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Battle Hall Challenge - Dogfish44

Music: Street Fighter 3 - Jazzy NYC '99

kenstance.gif


"Take your best shot!"

Fire Blast x3

Round 1! Fighters ready! ENGAGE!

Makuhita engaged its Sheer Force!

Action 1
-Pansear used Fire Blast!
To hit (<=8500): 8588 (No)
Pansear's attack missed!
Energy: -7

-Makuhita used Earthquake!
To critical (<=625): 6453 (No)
Damage: 17.25
Energy: -7

Action 2
-Pansear used Fire Blast!
To hit (<=8500): 8061 (Yes)
To critical (<=625): 9515 (No)
To burn (<=1000): 9329 (No)
Damage: 16.5
Energy: -11

-Makuhita used Rock Slide!
To hit (<=9000): 8539 (Yes)
To critical (<=625): 5868 (No)
Damage: 17.25
Energy: -6

Action 3
-Pansear used Fire Blast!
To hit (<=8500): 3758 (Yes)
To critical (<=625): 9592 (No)
To burn (<=1000): 6057 (No)
Damage: 16.5
Energy: -15

-Makuhita used Earthquake!
To critical (<=625): 9833 (No)
Damage: 17.25
Energy: -7

HP Left:
Makuhita: 100 - 16.5 from A2 - 16.5 from A3 = 67
Pansear: 90 - 17.25 from A1 - 17.25 from A2 - 17.25 from A3 = 38.25 ~ 38

Energy Left:
Makuhita: 100 - 7 from A1 - 6 from A2 - 7 from A3 = 80
Pansear: 100 - 7 from A1 - 11 from A2 - 15 from A3 = 67

Stat modifiers:
Makuhita: Nothing
Weedle: Nothing

Dogfish44
O
296.png

Hugo - Makuhita (M)
HP: 67
EN: 80
Ability: Sheer Force
Effects: Nothing
Status: OK!

VS.

Ken Masters
O
513.png

Pansear (M)
HP: 38
EN: 67
Ability: Blaze
Effects: Nothing
Status: OK!​

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"Shoryuken!"

Fire Blast ~ Fire Punch ~ Fire Blast
 
Music: Street Fighter 3 - Jazzy NYC '99

Round 2! Into the heat of battle! GO FOR IT!

Action 1
-Pansear used Fire Blast!
To hit (<=8500): 930 (Yes)
To critical (<=625): 3644 (No)
To burn (<=1000): 9743
Damage: 16.5
Energy: -19

-Makuhita used Earthquake!
To critical (<=625): 1393 (No)
Damage: 17.25
Energy: -11

Action 2
-Pansear used Fire Punch!
To critical (<=625): 8879 (No)
To burn (<=1000): 3760 (No)
Damage: 11
Energy: -5

-Makuhita used Counter!
Damage: 16.5
Energy: -10.5

Action 3
-Pansear used Fire Blast!
To hit (<=8500): 9868 (No)
Pansear's attack missed!
Energy: -7

-Makuhita used Earthquake!
To critical (<=625): 9833 (No)
Damage: 17.25
Energy: -7

Pansear fainted!

HP Left:
Makuhita: 67 - 16.5 from A1 - 11 from A2 = 39.5 ~ 40
Pansear: 38 - 17.25 from A1 - 16.5 from A2 - 17.25 from A3 = -13

Energy Left:
Makuhita: 80 - 11 from A1 - 10.5 from A2 - 7 from A3 = 51.5 ~ 52
Pansear: 67 - 19 from A1 - 5 from A2 - 7 from A3 = 36

Stat modifiers:
Makuhita: Nothing
Weedle: Nothing

Dogfish44
O
296.png

Hugo - Makuhita (M)
HP: 40
EN: 52
Ability: Sheer Force
Effects: Nothing
Status: OK!

VS.

Ken Masters
x
513.png

Pansear (M)
HP: 0
EN: 36
Ability: Blaze
Effects: Nothing
Status: OK!​

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"Dammit, screwed out by the luck of the draw..."

Congratulations! Your current streak is 11.

Choose your next type!

