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Battle Hall Challenge - Leethoof

HGSS_Juggler.png

"We have the advantage, go for more damage!"

Gyro Ball, Pin Missile, Pin Missile
 
597.png

Ferroseed (M)
HP: 69
EN: 85
SPE: 55
NATR: Adamant
ABIL: Iron Barbs
STAT: -1 Speed
OTHR: N/A
274.png

Locust (M)
HP: 43
EN: 72
SPE: 69
NATR: Jolly
ABIL: Early Bird
STAT: +8% Accuracy
OTHR: N/A

Arena: N/A

Action 1:

Locust used Torment!
-9 Energy
Ferroseed used Gyro Ball!
But it failed!


Action 2:

Locust used Brick Break!
RNG Roll (To-Crit) [<=63 Yes] 666/1000 (No)
(8+0) x 1.5 = 12 Damage, 3 Recoil
-6 Energy
Ferroseed used Struggle!
RNG Roll (To-Crit) [<=63 Yes] 635/1000 (No)
(5+1.5) = 6.5 ~ 7 Damage, 3 Recoil
-5 Energy

Action 3:

Locust used Synthesis!
+20 HP
-14 Energy
Ferroseed used Struggle!
RNG Roll (To-Crit) [<=63 Yes] 232/1000 (No)
(5+1.5) = 6.5 ~ 7 Damage, 3 Recoil
-9 Energy

597.png

Ferroseed (M)
HP: 51
EN: 71
SPE: 55
NATR: Adamant
ABIL: Iron Barbs
STAT: N/A
OTHR: Tormented (3 actions)
274.png

Locust (M)
HP: 46
EN: 43
SPE: 69
NATR: Jolly
ABIL: Early Bird
STAT: +8% Accuracy
OTHR: N/A

Arena: N/A

Turn Order:

Leethoof issues actions.
Juggler Jack issues actions.
REFEREE
 
avatar77528_4.gif


This is getting too close for comfort, Locust. Keep it up.

Brick Break->Swords Dance->Low Sweep. If he uses Pin Missile, Fake Out once and move actions down.
 
597.png

Ferroseed (M)
HP: 51
EN: 71
SPE: 55
NATR: Adamant
ABIL: Iron Barbs
STAT: N/A
OTHR: Tormented (3 actions)
274.png

Locust (M)
HP: 46
EN: 43
SPE: 69
NATR: Jolly
ABIL: Early Bird
STAT: +8% Accuracy
OTHR: N/A

Arena: N/A

Action 1:

Locust used Fake Out!
RNG Roll (To-Crit) [<=63 Yes] 733/1000 (No)
(4+0) x 2/3 = 2.667 ~ 3 Damage
-4 Energy
Ferroseed flinched!

Action 2:

Locust used Brick Break!
RNG Roll (To-Crit) [<=63 Yes] 342/1000 (No)
(8+0) x 1.5 = 12 Damage, 3 Recoil
-6 Energy
Ferroseed used Pin Missile!
RNG Roll (# of hits) [1|2|3|4 + 1] 2/4 (3 Hits)
RNG Roll (To-Crit) [<=63 Yes] 635, 319, 697/1000 (2 Crits)
(2*3+1.5) x2.25 = 16.875 ~ 17 Damage
-4 Energy

Action 3:

Locust used Swords Dance!
-7 Energy
Locust's Attack raised sharply!
Ferroseed used Gyro Ball!
RNG Roll (To-Crit) [<=63 Yes] 149/1000 (No)
(5+(69-10)/10+3+1.5) = 15.4 ~ 15 Damage
-6 Energy

597.png

Ferroseed (M)
HP: 36
EN: 61
SPE: 55
NATR: Adamant
ABIL: Iron Barbs
STAT: N/A
OTHR: N/A
274.png

Locust (M)
HP: 14
EN: 26
SPE: 69
NATR: Jolly
ABIL: Early Bird
STAT: +8% Accuracy, +2 Attack
OTHR: N/A

Arena: N/A

Turn Order:

Juggler Jack issues actions.
Leethoof issues actions.
REFEREE
 
HGSS_Juggler.png

"We've got this!"

Pin Missile+Pin Missile, cool down, Pin Missile
IF Nuzleaf uses Torment A1, THEN change actions to: Thunder Wave, Rollout, Toxic
 
597.png

Ferroseed (M)
HP: 36
EN: 61
SPE: 55
NATR: Adamant
ABIL: Iron Barbs
STAT: N/A
OTHR: N/A
274.png

Locust (M)
HP: 14
EN: 26
SPE: 69
NATR: Jolly
ABIL: Early Bird
STAT: +8% Accuracy, +2 Attack
OTHR: N/A

Arena: N/A

Action 1:

Locust used Endure!
-15 Energy
Ferroseed used Pin Missile + Pin Missile!
RNG Roll (# of hits) [1|2|3|4 + 1] 3/4 (4 Hits)
RNG Rolls (Crits) [<=63 Yes] 260, 266, 140, 991/1000 (0 Crits)
(4*(2*2.25)+1.5) x 2.25 = 43.875 ~ 44 Damage
(4+(4+4)*2 = 24 Energy

Action 2:

Locust used Synthesis!
+20 HP
-15 Energy
Ferroseed cooled down!

