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Battle Hall Challenge - Kaxtar

Spr_BW_Ace_Trainer_M.png

Cool trainer Mathis wants to battle
"Hmpf, lets make this a good battle"
RNG roll for Pokemon 2/5
RNG roll for ability 3/3
frontnormal-mpyroak.png

Pyroak (F)

Nature: Sassy

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 52 (-)

Abilities:

Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Item: Life Orb

Attacks:

Wood Hammer
Flare Blitz
Heat Wave
Leaf Blade
Pound
Sweet Scent
Growth
Ember
Leech Seed
Bullet Seed
Giga Drain
Fire Spin
Flame Wheel
Energy Ball
Petal Dance
Incinerate
Synthesis
Iron Defense
Amnesia
Flash Cannon
Lave Plume

Sunny Day
Earthquake
Rock Slide

Aromatherapy
Counter
Giga Drain

AncientPower
Earth Power
 
Taunt~Flamethrower~Flamethrower

IF Pryoak uses Earthquake, THEN use Counter that action and push orders back.
 
frontnormal-mpyroak.png


HP: 120
Energy:100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 52 (-)

vs.


392.png

HP: 100
Energy:100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 108

Action 1

Infernape used Taunt
-10 energy

Pyroak used Earth Power
RNG roll for SpD drop (<=10 out of 100) 59 NO
18 damage, 7 energy, -2 Hp

Action 2

Infernape used Flamethrower
RNG roll for Burn (<=10 out of 100) 87 NO
15 damage, 6 energy

Pyroak used Rockslide
13 damage, 6 energy, -2hp

Action 3

Infernape used Flamethrower
RNG roll for Burn (<=10 out of 100) 36 NO
15 damage, 10 energy

Pyroak used Ancient Power
RNG roll for stat boosts (<=10 out of 100) 30 no
9 damage, 4 energy, -2 Hp


frontnormal-mpyroak.png


HP: 84
Energy:83
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 52 (-)
Taunted for 3 turns
vs.


392.png

HP: 60
Energy:74
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 108
 
frontnormal-mpyroak.png


HP: 84
Energy:83
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 52 (-)
Taunted for 3 turns
vs.


392.png

HP: 60
Energy:74
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 108

Round 1

Infernape used Blast Burn
20 damage, 9 energy

Pyroak used Earthquake
22 damage, 6 energy

Action 2

Infernape used Torment
-10 energy

Pyroak used Earth Power
Tormented

Action 3

Infernape used Flamethrower
RNG roll for Burn (<=10 out of 100) 58 NO
15 damage, 6 energy

Pyroak used Rock Slide
Tormented


frontnormal-mpyroak.png


HP: 49
Energy:77
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 52 (-)
Torment(4)
vs.


392.png

HP: 38
Energy:49
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 108
 
frontnormal-mpyroak.png


HP: 49
Energy:77
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 52 (-)
Torment(4)
vs.


392.png

HP: 38
Energy:49
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 108


Action 1

Infernape used Flamethrower
RNG roll for Burn (<=10 out of 100) 22 NO
15 damage, 10 energy

Pyroak used Wood Hammer combo
21 damage, 36 energy

Action 2

Infernape used Blast Burn Combo
37 damage, 46 energy

Pyroak has Fainted
Infernape has fained


I'm sorry Kaxtar, but your challenge has ended, Please try again in a week.

You get 3TC 3BP and 6HC

I recieve 8BT
 
Only users: Zeo and Kaxtar should be posting in this thread.

Kaxtar will be using Infernape with Iron Fist and the item Expert Belt:
392.png

Infernape (F)
Nature: Mild (+SpA, -Def).

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 108

EC: 9/9
MC: 0
DC: 5/5

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Close Combat
Acrobatics
Slack Off
Flare Blitz
Fire Spin
Flamethrower

Encore
Fire Punch
Focus Punch
Counter
ThunderPunch

Substitute
Dig
Grass Knot
Overheat
Protect
Hidden Power Ice
Focus Blast
Will-o-Wisp
Earthquake

Blast Burn
Magic Coat

Kaxtar, you may choose your first type. Your options are:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Good luck!
 
