Battle Hall Challenge - Leethoof

Good work, Locust! Let finish this floppy fish. Aim high with your Bullet Seed to hit him even if he bounces, although you may have to reduce the damage. Then, chill and Dig.

If he does NOT bounce on action 3, then use Bullet Seed.
 

HP: 84
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35 (+) (Accuracy boost: 5%)
Energy: 58%
Other: +1 defence (1 more round)


HP: 27
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 80
Energy: 61%
Other: None

Action 1

Magikarp uses Bounce for 15 energy
Magikarp bounces up high

Locust uses Bullet Seed for 5 energy
The move misses due to Bounce

Magikarp unleashes Bounce
Roll a D100 for accuracy: 2 - hit
Roll a D16 for crit: 6 - no crit
Roll a D100 for paralysis: 23 - 20% paralysis
Locust takes (9+(1-2)*1.5)*1.5+(0-1)*1.75=5.75 damage (round to 6)

Action 2

Magikarp uses Bounce for 19 energy
Magikarp bounces up high

Roll a D100 for paralysis: 28 - no paralysis
Locust chills and restores 12 energy

Magikarp unleashes Bounce
Roll a D100 for accuracy: 79 - hit
Roll a D16 for crit: 15 - no crit
No paralysis roll because Locust is already at 20% paralysis
Locust takes (9+(1-2)*1.5)*1.5+(0-1)*1.75=5.75 damage (round to 6)

Action 3

Magikarp uses Bounce for 23 energy
Magikarp bounces up high

Roll a D100 for paralysis: 27 - no paralysis
Locust uses Dig for 6 energy
Locust burrows underground

Magikarp unleashes Bounce
The move misses due to Dig

Locust unleashes Dig
Roll a D16 for crit: 8 - no crit
Magikarp takes (8+(2-2)*1.5)=8 damage


HP: 72
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35 8.75 (+) (Accuracy boost: 5%)
Energy: 59%
Other: 15% paralysis


HP: 19
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 80
Energy: 4%
Other: None

Also, a quick reminder in case you forgot that this is 2 recoveries and 5 chills. Both mons have now used 1 chill.
 


"Too much bouncing."

Chill - Bounce - Chill
If he uses Dig on action 2, change action 2 to Chill and action 3 to Bounce
 

HP: 72
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35 8.75 (+) (Accuracy boost: 5%)
Energy: 59%
Other: 15% paralysis


HP: 19
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 80
Energy: 4%
Other: None

Action 1

Magikarp chills and restores 12 energy

Roll a D100 for paralysis: 71 - no paralysis
Locust uses Bullet Seed for 5 energy
Roll a D8 for hits (1-3 = 2, 4-6 = 3, 7 = 4, 8 = 5): 3 - 2 hits
Roll 2D16 for crits: 15, 5 - no crits
Magikarp takes (3*2+3+(2-2)*1.5)*1.5=13.5 damage (round to 14)

Action 2

Magikarp uses Bounce for 7 energy
Magikarp bounces up high

Roll a D100 for paralysis: 79 - no paralysis
Locust uses Swords Dance for 7 energy
Locust's attack is raised by 2 stages

Magikarp unleashes Bounce
Roll a D100 for accuracy: 83 - hit
Roll a D16 for crit: 1 - crit
Roll a D100 for paralysis: 28 - 20% paralysis
Locust takes (9+3+(1-2)*1.5)*1.5+(0-1)*1.75=14 damage

Action 3

Magikarp chills and restores 12 energy

Roll a D100 for paralysis: 83 - no paralysis
Locust uses Bullet Seed for 5 energy
Roll a D8 for hits (1-3 = 2, 4-6 = 3, 7 = 4, 8 = 5): 6 - 3 hits
Roll 3D16 for crits: 8, 6, 16 - no crits
Magikarp takes (3*3+3+(2-2)*1.5)*1.5+(2-0)*1.75=21.5 damage (round to 22)
Magikarp is KO'd by the attack


HP: 58
Energy: 42%


HP: -17
Energy: 13%



"I swear to god, when he evolves, he will kill you all!"

Leethoof has won 3 battles. What will his next type be?






 

Super Nerd Alex wants to battle!

"There's this way cool website where they tell you all about these new pokemon you can't find anywhere and ..."
Roll a D5 for pokemon: 5 - Plicowatt
"... they even used genetic engineering to make this one and ..."
Roll a D3 for ability: 3 - Shed Skin
"... it even heals itself when it's in trouble and ..."


