• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Battle Hall Challenge - Kaxtar

dptr092.png

Sailor Tommy wishes to Battle!
"We're going to swamp you so that you can't move!"

RNG Roll for Pokemon: 5
RNG Roll for Ability: 2

"I'm going to use my Marill for this. Show them your Huge Power!"

183.png

Marill (F)

Nature: Brave

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 100
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 34 (-)

Abilities:

Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power: (Innate) This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:

Tackle
Defense Curl
Tail Whip
Water Gun
Rollout
BubbleBeam
Aqua Ring
Double-Edge
Splash
Charm
Bubble
Slam

Brick Break
Waterfall
Ice Punch

Light Screen
Body Slam
Aqua Jet
 
183.png

HP: 90
Energy: 100%

Vs.

Spr_4p_239.png

HP: 90
Energy: 100%

-------------------------------------------

Action One

Elekid uses Thunderbolt
RNG Roll (Para <= 10/100) = 46
RNG Roll (Crit <= 1/16) = 14
(10 + 3 + (4 - 2) * 1.5 ) * 1.5 = 24 Damage
7 - 1 = 6 Energy

Marill uses Light Screen
Light screen is around Marill for six actions
8 Energy


Action Two

Elekid uses Thunder Wave
Marill is Paralysed (25%)
7 - 1 = 6 Energy

Marill uses Waterfall
RNG Roll (Not Para <= 75/100) = 96


Action Three

Elekid uses Thunderbolt
RNG Roll (Crit <= 1/16) = 7
(10 + 3 + (4 - 2) * 1.5 - 5) * 1.5 = 17 Damage
7 - 1 = 6 Energy

Marill uses Waterfall
RNG Roll (Not Para <= 75/100) = 69
RNG Roll (Crit <= 1/16) = 12
8 + 3 + (3 - 2) * 1.5 = 13 Damage
6 - 1 = 5 Energy

-------------------------------------------

183.png

HP: 49
Energy: 87%
Light Screen - Three More Actions
Paralysed - 20%

Vs.

Spr_4p_239.png

HP: 77
Energy: 82%
 
183.png

HP: 90
Energy: 100%

Vs.

Spr_4p_239.png

HP: 90
Energy: 100%

-------------------------------------------

Unfortunately, the actual calcs were lost when I tried to post originally. In the interests of constistency, I won't do them again so that the RNG rolls stay the same. Suffice to say, you won, and the totals below are correct.

-------------------------------------------

183.png

HP: KO
Energy: KO

Vs.

Spr_4p_239.png

HP: 48
Energy: 50%

dptr092.png

"All washed up..."

Kaxtar, this means you can choose another type:

NormalType.png
FireType.png
FightingType.png

FlyingType.png
GrassType.png
PoisonType.png

ElectricType.png
GroundType.png
PsychicType.png

RockType.png
IceType.png
BugType.png

DragonType.png
GhostType.png
DarkType.png

SteelType.png


You may also cheer, if you feel so inclined.
 
dptr060.png

Bird Catcher Boris wishes to battle!
"We're going to fly away with the victory!"

RNG Roll for Pokemon: 5/5
RNG Roll for Ability: 3/3

"I'm going to use my Farfetch'd! Stand Defiant in the face of his shocks!"

83.png

Farfetch'd (F)

Nature: Jolly

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 69 (+)

Abilities:

Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Attacks:

Peck
Poison Jab
Sand-Attack
Leer
Fury Cutter
Fury Attack
Knock Off
Aerial Ace
Slash
Air Cutter
Swords Dance

Acrobatics
Frustration
U-turn

Roost
Leaf Blade
Mirror Move
 
dptr060.png

"They say that you can clip bird Pokemon's wings with a jolt of electricity. I won't allow such humiliation!"

Sand Attack => Frustration => Frustration
 
83.png

HP: 90
Energy: 100%

Vs.

Spr_4p_239.png

HP: 90
Energy: 100%

----------------------------------------------------

Action One

Elekid used Thunderbolt
RNG Roll (Crit <= 1/16) = 15
RNG Roll (Para <= 10/100) = 43
(10 + 3 + (4-3)*1.5) * 1.5 = 22 Damage
7 - 1 = 6 Energy

Farfetch'd used Sand Attack
Elekid gets -1 Accuracy
4 Energy


Action Two

Elekid used Thunderpunch
RNG Roll (Hit <= 2/3) = 2
RNG Roll (Crit <= 1/16) = 8
RNG Roll (Para <= 10/100) = 3
Farfetch'd becomes Paralysed (15%)
(8 + 3 + (3-2)*1.5) * 1.5 = 19 Damage
6 - 1 = 5 Energy

Farfetch'd used Frustration
RNG Roll (Not Para <= 85/100) = 95


Action Three

Elekid used Thunderbolt
RNG Roll (Crit <= 1/16) = 2
(10 + 3 + (4-3)*1.5) * 1.5 = 22 Damage
7 - 1 = 6 Energy

Farfetch'd used Frustration
RNG Roll (Not Para <= 85) = 50
RNG Roll (Crit <= 1/16) = 14
8 + 2 + 3 + (3 - 2) * 1.5 = 15 Damage
7 - 1 = 6 Energy

----------------------------------------------------

83.png

HP: 27
Energy: 84%
Paralysed - 10%

Vs.

Spr_4p_239.png

HP: 75
Energy: 83%
-1 Accuracy
 
dptr060.png

"I can't believe that you managed to do that to Farfetch'd!"

