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Battle Hall Challenge - Its_A_Random

Battle 1, Round 1

FL_Engineer.png

"Let's do this!"

Hydro Pump ~ Rain Dance ~ Hydro Pump

Pre-round:
328.png

Trapinch (M) Hieratic
Health: 90
Energy: 100
Boosts: +5% Accuracy (Nature)
Other: None
Monohm.png

Monohm (M)
Health: 90
Energy: 100
Boosts: +17% Accuracy (Nature)
Other: None
Action One:
Trapinch used Bide!

Monohm used Hydro Pump!
RNG roll to hit (+17%): (1-9700=hit) 5988 HIT
RNG roll to crit: (1-625=crit) 3267 NO
(12+1.5)*1.5=20.25=20
20 Damage
-8 energy

Action Two:
Trapinch is storing energy!
Monohm used Rain Dance!
It began to rain! (4r)
-9 energy

Action Three:
Trapinch unleashed energy!
20*1.75=35
35 Damage
-24 energy

Monohm used Hydro Pump!
RNG roll to hit (+17%): (1-9700=hit) 6975 HIT
RNG roll to crit: (1-625=crit) 3551 NO
(12+3+1.5)*1.5=24.75=25
25 Damage
-8 energy

Post-round:
328.png

Trapinch (M) Hieratic
Health: 45
Energy: 76
Boosts: +5% Accuracy (Nature)
Other: None
Monohm.png

Monohm (M)
Health: 55
Energy: 74
Boosts: +17% Accuracy (Nature)
Other: None
Arena: Rain (3r)
FL_Engineer.png

"Recalculating..."

Hydro Pump ~ Hydro Pump ~ Hydro Pump
IF Endure a1 or a2 THEN Magnet Rise a1
 
Battle 1, Round 2

Pre-round:
328.png

Trapinch (M) Hieratic
Health: 45
Energy: 76
Boosts: +5% Accuracy (Nature)
Other: None
Monohm.png

Monohm (M)
Health: 55
Energy: 74
Boosts: +17% Accuracy (Nature)
Other: None
Arena: Rain (3r)

Action One:
Monohm used Hydro Pump!
RNG roll to hit (+17%): (1-9700=hit) 3549 HIT
RNG roll to crit: (1-625=crit) 3345 NO
(12+3+1.5)*1.5=24.75=25
25 Damage
-12 energy

Trapinch used Substitute! (15)
Trapinch siphoned some of his life force into a Substitute! -15 HP
-12 energy

Action Two:
Monohm used Hydro Pump!
RNG roll to hit (+17%): (1-9700=hit) 4644 HIT
RNG roll to crit: (1-625=crit) 2390 NO
(12+3+1.5)*1.5=24.75=25
25 Damage (Substitute)
-16 energy
Trapinch's Substitute faded!

Trapinch used Bulldoze!
RNG roll to crit: (1-625=crit) 6678 NO
(6+3+1.5)*1.5=15.75=16
16 Damage
-4 energy (STAB)
Monohm's speed fell!

Action Three:
Trapinch used Protect!
Trapinch protected himself!
-17 energy

Monohm used Hydro Pump!
RNG roll to hit (+17%): (1-9700=hit) 3549 HIT
RNG roll to crit: (1-625=crit) 3345 NO
(12+3+1.5)*1.5=24.75=25
25 Damage
-20 energy

Post-round:
328.png

Trapinch (M) Hieratic
Health: 5
Energy: 43
Boosts: +5% Accuracy (Nature)
Other: None
Monohm.png

Monohm (M)
Health: 39
Energy: 26
Boosts: +17% Accuracy (Nature)
Other: -1 Speed
Arena: Rain (2r)
 
0.png
328.png

"Crumble!"

Endure > Bulldoze > Bulldoze
IF Magnet Rise is issued, THEN replace all remaining instances of Bulldoze with Sand Tomb.
 
Battle 1, Round 3

FL_Engineer.png

"Victory is close at hand!"

