Battle Hall Challenge - Dummy007


63
81
Burn


VS
~Sunny (3R)~


66
72
+1 Speed (1R)

Speed Order: Vulpix --> Lombre

Action 1:

Vulpix used Heat Wave!
Crit: 7162 (No)
DMG: 10+3+3 = 16
6EN

Lombre used Water Sport!
4EN

Lombre was hurt by its burn!
2DMG

Action 2:

Vulpix used Flamethrower!
Crit: 9234 (No)
DMG: (9+3+3)/2 = 7.5
6EN

Lombre used Synthesis!
Lombre healed 30HP!
13EN

Lombre was hurt by its burn!
2DMG

Action 3:

Vulpix used Heat Wave!
Crit: 4091 (No)
DMG: 10+3+3/2 = 8
6EN

Lombre used Hydro Pump!
Hit: 8423 (No)
It missed!
7EN



55
57
Burn
Water Sport (3A)


VS
~Sunny (2R)~


66
54

---------------------------------------------


"Would you stop it with the water already? I'm just trying to have a nice ride!

Dummy007 please order vs Biker Lawrence!
 
But you have to stay hydrated!

Surf -> Hydro Pump -> Synthesis
[ONCE] If Vulpix uses Disable, use Fake Out and push actions back
 

True... hydration is key!"

Vulpix's orders: Hex - Hex - Disable (Synthesis)

Round 3


55
57
Burn
Water Sport (3A)


VS
~Sunny (2R)~


66
54
Speed Order: Vulpix --> Lombre

Action 1:

Vulpix used Hex!
Crit: 7732 (No)
DMG: 13 = 13 DMG
7EN

Lombre used Surf!
Crit: 3264 (No)
DMG: (9+3-3)*1.5 = 13.5
6EN

Lombre was hurt by its burn!
2DMG

Action 2:

Vulpix used Hex!
Crit: 2942 (No)
DMG: 13 = 13 DMG
11 EN

Lombre used Hydro Pump!
Hit: 9012 (No) (OMG WTF TWO IN A ROW I'M SORRY D:)
It missed!
7EN

Lombre was hurt by its burn!
2DMG

Action 3:

Lombre used Fake Out!
Crit: 8284 (No)
DMG: (4-3) = 1
4EN

Vulpix Flinched!

Lombre was hurt by its burn!
2DMG



23
40
Burn


VS
~Sunny (1R)~


52
36

--------------------------------


"Perhaps too much water however, is a bad thing."

Vulpix's orders: Heat Wave - Flamethrower - Heat Wave
***IF Synthesis, use Confuse Ray on the first instance and push back
 
Well, at least we haven't totally lost yet. I believe in you, Beetle!

Synthesis -> Rain Dance -> Hydro Pump
If you hit yourself, push actions back
 
Round 2


23
40
Burn


VS
~Sunny (1R)~


52
36

Speed Order: Vulpix --> Lombre

Action 1:

Vulpix used Confuse Ray!
Lombre was confused!
Duration: 5921 (3A)
5EN

Lombre is confused!
Hit Self: 3727 (Yes)
It hit itself in confusion! (Decay to 1A)
DMG: (4-3) = 1
3EN

Lombre was hurt by its burn!
2DMG

Action 2:

Vulpix used Heat Wave!
Crit: 2935 (No)
DMG: (10+3+3) = 16
6EN

Lombre is Confused!
Hit Self: 4901 (Yes)
It hit itself in confusion! (Decay to 0A)
DMG: (4-3) = 1
3EN

Lombre was hurt by its burn!
2DMG

Action 3:

Vulpix used Flamethrower!
Crit: 1094 (No)
DMG: (9+3+3) = 15
6EN

Lombre was KOed!



KO
KO
Haxed to the max :(


VS


52
19

----------------------------------------------


"See? Excess amounts of water obviously cause obscene amounts of Hax...

Most unfortunate Dummy007 you have been defeated on Battle 4
Please feel free to challenge the battle hall again in 72 hours.

Dummy007: 8CC
Beetle the Lombre: 8KOC

SubwayJ: 2+2*1(Subreffed battle)+2.5*2(Regular battles) = 9UC
Alchemator: 2.5*1+0.5*1 = 3UC
 
I guess if I get in the queue now, I might get reffed eventually...

Name: Dummy
Challenge Thread (if any): A wild thread appeared!
Rank: 1
Pokemon: Malibut the Remoraid @ Sniper

Remoraid [Malibut] (M)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Typing: Water
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Hustle:
No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the BAP of all its physical attacks by three (3), but the haste used lowers its accuracy to 80% of normal. (Toggle)
Sniper: This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. (Passive)
Moody (HA-Locked): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. [Table of Moody Natures:http://pastebin.com/dF9rCYFc] (Passive)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 56 (65/1.15) (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 5/6
MC: 0
AC: 3/5

Moves (20):
Water Gun
Lock-On
Psybeam
Aurora Beam
Bubble Beam
Focus Energy
Signal Beam
Bullet Seed

Acid Spray
Haze
Mud Shot
Rock Blast
Water Spout

Ice Beam
Protect
Smack Down
Psychic
Flamethrower
Hidden Power [Fairy]

Endure






 
RNG: 1/5



Bonsly (M)
Nature:
Adamant (+1 Atk, -1 SpA)
Type:
Rock:
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Abilities:
Sturdy:
(Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Rattled: (Passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Fake Tears
Copycat
Flail
Low Kick
Rock Throw
Mimic
Block
Slam
Faint Attack
Rock Tomb

Dig
Sandstorm
Brick Break

Rollout
Defense Curl
Endure



2/3


Rock Head!
 
