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Battle Hall Challenge - Frosty

"Ugh, stormy weather. Gotta ground the planes - or the strikes."
Earthquake > Earthquake > Earthquake

Hall Wally’s team:
130.png

HP: 100
En: 100
Spe: 81
Ranks: 5/4/1/4
Status: N/A
Stats: N/A
Other: N/A

DFrog's team:
frontnormal-mcyclohm.png

HP: 110
En: 100
Spe: 69 (-)
Ranks: 2/4/5/3
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Action 1:
Cyclohm used Thunderbolt!
RNG Roll (CRIT) [<=625 CRIT]: 5363/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 5395/10000 (NO)
[10+3+(7.5-6)]*2.25 = 32.625 damage (Gyarados)
-6 energy
Gyarados used Earthquake!
RNG Roll (CRIT) [<=625 CRIT]: 8626/10000 (NO)
[10+(7.5-6)]*1.5 = 17.25 damage (Cyclohm)
-7 energy

Action 2:
Cyclohm used Discharge!
RNG Roll (CRIT) [<=625 CRIT]: 940/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 2311/10000 (NO)
[8+3+(7.5-6)]*2.25 = 28.125 damage (Gyarados)
Gyarados is paralysed!
Status changes: Paralysis 20% (Gyarados)
-5 energy
Gyarados used Earthquake!
RNG Roll (PAR) [<=2000 PAR]: 3424/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 9955/10000 (NO)
[10+(7.5-6)]*1.5 = 17.25 damage (Cyclohm)
-11 energy

Action 3:
Cyclohm used Thunderbolt!
RNG Roll (CRIT) [<=625 CRIT]: 3613/10000 (NO)
[10+3+(7.5-6)]*2.25 = 32.625 damage (Gyarados)
-6 energy
Gyarados used Earthquake!
RNG Roll (PAR) [<=2000 PAR]: 2121/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 7950/10000 (NO)
[10+(7.5-6)]*1.5 = 17.25 damage (Cyclohm)
-15 energy

Post Action:
Status changes: Paralysis 15% (Gyarados)

Post Round:
Gyarados: -93.375 HP, -33 EN
Cyclohm: -51.75 HP, -17 EN

Hall Wally’s team:
130.png

HP: 7
En: 67
Spe: 81
Ranks: 5/4/1/4
Status: PAR 15%
Stats: N/A
Other: N/A

DFrog's team:
frontnormal-mcyclohm.png

HP: 58
En: 83
Spe: 69 (-)
Ranks: 2/4/5/3
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall


"The cloud nimbus is just too thick..."
Earthquake > Flail > Earthquake
IF Cyclohm is under the effects of Protective/Evasive moves, THEN replace that action with Chill.
IF Cyclohm uses Magnet Rise, THEN replace the remaining queue with Stone Edge > Dragon Rage > Stone Edge, starting from the action Magnet Rise is used.


EDIT: Removed proof that I reffed late at night. Sorry Frosty.
 
"Better not fly at all."

Hall Steven’s team:
130.png

HP: 7
En: 67
Spe: 81
Ranks: 5/4/1/4
Status: PAR 15%
Stats: N/A
Other: N/A

Frosty's team:
frontnormal-mcyclohm.png

HP: 58
En: 83
Spe: 69 (-)
Ranks: 2/4/5/3
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Action 1:
Cyclohm used Thunderbolt!
RNG Roll (CRIT) [<=625 CRIT]: 281/10000 (CRIT)
[10+3+3+(7.5-6)]*2.25 = 39.375 damage (Gyarados)
Gyarados is KO'ed!
-10 energy

Post Round:
Gyarados: -39.375 HP, KO'ed
Cyclohm: -10 EN

Hall Steven’s team:
130.png

HP: KO
En: 67
Spe: 81
Ranks: 5/4/1/4
Status: PAR 15%
Stats: N/A
Other: N/A

Frosty's team:
frontnormal-mcyclohm.png

HP: 58
En: 73
Spe: 69 (-)
Ranks: 2/4/5/3
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

"Moxie Airlines cannot guarantee flight safety against the forces of nature, after all."

NormalType.png
FireType.png
FightingType.png

WaterType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Sexy swimmer Wendy winks.
"Hey, darlin' - we meet again."

RNG Roll (HALL): 6910/10000 (LUDICOLO)
RNG Roll (ABILITY): 5712/10000 (RAIN DISH)

"But I brought a new swimming partner this time..."