FightingType.png

FlyingType.png

GroundType.png

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DragonType.png
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BATTLE 12!

twelve.gif

VS. Twelve

"01010101010.1010101.0101."

Pokemon check: 3 (Sandshrew)
Ability check: 1 (Sand Veil)

27.png

Sandshrew (F)
Ability: Sand Veil

Sandshrew (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Sand Rush (DW): (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Scratch
Defense Curl
Sand-Attack
Poison Sting
Rapid Spin
Swift
Slash
Fury Swipes
Rollout
Fury Cutter
Sand Tomb

Earthquake
Brick Break
Rock Slide

Counter
Night Slash
Endure
 
MOvHv.gif


"This might be it... At least it doesn't have Sandstorm!"

Enable Sheer Force

Ice Punch ~ Close Combat ~ Ice Punch

IF Counter, THEN Sand-Attack
 
Music: Street Fighter 3 - Snowland

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"010101010101.010101"

Earthquake ~ Brick Break ~ Earthquake

Round 1! Fighters ready! ENGAGE!

Makuhita engaged its Sheer Force!

Action 1
-Sandshrew used Earthquake!
To critical (<=625): 9487 (No)
Damage: 16
Energy: -6

-Makuhita used Ice Punch!
To critical (<=625): 4850 (No)
Damage: 15
Energy: -6

Action 2
-Sandshrew used Brick Break!
To critical (<=625): 7195 (No)
Damage: 11
Energy: -6

-Makuhita used Close Combat!
To critical (<=625): 8314 (No)
Damage: 15
Energy: -7
Makuhita's Defense and Special Defense fell to -1!

Action 3
-Sandshrew used Earthquake!
To critical (<=625): 530 (Yes)
Damage: 20.75
Energy: -6

-Makuhita used Ice Punch!
To critical (<=625): 7747 (No)
Damage: 15
Energy: -6

HP Left:
Makuhita: 100 - 16 from A1 - 11 from A2 - 20.75 from A3 = 52.25 ~ 52
Sandshrew: 90 - 15 from A1 - 15 from A2 - 15 from A3 = 45

Energy Left:
Makuhita: 100 - 6 from A1 - 7 from A2 - 6 from A3 = 81
Sandshrew: 100 - 6 from A1 - 6 from A2 - 6 from A3 = 82

Stat modifiers:
Makuhita: -1 Def, -1 SpD (Will rise to 0 at end of R3)
Sandshrew: Nothing

Dogfish44
O
296.png

Hugo - Makuhita (M)
HP: 52
EN: 81
Ability: Sheer Force
Effects: -1 Def, -1 SpD
Status: OK!

VS.

Twelve
O
27.png

Sandshrew (F)
HP: 45
EN: 82
Ability: Sand Veil
Effects: Nothing
Status: OK!​

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"1010101."

Endure ~ Earthquake ~ Brick Break
Sub: IF Makuhita uses Sand-Attack on A1, THEN use Sand-Attack.
 
Music: Street Fighter 3 - Snowland

Round 2! Into the heat of battle! GO FOR IT!

Action 1
-Sandshrew used Endure!
Sandshrew braced for impact!
Energy: -15

-Makuhita used Ice Punch!
To critical (<=625): 9246 (No)
Damage: 15
Energy: -10

Action 2
-Sandshrew used Earthquake!
To critical (<=625): 9768 (No)
Damage: 17.75
Energy: -6

-Makuhita used Close Combat!
To critical (<=625): 2318 (No)
Damage: 15
Energy: -7
Makuhita's Defense and Special Defense fell to -2!

Action 3
-Sandshrew used Brick Break!
To critical (<=625): 732 (No)
Damage: 14.5
Energy: -6

-Makuhita used Ice Punch!
To critical (<=625): 2583 (No)
Damage: 15
Energy: -6
Sandshrew endured the hit!