Seems pretty straightforward, right, Malibut?

Water Spout -> Bubble Beam -> Mud Shot
If Bonsly is underground, change that action to Focus Energy the first time and Chill the second time
 
Eeeeewww


Rollout*3





90 HP
100 EN
3/2/3/3/56
-10% Evasion
Sniper




90 HP
100 EN
4/3/0/2/10


Action 1

Remoraid used Water Spout - 7 energy
To crit (2749) - No
(15 + 3 + 1,5)*1,5 = 29,25 damage

Bons used Rollout - 4 energy
To crit (6097) - No
(4 + 3 + 3) = 10 damage

Action 2

Remoraid used Bubblebeam - 5 energy
To crit (2882) - No
(6 + 3 + 3)*1,5 = 18 damage

Bons used Rollout - 5 energy
To crit (9919) - No
(7 + 3 + 3) = 13 damage

Action 3

Remoraid used Mud Shot - 4 energy
To crit (1726) - No
(6 + 3)*1,5 = 13,5 damage


Bons used Rollout - 6 energy
To crit (9919) - No
(10 + 3 + 3) = 16 damage







51 HP
84 EN
3/2/3/3/56
-10% Evasion
Sniper




29 HP
85 EN
4/3/0/2/10



Rollout*3
 

51 HP
84 EN
3/2/3/3/56
-10% Evasion
Sniper



29 HP
85 EN
4/3/0/2/10



Rollout*3




Action 1

Remoraid used Bubblebeam - 5 energy
To crit (2882) - No
(6 + 3 + 3)*1,5 = 18 damage

Bons used Rollout - 6 energy
To crit (9919) - No
(13 + 3 + 3) = 19 damage

Action 2


Remoraid used Bubblebeam - 5 energy
To crit (2882) - No
(6 + 3 + 3)*1,5 = 18 damage




32 HP
Something EN
3/2/3/3/56
-10% Evasion
Sniper



KO HP
KO EN
4/3/0/2/10



Next opponent in 3....2.....1.....

Ok, i lied with the countdown.
 
RNG: 3/5


Hippopotas (M)
Nature:
Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 27 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Abilities:
Sand Stream:
(Trigger) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
Sand Force (DW): (Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Tackle
Sand-Attack
Bite
Yawn
Take Down
Dig
Sand Tomb

Earthquake
Rock Slide
Toxic

Body Slam
Slack Off
Revenge


Ability: 2/2

Sand Force!


Fuk
 
Hey, this looks like a pretty familiar scenario!

Water Spout -> Water Spout -> Bubble Beam
If Hippopotas is underground when you are to act, Focus Energy the first time and Chill the second time
 
Indeed.

Yawn -> Earthquake -> Slack Off



Yes, i know i will take more damage form Water Spout with these actions. I am on the weird ''Try-To-Win-But-Not-Really-Cuz-Type-Disvantage'' limbo.


90 HP
100 EN
3/2/3/3/56
-10% Evasion
Sniper



100 HP
100 EN
4/3/2/2/27
Sand Useless



Action 1



Remoraid used Water Spout - 7 energy
To crit (2749) - No
(15 + 3 + 1,5)*1,5 = 29,25 damage


Hippo used Yawn - 7 energy

Action 2


Remoraid used Water Spout - 11 energy
To crit (2749) - No
(15 + 3 + 1,5)*1,5 = 29,25 damage

Hippo used Earthquake - 6 energy
To crit (570) - Yes
(10 + 3 + 3) = 16 damage

Action 3


Remoraid used Bubblebeam - 5 energy
To crit (7192) - No
(6 + 3 + 3)*1,5 = 18 damage

Hippo used Slack Off - 14 energy
+20 HP



74 HP
77 EN
3/2/3/3/56
-10% Evasion
Sniper
Yawned (Will sleep after it acts A1)


43 HP
73 EN
4/3/2/2/27
Sand Useless




Earthquake*3
 
Unleash your fish fury! (Also, you forgot the crit on the first Earthquake.)

Ice Beam -> Bubble Beam -> Bubble Beam
 
Last edited:
No, i didnt. I am perfect. Always right. Never wrong. Huehuehuehuehuehue.