Magnet Rise ~ Double Team (4) ~ Chill

Pre-round:
328.png

Trapinch (M) Hieratic
Health: 5
Energy: 43
Boosts: +5% Accuracy (Nature)
Other: None
Monohm.png

Monohm (M)
Health: 39
Energy: 26
Boosts: +17% Accuracy (Nature)
Other: -1 Speed
Arena: Rain (2r)

Action One:
Trapinch used Endure!
Trapinch braced himself!
-15 energy

Monohm used Magnet Rise!
Monohm began to levitate!
-5 energy (STAB)

Action Two:
Monohm used Double Team! (4)
Four Double Team clones were created!
-16 energy

Trapinch used Sand Tomb!
RNG roll to hit: (1-9000=hit) 7950 HIT
RNG roll to hit correct clone: (1-2000=hit) 4369 NO
The attack hit a clone!
The clone faded!
-4 energy (STAB)

Action Three:
Monohm used Chill!
+12 energy

Trapinch used Sand Tomb!
RNG roll to hit: (1-9000=hit) 7129 HIT
RNG roll to hit correct clone: (1-2500=hit) 3354 NO
The attack hit a clone!
The clone faded!
-8 energy (STAB)

Post-round:
328.png

Trapinch (M) Hieratic
Health: 5
Energy: 16
Boosts: +5% Accuracy (Nature)
Other: None
Monohm.png

Monohm (M)
Health: 39
Energy: 17
Boosts: +17% Accuracy (Nature)
Other: 2 Double Team Clones, Magnet Rise (3a)
Arena: Rain (1r)
FL_Engineer.png

"Almost there!"

Dragon Rage ~ Sonicboom ~ Dragon Rage
IF successful Protect THEN Chill
 
Battle 1, Round 4

Pre-round:
328.png

Trapinch (M) Hieratic
Health: 5
Energy: 16
Boosts: +5% Accuracy (Nature)
Other: None
Monohm.png

Monohm (M)
Health: 39
Energy: 17
Boosts: +17% Accuracy (Nature)
Other: 2 Double Team Clones, Magnet Rise (3a)
Arena: Rain (1r)

Action One:
Trapinch used Bide!
Trapinch began storing energy!
Monohm used Dragon Rage!
10 Damage (KO)
-4 energy (STAB)

Post-round:
328.png

Trapinch (M) Hieratic
Health: -5
Energy: 16
Boosts: +5% Accuracy (Nature)
Other: KOed
Monohm.png

Monohm (M)
Health: 39
Energy: 12
Boosts: +17% Accuracy (Nature)
Other: 2 Double Team Clones, Magnet Rise (2a)
FL_Engineer.png

"Don't you know the house always wins?"

I'm sorry, IAR, but your Battle Hall Run has come to an end.
Prizes:
I nab 2(1)+2=4 UC.

IAR receives 2 CC.
Hieratic the Trapinch receives 2 HC.

Feel free to challenge again in a week!
 
Only users: Alchemator and Its A Random should be posting in this thread.

Its A Random said:
Whee Cooldown done...

Name: Its_A_Random
Challenge Thread (if any): This one!
Rank: Rank 4 (Items=ON)
Pokemon: Golurk
Pokemon Ability: Iron Fist
Pokemon Info:

623.png

Golurk [Robolem] (-)
NATURE: Quiet (-10% Evasion) (NC)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

ABILITIES
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

STATS
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (29/71)
PHYSICAL
Astonish
Drain Punch
DynamicPunch
Earthquake
Fire Punch
Fly
Focus Punch
Hammer Arm
Heavy Slam
Ice Punch
Low Kick
Magnitude
Mega Punch
Pound
Rock Slide
Rollout
Shadow Punch
Stone Edge
Thunderpunch
Zen Headbutt

SPECIAL
Mud-Slap

OTHER
Defence Curl
Double Team
Iron Defence
Magic Coat
Protect
Rest
Sleep Talk
Substitute

Its A Random, you may choose your first type. Your options are:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Good luck!
 
Preschooler Hannah would like to battle!

Spr_BW_Preschooler_F.png

"I cuddle this Pokémon all the time!"

RNG Roll for Pokemon - 2/5 (Gigalith)
RNG Roll for Ability - 2/2 (Sand Force)

"It's soft and squishy!"

526.png

Gigalith (M)

Nature: Careful

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 25
Size Class: 4
Weight Class: 6
Base Rank Total: 19

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Item: Muscle Band

Attacks:

Tackle
Harden
Sand-Attack
Headbutt
Rock Blast
Mud-Slap
Iron Defense
Smack Down
Power Gem
Rock Slide
Stealth Rock
Sandstorm
Stone Edge
Explosion

Earthquake
Protect
Toxic

Heavy Slam
Magnitude
Gravity
 
0.png
623.png

"Alright, this should not be too difficult to overcome!"