272.png

Ludicolo (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.*

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Item: Water Stone

Attacks:
Astonish
Growl
Mega Drain
Absorb
Nature Power
Fake Out
Fury Swipes
Water Sport
Thief
BubbleBeam
Zen Headbutt
Uproar
Hydro Pump
Mist
Natural Gift
Rain Dance
Energy Ball

Brick Break
Scald
Surf

Leech Seed
Counter
Giga Drain

Mimic
Dive
 
Thunderbolt - Discharge - Thunderbolt
IF Dive AND NOT suspended AND not in a combo AND Ludicolo is faster THEN COMBO (Shock Wave + Zap Cannon)
IF Raining THEN replace all remaining actions with Hurricane
 
"Tsk, tsk - two can play at that game."
Hydro Pump > Leech Seed > Hydro Pump

Hall Wendy’s team:
272.png

HP: 100
En: 100
Spe: 70
Ranks: 2/3/4/4
Status: N/A
Stats: N/A
Other: N/A

Frosty's team:
frontnormal-mcyclohm.png

HP: 110
En: 100
Spe: 69 (-)
Ranks: 2/4/5/3
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Action 1:
Ludicolo used Hydro Pump!
RNG Roll (HIT) [<=9000 HIT]: 6587/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 6126/10000 (NO)
[12+3+(6-4.5)]/1.5 = 11 damage (Cyclohm)
-7 energy
Cyclohm used Thunderbolt!
RNG Roll (CRIT) [<=625 CRIT]: 5721/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 8059/10000 (NO)
10+3+(7.5-6) = 14.5 damage (Ludicolo)
-6 energy

Action 2:
Ludicolo used Leech Seed!
Ludicolo made seeds sprout from Cyclohm's wool!
Other changes: Seeded 6a (Cyclohm)
Other changes: Leeching 6a (Ludicolo)
-10 energy
Cyclohm used Discharge!
RNG Roll (CRIT) [<=625 CRIT]: 1661/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 2631/10000 (NO)
8+3+(7.5-6) = 12.5 damage (Ludicolo)
Ludicolo is paralysed!
Status changes: Paralysis 20% (Ludicolo)
-5 energy

Post Action:
-3 HP due to Seeded (Cyclohm)
+3 HP due to Leeching (Ludicolo)

Action 3:
Cyclohm used Thunderbolt!
RNG Roll (CRIT) [<=625 CRIT]: 9012/10000 (NO)
10+3+(7.5-6) = 14.5 damage (Gyarados)
-6 energy
Ludicolo used Hydro Pump!
RNG Roll (PAR) [<=2000 PAR]: 7810/10000 (NO)
RNG Roll (HIT) [<=9000 HIT]: 335/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 1329/10000 (NO)
[12+3+(6-4.5)]/1.5 = 11 damage (Cyclohm)
-7 energy

Post Action:
-3 HP due to Seeded (Cyclohm)
+3 HP due to Leeching (Ludicolo)
Other changes: Seeded 4a (Cyclohm)
Other changes: Leeching 4a (Ludicolo)
Status changes: Paralysis 15% (Ludicolo)

Post Round:
Ludicolo: -35.5 HP, -24 EN
Cyclohm: -28 HP, -17 EN

Hall Wendy’s team:
272.png

HP: 64
En: 76
Spe: 70
Ranks: 2/3/4/4
Status: PAR 15%
Stats: N/A
Other: Leeching 4a

Frosty's team:
frontnormal-mcyclohm.png

HP: 82
En: 83
Spe: 69 (-)
Ranks: 2/4/5/3
Status: N/A
Stats: N/A
Other: Seeded 4a

Arena : ASB Battle Hall


"Let's do it closer, shall we?"
Fake Out > Giga Drain > Surf
IF Cyclohm uses Bide A1, THEN replace A1 with Hydro Pump and A3 with Counter.
 
"Teehee, such a wet play..."

