ Ice Beam

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Kabuto used Ice Beam!
RNG Roll (To Crit) [<=625 Yes]: 4500/10000 (No)
RNG Roll (To Freeze) [<=1000 Yes]: 4982/10000 (No)
(10) x 1.0 = 10 ~ 10 damage (Timburr)
-7 energy

Timburr used Foresight!
Timburr identified it's target! (6a)
-6 energy

Kabuto used Ice Beam!
RNG Roll (To Crit) [<=625 Yes]: 4540/10000 (No)
RNG Roll (To Freeze) [<=1000 Yes]: 8337/10000 (No)
(10) x 1.0 = 10 ~ 20 damage (Timburr)
-11 energy

Timburr used Taunt!
Kabuto felt for the Taunt! (6a)
-10 energy

Kabuto used Ice Beam!
RNG Roll (To Crit) [<=625 Yes]: 8268/10000 (No)
RNG Roll (To Freeze) [<=1000 Yes]: 2761/10000 (No)
(10) x 1.0 = 10 ~ 30 damage (Timburr)
-15 energy

Timburr used Drain Punch!
RNG Roll (To Crit) [<=625 Yes]: 9042/10000 (No)
(8 + 3 + 2) x 1.5 = 19.5 ~ 19.5 damage (Timburr)
Kabuto had it's energy drained!
+9.625 Hp (Timburr)
-11 energy


HP: 80
EN: 73
Boost: ~
Status: ~
Other: ~

VS

HP: 71
EN: 67
Boost: ~
Status: Taunted (4a)
Other: Foresight (3a)​

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .​


This mon survived from millions of years, do you thing that baby clown has any chance?

Kabuto: Giga Drain ~ Ice Beam ~ Giga Drain
 

HP: 80
EN: 73
Boost: ~
Status: ~
Other: ~

VS

HP: 71
EN: 67
Boost: ~
Status: Taunted (4a)
Other: Foresight (3a)​

Kabuto used Giga Drain!
RNG Roll (To Crit) [<=625 Yes]: 4368/10000 (No)
(8) x 1.0 = 8 ~ 8 damage (Timburr)
Timburr had it's energy drained!
+4 Hp (Kabuto)
-12 energy

Timburr used DynamicPunch!
RNG Roll (To Crit) [<=625 Yes]: 3649/10000 (No)
RNG Roll (Confusion) [2/3/4]: 6176/10000 (3)
(10 + 3 + 2 + 2) x 1.5 = 25.5 ~ 21.5 damage (Kabuto)
Kabuto was severely confused! (3a)
-7 energy

Kabuto used Ice Beam!
Kabuto is confused!
RNG Roll (Confusion) [<=5000 Yes]: 1901/10000 (No)
Kabuto hit itself in it's confusion!
(4) x 1.0 = 4 ~ 25.5 damage (Timburr)
-3 energy

Timburr used Drain Punch!
RNG Roll (To Crit) [<=625 Yes]: 525/10000 (Crit)
A Critical Hit!
(8 + 3 + 3 + 2) x 1.5 = 24 ~ 49.5 damage (Timburr)
Kabuto had it's energy drained!
Kabuto snapped out of confusion!
+12 Hp (Timburr)
-11 energy

Kabuto used Giga Drain!
RNG Roll (To Crit) [<=625 Yes]: 3003/10000 (No)
(8) x 1.0 = 8 ~ 8 damage (Timburr)
Timburr had it's energy drained!
+4 Hp (Kabuto)
-12 energy

Timburr used DynamicPunch!
RNG Roll (To Crit) [<=625 Yes]: 6137/10000 (No)
RNG Roll (Confusion) [2/3/4]: 2818/10000 (2)
(10 + 3 + 2 + 2) x 1.5 = 25.5 ~ 71 damage (Kabuto)
Kabuto was severely confused! (2a)
-7 energy

Kabuto fainted!


HP: 64
EN: 48
Boost: ~
Status: ~
Other: ~

VS

HP: KO
EN: KO
Boost: ~
Status: Taunted (1a)
Other: ~​

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .​


Ugh, who had the bright idea of not teaching Waterfall to this little fella!?







 

Battle 5​
.

Trainer Franco wants to battle!
Hello, how has your trip been so far? I hope it's been a lovely experience


RNG Roll (Pokemon) [1-5]: 4/5 (Magnemite)
RNG Roll (Ability) [1-3]: 1/3 (Magnet Pull)

Mmm... I'm feeling a little attraction towards you dear...


Magnemite (U)
Nature: Timid (+15% Spe, +9% Acc, -1 Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.in. Superior senses in power plant environments.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 52 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:

Magnet Pull: (Trigger) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Attacks:
Metal Sound
Tackle
ThunderShock
Supersonic
SonicBoom
Thunder Wave
Magnet Bomb
Spark
Electro Ball
Mirror Shot
Lock-On
Magnet Rise
Zap Cannon

Hidden Power [Ice] (7)
Flash Cannon
Volt Switch
 
Only users: S0L1D G0LD and C$FP should be posting in this thread.

C$FP will be using Sableye with Prankster:

Sableye (Male)
Nature: Brave (+ to Attack; - from Speed; -10% Evasion)
Type: Dark/Ghost

Abilities: Keen Eye, Stall, Prankster (hidden, unlocked)

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC: N/A
MC: 0
AC: 5/5

Attacks:
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Shadow Claw
Punishment
Feint Attack
Mean Look
Zen Headbutt
Confuse Ray
Foul Play
Knock Off
Shadow Ball

Metal Burst
Moonlight
Sucker Punch
Fire Punch
Imprison
Trick
Pain Split
Recover
Magic Coat
Octazooka

Toxic
Taunt
Will-o-Wisp
Substitute
Payback
Torment
Poison Jab
Protect

Moves: 36


C$FP, you may choose your first type. Your options are:








Good luck![/hide]
 

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