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Battle Hall Challenge - Canis Majoris

Flame Charge 14 dmg bug ded
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000.gif

"No, gotta rush to the Pokemon Centre! I think I'm whiting out! Take my wallet!"

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Canis, you may select your next contender from the following types:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

DragonType.png
GhostType.png

DarkType.png
SteelType.png

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Good luck!
 
Hipster Biancawould like to battle!

038.gif

"Hiya!"

RNG Roll (Pokemon): 1/5 - Hoppip
187.png

"This beret represents my societal individuality!"

RNG Roll (Ability): 2/3 - Leaf Guard
"Whatever that means..."

-Battle Hall Challenge; Rank 1 | Battle 2 VS. Pokemon-
187.png

Hoppip (M)
Nature:
Hardy
Type:
Grass:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:
Chlorophyll:
(Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Infiltrator (DW): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Attacks:
Splash
Synthesis
Tail Whip
Tackle
PoisonPowder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Cotton Spore

Giga Drain
Protect
Substitute

Cotton Guard
Amnesia
Encore
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038.gif

"I'll take you on!"
 
038.gif

Smack him around, Hoppip!

Sleep Powder | Leech Seed | Tail Whip
If
Sleep Powder misses, then Encore A2.

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Pre-Round

498.gif


Blaze
HP: 100
EN: 100
3 / 2 / 3 / 2 | 1 / 1
39 Speed / -10 Evade
Boosts: -
Condition: -

187.png

Leaf Guard
HP: 90
EN: 100

2 / 2 / 2 / 2 | 1 / 1
50 Speed
Boosts: -
Condition: -
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A1
Hoppip used Sleep Powder!
7176 Hit
-6 En

2042 Light Sleep

Tepig is fast asleep!

A2
Hoppip used Leech Seed!
-9 En

Tepig woke up!
Tepig used Fire Blast!
7642 4338 4427 No Hax
Hoppip: (12 + 3 + 1.5) * 1.5 = 24.75 Damage
-7 En

A3
Hoppip used Tail Whip!
-5 En

Tepig used Fire Blast!
9323 Miss
-11 En
---
Post-Round

498.gif


Blaze
HP: 94
EN: 82
3 / 2 / 3 / 2 | 1 / 1
39 Speed / -10 Evade
Boosts: -
Condition: Leech Seed (4a)

187.png

Leaf Guard
HP: 71
EN: 80

2 / 2 / 2 / 2 | 1 / 1
50 Speed
Boosts: -
Condition: -
---
038.gif

"Take this!"

Tackle | Tail Whip | Tackle
If
Flame Charge, Protect non-consecutively.
 
Pre-Round

498.gif


Blaze
HP: 94
EN: 82
3 / 2 / 3 / 2 | 1 / 1
39 Speed / -10 Evade
Boosts: Def (-1)
Condition: Leech Seed (4a)

187.png

Leaf Guard
HP: 71
EN: 80

2 / 2 / 2 / 2 | 1 / 1
50 Speed
Boosts: -
Condition: -
---
A1
Hoppip used Tackle!
7874
6 Damage
-2.3 En

Tepig used Fire Blast!
3160 118 62 Crit, Burn
Hoppip: 19.5 * 1.5 = 29.25 Damage
-15 En

A2
Hoppip used Tail Whip!
-5 En

Tepig used Ember!
544
Hoppip: 11.5 * 1.5 = 17.25 Damage
-2 En

A3
Hoppip used Tackle!
7837
6 Damage
-2.3 En

Tepig used Fire Blast!
1525 1875 4552
Hoppip: 24.75 Damage
-7 En
---
Post Round
hoppip is 1 HP just kill it

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038.gif

Nooo!

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Hoppip KO'd A1 no matter what
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038.gif

Nooo!

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Arctic Worker Howard would like to battle!

044.gif

"I'm on holiday at the moment!"

RNG Roll (Pokemon): 5/5 - Snorunt
361.png

"Snorunt here comes all the way from the Arctic!"

RNG Roll (Ability): 3/3 - Moody
"It gets lonely there, so Pokemon keep us company!"

-Battle Hall Challenge; Rank 1 | Battle 3 VS. Snorunt-
361.png

Snorunt (F)
Nature:
Mild (+1 SpA, -1 Def)
Type:
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Abilities:
Inner Focus:
(Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW): (Passive) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Toxic
Ice Beam
Shadow Ball

Hex
Bide
Disable
---
044.gif

"Well, shall we battle?"
 