HP Left:
Makuhita: 52 - 17.75 from A2 - 14.5 from A3 = 19.75 ~ 20
Sandshrew: 45 - 15 from A1 - 15 from A2 - 15 from A3 = 0 (Reduced to 1)

Energy Left:
Makuhita: 81 - 10 from A1 - 6 from A2 - 6 from A3 = 59
Sandshrew: 82 - 15 from A1 - 6 from A2 - 6 from A3 = 55

Stat modifiers:
Makuhita: -1 Def, -1 SpD (Will rise to 0 at end of R3)
Sandshrew: Nothing

Dogfish44
O
296.png

Hugo - Makuhita (M)
HP: 20
EN: 59
Ability: Sheer Force
Effects: -2 Def, -2 SpD
Status: OK!

VS.

Twelve
O
27.png

Sandshrew (F)
HP: 1
EN: 55
Ability: Sand Veil
Effects: Nothing
Status: OK!​
 
Music: Street Fighter 3 - Snowland

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"1010101010101."

Earthquake ~ Earthquake ~ Earthquake

Round 3! Prepare to strike! NOW!

Action 1
-Makuhita used Fake Out!
To critical (<=625): 752 (No)
Damage: 4
Energy: -4

Sandshrew fainted!
Makuhita's Defense and Special Defense rose to -1!

HP Left:
Makuhita: 20
Sandshrew: 1 - 4 from A1 = -3

Energy Left:
Makuhita: 59 - 4 from A1 = 55
Sandshrew: 55

Stat modifiers:
Makuhita: -1 Def, -1 SpD (Will rise to 0 at end of R4)
Sandshrew: Nothing

Dogfish44
O
296.png

Hugo - Makuhita (M)
HP: 20
EN: 55
Ability: Sheer Force
Effects: -1 Def, -1 SpD
Status: OK!

VS.

Twelve
x
27.png

Sandshrew (F)
HP: 0
EN: 55
Ability: Sand Veil
Effects: Nothing
Status: FAINTED - Unable to battle

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"0101..."

Congratulations! Your current streak is 12.

You're almost there!

FightingType.png

FlyingType.png

PsychicType.png

DragonType.png
GhostType.png
 
MOvHv.gif


"Superb Hugo, this is a demonstration that it's not just normal types who can get through here! It is time for us to see what we can do against great legends -
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please!"
 
BATTLE 13!

oro.gif

VS. Oro

"Ahhh, that was a good long nap - huh, so this kiddo wants thinks he's tough stuff, eh? Hope I'm not too rusty."

Pokemon check: 5 (Deino)
Ability check: n/a (Hustle)

633.png

Deino (F)
Ability: Hustle

Deino (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 33 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Slam

Thunder Wave
Dragon Tail
Swagger

Dark Pulse
Earth Power
Head Smash
 
MOvHv.gif


"Mornin' to you too!"

Close Combat ~ Vital Throw ~ Close Combat

IF Swagger, THEN Magic Coat AND Push actions down.
 
Music: Street Fighter 3 - Longshoreman

orostance.gif


"Eh? What are these weird creatures masquerading as Pokemon? Darn whippersnappers."

Bite ~ Thunder Wave ~ Bite

Round 1! Fighters ready! ENGAGE!

Action 1
-Deino used Bite!
To critical (<=625): 5845 (No)
To flinch (<=3000): 3069 (No)
Damage: 7.035
Energy: -3

-Makuhita used Close Combat!
To critical (<=625): 2091 (No)
Damage: 24.75
Energy: -7
Makuhita's Defense and Special Defense fell to -1!

Action 2
-Deino used Thunder Wave!
Makuhita is paralyzed! It may not move! (25%)
Energy: -7

-Makuhita used Vital Throw!
Paralysis check (<=2500): 7615 (Pass)
To critical (<=625): 3710 (No)
Damage: 15.75
Energy: -4

Action 3
-Deino used Bite!
To critical (<=625): 819 (No)
To flinch (<=3000): 3115 (No)
Damage: 8.785
Energy: -3

-Makuhita used Close Combat!
Paralysis check (<=2500): 8707 (No)
To critical (<=625): 2091 (No)
Damage: 24.75
Energy: -7
Makuhita's Defense and Special Defense fell to -2!