Frustration => Frustration => Frustration
 
83.png

HP: 27
Energy: 84%
Paralysed - 10%

Vs.

Spr_4p_239.png

HP: 75
Energy: 83%
-1 Accuracy

----------------------------------------------------

Action One

Farfetch'd used Frustration
RNG Roll (Not Para <= 90) = 24
RNG Roll (Crit <= 1/16) = 4
8 + 2 + 3 + (3 - 2) * 1.5 = 15 Damage
7 - 1 = 6 Energy

Elekid used Counter
RNG Roll (To hit <= 2/3) = 2
15 * 1.5 = 23 Damage
6 + 23 / 3 = 14 Energy


Action Two

Elekid used Thunderbolt
RNG Roll (To hit <= 2/3) = 1
RNG Roll (Crit <= 1/16) = 8
(10 + 3 + (4-3)*1.5) * 1.5 = 22 Damage
7 - 1 = 6 Energy
Farfetch'd is Knocked Out

----------------------------------------------------

83.png

HP: KO
Energy: KO

Vs.

Spr_4p_239.png

HP: 60
Energy: 63%
-1 Accuracy

dptr060.png

"You flew much higher than we could..."

Congratulations, Kaxtar, you've won again. Choose another type:

NormalType.png
FireType.png
FightingType.png

GrassType.png
PoisonType.png
ElectricType.png

GroundType.png
PsychicType.png
RockType.png

IceType.png
BugType.png
DragonType.png

GhostType.png
DarkType.png
SteelType.png
 
dptr048.png

Cold Trainer Lucas wishes to battle!
"We'll freeze you!"

RNG Roll for Pokemon: 2/5
RNG Roll for Ability: 1/3

"I'll use my Snorunt and his Inner Focus to show you what's what!"

361.png

Snorunt (F)

Nature: Mild

Type:

Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Attacks:

Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Ice Fang
Crunch

Toxic
Ice Beam
Shadow Ball

Hex
Avalanche
Disable
 
dptr048.png

"An ice-cool spirit and determination can beat any ungodly movepool!"

Double Team (4 Clones) => Ice Beam => Ice Beam
 
361.png

HP: 90
Energy: 100%

Vs.

Spr_4p_239.png

HP: 90
Energy: 100%

------------------------------------------------------

Action One

Elekid used Fire Punch
RNG Roll (To Crit <= 1/16) = 11
RNG Roll (To Burn <= 10/100) = 80
(8 + (3-1)*1.5) * 1.5 = 17 Damage
6 Energy

Snorunt used Double Team
4 Clones are created
4 * 4 = 16 Energy


Action Two

Elekid used Thunderbolt
RNG Roll (To Hit <= 20/100) = 75
One clone is destroyed
7 - 1 = 6 Energy

Snorunt used Ice Beam
RNG Roll (To Freeze <= 10/100) = 55
RNG Roll (To Crit <= 1/16) = 13
10 + 3 + (3 - 1) * 1.5 = 16 Damage
7 - 1 = 6 Energy


Action Three

Elekid used Cross Chop
RNG Roll (To Hit <= 80/100) = 97
7 Energy

Snorunt used Ice Beam
RNG Roll (To Freeze <= 10/100) = 18
RNG Roll (To Crit <= 1/16) = 14
10 + 3 + (3 - 1) * 1.5 = 16 Damage
7 - 1 + 4 = 10 Energy

------------------------------------------------------

361.png

HP: 73
Energy: 68%
Double Team - Three Clones

Vs.

Spr_4p_239.png

HP: 58
Energy: 81%
 
dptr048.png

"That's what I call keeping cool in a trial by fire!"

Icy Wind => Ice Beam => Ice Beam

IF he hits you with Fire Punch, substitute Double Team (4) for your next move.
 
361.png

HP: 73
Energy: 68%
Double Team - Three Clones

Vs.

Spr_4p_239.png

HP: 58
Energy: 81%

------------------------------------------------------

Action One

Elekid used Substitute (25)
25 HP Used
24 Energy

Snorunt used Icy Wind
RNG Roll (Hit <= 95/100) = 13
RNG Roll (Crit <= 1/16) = 16
6 + 3 + (3 - 1) * 1.5 = 12 Damage to the Substitute
5 - 1 = 4 Energy


Action Two

Elekid used Light Screen
A Light Screen is created in front of him
8 Energy

Snorunt used Ice Beam
RNG Roll (To Crit <= 1/16) = 11
10 + 3 + (3 - 1) * 1.5 - 5 = 11 Damage
7 - 1 = 6 Energy


Action Three

Elekid used Shock Wave
RNG Roll (Crit <= 1/16) = 10
6 + 3 + (4 - 2) * 1.5 = 12 Damage
The clones are destroyed
4 - 1 = 3 Energy

Snorunt used Ice Beam
RNG Roll (To Crit <= 1/16) = 6
10 + 3 + (3 - 1) * 1.5 - 5 = 11 Damage
The Substitute is destroyed
7 - 1 + 4 = 10 Energy

------------------------------------------------------

361.png

HP: 61
Energy: 48%

Vs.

Spr_4p_239.png

HP: 33
Energy: 46%
Light Screen - Four More Actions
 
Thunder Wave~15HP Sub~Fire Punch

IF Elekid uses Double Team on the first or second action, THEN use Shock wave on the second or third action, respectively.
 
Back
Top