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Battle Hall Challenge - Dogfish44

110.gif

"My Caterpie Weedle hates you!"

Bug Bite * 3
 
13.png

Weedle (M)
HP: 90
EN: 100
SPE: 45
ABIL: Shield Dust
STAT: N/A
OTHR: N/A
296.png

Hugo (M)
HP: 100
EN: 100
SPE: 25
ABIL: Sheer Force [Enabled]
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Weedle used Bug Bite!
Crit: 886/1000: No
(6+3+1.5) x 2/3 = 7 Damage
-3 Energy
Hugo used Fire Punch!
Crit: 135/1000: No
(8+2+1.5) x 1.5 = 17.25 Damage
-6 Energy

Action 2:

Weedle used Bug Bite!
Crit: 251/1000: No
(6+3+1.5) x 2/3 = 7 Damage
-7 Energy
Hugo used Rock Slide!
Hit: 363/1000: No
Crit: 935/1000: No
(8+2+1.5) x 1.5 = 17.25 Damage
-6 Energy

Action 3:

Weedle used Bug Bite!
Crit: 244/1000: No
(6+3+1.5) x 2/3 = 7 Damage
-11 Energy
Hugo used Fire Punch!
Crit: 669/1000: No
(8+2+1.5) x 1.5 = 17.25 Damage
-6 Energy

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Weedle (M)
HP: 38
EN: 79
SPE: 45
ABIL: Shield Dust
STAT: N/A
OTHR: N/A
296.png

Hugo (M)
HP: 79
EN: 82
SPE: 25
ABIL: Sheer Force [Enabled]
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:


Whoever this is issues actions.
Dogfish44 issues actions.
REFEREE
 
010.gif

Caterpie (F)
HP: 38
EN: 79
SPE: 45
ABIL: Run Away
STAT: N/A
OTHR: N/A
296.png

Hugo (M)
HP: 77
EN: 82
SPE: 25
ABIL: Sheer Force [Enabled]
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Caterpie used Bug Bite!
Crit: 308/1000: No
(6+3+1.5) x 2/3 = 7 Damage
-15 Energy
Hugo used Fire Punch!
Crit: 714/1000: No
(8+2+1.5) x 1.5 = 17.25 Damage
-10 Energy

Action 2:

Caterpie used Bug Bite!
Crit: 247/1000: No
(6+3+1.5) x 2/3 = 7 Damage
-19 Energy
Hugo used Fire Punch!
Crit: 336/1000: No
(8+2+1.5) x 1.5 = 17.25 Damage
-14 Energy

Action 3:

Caterpie used Bug Bite!
Crit: 150/1000: No
(6+3+1.5) x 2/3 = 7 Damage
-23 Energy
Hugo used Rock Slide!
Hit: 176/1000: No
Crit: 754/1000: No
(8+2+1.5) x 1.5 = 17.25 Damage
-6 Energy

010.gif

Caterpie (F)
HP: KO
EN: KO
SPE: 45
ABIL: Run Away
STAT: N/A
OTHR: N/A
296.png

Hugo (M)
HP: 56
EN: 52
SPE: 25
ABIL: Sheer Force [Enabled]
STAT: N/A
OTHR: N/A

Arena: N/A

You may choose your next type:

FightingType.png

FlyingType.png

GroundType.png

PsychicType.png

GhostType.png
 
Pokemon: 2/5 (Barboach)
Ability: 1/3 (Oblivious)

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Barboach (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:
Oblivious: This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Hydration (DW): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Attacks:
Mud-Slap
Mud Sport
Water Sport
Water Gun
Mud Bomb
Magnitude
Amnesia
Water Pulse

Earthquake
Ice Beam
Waterfall

Spark
Hydro Pump
Earth Power
 
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"And here...we...go!"

Low Sweep ~ Close Combat ~ Low Sweep

IF Mud-Slap, AND Foresight not previously used, THEN Foresight
 
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Barboach (M)
HP: 90
EN: 100
SPE: 52
ABIL: Oblivious
STAT: -10% Evasion
OTHR: N/A
296.png

Hugo (M)
HP: 100
EN: 100
SPE: 25
ABIL: Sheer Force [Disbabled]
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Barboach used Earth Power!
Crit: 614/1000: No
Effect: 152/1000: No
(9+3+1.5) = 13.5 Damage
-6 Energy
Hugo used Low Sweep!
Crit: 869/1000: No
(6+3+1.5) = 10.5 Damage
-3 Energy

Action 2:

