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Battle Hall Challenge - Engineer Pikachu

29.png

"This is always the difficult part."

Sandstorm => Outrage *2
IF Taunt A1, change to Stone Edge => Outrage * 2
IF Disable, replace the disabled move with Stone Edge
 
I always miss those moves T.T

Taunt - Icy Wind - Disable Outrage

IF (Disabling Outrage would NOT cause Gible's action to fail A3) THEN (Use the following set of actions)

Icy Wind - Air Slash - Icy Wind
 
443.png

HP: 50
Energy: 78%

Vs.

breezi.png

HP: 41
Energy: 70%

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Action One

Breezi used Taunt
10 Energy
Gible fell for the Taunt

Gible used Stone Edge
7 Energy
RNG Roll (Hit < 80/100) = 1
RNG Roll (Crit < 1/16) = 6
(10 + 3) * 1.5 = 20 Damage


Action Two

Breezi used Icy Wind
5 Energy
RNG Roll (Hit < 95/100) = 47
RNG Roll (Crit < 1/16) = 8
(6 + 3) * 2.25 = 20 Damage
Gible's Speed was lowered

Gible used Outrage
8 - 1 = 7 Energy
RNG Roll (Crit < 1/16) = 13
12 + 3 + 3 = 18 Damage

Action Three

Breezi used Disable
7 Energy
Gible's Outrage was disabled

Gible did a few pushups to pass the time

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443.png

HP: 30
Energy: 64%
-1 Speed
Taunted - Three More Actions
Outrage Disabled - Five More Actions

Vs.

breezi.png

HP: 3
Energy: 48%
 
443.png

HP: 30
Energy: 64%
-1 Speed
Taunted - Three More Actions
Outrage Disabled - Five More Actions

Vs.

breezi.png

HP: 3
Energy: 48%

--------------------------
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--------------------------

Action One

Breezi used Endure
15 Energy
Breezi held on for the round

Gible used Aerial Ace
4 Energy


Action Two

Breezi used Icy Wind
5 Energy
RNG Roll (Hit < 95/100) = 88
RNG Roll (Crit < 1/16) = 10
(6 + 3) * 2.25 = 20 Damage
Gible's Speed was lowered

Gible used Aerial Ace
4 + 4 = 8 Energy
Breezi held on


Action Three

Breezi used Icy Wind
5 + 4 = 9 Energy
RNG Roll (Hit < 95/100) = 35
RNG Roll (Crit < 1/16) = 13
(6 + 3) * 2.25 = 20 Damage
Gible Fainted
Breezi Won

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--------------------------

443.png

HP: KO
Energy: KO

Vs.

breezi.png

HP: 1
Energy: 19%
 
29.png

Draconic powers are nothing compared to the powers of the ASB comittee when they keep moves like Endure!

Well done Engineer. Bananas:

NormalType.png
FireType.png
FlyingType.png

ElectricType.png
PsychicType.png
RockType.png

IceType.png
GhostType.png
DarkType.png

SteelType.png
 
82.png

Channelor Charlie wants to battle!
I can channel powers in to my Pokemon the likes of which you can't imagine!

RNG Roll for Pokemon: 1/5
RNG Roll for Ability: 3/3

261.png

Poochyena (M)

Nature: Naughty

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Abilities:

Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Attacks:

Tackle
Howl
Sand Attack
Odor Sleuth
Roar
Swagger

Yawn
Sucker Punch
Ice Fang

Taunt
Hidden Power [Fighting] (7)
Dark Pulse

There's nothing like the loyalty of a blood hound. But this is my very own hound of the Baskervilles.
 
breezi.png

HP: 90
Atk: ** (2)
Def: ** (2)
SpA+: **** (4)
SpD: ** (2)
Spe-: 73

82.png

Dammit that Breezi has all the right moves.

Dark Pulse * 3
 
breezi.png

HP: 90
Energy: 100%

Vs.

261.png

HP: 90
Energy: 100%

---------------------------
------------------------------------------
---------------------------

Action One

Breezi used Taunt
10 Energy
Poochyena fell for the Taunt

Poochyena used Dark Pulse
6 - 1 = 5 Energy
RNG Roll (Crit < 1/16) = 15
8 + 3 = 11 Damage


Action Two

Breezi used Toxic
7 - 1 = 6 Energy
RNG Roll (Hit < 90/100) = 71
Poochyena was badly poisoned

Poochyena used Dark Pulse
6 - 1 + 4 = 9 Energy
RNG Roll (Crit < 1/16) = 5
8 + 3 = 11 Damage

Poochyena is hurt by poison


Action Three

Breezi used Venoshock
8 - 1 = 7 Energy
RNG Roll (Crit < 1/16) = 3
13 + 3 + 4.5 = 21 Damage

Poochyena used Dark Pulse
6 - 1 + 8 = 13 Energy
RNG Roll (Crit < 1/16) = 15
8 + 3 = 11 Damage

Poochyena is hurt by poison

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breezi.png

HP: 57
Energy: 77%

Vs.

261.png

HP: 67
Energy: 73%
Taunted - Three More Actions
Badly Poisoned - 1,2,2 Next Round
 
82.png

Humph.

Ice Fang * 3
IF Reflect, change to Dark Pulse for the rest of the round
IF Dark Pulse is disabled, Sucker Punch instead of Dark Pulse
 
breezi.png

HP: 57
Energy: 77%

Vs.

