Its_A_Random
A distant memory
"Tadpoles are easy fodder for this Duskull!"
Confuse Ray > Charge Beam > Shadow Ball
Go ahead and pick your type, rando!Well, time for me to take on the Battle Hall again!
Name: Random
Challenge Thread (if any): Thread
Rank and format: Rank 3 Doubles
Pokemon #1: Gastrodon (East Sea)
Pokemon #2: Camerupt
Pokemon #1 Ability: Storm Drain
Pokemon #2 Ability: Solid Rock
Pokemon #1 Info:
Gastrodon Sleast (M)
Nature: Quiet (NC) (-10% Evasion)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Sand Force (DW Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
Attacks:
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (Fire 7)
Rain Dance
Recover
Body Slam
Muddy Water
Yawn
Stockpile
Sludge
Mirror Coat
Counter
Surf
Ice Beam
Toxic
Scald
Sandstorm
Protect
Substitute
Earth Power
Pain Split
Pokemon #2 Info:
Camerupt Tormeldon (M)
Nature: Quiet (-10% Evasion)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Magma Armour: (Innate) This Pokemon has a heated armour that makes it incapable of being frozen.
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW Unlocked): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Earth Power
Earthquake
Rock Slide
Eruption
Lava Plume
Fissure
Ancientpower
Heat Wave
Mud Bomb
Sandstorm
Flamethrower
Protect
Will-O-Wisp
Stealth Rock