• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Battle Hall Challenge - Gerard

64.png

Maybe blindly burning stuff could be a poor decision here.

Leech Life => Wild Charge + Wild Charge => Rest
 
636.png

HP: 90
Energy: 100%

Vs.

79.png

HP: 100
Energy: 100%

-------------------------------------------

Action One

Larvesta used Leech Life
9 - 1 = 8 Energy
RNG Roll (Crit < 1/16) = 5
(6 + 3 - 1.5) * 1.5 = 11 Damage

Slowpoke used Trick Room
10 - 1 = 9 Energy
Trick Room started, for 4 rounds


Action Two

Slowpoke used Rain Dance
10 - 1 = 9 Energy
I began to Rain, for 4 Rounds

Larvesta used Wild Charge
[(6 + 3 / 2.5) * 2 + 4] * 2 - 1 = 35 Energy
RNG Roll (Crit < 1/16) = 8
(9 * 2.25 - 1.5) * 1.5 = 28 Damage


Action Three

Slowpoke used Dive
10 - 1 = 9 Energy

Larvesta did nothing very much.

Slowpoke used Dive
RNG Roll (Crit < 1/16) = 6
(8 + 3 + 3 + 3) * 1.5 = 26 Damage

-------------------------------------------

636.png

HP: 64
Energy: 57%

Vs.

79.png

HP: 61
Energy: 73%

Rain Dance and Trick Room for four more actions.
 
64.png

Maybe going back to blindly burning things...

Sunny Day => Fire Blast * 2
IF he uses Rain Dance, use Sunny Day the next action.
 
636.png

HP: 64
Energy: 57%

Vs.

79.png

HP: 61
Energy: 73%

-------------------------------------------

Action One

Slowpoke used Aqua Tail
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 16
(9 + 3 + 3 + 3) * 1.5 = 27 Damage

Larvesta used Sunny Day
10 - 1 = 9 Energy


Action Two

Slowpoke used Thunder Wave
7 Energy
Larvesta was Paralysed

RNG Roll (Paralysis > 75/100) = 82
Larvesta was fully paralysed


Action Three

Slowpoke used Aqua Tail
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 11
(9 + 3 + 3 - 3) * 1.5 = 18 Damage

RNG Roll (Paralysis > 80/100) = 8
Larvesta used Fire Blast
8 - 1 = 7 Energy
RNG Roll (Hit < 85/100) = 8
RNG Roll (Burn < 10/100) = 12
RNG Roll (Crit < 1/16) = 8
(12 + 3 + 3 + 1.5) / 1.5 = 13 Damage

-------------------------------------------

636.png

HP: 19
Energy: 41%
Paralysis - 15%

Vs.

79.png

HP: 48
Energy: 54%

Trick Room for three more rounds.

Sunny Day for four more rounds
 
VSWill.png
"Let's use that tail while we still have it"


Kurt: Zen Headbutt - Aqua Tail - Aqua Tail
*If Larvesta uses Morning Sun and it's not raining use Rain Dance before she can recover

 
636.png

HP: 19
Energy: 41%
Paralysis - 15%

Vs.

79.png

HP: 48
Energy: 54%

-------------------------------------------

Action One

Slowpoke used Zen Headbutt
6 - 1 = 5 Energy
RNG Roll (Hit < 90/100) = 18
RNG Roll (Crit < 1/16) = 3
RNG Roll (Flinch < 20/100) = 4
8 + 3 + 3 = 14 Damage Damage

Larvesta Flinched


Action Two

Slowpoke used Aqua Tail
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 11
(9 + 3 + 3 - 3) * 1.5 = 18 Damage
Larvesta Fainted
Slowpoke Won

-------------------------------------------

636.png

HP: KO
Energy: KO

Vs.

79.png

HP: 48
Energy: 43%

Trick Room for two more rounds.
Sunny Day for three more rounds
 
I have derped. Apologies to the zero people who will be annoyed by this.
48.png

Explorer Eddy wants to battle
I was underground before it was cool.

RNG Roll for Pokemon: 1/5
RNG Roll for Ability: 2/3

328.png

Trapinch (M)

Nature: Adamant

Type:

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:

Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:

Bite
Sand-Attack
Faint-Attack
Sand Tomb

Earthquake
Rock Slide
Double Team

Quick Attack
Bug Bite
Flail

I'm the most grounded person you could find. You won't shake me!
 