(I was hoping you would do some combo A3 :<)


71 HP
77 EN
3/2/3/3/56
-10% Evasion
Sniper
Yawned (Will sleep after it acts A1)

43 HP
73 EN
4/3/2/2/27
Sand Useless


Action 1

Rem used Ice Beam - 6 energy
To crit (9009) - No
To freeze (4812) - No
(9 + 1,5)*1,5 = 15,75 damage


Hippo used EQ - 6 energy
To crit (9391) - No
(10 + 3 + 3) = 16 damage

Rem fell asleep!

Duration: 3/3
2 Actions!

Action 2


Hippo used EQ - 10 energy
To crit (121) - Yes...FUCK
(10 + 3 + 3 + 3) = 19 damage


Remoraid woke up!

Action 3



Remoraid used Bubblebeam - 5 energy
To crit (7192) - No
(6 + 3 + 3)*1,5 = 18 damage

Hippo used EQ - 14 energy
To crit (2841) - No
(10 + 3 + 3) = 16 damage





20 HP
65 EN
3/2/3/3/56
-10% Evasion
Sniper

9 HP
43 EN
4/3/2/2/27
Sand Useless
 


20 HP
65 EN
3/2/3/3/56
-10% Evasion
Sniper


9 HP
43 EN
4/3/2/2/27
Sand Useless

Action 1


DODGE!

Change: 4%

RNG: (1-400=Yes) -> 9681 - WHY DIDNT I MAKE IT SO 9600+ WOULD MISS


Ice Beam hit!

Picollo is sad!





20 HP
59 EN
3/2/3/3/56
-10% Evasion
Sniper


KO HP
KO EN
4/3/2/2/27
Sand Useless
 
RNG: 5/5

Why the fuck do i keep getting 5s


Vulpix (F)
Nature:
Modest (+1 SpA, -1 Atk)
Type:
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:
Flash Fire:
(Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.Self-targeted attacks do not give the boost.
Drought (DW): (Trigger) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

Attacks:
Ember
Tail Whip
Roar
Quick Attack
Will-O-Wisp
Fire Spin
Confuse Ray
Imprison
Flamethrower
Faint Attack
Flame Burst
Hex
Safeguard

Flame Charge
Energy Ball
Overheat

Hypnosis
Heat Wave
Disable


Ability: 2/2

Drought!
 


Humph. You. Again. I do not have time for you.





BEHOLD! MY TRUE POWER!




Energy Ball -> Confuse Ray -> Energy Ball





90 HP
100 EN
3/2/3/3/56
-10% Evasion
Sniper




90 HP
100 EN
1/2/3/3/65


Action 1

Drought activated! - 10 energy


Vulpix used Energy Ball - 7 energy
To crit (4189) - No
To lower (2100) - No
(9)*1,5 = 13,5 damage

Remoraid used Water Spout - 7 energy
To crit (5951) - No
(12 + 3 - 3)*1,5 = 18 damage

Action 2

Vulpix used Confuse Ray - 5 energy
Duration: 2/3

3 Actions

Remoraid tries to use Rock-Blast...
To hitself (1-5000=Yes) -> 3400 - Yes
-4 energy
(4 + 1,5) = 5,5 damage

Action 3

Vulpix used Energy Ball - 7 energy
To crit (6991) - No
To lower (1877) - No
(9)*1,5 = 13,5 damage

Remoraid tries to use Mud Shot....
To hitself (1-5000=Yes) -> 8612 - No
-4 energy
To crit (1122) - No
(6)*1,5 = 9 damage

Vulpix's speed fell!



Drought (3 Rounds)



57 HP
85 EN
3/2/3/3/56
-10% Evasion
Sniper




63 HP
71 EN
1/2/3/3/65
-1 Speed (2 Rounds)




Grrrr


Energy Ball*3



If damaging water type combo AND Remoraid is not confused AND you are not taunted, use Confuse Ray that action
If sucesful protective/evasive action, Chill and push-back.
 
Drought (3 Rounds)


57 HP
85 EN
3/2/3/3/56
-10% Evasion
Sniper



63 HP
71 EN
1/2/3/3/65
-1 Speed (2 Rounds)


Action 1

Rem used Rock Blast - 7 energy
To hit (8627) - Yes
Number of hits (5598) - 3
No crits
(9 + 1,5)*1,5 = 15,75 damage


Vulpix used Energy Ball - 11 energy
To crit (6994) - No
To lower (6136) - No
(9)*1,5 = 13,5 damage

Action 2

Rem used Smack Down - 5 energy
To crit (4145) - No
(6 + 1,5)*1,5 = 11,25 damage

Vulpix used Energy Ball - 15 energy
To crit (853) - No
To lower (7723) - No
(9)*1,5 = 13,5 damage

Action 3


Rem used Rock Blast - 7 energy
To hit (1255) - Yes
Number of hits (4921) - 3
No crits
(9 + 1,5)*1,5 = 15,75 damage


Vulpix used Energy Ball - 19 energy
To crit (112) - Yes
To lower (7277) - No
(9 + 3)*1,5 = 18 damage



Drought (2 Rounds)


12 HP
66 EN
3/2/3/3/56
-10% Evasion
Sniper



20 HP
30 EN
1/2/3/3/65
-1 Speed (1 Round)
 

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