Earthquake > Low Kick > Earthquake
IF Protect is issued successfully without transfer, THEN use Iron Defence that action.
IF Toxic is issued, AND you do not have a Substitute up, THEN use Substitute (15 HP) that action.
 
Spr_BW_Preschooler_F.png

"I bet he wants to hug you, too!"

Mud Slap ~ Earthquake ~ Earthquake


623.png

Robolem
(-)
HP:
100
EN:
100
SPE: 47
ABIL:
Iron Fist
STAT:
N/A
OTHR:
N/A

526.png

Gigalith
(M)
HP:
100
EN:
100
SPE: 25
ABIL: Sand Force
STAT:
N/A
OTHR:
N/A

Action 1

Robolem uses Earthquake!
Crit roll (1/16 = Crit): 10 [No crit]
(10+3+2)*1.5 = 22.5 DMG.
-6 EN.

Gigalith uses Mud Slap!
Crit roll (1/16 = Crit): 1 [Crit]
(4+3-3) = 4 DMG.
Robolem's Accuracy fell!
-4 EN.

Action 2

Robolem uses Low Kick!
Hit roll (>750 = miss): 451 [Hit]
Crit roll (1/16 = Crit): 11 [No crit]
(14*1.5) = 21 DMG.
-7 EN.

Gigalith uses Earthquake!
Crit roll (1/16 = Crit): 4 [No crit]
(10+3+1) = 14 DMG.
-7 EN.

Action 3

Robolem uses Earthquake!
Hit roll (>750 = miss): 489 [Hit]
Crit roll (1/16 = Crit): 6 [No crit]
(10+3+2)*1.5 = 22.5 DMG.
-6 EN.

Gigalith uses Earthquake!
Crit roll (1/16 = Crit): 16 [No crit]
(10+3+1) = 14 DMG.
-11 EN.


623.png

Robolem
(-)
HP:
68
EN:
81
SPE: 47
ABIL:
Iron Fist
STAT:
-1 Acc
OTHR: N/A

526.png

Gigalith
(M)
HP:
34
EN: 78
SPE: 25
ABIL: Sand Force
STAT:
N/A
OTHR:
N/A

Spr_BW_Preschooler_F.png

"I guess cuddly Pokémon don't work in battles."

Magnitude ~ Earthquake + Earthquake ~ Cool (Magnitude)
 
623.png

Robolem
(-)
HP:
68
EN:
81
SPE: 47
ABIL:
Iron Fist
STAT:
-1 Acc
OTHR: N/A

526.png

Gigalith
(M)
HP:
34
EN: 78
SPE: 25
ABIL: Sand Force
STAT:
N/A
OTHR:
N/A

Action 1

Robolem uses Earthquake!
Hit roll (>750 = miss): 76 [Hit]
Crit roll (1/16 = Crit): 14 [No crit]
(10+3+2)*1.5 = 22.5 DMG.
-10 EN.


Gigalith uses Magnitude!
Power roll = 593 = 7 BAP
Crit roll (1/16 = Crit): 3 [No crit]
(7+3+1) = 11 DMG.
-6 EN.

Action 2

Robolem uses Substitute (15hp)!
Robolem created a cute little stuffed doll which manages to fool Gigalith into attacking it instead of the real hulking golem!
-12 EN.

Gigalith uses Super Earthquake!
The Substitute is obliterated!
-31.5 EN.

Action 3

Robolem is tightening its focus!

Gigalith must cool down!

Robolem uses Focus Punch!
Hit roll (>750 = miss): 820 [miss]
The attack missed!
-10 EN.

623.png

Robolem
(-)
HP:
42
EN:
49
SPE: 47
ABIL:
Iron Fist
STAT:
N/A
OTHR: N/A

526.png

Gigalith
(M)
HP:
11
EN: 40
SPE: 25
ABIL: Sand Force
STAT:
N/A
OTHR:
N/A

 
0.png
623.png

"There is no escape!"

Earthquake > Earthquake > Earthquake
IF Protect is issued successfully without transfer, THEN use Chill that action.