Hall Wendy’s team:
272.png

HP: 64
En: 76
Spe: 70
Ranks: 2/3/4/4
Status: PAR 15%
Stats: N/A
Other: Leeching 4a

Frosty's team:
frontnormal-mcyclohm.png

HP: 82
En: 83
Spe: 69 (-)
Ranks: 2/4/5/3
Status: N/A
Stats: N/A
Other: Seeded 4a

Arena : ASB Battle Hall

Action 1:
Ludicolo used Fake Out!
(+3 Priority)
RNG Roll (PAR) [<=1500 PAR]: 4600/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 8056/10000 (NO)
4+(3-6) = 1 damage (Cyclohm)
-4 energy
Cyclohm used Rain Dance!
It started to rain lightly!
Arena changes: Rain 4r
-10 energy

Post Action:
-3 HP due to Seeded (Cyclohm)
+3 HP due to Leeching (Ludicolo)

Action 2:
Cyclohm used Hurricane!
RNG Roll (CRIT) [<=625 CRIT]: 3544/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 4716/10000 (NO)
[12+(7.5-6)]*1.5 = 20.25 damage (Ludicolo)
-8 energy
Ludicolo used Giga Drain!
RNG Roll (PAR) [<=1500 PAR]: 8189/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 6108/10000 (NO)
[8+3+(6-4.5)]/1.5 = 8.333 damage (Cyclohm)
-11 energy

Post Action:
-3 HP due to Seeded (Cyclohm)
+3 HP due to Leeching (Ludicolo)

Action 3:
Cyclohm used Hurricane!
RNG Roll (CRIT) [<=625 CRIT]: 6597/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 3945/10000 (NO)
[12+(7.5-6)]*1.5 = 20.25 damage (Ludicolo)
-12 energy
Ludicolo is paralysed!
RNG Roll (PAR) [<=1500 PAR]: 1048/10000 (PAR)
Ludicolo can't move due to full paralysis!
Status changes: PAR 10% (Ludicolo)

Post Action:
-3 HP due to Seeded (Cyclohm)
+3 HP due to Leeching (Ludicolo)
Other changes: Seeded 1a (Cyclohm)
Other changes: Leeching 1a (Ludicolo)
Status changes: PAR 5% (Ludicolo)

Post Round:
Ludicolo: -31.5 HP, -15 EN
Cyclohm: -10 HP, -30 EN

Hall Wendy’s team:
272.png

HP: 32
En: 61
Spe: 70
Ranks: 2/3/4/4
Status: PAR 5%
Stats: N/A
Other: Leeching 1a

Frosty's team:
frontnormal-mcyclohm.png

HP: 72
En: 53
Spe: 69 (-)
Ranks: 2/4/5/3
Status: N/A
Stats: N/A
Other: Seeded 1a

Arena : ASB Battle Hall


"Wait, Ludi! Are you cramping?!"
 
"We need to get you some mist and stretches, Ludi!"
Mist (Fog) > Hydro Pump > Giga Drain

Hall Wendy’s team:
272.png

HP: 32
En: 61
Spe: 70
Ranks: 2/3/4/4
Status: PAR 5%
Stats: N/A
Other: Leeching 1a

Frosty's team:
frontnormal-mcyclohm.png

HP: 72
En: 53
Spe: 69 (-)
Ranks: 2/4/5/3
Status: N/A
Stats: N/A
Other: Seeded 1a

Arena : ASB Battle Hall

Action 1:
Cyclohm used Thunder!
RNG Roll (CRIT) [<=625 CRIT]: 413/10000 (CRIT)
12+3+3+(7.5-6) = 19.5 damage (Ludicolo)
-6 energy
Ludicolo used Mist!
Fog starts to obscure the arena!
RNG Roll (PAR) [<=500 PAR]: 7792/10000 (NO)
Arena changes: Fog 6a
-7 energy

Post Action:
-3 HP due to Seeded (Cyclohm)
+3 HP due to Leeching (Ludicolo)
Other changes: Seeded 0a (Cyclohm)
Other changes: Leeching 0a (Ludicolo)

Action 2:
Cyclohm used Hurricane!
RNG Roll (HIT) [<=5250 HIT]: 4507/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 9987/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 5868/10000 (NO)
[12+(7.5-6)]*1.5 = 20.25 damage (Ludicolo)
Ludicolo is KO'ed!
-8 energy

Post Round:
Ludicolo: -36.75 HP, -7 EN, KO'ed
Cyclohm: -3 HP, -15 EN

Hall Wendy’s team:
272.png

HP: KO
En: 54
Spe: 70
Ranks: 2/3/4/4
Status: PAR 5%
Stats: N/A
Other:N/A

Frosty's team:
frontnormal-mcyclohm.png

HP: 69
En: 38
Spe: 69 (-)
Ranks: 2/4/5/3
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall


"Oh, thank goodness you're here, mister!"