"Let's get 'em!"
Fire Blast > Flame Charge > Fire Blast
IF Snorunt is behind Double Team clones THEN Odor Sleuth ONCE and push back
IF Bide change remaining actions to Yawn > Substitute (15) > Flame Charge, starting from the action Bide was used
 
044.gif

Time for you to cool off!

Toxic | Icy Wind | Disable (Fire Blast)

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Pre-Round

498.gif


Blaze
HP: 100
EN: 100
3 / 2 / 3 / 2 | 1 / 1
39 Speed / -10 Evade
Boosts: -
Condition: -

361.png

Moody
HP: 90
EN: 100

2 / 1 / 3 / 2 | 1 / 2
50 Speed
Boosts: -
Condition: -
---
A1
Snorunt used Toxic!
-7 En

Tepig was badly poisoned!

Tepig used Fire Blast!
9143 Miss
-7 En

A2
Snorunt used Icy Wind!
3983 No Crit
Tepig: (6 + 3 + 1.5) * 0.67 = 7 Damage
-4 En

Tepig used Flame Charge!
9958 No Crit
Snorunt: (5 + 3 + 3) * 1.5 = 16.5 Damage
-3 En

A3
Snorunt used Disable!
-7 En

Fire Blast was disabled!

Tepig used Fire Blast!
But it failed!

Moody roll = 22 (Hasty)
Snorunt +30% Speed, +29% Accuracy, -1 Def
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Post-Round

498.gif


Blaze
HP: 90
EN: 90
3 / 2 / 3 / 2 | 1 / 1
39 Speed / -10 Evade
Boosts: -
Condition: Toxic (2), Fire Blast Disabled (5a)

361.png

Moody - Hasty
HP: 73
EN: 82

2 / 0 / 3 / 2 | 1 / 2
65 Speed
Boosts: -
Condition: -
---
044.gif

Time to do some real damage!

Double Team (4 Clones) | Hex | Shadow Ball
If
Flame Charge is used, Protect if A1 and Icy Wind A2 if A1 and A2, pushing back.
If Odor Sleuth is used, replace string with Hex | Shadow Ball | Hex
 
Last edited:
Pre-Round

498.gif


Blaze
HP: 90
EN: 90
3 / 2 / 3 / 2 | 1 / 1
39 Speed / -10 Evade
Boosts: -
Condition: Toxic (2), Fire Blast Disabled (5a)

361.png

Moody - Hasty
HP: 73
EN: 82

2 / 0 / 3 / 2 | 1 / 2
65 Speed
Boosts: -
Condition: -
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A1
Snorunt used Protect!
-7 En

Tepig used Flame Charge!
8093 No Crit
Snorunt: (5 + 3 + 4.5) * 1.5 = 18.75 Damage
-3 En

Snorunt protected itself!
-6.25 En

A2
Snorunt used Icy Wind!
3771 No Crit
Tepig: 7 Damage

Tepig used Flame Charge!
8766 No Crit
Snorunt: 18.75 Damage
-7 En

A3
Snorunt used Double Team!
4 Clones!
-16 En

Tepig used Ember!
8597 Clone
-2 En

Moody Roll 18/24 = Careful

Snorunt +2 SpD, -1 SpA
---
Post-Round

498.gif


Blaze
HP: 77
EN: 78
3 / 2 / 3 / 2 | 1 / 1
39 Speed / -10 Evade
Boosts: -
Condition: Toxic (3), Fire Blast Disabled (2a)

361.png

Moody - Careful
HP: 54
EN: 82

2 / 1 / 2 / 4 | 1 / 2
50 Speed
Boosts: -
Condition: Double Team (3 Clones)
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044.gif

I'm bringing it, so watch out!
 
Snorunt is such a pain -_-
Odor Sleuth > Flame Charge > Fire Blast^2
IF Successful P/E when you would attack it THEN Defense Curl the first time and Chill the second, pushing back every time
IF Hex + Hex AND you are under 33 HP THEN Substitute (15) and push back ONCE
 
044.gif

We resort to Flinchax!

Hex | Headbutt | Headbutt

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Pre-Round

498.gif


Blaze
HP: 77
EN: 78
3 / 2 / 3 / 2 | 1 / 1
39 Speed / -10 Evade
Boosts: -
Condition: Toxic (3), Fire Blast Disabled (2a)

361.png

Moody - Careful
HP: 54
EN: 82

2 / 1 / 2 / 4 | 1 / 2
50 Speed
Boosts: -
Condition: Double Team (3 Clones)
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Hex: 5335

Headbutt: 441 3928 No flinch

Flame Charge: 3828

Headbutt: 9048 5653 No Flinch

ded triangle

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Arctic Worker Howard has run out of usable Pokemon!

044.gif

How could this be?!