HP Left:
Makuhita: 100 - 7.035 from A1 - 8.785 from A3 = 84.18 ~ 84
Deino: 90 - 24.75 from A1 - 15.75 from A2 - 24.75 from A3 = 24.75 ~ 25

Energy Left:
Makuhita: 100 - 7 from A1 - 4 from A2 - 7 from A3 = 82
Deino: 100 - 3 from A1 - 7 from A2 - 3 from A3 = 87

Stat modifiers:
Makuhita: -2 Def, -2 SpD (Will rise to -1 at end of R2)
Deino: Nothing

Dogfish44
O
296.png

Hugo - Makuhita (M)
HP: 84
EN: 82
Ability: Sheer Force
Effects: -2 Def, -2 SpD
Status: PARALYZED - Reduced speed (6 Spd), unable to act (20%)

VS.

Oro
O
633.png

Deino (F)
HP: 25
EN: 87
Ability: Hustle
Effects: Nothing
Status: OK!​

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"Nichirin Sho!"

Swagger ~ Bite ~ Bite
Sub: IF Makuhita uses Magic Coat on A1, THEN use Dragon Rage and push actions down.
 
MOvHv.gif


"And this is why having an entire collection of disruptive moves is a good idea!"

Fake Out ~ Close Combat ~ Close Combat
 
Music: Street Fighter 3 - Longshoreman

Round 2! Into the heat of battle! GO FOR IT!

Action 1
-Makuhita used Fake Out!
Paralysis check (<=2000): 3616 (Pass)
To critical (<=625): 7396 (No)
Damage: 5.5
Energy: -4

-Deino flinched!

Action 2
-Deino used Bite!
To critical (<=625): 1995 (No)
To flinch (<=3000): 5378 (No)
Damage: 10.535
Energy: -3

-Makuhita used Close Combat!
Paralysis check (<=2000): 4718 (Pass)
To critical (<=625): 1818 (No)
Damage: 24.75
Energy: -7
Makuhita's Defense and Special Defense fell to -3!

Deino fainted!
Makuhita's paralysis fell to 15%!
Makuhita's Defense and Special Defense rose to -2!

HP Left:
Makuhita: 84 - 10.535 from A2 = 73.465 ~ 73
Deino: 25 - 5.5 from A1 - 24.75 from A2 = -5.25 ~ -5

Energy Left:
Makuhita: 82 - 4 from A1 - 7 from A2 = 71
Deino: 87 - 3 from A1 = 84

Stat modifiers:
Makuhita: -2 Def, -2 SpD (Will rise to -1 at end of R3)
Deino: Nothing

Dogfish44
O
296.png

Hugo - Makuhita (M)
HP: 73
EN: 71
Ability: Sheer Force
Effects: -2 Def, -2 SpD
Status: PARALYZED - Reduced speed (6 Spd), unable to act (15%)

VS.

Oro
x
633.png

Deino (F)
HP: 0
EN: 84
Ability: Hustle
Effects: Nothing
Status: FAINTED - Unable to battle

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"Well that was rather...huhwunn....Zzzzzzz"

Congratulations! Your current streak is 13.

Just four more types left!

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FlyingType.png

PsychicType.png

GhostType.png
 
BATTLE 14!

elena.gif

VS. Elena

"Hey cutie. Wanna groove to the rhythm with me?"

Pokemon check: 1 (Hoppip)
Ability check: 1 (Chlorophyll)

187.png

Hoppip (M)
Ability: Chlorophyll

Hoppip (M)
Nature: Hardy
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Attacks:
Splash
Synthesis
Tail Whip
Tackle
Poison Powder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Acrobatics
Cotton Spore

Giga Drain
Protect
Substitute

Cotton Guard
Amnesia
Encore
 
MOvHv.gif


"Great, just great. Enable Sheer Force"

Ice Punch ~ Ice Punch ~ Ice Punch

IF Sleep Powder AND Hoppip is awake, THEN Magic Coat
 
Music: Street Fighter 3 - Beats in my Head

elenastance.gif


"Let's see if you can keep up."

Cotton Guard ~ Cotton Guard ~ Leech Seed

Round 1! Fighters ready! ENGAGE!

Makuhita engaged its Sheer Force!