VSWill.png
"We're faster than something... now I don't know what to do"


Kurt: Aqua Tail - Scald - Aqua Tail
*If Double Team is use then use Surf
 
328.png

HP: 90
Energy: 100%

Vs.

79.png

HP: 100
Energy: 100%

-------------------------------------------

Action One

Slowpoke used Aqua Tail
7 - 1 = 6 Energy
RNG Roll (Hit < 90/100) = 22
RNG Roll (Crit < 1/16) = 10
(9 + 3 + 3) * 1.5 = 23 Damage

Trapinch used Earthquake
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 3
10 + 3 + 3 = 16 Damage


Action Two

Slowpoke used Scald
6 - 1 = 5 Energy
RNG Roll (Crit < 1/16) = 2
RNG Roll (Burn < 30/100) = 34
(8 + 3) * 1.5 = 17 Damage

Trapinch used Earthquake
7 - 1 + 4 = 10 Energy
RNG Roll (Crit < 1/16) = 5
10 + 3 + 3 = 16 Damage


Action Three

Slowpoke used Aqua Tail
7 - 1 = 6 Energy
RNG Roll (Hit < 90/100) = 98

Trapinch used Earthquake
7 - 1 + 8 = 14 Energy
RNG Roll (Crit < 1/16) = 1
10 + 3 + 3 + 3 = 19 Damage

-------------------------------------------

328.png

HP: 50
Energy: 100%


Vs.


79.png

HP: 49
Energy: 100%
 
48.png

I guess there is a chance. It's asking a lot, but an archeologist has to learn to play the odds.

Faint Attack => Faint Attack + Flail => Chill
IF Bide, change to Double Team (4) => Earthquake + Earthquake, or Faint Attack + Faint Attack if Earthquake is Disabled
 
328.png

HP: 50
Energy: 100%


Vs.


79.png

HP: 49
Energy: 100%

-------------------------------------------

Action One

Slowpoke used Subsitute (20)
20 HP
18 Energy

Trapinch used Faint Attack
4 Energy
RNG Roll (Crit < 1/16) = 16
(6 + 3) * 1.5 = 18 Damage


Action Two

Slowpoke used Aqua Tail
7 - 1 = 6 Energy
RNG Roll (Hit < 90/100) = 38
RNG Roll (Crit < 1/16) = 12
(9 + 3 + 3) * 1.5 = 23 Damage

Trapinch used Mega Faint Attack
(4 + 8) * 2 = 24 Energy
RNG Roll (Crit < 1/16) = 13
(6*2.25 + 3) * 1.5 = 25 Damage
The Substitute Broke!


Action Three

Slowpoke used Aqua Tail
7 - 1 + 4 = 10 Energy
RNG Roll (Hit < 90/100) = 55
RNG Roll (Crit < 1/16) = 11
(9 + 3 + 3) * 1.5 = 23 Damage

Trapinch Rested

-------------------------------------------

328.png

HP: 4
Energy: 42%


Vs.


79.png

HP: 29
Energy: 49%
 
VSWill.png
"I bet you wish you were a bug now :3"


Kurt: Surf 'till death
*If Trampich uses a combo involving Quick Attack A1 use Protect and push actions
 
328.png

HP: 4
Energy: 42%


Vs.


79.png

HP: 29
Energy: 49%

-------------------------------------------

Action One

Slowpoke used Surf
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 14
(10 + 3) * 1.5 = 20 Damage
Trapinch Fainted
Slowpoke Won

-------------------------------------------

328.png

HP: KO
Energy: KO


Vs.


79.png

HP: 29
Energy: 43%
 
56.png

Skier Sasha wants to battle!
We'll ski over you like a green run!

RNG Roll for Pokemon: 2/5
RNG Roll for Ability: 3/3

361.png

Snorunt (F)

Nature: Mild

Type:

Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Attacks:

Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Ice Fang
Crunch

Toxic
Ice Beam
Shadow Ball

Hex
Avalanche
Disable

We won't even have to stop on the way down!
 
VSWill.png
"Let's hope she doesn't get too moody..."


Kurt: Trick Room - Fire Blast - Flamethrower
*If Snorunt uses Double Team use surf an push actions
 
Back
Top