Barboach used Hydro Pump!
Hit: 165/1000: Yes
Crit: 282/1000: No
(12+3+1.5) = 16.5 Damage
-7 Energy
Hugo used Close Combat!
Crit: 630/1000: No
(12+3+1.5) = 16.5 Damage
-7 Energy

Action 3:

Barboach used Mud-Slap!
Crit: 224/1000: No
(4+3+1.5) + 1.75 = 10.25 Damage
-2 Energy
Hugo used Foresight!
-6 Energy

339.png

Barboach (M)
HP: 63
EN: 85
SPE: 52
ABIL: Oblivious
STAT: -10% Evasion, -1 Spe
OTHR: N/A
296.png

Hugo (M)
HP: 60
EN: 84
SPE: 25
ABIL: Sheer Force [Disbabled]
STAT: -1 Def/SpD, -1 Acc
OTHR: Foresight (6 actions)

Arena: N/A

Turn Order:


Opponent issues actions.
Dogfish44 issues actions.
REFEREE
 
MOvHv.gif


"Simple enough..."

Brick Break ~ Close Combat ~ Fake Out

Could probably order for the next round as well...
 
339.png

Barboach (M)
HP: 63
EN: 85
SPE: 52
ABIL: Oblivious
STAT: -10% Evasion, -1 Spe
OTHR: N/A
296.png

Hugo (M)
HP: 60
EN: 84
SPE: 25
ABIL: Sheer Force [Disbabled]
STAT: -1 Def/SpD, -1 Acc
OTHR: Foresight (6 actions)

Arena: N/A

Action 1:

Barboach used Hydro Pump!
Hit: 220/1000: Yes
Crit: 831/1000: No
(12+3+1.5) + 1.75 = 18.25 Damage
-7 Energy
Hugo used Brick Break!
Crit: 554/1000: No
(8+3+1.5) = 12.5 Damage
-6 Energy

Action 2:

Barboach used Earth Power!
Crit: 749/1000: No
Effect: 430/1000: No
(9+3+1.5) + 1.75 = 15.25 Damage
-6 Energy
Hugo used Close Combat!
Crit: 357/1000: No
(12+3+1.5) = 16.5 Damage
-7 Energy

Action 3:

Hugo used Fake Out!
Crit: 828/1000: No
(4+1.5) = 5.5 Damage
-4 Energy
Barboach flinched!

339.png

Barboach (M)
HP: 28
EN: 72
SPE: 52
ABIL: Oblivious
STAT: -10% Evasion
OTHR: N/A
296.png

Hugo (M)
HP: 26
EN: 67
SPE: 25
ABIL: Sheer Force [Disabled]
STAT: -2 Def/SpD, -1 Acc
OTHR: Foresight (3 actions)

Arena: N/A

Turn Order:


Dogfish44 issues actions.
Opponent issues actions.
REFEREE
 
Math tells me that this is my only chance...

Water Pulse + Water Pulse, cool down (Water Pulse), Water Pulse
 
339.png

Barboach (M)
HP: 28
EN: 72
SPE: 52
ABIL: Oblivious
STAT: -10% Evasion
OTHR: N/A
296.png

Hugo (M)
HP: 26
EN: 67
SPE: 25
ABIL: Sheer Force [Disabled]
STAT: -2 Def/SpD, -1 Acc
OTHR: Foresight (3 actions)

Arena: N/A

Action 1:

Hugo used Endure!
-15 Energy
Barboach used Water Pulse+Water Pulse!
Crit: 750/1000: No
Effect: 845/1000: No
(6*2.25+3+1.5) + 3.5 = 21.5 Damage
-20 Energy

Action 2:

Barboach cooled down!
Hugo used Close Combat!
Crit: 544/1000: No
(12+3+1.5) = 16.5 Damage
-7 Energy

Action 3:

Barboach used Water Pulse+Water Pulse!
Crit: 99/1000: No (well that's just insulting)
Effect: 995/1000: No (fuck you, RNG)
(6+3+1.5) + 5.25 = 15.75 Damage
-12 Energy
Hugo used Close Combat!
Crit: 67/1000: No
(12+3+1.5) = 16.5 Damage
-11 Energy

339.png

Barboach (M)
HP: KO
EN: KO
SPE: 52
ABIL: Oblivious
STAT: -10% Evasion
OTHR: N/A
296.png

Hugo (M)
HP: 1
EN: 34
SPE: 25
ABIL: Sheer Force [Disabled]
STAT: -4 Def/SpD
OTHR: N/A

Arena: N/A

You may choose your next type:

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FlyingType.png

PsychicType.png

GhostType.png
 
Pokemon: 3/5 (Hoothoot)
Ability: 3/3 (Tinted Lens)

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Hoothoot (F)
Nature: Naive (+15% Spe, +8% Acc, -1 SpA)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 58 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Tinted Lens (DW): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Attacks:
Tackle
Growl
Foresight
Hypnosis
Peck
Uproar
Reflect
Confusion
Take Down
Echoed Voice

Dream Eater
Shadow Ball
Frustration

Sky Attack
Agility
Supersonic
 
MOvHv.gif


"En garde! Enable Sheer Force!"