NormalType.png
FireType.png
FightingType.png

GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Young gardener Sam tossed his shears aside
"Looks like Ludicolo had a bit of a pollen strain."

RNG Roll (HALL): 2693/10000 (PYROAK)
RNG Roll (ABILITY): 5105/10000 (BATTLE ARMOUR)

"Pyroak, delay that ruffian for a moment. Missy, we'll need to get him to a Pokemon Center."

frontnormal-mpyroak.png

Pyroak (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.*

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

Abilities:
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Wood Hammer
Flare Blitz
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Leaf Tornado
Fire Spin
Petal Dance
Iron Defense
Amnesia
Flame Burst
Synthesis
Double-Edge
Lava Plume
Zap Cannon

Sunny Day
Earthquake
Rock Slide

Aromatherapy
Blaze Kick
Revenge

Seed Bomb
Earth Power
 
"I'm counting on you until I get back, Pyroak!"
Earth Power > Leech Seed > Earth Power
IF Leech Seed fails to hit, THEN use Leech Seed again and push remaining queue back.

Hall Sam’s team:
frontnormal-mpyroak.png

HP: 120
En: 100
Spe: 52 (-)
Ranks: 4/4/3/3
Status: N/A
Stats: N/A
Other: N/A

Frosty's team:
frontnormal-mcyclohm.png

HP: 110
En: 100
Spe: 69 (-)
Ranks: 2/4/5/3
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Action 1:
Cyclohm used Dragon Pulse!
9+3+(7.5-4.5) = 15 damage (Pyroak)
-6 energy
Pyroak used Earth Power!
RNG Roll (CRIT) [<=625 CRIT]: 6493/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 4581/10000 (NO)
[9+(4.5-4.5)]*1.5 = 13.5 damage (Cyclohm)
-7 energy

Action 2:
Cyclohm used Hurricane!
RNG Roll (HIT) [<=7000 HIT]: 3840/10000 (HIT)
RNG Roll (EFFECT) [<=3000 EFFECT]: 3906/10000 (NO)
[12+(7.5-4.5)]*1.5 = 22.5 damage (Pyroak)
-8 energy
Pyroak used Leech Seed!
Pyroak made seeds sprout from Cyclohm's wool!
Other changes: Seeded 6a (Cyclohm)
Other changes: Leeching 6a (Pyroak)
-9 energy

Post Action:
-3 HP due to Seeded (Cyclohm)
+3 HP due to Leeching (Pyroak)

Action 3:
Cyclohm used Dragon Pulse!
9+3+(7.5-4.5) = 15 damage (Pyroak)
-6 energy
Pyroak used Earth Power!
RNG Roll (CRIT) [<=625 CRIT]: 5759/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 2441/10000 (NO)
[9+(4.5-4.5)]*1.5 = 13.5 damage (Cyclohm)
-7 energy

Post Action:
-3 HP due to Seeded (Cyclohm)
+3 HP due to Leeching (Pyroak)
Other changes: Seeded 4a (Cyclohm)
Other changes: Leeching 4a (Pyroak)

Post Round:
Pyroak: -46.5 HP, -25 EN
Cyclohm: -33 HP, -20 EN

Hall Sam’s team:
frontnormal-mpyroak.png

HP: 73
En: 75
Spe: 52 (-)
Ranks: 4/4/3/3
Status: N/A
Stats: N/A
Other: Leeching 4a

Frosty's team:
frontnormal-mcyclohm.png

HP: 77
En: 80
Spe: 69 (-)
Ranks: 2/4/5/3
Status: N/A
Stats: N/A
Other: Seeded 4a

Arena : ASB Battle Hall


"GGRRROOAAAKKK!!"
Earthquake > Earth Power > Earthquake
IF Cyclohm uses Magnet Rise, THEN replace the queue with Rock Slide > Revenge > Rock Slide, starting from the action Magnet Rise is used.
IF Cyclohm uses Bide, THEN replace the queue with Synthesis > Growth > Earthquake, starting from the action Bide is used.
 
Hurricane - Hurricane - COMBO (Draco Meteor + Draco Meteor)

Remember and pyroak is brave.


And if this happens to end the battle (any of those can miss, but just in case), I would like to stop this run with halved prizes (see Flora's first hall for precedent) and what-not. Since Cyclohm isn't Rank 4 (but is a rank 4 enemy, hence the confusion), I would much rather end this as-is, get my halved prizes and wait a week to have a more...legal challenge.
 