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Congratulations, you have defeated your opponent!

Canis, you may select your next opponent from the following types:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png

DragonType.png
GhostType.png

DarkType.png
SteelType.png

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Good luck!
 
Noob xXx420sn1p3rxXx would like to battle!

002.gif

"STEEL IS THE BESTTTT"

RNG Roll (Pokemon): 4/5 - Ferroseed
597.png

"STEEL POGYMAN BEAT FIRE PIG"

RNG Roll (Ability): N/A - Iron Barbs
"AHHHHHHHHHH"

-Battle Hall Challenge; Rank 1 | Battle 4 VS. Ferroseed-
597.png

Ferroseed (F)
Nature:
Adamant (+1 Atk, -1 SpA)
Type:
Grass:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:
Iron Barbs:
(Passive) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Attacks:
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball

Thunder Wave
Payback
Toxic

Seed Bomb
Leech Seed
Worry Seed
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002.gif

"AHHHHHHHHHHHHHHHHHHHHHHHHHHHH"
 
"Ahhhhhhhhhhhhhhhhhh! Kill it killitkillitKILLITKILLITKILLITKILLITKILLITKILLIT"
Fire Blast > Fire Blast^2 > Cooldown (Fire Blast^2)
IF Leech Seed A1 change actions to Fire Blast > Fire Blast > Fire Blast
IF win THEN Flying next
 
002.gif

")(*&^%$#@!"

Gyro Ball * 3

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Fire Blast: 321 3159 6391 Hit

Gyro Ball: 4002

Gyro Ball: 8129

Fire Blast Combo: 6399 Hit

ded seed

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Ferroseed fainted! Noob xXx420sn1p3rxXx is out of usable Pokemon!

002.gif

*Noob has disconnected*

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Congratulations, you have defeated your opponent!

Canis, you may select your next opponent from the following types:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png

DragonType.png
GhostType.png

DarkType.png

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Good luck!
 
Birdkeeper Louis would like to battle!

Bird_KeeperFRLGsprite.png

"Hey! Get back her- Oh, hey there!"

RNG Roll (Pokemon): 5/5
415.png

"Birds sure are a handful!"

RNG Roll (Ability): 1/2 - Honey Gather
"Combee is too a bird!"

-Battle Hall Challenge; Rank 1 | Battle 5 VS. Combee-
415.png

Combee (F)
Nature:
Modest (+1 SpA, -1 Atk)
Type:
Bug:
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Honey Gather:
(Passive) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Hustle (DW): (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Gust
Sweet Scent
Bug Bite

Air Cutter
Ominous Wind
Mud-Slap
---
Bird_KeeperFRLGsprite.png

"Well, let's fly!"
 
Bird_KeeperFRLGsprite.png

Ooh, er...

Scissorwind (Air Cutter + Gust) | Cooldown | Scissorwind (Air Cutter + Gust)

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Pre-Round

498.gif


Blaze
HP: 100
EN: 100
3 / 2 / 3 / 2 | 1 / 1
39 Speed / -10 Evade
Boosts: -
Condition: -

415.png

Honey Gather
HP: 90
EN: 100

1 / 2 / 3 / 2 | 1 / 1
70 Speed
Boosts: -
Condition: -
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A1
Combee is charging a powerful attack!

Tepig used Fire Blast!
7564 5891 8478 No Hax
Combee: (12 + 3 + 1.5) * 1.5 = 24.75 Damage
-7 En

Combee unleashed Scissorwind!
5302 No Crit
Tepig: 20 + 3 + 1.5 = 24.5 Damage
-11.25 En

A2
Combee must cool down!

Tepig used Flame Charge!
8415 No Crit
Combee: (5 + 3 + 1.5) * 1.5 = 14.25 Damage
-3 En

A3
Combee is charging a powerful attack!

Tepig used Fire Blast!
5686 5027 2766 No Hax
Combee: (12 + 3 + 1.5) * 1.5 = 24.75 Damage
-7 En

Combee unleashed Scissorwind!
9921 No Crit
Tepig: 20 + 3 + 1.5 = 24.5 Damage
-11.25 En
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Post-Round

498.gif


Blaze
HP: 51
EN: 83
3 / 2 / 3 / 2 | 1 / 1
69 Speed / -10 Evade
Boosts: Speed (+1)
Condition: -

415.png

Honey Gather
HP: 26
EN: 77

1 / 2 / 3 / 2 | 1 / 1
70 Speed
Boosts: -
Condition: -
---

Bird_KeeperFRLGsprite.png

We can still make it!

Cooldown | Scissorwind (Air Cutter + Gust) | Cooldown (Mud-Slap)
 
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