Battle 1, Round 1
"Let's do this!"
Hydro Pump ~ Rain Dance ~ Hydro Pump

"Let's do this!"
Hydro Pump ~ Rain Dance ~ Hydro Pump
Pre-round:
Trapinch (M) Hieratic
Health: 90
Energy: 100
Boosts: +5% Accuracy (Nature)
Other: None
Monohm (M)
Health: 90
Energy: 100
Boosts: +17% Accuracy (Nature)
Other: None

Trapinch (M) Hieratic
Health: 90
Energy: 100
Boosts: +5% Accuracy (Nature)
Other: None

Monohm (M)
Health: 90
Energy: 100
Boosts: +17% Accuracy (Nature)
Other: None
Action One:
Trapinch used Bide!
Monohm used Hydro Pump!
RNG roll to hit (+17%): (1-9700=hit) 5988 HIT
RNG roll to crit: (1-625=crit) 3267 NO
(12+1.5)*1.5=20.25=20
20 Damage
-8 energy
Action Two:
Trapinch is storing energy!
Monohm used Rain Dance!
It began to rain! (4r)
-9 energy
Action Three:
Trapinch unleashed energy!
20*1.75=35
35 Damage
-24 energy
Monohm used Hydro Pump!
RNG roll to hit (+17%): (1-9700=hit) 6975 HIT
RNG roll to crit: (1-625=crit) 3551 NO
(12+3+1.5)*1.5=24.75=25
25 Damage
-8 energy
Post-round:
Trapinch (M) Hieratic
Health: 45
Energy: 76
Boosts: +5% Accuracy (Nature)
Other: None
Monohm (M)
Health: 55
Energy: 74
Boosts: +17% Accuracy (Nature)
Other: None
Trapinch used Bide!
Monohm used Hydro Pump!
RNG roll to hit (+17%): (1-9700=hit) 5988 HIT
RNG roll to crit: (1-625=crit) 3267 NO
(12+1.5)*1.5=20.25=20
20 Damage
-8 energy
Action Two:
Trapinch is storing energy!
Monohm used Rain Dance!
It began to rain! (4r)
-9 energy
Action Three:
Trapinch unleashed energy!
20*1.75=35
35 Damage
-24 energy
Monohm used Hydro Pump!
RNG roll to hit (+17%): (1-9700=hit) 6975 HIT
RNG roll to crit: (1-625=crit) 3551 NO
(12+3+1.5)*1.5=24.75=25
25 Damage
-8 energy
Post-round:

Trapinch (M) Hieratic
Health: 45
Energy: 76
Boosts: +5% Accuracy (Nature)
Other: None

Monohm (M)
Health: 55
Energy: 74
Boosts: +17% Accuracy (Nature)
Other: None
Arena: Rain (3r)
"Recalculating..."
Hydro Pump ~ Hydro Pump ~ Hydro Pump
IF Endure a1 or a2 THEN Magnet Rise a1

"Recalculating..."
Hydro Pump ~ Hydro Pump ~ Hydro Pump
IF Endure a1 or a2 THEN Magnet Rise a1