If that is what you asked for, then it shall be done. Again, I apologize for not fulfilling my responsibiities as a referee.

"GGGHHHHUUUUUFFFFF!!"

Hall Sam’s team:
frontnormal-mpyroak.png

HP: 73
En: 75
Spe: 52 (-)
Ranks: 4/4/3/3
Status: N/A
Stats: N/A
Other: Leeching 4a

Frosty's team:
frontnormal-mcyclohm.png

HP: 77
En: 80
Spe: 69 (-)
Ranks: 2/4/5/3
Status: N/A
Stats: N/A
Other: Seeded 4a

Arena : ASB Battle Hall

Action 1:
Cyclohm used Hurricane!
RNG Roll (HIT) [<=8000 HIT]: 4291/10000 (HIT)
RNG Roll (EFFECT) [<=3000 EFFECT]: 3406/10000 (NO)
[12+(7.5-4.5)]*1.5 = 22.5 damage (Pyroak)
-8 energy
Pyroak used Earthquake!
RNG Roll (CRIT) [<=625 CRIT]: 5074/10000 (NO)
[10+(4.5-4.5)]*1.5 = 15 damage (Cyclohm)
-7 energy

Post Action:
-3 HP due to Seeded (Cyclohm)
+3 HP due to Leeching (Pyroak)

Action 2:
Cyclohm used Hurricane!
RNG Roll (HIT) [<=8000 HIT]: 8779/10000 (NO)
But it missed Pyroak!
-12 energy
Pyroak used Earth Power!
RNG Roll (CRIT) [<=625 CRIT]: 3687/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 2793/10000 (NO)
[9+(4.5-4.5)]*1.5 = 13.5 damage (Cyclohm)
-7 energy

Post Action:
-3 HP due to Seeded (Cyclohm)
+3 HP due to Leeching (Pyroak)

Action 3:
Pyroak used Earthquake!
RNG Roll (CRIT) [<=625 CRIT]: 4349/10000 (NO)
[10+(4.5-4.5)]*1.5 = 15 damage (Cyclohm)
-7 energy
Cyclohm used Dragon's Apocalypse!
(-2 Priority Combo, Draco Meteor + Draco Meteor)
RNG Roll (HIT) [<=9100 HIT]: 3918/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 5820/10000 (NO)
(14*2.25)+3+(7.5-4.5) = 37.5 damage (Pyroak)
Cyclohm's Special Attack is exhausted!
Stat canges: -4 SpAtk (Cyclohm)
-41 energy

Post Action:
-3 HP due to Seeded (Cyclohm)
+3 HP due to Leeching (Pyroak)
Other changes: Seeded 1a (Cyclohm)
Other changes: Leeching 1a (Pyroak)

Post Round:
Pyroak: -51 HP, -25 EN
Cyclohm: -52.5 HP, -20 EN

Hall Sam’s team:
frontnormal-mpyroak.png

HP: 22
En: 50
Spe: 52 (-)
Ranks: 4/4/3/3
Status: N/A
Stats: N/A
Other: Leeching 1a

Frosty's team:
frontnormal-mcyclohm.png

HP: 24
En: 60
Spe: 69 (-)
Ranks: 2/4/5/3
Status: N/A
Stats: N/A
Other: Seeded 1a

Arena : ASB Battle Hall


"... Than you Pyroak. Saw what you went through there. Now let's finish this together, shall we?"
 
"Let's hit them with everything we got!"
Mother Glare's Eruption {Earth Power + Earth Power} > combo cooldown (Earthquake) > Earth Power

Hall Sam’s team:
frontnormal-mpyroak.png

HP: 22
En: 50
Spe: 52 (-)
Ranks: 4/4/3/3
Status: N/A
Stats: N/A
Other: Leeching 1a

Frosty's team:
frontnormal-mcyclohm.png

HP: 24
En: 60
Spe: 69 (-)
Ranks: 2/4/5/3
Status: N/A
Stats: N/A
Other: Seeded 1a

Arena : ASB Battle Hall

Action 1:
Cyclohm is cooling down!
Combo cooldown (Draco Meteor + Draco Meteor)
Pyroak used Mother Glare's Eruption!
(-2 Priority Combo, Earth Power + Earth Power)
RNG Roll (CRIT) [<=625 CRIT]: 9640/10000 (NO)
RNG Roll (EFFECT) [<=2000 EFFECT]: 7240/10000 (NO)
[(9*2.25)+(4.5-4.5)]*1.5 = 30.375 damage (Cyclohm)
Cyclohm is KO'ed!
-31.5 energy