ThunderPunch ~ Ice Punch ~ ThunderPunch

IF Reflect up AND you are not sleeping, THEN Brick Break
IF Asleep, THEN Sleep Talk (ThunderPunch | Ice Punch | Rock Slide | Close Combat)
 
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Hoothoot (F)
HP: 90
EN: 100
SPE: 58
ABIL: Tinted Lens
STAT: +8% Accuracy
OTHR: N/A
296.png

Hugo (M)
HP: 100
EN: 100
SPE: 25
ABIL: Sheer Force [Enabled]
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Hoothoot started charging!
Hugo used Thunder Punch!
Crit: 810/1000: No
(8+2+1.5) x 1.5 = 17.25 Damage
-6 Energy
Hoothoot used Sky Attack!
Hit: 920/1000: No
Crit: 464/1000: No
(14+3+0) x 1.5 = 25.5 Damage
-9 Energy

Action 2:

Hoothoot started charging!
Hugo used Thunder Punch!
Crit: 151/1000: No
(8+2+1.5) x 1.5 = 17.25 Damage
-6 Energy
Hoothoot used Sky Attack!
Hit: 896/1000: No
Crit: 565/1000: No
(14+3+0) x 1.5 = 25.5 Damage
-13 Energy

Action 3:

Hoothoot started charging!
Hugo used Thunder Punch!
Crit: 25/1000: Yes
(8+3+2+1.5) x 1.5 = 21.75 Damage
-6 Energy
Hoothoot used Sky Attack!
Hit: 934/1000: No
Crit: 409/1000: No
(14+3+0) x 1.5 = 25.5 Damage
-17 Energy

163.png

Hoothoot (F)
HP: 34
EN: 61
SPE: 58
ABIL: Tinted Lens
STAT: +8% Accuracy
OTHR: N/A
296.png

Hugo (M)
HP: 23
EN: 82
SPE: 25
ABIL: Sheer Force [Enabled]
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:


Opponent issues actions.
Dogfish44 issues actions.
REFEREE
 
I'm actually not quite sure how you could win this

Sky Attack, Sky Attack, Peck
IF Arm Thrust when you would Sky Attack, THEN Peck and push actions back
IF Endure, THEN make remaining actions Reflect, Supersonic, Peck
 
MOvHv.gif


"Well this will hopefully work..."

Fake Out ~ Arm Thrust ~ Mach Punch + Ice Punch

IF combo illegal, contact yada yada yada.
 
163.png

Hoothoot (F)
HP: 34
EN: 61
SPE: 58
ABIL: Tinted Lens
STAT: +8% Accuracy
OTHR: N/A
296.png

Hugo (M)
HP: 23
EN: 82
SPE: 25
ABIL: Sheer Force [Enabled]
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Hugo used Fake Out!
Crit: 865/1000: No
(4+1.5) = 5.5 Damage
-4 Energy
Hoothoot flinched!

Action 2:

Hoothoot used Peck!
Crit: 787/1000: No
(4+3+0) x 1.5 = 10.5 Damage
-1 Energy
Hugo used Arm Thrust!
Hits: 125/1000: 2
Crits: 621, 98/1000: 0
(2*2+3+1.5) = 8.5 Damage
-3 Energy

Action 3:

Hoothoot started charging!
Hugo used Mach Punch+Thunder Punch!
Crit: 761/1000: No
(10+2+1.5) x 1.5 = 20.25 Damage
-15 Energy

163.png

Hoothoot (F)
HP: KO
EN: KO
SPE: 58
ABIL: Tinted Lens
STAT: +8% Accuracy
OTHR: N/A
296.png

Hugo (M)
HP: 12
EN: 60
SPE: 25
ABIL: Sheer Force [Enabled]
STAT: N/A
OTHR: must cool down

Arena: N/A

if you hadn't gotten that crit...

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PsychicType.png

GhostType.png
 
Then I'd be using a different tactic I'm sure...

MOvHv.gif


"Well, this might also be the end of the road. Let us see if we can manage..."

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