261.png

HP: 67
Energy: 73%
Taunted - Three More Actions
Badly Poisoned - 1,2,2 Next Round

---------------------------
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Action One

Breezi used Venoshock
8 - 1 = 7 Energy
RNG Roll (Crit < 1/16) = 3
13 + 3 + 4.5 = 21 Damage

Poochyena used Ice Fang
5 Energy
RNG Roll (Hit < 95/100) = 37
RNG Roll (Crit < 1/16) = 15
RNG Roll (Freeze < 10/100) = 33
(7 + 1.5) * 1.5 = 13 Damage

Poochyena is hurt by poison


Action Two

Breezi used Venoshock
8 - 1 + 4 = 11 Energy
RNG Roll (Crit < 1/16) = 8
13 + 3 + 4.5 = 21 Damage

Poochyena used Ice Fang
5 + 4 = 9 Energy
RNG Roll (Hit < 95/100) = 56
RNG Roll (Crit < 1/16) = 1
RNG Roll (Freeze < 10/100) = 44
(7 + 3 + 1.5) * 1.5 = 17 Damage

Poochyena is hurt by poison


Action Three

Breezi used Venoshock
8 - 1 + 8 = 15 Energy
RNG Roll (Crit < 1/16) = 7
13 + 3 + 4.5 = 21 Damage

Poochyena used Ice Fang
5 + 8 = 13 Energy
RNG Roll (Hit < 95/100) = 52
RNG Roll (Crit < 1/16) = 10
RNG Roll (Freeze < 10/100) = 41
(7 + 1.5) * 1.5 = 13 Damage

Poochyena is hurt by poison
Poochyena Fainted
Breezi Won

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breezi.png

HP: 14
Energy: 43%

Vs.

261.png

HP: KO
Energy: KO
 
64.png

Fire Breather Bob wants to battle!
We can burn down anything in our path!

RNG Roll for Pokemon: 3/5
RNG Roll for Ability: 3/3

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Slugma (M)

Nature: Modest

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 3
Base Rank Total: 12

Abilities:

Magma Armor: (Innate) This Pokemon has a heated armor that makes it incapable of being frozen.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:

Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst

Will-O-Wisp
Fire Blast
Sunny Day

Inferno
Earth Power
Acid Armor

We'll burn you down!
 
Yuck. Better than Magma Armor, at any rate.

Toxic - Venom Shock x2
IF (Slugma uses Yawn) THEN (Use Taunt and push back the queue, but only once)
 
dpmfb218.png

HP: 90
Energy: 100%

Vs.

breezi.png

HP: 90
Energy: 100%

-------------------------------------

Action One

Breezi used Toxic
7 - 1 = 6 Energy
RNG Roll (Hit < 90/100) = 40
Slugma was badly poisoned

Slugma used Fire Blast
8 - 1 = 7 Energy
RNG Roll (Hit < 85/100) = 28
RNG Roll (Crit < 1/16) = 10
RNG Roll (Burn < 10/100) = 19
12 + 3 + 3 = 18 Damage

Slugma was hurt by Poison


Action Two

Breezi used Venoshock
8 - 1 = 7 Energy
RNG Roll (Crit < 1/16) = 11
13 + 3 + 3 = 19 Damage

Slugma used Fire Blast
8 - 1 + 4 = 11 Energy
RNG Roll (Hit < 85/100) = 49
RNG Roll (Crit < 1/16) = 10
RNG Roll (Burn < 10/100) = 75
12 + 3 + 3 = 18 Damage

Slugma was hurt by Poison


Action Three

Breezi used Venoshock
8 - 1 + 4 = 11 Energy
RNG Roll (Crit < 1/16) = 7
13 + 3 + 3 = 19 Damage

Slugma used Fire Blast
8 - 1 + 8 = 15 Energy
RNG Roll (Hit < 85/100) = 99

Slugma was hurt by Poison

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dpmfb218.png

HP: 49
Energy: 67%
Badly Poisoned - 2,2,2 Next Action

Vs.

breezi.png

HP: 54
Energy: 76%
 
64.png

Oof. That miss was harsh.

Fire Blast => Fire Blast + Fire Blast => Sit Around for a bit
IF Disable, Change to Rock Throw * 3
IF Protect, A2 AND 1st Sub hasn't activated, change to Chill => Fire Blast
 
dpmfb218.png

HP: 49
Energy: 67%
Badly Poisoned - 2,2,2 Next Action

Vs.

breezi.png

HP: 54
Energy: 76%

-------------------------------------

Action One

Breezi used Endure
15 Energy

Slugma used Fire Blast
8 - 1 + 12 = 19 Energy
RNG Roll (Hit < 85/100) = 10
RNG Roll (Crit < 1/16) = 6
RNG Roll (Burn < 10/100) = 60
12 + 3 + 3 = 18 Damage

Slugma was hurt by Poison


Action Two

Breezi used Double Team
4 * 4 = 16 Energy
4 Clones were created

Slugma used Fire Blast
(23 + 27) * 2 = 100 Energy
RNG Roll (Hit < 85*85/10000) = 3810
RNG Roll (Hit < 20/100) = 7
The clones were created
RNG Roll (Crit < 1/16) = 6
RNG Roll (Burn < (10+10)/100) = 52
12*2.25 + 3 + 3 = 33 Damage
Slugma Fainted
Breezi Won

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dpmfb218.png

HP: KO
Energy: KO

Vs.

breezi.png

HP: 3
Energy: 45%
 
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