Plicowatt (M)

Nature: Modest

Type:


Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95

Abilities:

Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Attacks:

Bubble
Charge
Tackle
ThunderShock
Detect

Thunder
Water Pulse
Rain Dance

Counter
Signal Beam
Mirror Coat


EDIT: Also a heads up, I'll be using the new para/sleep/freeze mechanics from this battle onwards unless you have any objections (no pun intended).
 
That ancient fish-thing is insignificant compared to the ancient art of ninja skills, Locust. Show it true power!

Bullet Seed->Dig->Leech Seed. If he uses counter on action 1 or 2, use Growth and Swords Dance respectively.
 

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35 (+) (Accuracy boost: 5%)
Energy: 100%
Other: None


HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Energy: 100%
Other: None

Action 1

Locust uses Bullet Seed for 5 energy
Roll a D8 for hits (1-3 = 2, 4-6 = 3, 7 = 4, 8 = 5): 8 - 5 hits
Roll 5D16 for crits: 8, 1, 3, 7, 1 - two crits
Plicowatt would take (3*5+2+3+(2-1)*1.5)*1.5=32.25 damage (round to 32)


Plicowatt uses Detect for 7+(32/3)=17.67 energy (round to 18)
Plicowatt protects itself from the attack

Action 2

Locust uses Swords Dance for 7 energy
Locust's attack is raised by 2 stages

Plicowatt uses Counter for 6 energy
There is nothing to counter

Action 3

Locust uses Leech Seed for 9 energy
Plicowatt uses Detect for 7 energy
Plicowatt protects itself from the attack


HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35 (+) (Accuracy boost: 5%)
Energy: 79%
Other: +2 attack (1 more round)


HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Energy: 69%
Other: None
 


"... when it attacks, it comes down hard and ..."

Signal Beam - Signal Beam - Signal Beam
If he ever uses Bullet Seed, use Counter on that action instead.
 
That spamming will hurt him more than us, Locust. Your superior endurance will stop this bottom-feeder's challenge short!

Leech Seed->Dig->Nature Power Earthquake
 

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35 (+) (Accuracy boost: 5%)
Energy: 79%
Other: +2 attack (1 more round)


HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Energy: 69%
Other: None

Action 1

Plicowatt uses Signal Beam for 6 energy
Roll a D16 for crit: 11 - no crit
Roll a D100 for confusion: 99 - no confusion
Locust takes (8+(3-2)*1.5)*1.5=14.25 damage (round to 14)

Locust uses Leech Seed for 13 energy
Roll a D100 for accuracy (boosted to 95%): 42 - hit
Plicowatt is seeded for 6 actions

Plicowatt takes 3 Leech Seed damage
Locust restores 3 HP
Plicowatt's Leech Seed counter drops to 5

Action 2

Plicowatt uses Signal Beam for 10 energy
Roll a D16 for crit: 14 - no crit
Roll a D100 for confusion: 26 - no confusion
Locust takes (8+(3-2)*1.5)*1.5=14.25 damage (round to 14)

Locust uses Dig for 6 energy
Locust burrows underground

Locust unleashes Dig
Roll a D16 for crit: 5 - no crit
Plicowatt takes (8+(2-1)*1.5)*1.5+(2+0)*1.75=17.75 damage (round to 18)

Plicowatt takes 3 Leech Seed damage
Locust restores 3 HP
Plicowatt's Leech Seed counter drops to 4

Action 3

Plicowatt uses Signal Beam for 14 energy
Roll a D16 for crit: 12 - no crit
Roll a D100 for confusion: 10 - confusion
Roll a D3 for confusion duration: 1 - 2 actions
Locust takes (8+(3-2)*1.5)*1.5=14.25 damage (round to 14)

Roll a D2 for confusion (1 = attack, 2 = self-hit): 2 - self-hit
Locust hits itself for 3 energy
Locust takes (4+(2-2)*1.5)+(2-0)*1.75=7.5 damage (round to 8)
Locust's confusion counter drops to 0
Locust snaps out of confusion

Plicowatt takes 3 Leech Seed damage
Locust restores 3 HP
Plicowatt's Leech Seed counter drops to 3


HP: 49
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35 (+) (Accuracy boost: 5%)
Energy: 57%
Other: +1 attack (1 more round)


HP: 53
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Energy: 39%
Other: Leech Seed (3 more actions)
 
Bullet Seed->Nature Power Earthquake->Dig

We can win this, Locust! If he ever uses Counter, then change the affected action to Synthesis->Swords Dance->Growth
 

HP: 49
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35 (+) (Accuracy boost: 5%)
Energy: 57%
Other: +1 attack (1 more round)


HP: 53
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Energy: 39%
Other: Leech Seed (3 more actions)