As for my next choice...
BugType.png
 
Spr_BW_Preschooler_F.png

"Why would I transfer in a Singles battle? Apart from transferring hugs to my squishy Gigasquee!"

Protect (the world from devastation) ~ Unite the peoples of our nation ~ Die
Nah, just Chill.

Action 1

Robolem uses Earthquake!
Crit roll (1/16 = Crit): 14 [No crit]
(10+3+2)*1.5 = 22.5 DMG.
-6 EN.

Gigalith fainted!


Metrosexual Burgh would like to battle!

Spr_BW_Burgh.png

"Those pantaloons are so you, darling!"

RNG Roll for Pokemon - 3/5 (Yanmega)
RNG Roll for Ability - 2/3 (Tinted Lens)

"How adorable!"

469.png

Yanmega (M)

Nature: Modest

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

Abilities:

Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Frisk (DW): (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

Item: Choice Specs

Attacks:

Tackle
Foresight
Quick Attack
Double Team
SonicBoom
Hypnosis
Detect
Supersonic
Uproar
Pursuit
Wing Attack
Supersonic
AncientPower
Screech
U-Turn
Air Slash
Night Slash
Bug Bite
Feint

Giga Drain
Shadow Ball
Psychic

Signal Beam
Silver Wind
Whirlwind

Air Cutter
Mud-Slap
 
Spr_BW_Burgh.png

"Mmm... edgy."

Giga Drain ~ Giga Drain ~ Giga Drain


623.png

Robolem
(-)
HP:
100
EN:
100
SPE: 47
ABIL:
Iron Fist
STAT:
N/A
OTHR:
N/A

469.png

Yanmega
(M)
HP:
100
EN:
100
SPE: 95
ABIL:Tinted Lens
STAT: N/A
OTHR:
N/A

Action 1

Yanmega uses Giga Drain!
Crit roll (1/16 = Crit): 13 [No crit]
(8+6)*1.5 = 21 DMG.
-12 EN.

Robolem uses Stone Edge!
Hit roll (>800 = miss): 566 [Hit]
Crit roll (=<2 = Crit): 1 [Crit]
(12+3+3)*2.25 = 40.5 DMG. ow my everything
-6 EN.

Action 2

Yanmega uses Giga Drain!
Crit roll (1/16 = Crit): 3 [No crit]
(8+6)*1.5 = 21 DMG. 10.5 DMG recovered.
-14 EN.

Robolem uses Stone Edge!
Hit roll (>800 = miss): 576 [Hit]
Crit roll (=<2 = Crit): 15 [No Crit]
(12+3)*2.25 = 33.75 DMG.
-10 EN.


Action 3

Yanmega uses Giga Drain!
Crit roll (1/16 = Crit): 7 [No crit]
(8+6)*1.5 = 21 DMG. 10.5 DMG recovered.
-16 EN.

Robolem uses Stone Edge!
Hit roll (>800 = miss): 125 [Hit]
Crit roll (=<2 = Crit): 11 [No Crit]
(12+3)*2.25 = 33.75 DMG.
-14 EN.


623.png

Robolem
(-)
HP:
37
EN: 70
SPE: 47
ABIL:
Iron Fist
STAT:
N/A
OTHR:
N/A

469.png

Yanmega
(M)
HP:
13
EN:
58
SPE: 95
ABIL:Tinted Lens
STAT: N/A
OTHR:
N/A

Spr_BW_Burgh.png

"Oh dear, and I thought I might be able to win this."

Giga Drain ~ Giga Drain ~ Giga Drain
 
0.png
623.png

"gogogogogo Failsafe option!"

Protect > Rock Slide > Protect

Even though I will end up winning no matter what happens this round (lolenkoifrockslidemisses), I will hold off selecting a new type until I have a better idea of what types are left.
 
623.png

Robolem
(-)
HP:
37
EN: 70
SPE: 47
ABIL:
Iron Fist
STAT:
N/A
OTHR:
N/A

469.png

Yanmega
(M)
HP:
13
EN:
58
SPE: 95
ABIL:Tinted Lens
STAT: N/A
OTHR:
N/A

Action 1

Robolem uses Protect!
Robolem erected a protective wall of light!
See below.