Post Round:
Pyroak: -31.5 EN
Cyclohm: -30.375 HP, KO'ed

Hall Sam’s team:
frontnormal-mpyroak.png

HP: 22
En: 18
Spe: 52 (-)
Ranks: 4/4/3/3
Status: N/A
Stats: N/A
Other: Leeching 1a

Frosty's team:
frontnormal-mcyclohm.png

HP: KO
En: 60
Spe: 69 (-)
Ranks: 2/4/5/3
Status: N/A
Stats: N/A
Other: Seeded 1a

Arena : ASB Battle Hall


"Alright, now for officer Jenny to arrive..."

Early Ending Compensation said:
Frosty: 6/2 = 3 CC
Cyclohm: 6/2 = 3 KOC

ZhengTann: 2+(3*2.5)-2 = 7.5 UC
Thank you for completing your Battle Hall challenge Frosty! You may rechallenge in 6 days, 23 hours, 59 minutes, and 59 seconds from this post.
 
Name: Frosty
Thread: http://www.smogon.com/forums/showthread.php?t=3449236&page=12
Rank: 4
Pokemon:
628.png

Braviary [Helmaroc King] (M)
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.


EC: 6/6
MC: 0
DC: 5/5


Stats:

HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (88*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 20


Attacks (43):
Aerial Ace
Air Slash
Attract
Brave Bird
Bulk Up
Crush Claw
Defog
Double Team
Facade
Fly
Fury Attack
Giga Impact
Heat Wave
Hone Claws
Leer
Peck
Pluck
Protect
Rain Dance
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Roost
Scary Face
Shadow Claw
Sky Attack
Sky Drop
Slash
Sleep Talk
Snore
Substitute
Sunny Day
Superpower
Swagger
Tailwind
Thrash
Toxic
U-Turn
Whirlwind
Wing Attack



NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Good luck!

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Last edited:
RNG: 2/5


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Pyroak (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.*

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

Abilities:
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Item: Leftovers

Attacks:
Wood Hammer
Flare Blitz
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Leaf Tornado
Fire Spin
Petal Dance
Iron Defense
Amnesia
Flame Burst
Synthesis
Double-Edge
Lava Plume
Zap Cannon

Sunny Day
Earthquake
Rock Slide

Aromatherapy
Blaze Kick
Revenge

Seed Bomb
Earth Power

Ability: 1/3
Rock Head!
 
Flare Blitz -> Rock-Slide -> Flare Blitz

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110 HP
100 EN
5/3/1/3/92
Sheer Force (On)
+10% Accuracy

q57f.jpg


120 HP
100 EN
4/4/3/3/52
Rock Head
-10% Evasion


Action 1

Brav used Sky Drop - 5,5 energy
To crit (8527) - No
(11 + 3 + 1,5)*1,5 = 23,25 damage

Megaman used Flare Blitz - 8,5 energy
To crit (108) - Yes
To burn (8712) - No
(15 + 3 + 3 + 1,5) = 22,5 damage

Action 2

Brav is charging....

Megaman used Rock Slide - 6 energy
To hit (5004) - Yes
To crit (5214) - No
To flinch (6962) - No
(8 + 1,5)*1,5 = 14,25 damage

Brav unleashed the Sky Attack! - 9 energy
To crit (7272) - No
(14 + 3 + 1,5)*1,5 = 21,75 damage

Action 3


Brav used Sky Drop - 5,5 energy
To crit (1595) - No
(11 + 3 + 1,5)*1,5 = 23,25 damage

Megaman used Flare Blitz - 8,5 energy
To crit (7265) - No
To burn (3552) - No
(15 + 3 + 1,5) = 19,5 damage

628.png


54 HP
80 EN
5/3/1/3/92
Sheer Force (On)
+10% Accuracy


q57f.jpg


52 HP
77 EN
4/4/3/3/52
Rock Head
-10% Evasion


Flare Blitz -> Synthesis -> Flare Blitz

If Sky Attack AND Braviary is not behind a Substitute, use Bullet Seed that action and push-back.
If Double-Team clones are up AND Braviary is not behind a Substitute, use Rock-Slie that action and push-back.
 
remember sheer force on sky attack.

Sky Drop - 15hp substitute - Sky Attack + Sky Attack.

If it works, I will go with Fighting.
 
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