Action 1
-Hoppip used Cotton Guard!
Hoppip's Defense rose to +3!
Energy: -10

-Makuhita used Ice Punch!
To critical (<=625): 2928 (No)
Damage: 20.625
Energy: -6

Action 2
-Hoppip used Cotton Guard!
Hoppip's Defense rose to +3!
Energy: -14

-Makuhita used Ice Punch!
To critical (<=625): 6070 (No)
Damage: 15.375
Energy: -10

Action 3
-Hoppip used Leech Seed!
To hit (<=9000): 2411 (Yes)
Makuhita was seeded!
Energy: -9

-Makuhita used Ice Punch!
To critical (<=625): 8194 (No)
Damage: 15.375
Energy: -14

Leech Seed sapped Makuhita's health! (-3.3 HP)
Hoppip regained health! (+3.3 HP)
Hoppip's Defense fell to +5!

HP Left:
Makuhita: 100 - 3.3 from A3 = 96.7 ~ 97
Hoppip: 90 - 20.625 from A1 - 15.375 from A2 - 12.075 from A3 = 41.925 ~ 42

Energy Left:
Makuhita: 100 - 6 from A1 - 10 from A2 - 14 from A3 = 70
Hoppip: 100 - 10 from A1 - 14 from A2 - 9 from A3 = 67

Stat modifiers:
Makuhita: Nothing
Hoppip: +5 Def (Will drop to +4 Def at end of R2)

Dogfish44
O
296.png

Hugo - Makuhita (M)
HP: 97
EN: 70
Ability: Sheer Force
Effects: Sapped (To Hoppip; 5 actions)
Status: OK!

VS.

Elena
O
187.png

Hoppip (M)
HP: 42
EN: 67
Ability: Hustle
Effects: +5 Def, Leech Seed (From Makuhita; 5 actions)
Status: OK!​

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"My accent? I must have picked it up during my travels!"

Acrobatics ~ Protect ~ Acrobatics
Sub: IF Makuhita uses Fake Out, THEN make your next action into Encore and push actions down.
 
Whoops, sorry. :P

Music: Street Fighter 3 - Beats in my Head

Round 2! Into the heat of battle! GO FOR IT!

Action 1
-Hoppip used Acrobatics!
To critical (<=625): 918 (No)
Damage: 21
Energy: -6

-Makuhita used Counter!
Damage: 31.5
Energy: -15.5

Leech Seed sapped Makuhita's health! (-3.3 HP)
Hoppip regained health! (+3.3 HP)

Action 2
-Hoppip used Protect!
Energy: -7

-Makuhita chilled out! [1/5]
Energy: +12

Leech Seed sapped Makuhita's health! (-3.3 HP)
Hoppip regained health! (+3.3 HP)

Action 3
-Hoppip used Acrobatics!
To critical (<=625): 1458 (No)
Damage: 21
Energy: -6

-Makuhita used Counter!
Damage: 31.5
Energy: -15.5

Hoppip fainted!

HP Left:
Makuhita: 97 - 24.3 from A1 - 3.3 from A2 - 21 from A3 = 48.4 ~ 48
Hoppip: 42 - 28.2 from A1 + 3.3 from A2 - 31.5 from A3 = -14.4 ~ -14

Energy Left:
Makuhita: 70 - 15.5 from A1 + 12 from A2 - 15.5 from A3 = 51
Hoppip: 67 - 6 from A1 - 7 from A2 - 6 from A3 = 48

Stat modifiers:
Makuhita: Nothing
Hoppip: Nothing

Dogfish44
O
296.png

Hugo - Makuhita (M)
HP: 48
EN: 51
Ability: Sheer Force
Effects: Sapped (To Hoppip; 2 actions)
Status: OK!

VS.

Elena
x
187.png

Hoppip (M)
HP: 0
EN: 48
Ability: Hustle
Effects: Nothing
Status: FAINTED - Unable to battle

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"Ow, I twisted my ankle! Ow! Ow!"

Congratulations! Your current streak is 14.

Three more to go!

FightingType.png

PsychicType.png

GhostType.png
 
I believe my current streak is 14, since this will be the 15th battle :-)

MOvHv.gif


"Hugo, you have exceeded expectations. Next on our list is those who also enjoy to
FightingType.png
."
 
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