Yanmega uses Giga Drain!
Crit roll (1/16 = Crit): 8 [No crit]
(8+6)*1.5 = 21 DMG = 15 EN Robolem.
-18 EN.


Action 2

Yanmega uses Giga Drain!
Crit roll (1/16 = Crit): 15 [No crit]
(8+6)*1.5 = 21 DMG. 10.5 DMG recovered.
-20 EN.


Robolem uses Rock Slide!
Hit roll (>900 = miss): 410 [Hit]
Crit roll (1/16 = Crit): 14 [No crit]
(8+3)*2.25 = 24.75 DMG.
-6 EN.

Yanmega has fainted [more like buried]!

Spr_BW_Burgh.png

"Well, I guess I'll just phone the taxidermist."

Here are your remaining types:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
IceType.png
DragonType.png

GhostType.png
DarkType.png
SteelType.png
 
School Kid Jessica would like to battle!

Spr_BW_School_Kid_F.png

"I can't seem to focus in class!"

RNG Roll for Pokemon - 4/5 (Fidgit)
RNG Roll for Ability - 1/3 (Persistent)

"My Pokémon is just like me!"

4RWK7.gif

Fidgit (M)

Nature: Modest

Type:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

Abilities:

Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Item: Light Clay

Attacks:

Acrobatics
Air Slash
Body Slam
Comet Punch
Copycat
Earth Power
Encore
Entrainment
Gravity
Gust
Heal Block
Heal Pulse
Helping Hand
Knock Off
Lucky Chant
Magic Room
Me First
Rapid Spin
Razor Wind
Sand-Attack
Sludge Bomb
Tailwind
Toxic Spikes
Whirlwind
Wonder Room

Shadow Ball
Light Screen
Reflect

Disable
Metronome
Wish

Icy Wind
Knock Off
 
0.png
623.png

"Be careful out there, Robolem!"

Earthquake > Earthquake > Earthquake
IF Earthquake becomes successfully Disabled, THEN replace all remaining instances of Earthquake with Magnitude.
 
Spr_BW_School_Kid_F.png

"All hands to battle stations!"

Reflect ~ Shadow Ball ~ Shadow Ball


623.png

Robolem
(-)
HP:
100
EN:
100
SPE: 47
ABIL:
Iron Fist
STAT:
N/A
OTHR:
N/A

4RWK7.gif

Fidgit
(M)
HP:
100
EN:
100
SPE: 105
ABIL: Persistent
STAT: N/A
OTHR:
N/A

Action 1

Fidgit uses Reflect!
Fidgit erects a protective wall of light!
-8 EN.

Robolem uses Earthquake!
Crit roll (1/16 = Crit): 14 [No crit]
(5+3+1.5+2)*1.5 = 17.25 DMG.
-6 EN.

Action 2

Fidgit uses Shadow Ball!
Crit roll (1/16 = Crit): 14 [No crit]
SDef drop (=<2 = drop): 5 [No drop]
(8+1.5)*1.5 = 14.25 DMG.
-6 EN.

Robolem uses Earthquake!
Crit roll (1/16 = Crit): 11 [No crit]
(5+3+1.5+2)*1.5 = 17.25 DMG.
-10 EN.


Action 3

Fidgit uses Shadow Ball!
Crit roll (1/16 = Crit): 3 [No crit]
SDef drop (=<2 = drop): 7 [No drop]
(8+1.5)*1.5 = 14.25 DMG.
-10 EN.

Robolem uses Earthquake!
Crit roll (1/16 = Crit): 15 [No crit]
(5+3+1.5+2)*1.5 = 17.25 DMG.
-14 EN.


623.png

Robolem
(-)
HP:
71
EN:
70
SPE: 47
ABIL:
Iron Fist
STAT:
N/A
OTHR:
N/A

4RWK7.gif

Fidgit
(M)
HP:
48
EN:
76
SPE: 105
ABIL: Persistent
STAT: N/A
OTHR:
Reflect (6 Actions)

Spr_BW_School_Kid_F.png

"I think we need more hands!"

Knock Off ~ Shadow Ball + Shadow Ball ~ Cool (Shadow Ball)
If Robolem uses Earthquake, use Disable (Earthquake) before it can do so, pushing actions back.
If Robolem uses Protect, Wish and then Encore it the next action, then resume previously-stated actions from the beginning.
 
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