Actually Zeo, you got the Infernape from my last challenge. This time my Infernape is much more powerful :)

392.png

Infernape (F)
Nature: Mild (+SpA, -Def).

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 108

EC: 9/9
MC: 0
DC: 5/5

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Close Combat
Acrobatics
Slack Off
Flare Blitz
Fire Spin
Flamethrower

Encore
Fire Punch
Focus Punch
Counter
ThunderPunch

Substitute
Dig
Grass Knot
Overheat
Protect
Hidden Power Ice
Focus Blast
Will-o-Wisp
Earthquake

Blast Burn
Magic Coat

Anyways, I'd like to start with Dark, please.
 
HGSS_Burglar.png

"This time we'll do it right!"
RNG roll for Pokemon 4/5 Bisharp (This is deja vu)
RNG roll for ability 2/3 Inner focus

625.png

Bisharp (M)

Nature: Careful

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 70

Abilities:

Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Item: Chople Berry

Attacks:

Metal Burst
Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw
Slash
Assurance
Metal Sound
Embargo
Iron Defence
Night Slash

Thunder Wave
Dig
Stone Edge

Psycho Cut
Sucker Punch
Revenge
 
392.png

HP: 100
Energy:100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 108

vs.


625.png

HP: 100
Energy:100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 70


Action 1

Infernape used Taunt
-10 energy

Bisharp used Psycho Cut
RNG roll for Crit (<=1250 out of 10000) 143 YES
22 damage, 5 energy

Action 2

Infernape used Flamethrower
RNG roll for Crit (<=625 out of 10000) 4652 NO
RNG roll for Burn (<=10 out of 100) 58 NO
25 damage, 6 energy


Bisharp used Stone Edge
RNG roll for Crit (<=1250 out of 100) 3994 NO
15 damage, 7 energy


Action 3

Infernape used Fire Punch
RNG roll for Crit (<=625 out of 10000) 4220
RNG roll for Burn(<=10 out of 100)
24 damage, 5 energy

Bisharp used Psycho Cut
RNG roll for Crit (<=1250 out of 10000) 692 YES
22 damage, 5 energy


392.png

HP: 41
Energy:79
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 108

vs.


625.png

HP: 51
Energy:83
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 70
 
392.png

HP: 41
Energy:79
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 108

vs.


625.png

HP: 51
Energy:83
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 70


Action 1

Bisharp used Dig
RNG roll for Crit (<=625 out of 100) 5181
19 damage, 6 energy

Infernape used Counter
29 damage, 16 energy

Action 2

Infernape used Flamethrower
RNG roll for Crit (<=1250 out of 100) 3484
25 damage, 6 energy


Bisharp has fainted


Kaxtar, while your pokemon are being healed please select your next type.

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

SteelType.png
 
Spr_BW_Scientist_F.png

Scientist Rose would like to battle
"My past research will allow me to win this battle"
RNG roll for pokemon 5/5 Beartic
RNG roll for ability 1/2 Snow Cloak

614.png

Beartic (M)

Nature: Adamant

Type:

Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 50

Abilities:

Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Item: Life Orb

Attacks:

Powder Snow
Growl
Bide
Icy Wind
Fury Swipes
Brine
Endure
Charm
Slash
Flail
Rest
Blizzard
Hail
Superpower
Swagger
Icicle Crash

Rain Dance
Rock Slide
Dig

Yawn
Night Slash
Encore
 
392.png

HP: 100
Energy:100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 108

vs.


614.png


HP: 100
Energy:100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 50


Action 1

Infernape used Taunt
-10 energy

Beartic used Icicle Crash
11 damage, 5 energy

Action 2

Infernape used Focus Blast
32 damage, 7 energy

Beartic used Rock Slide
19 damage, 6 energy

Action 3

Infernape used Flamethrower
29 damage, 6 energy

Beartic used Icicle Crash
11 damage, 5 energy


392.png

HP: 59
Energy:77
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 108

vs.


614.png


HP: 39
Energy:84
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 50
Taunt(3)
 
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