Action 1

Plicowatt chills and restores 12 energy

Locust uses Bullet Seed for 5 energy
Roll a D8 for hits (1-3 = 2, 4-6 = 3, 7 = 4, 8 = 5): 7 - 4 hits
Roll 4D16 for crits: 10, 13, 15, 15 - no crits
Plicowatt takes (3*4+3+(2-1)*1.5)*1.5+(1-0)*1.75=26.5 damage (round to 27)

Plicowatt takes 3 Leech Seed damage
Locust restores 3 HP
Plicowatt's Leech Seed counter drops to 2

Action 2

Locust uses Nature Power to call Earthquake for 7+2=9 energy
Roll a D16 for crit: 8 - no crit
Plicowatt would take (10+(2-1)*1.5)*1.5+(1-0)*1.75=19 damage


Plicowatt uses Detect for 7+(19/3)=13.33 energy (round to 13)
Plicowatt protects itself from the attack

Plicowatt takes 3 Leech Seed damage
Locust restores 3 HP
Plicowatt's Leech Seed counter drops to 1

Action 3

Plicowatt uses Signal Beam for 6 energy
Roll a D16 for crit: 9 - no crit
Roll a D100 for confusion: 89 - no confusion
Locust takes (8+(3-2)*1.5)*1.5=14.25 damage (round to 14)

Locust uses Dig for 6 energy
Locust burrows underground

Locust unleashes Dig
Roll a D16 for crit: 9 - no crit
Plicowatt takes (8+(2-1)*1.5)*1.5+(1+0)*1.75=16 damage

Plicowatt takes 3 Leech Seed damage
Locust restores 3 HP
Plicowatt's Leech Seed counter drops to 0


HP: 44
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35 (+) (Accuracy boost: 5%)
Energy: 37%
Other: None


HP: 1
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Energy: 32%
Other: None
 

HP: 44
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35 (+) (Accuracy boost: 5%)
Energy: 37%
Other: None


HP: 1
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Energy: 32%
Other: None

Action 1

Plicowatt uses Signal Beam for 10 energy
Roll a D16 for crit: 13 - no crit
Roll a D100 for confusion: 44 - no confusion
Locust takes (8+(3-2)*1.5)*1.5=14.25 damage (round to 14)

Locust uses Nature Power to call Earthquake for 7+2=9 energy
Roll a D16 for crit: 6 - no crit
Plicowatt takes (10+(2-1)*1.5)*1.5+(1-0)*1.75=19 damage
Plicowatt is KO'd by the attack


HP: 30
Energy: 28%


HP: -18
Energy: 22%



"... I'm gonna shut up now."

Leethoof has won 4 battles. What will his next type be?






 

School Kid Lucy wants to battle!

"Why don't we play a game?"
Roll a D5 for pokemon: 3 - Weedle
"See if your Seedot can beat my Weedle."
Roll a D2 for ability: 1 - Shield Dust
"Can you do it without hax? Yeah, I may be little but I know what that word means!"


Weedle (M)

Nature: Adamant

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 50

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Attacks:

Poison Sting
String Shot
Bug Bite
 

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35 (+) (Accuracy boost: 5%)
Energy: 100%
Other: None


HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 50
Energy: 100%
Other: None

Action 1

Weedle uses Bug Bite for 3 energy
Roll a D16 for crit: 8 - no crit
Locust takes (6+3+(3-2)*1.5)*1.5=15.75 damage (round to 16)

Locust uses Rollout for 5 energy
Roll a D100 for accuracy (boosted to 95%): 18 - hit
Roll a D16 for crit: 16 - no crit
Weedle takes (4+(2-2)*1.5)*1.5=6 damage

Action 2

Weedle uses Poison Sting for 2 energy
Roll a D16 for crit: 2 - no crit
Roll a D100 for poison: 64 - no poison
Locust takes (4+3+(3-2)*1.5)*1.5=12.75 damage (round to 13)

Locust uses Rollout for 6 energy
Roll a D100 for accuracy (boosted to 95%): 2 - hit
Roll a D16 for crit: 15 - no crit
Weedle takes (7+(2-2)*1.5)*1.5=10.5 damage (round to 11)

Action 3

Weedle uses Bug Bite for 3 energy
Roll a D16 for crit: 7 - no crit
Locust takes (6+3+(3-2)*1.5)*1.5=15.75 damage (round to 16)

Locust uses Rollout for 7 energy
Roll a D100 for accuracy (boosted to 95%): 19 - hit
Roll a D16 for crit: 4 - no crit
Weedle takes (10+(2-2)*1.5)*1.5=15 damage


HP: 45
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35 (+) (Accuracy boost: 5%)
Energy: 82%
Other: Rollout (3/5 uses)


HP: 58
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 50
Energy: 92%
Other: None
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top