Action 3:

Locust used Torment!
-9 Energy
Locust's Attack raised sharply!
Ferroseed used Pin Missile!
But, it failed!

597.png

Ferroseed (M)
HP: 36
EN: 37
SPE: 55
NATR: Adamant
ABIL: Iron Barbs
STAT: N/A
OTHR: Tormented (5 actions)
274.png

Locust (M)
HP: 21
EN: 1
SPE: 69
NATR: Jolly
ABIL: Early Bird
STAT: +8% Accuracy, +1 Attack
OTHR: N/A

Arena: N/A

Turn Order:

Leethoof issues actions.
Juggler Jack issues actions.
REFEREE
 
avatar77528_4.gif


This is a veerrrrryyy tight spot Locust, but we might make it!

chill->Dig->chill.

If he uses Gyro Ball (combo or not), then Super Dig on action 1.
 
597.png

Ferroseed (M)
HP: 36
EN: 61
SPE: 55
NATR: Adamant
ABIL: Iron Barbs
STAT: N/A
OTHR: N/A
274.png

Locust (M)
HP: 14
EN: 26
SPE: 69
NATR: Jolly
ABIL: Early Bird
STAT: +8% Accuracy, +2 Attack
OTHR: N/A

Arena: N/A

Action 1:

Locust burrowed underground!
Ferroseed used Gyro Ball! It missed!
-6 Energy
Locust used Super Dig!
RNG Roll (To-Crit) [<=63 Yes] 693/1000 (No)
(8*2.25+0) = 18 Damage
(6+(6+4))*2 = WAY MORE ENERGY THEN NUZLEAF HAS!

597.png

Ferroseed (M)
HP: 36
EN: 31
SPE: 55
NATR: Adamant
ABIL: Iron Barbs
STAT: N/A
OTHR: Tormented (4 actions)
274.png

Locust (M)
HP: KO
EN: KO
SPE: 69
NATR: Jolly
ABIL: Early Bird
STAT: N/A
OTHR: N/A

Arena: N/A

HGSS_Juggler.png

"I told you that I can beat anyone!"

Rewards:
Leethoof: 4 TC/BP
Locust the Nuzleaf: 8 HC (act as KOC)
C$FP: 2+(2*4) = 10 BT

Better luck next time!
 
Challenge 5
Activate COUNTERFARM.

Name: Me
Challenge Thread: yep
Rank and Format: Rank 1 Singles
Pokemon #1: Banzai the Bonsly
Pokemon #1 Ability: Sturdy
Pokemon #1 Info:

438.png

Bonsly [Banzai] (M)
Nature: Adamant (+ Atk. - Sp. Atk)
Type:
Rock
: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rattled (DW): (Innate)
These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank lol (-)
SpD: Rank 2
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 12


EC: 0/6
MC: 0
DC: 0/5

Attacks:
Fake Tears
Copycat
Flail
Low Kick
Rock Throw
Mimic
Block
Faint Attack

Curse
Endure
Sand Tomb

Rock Slide
Brick Break
Explosion
kaboom

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
HGSS_Bug_Catcher.png

Bug Catcher Joey would like to fight!
"My Ariados is so scary!"

Ability: 1 / 2
Wurmple.gif

Wurmple (M)

Nature: Adamant

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:

Tackle
String Shot
Poison Sting
Bug Bite

Snore
 
HGSS_Bug_Catcher.png

"My Ariados is better than that!"

Poison Sting + Poison Sting combo - Bug Bite
IF (Bonsly is not poisoned on A3) THEN (Use Poison Sting)
 
438.png

Banzai (M)
HP: 90
En: 100
4 / 3 / 0 / 2 / 10
Sturdy
Wurmple.gif

Wurmple (M)
HP: 90
En: 100
3 / 2 / 0 / 2 / 20
Shield Dust

Wurmple used Mega Poison Sting!
No Crit, PSN inflicted
7 damage
-19 energy
Banzai used Rock Slide!
Hits, no Crit
21 damage
-5 energy

Wurmple must recharge!
Banzai used Rock Throw!

Hits, no Crit
17 damage
-3 energy
Banzai is hurt by poison!
-2 HP

Wurmple used Bug Bite!
No Crit
8 damage
-3 energy
Banzai used Rock Slide!
Hits, no Crit
21 damage
-5 energy
Banzai is hurt by poison!
-2 HP
438.png

Banzai (M)
HP: 71
En: 87
4 / 3 / 0 / 2 / 10
Sturdy
PSN (2 DPA)
Wurmple.gif

Wurmple (M)
HP: 31
En: 78
3 / 2 / 0 / 2 / 20
Shield Dust

HGSS_Bug_Catcher.png

"Oh no!"

Mega Bug Bite - rest - Bug Bite
 
438.png

Banzai (M)
HP: 71
En: 87
4 / 3 / 0 / 2 / 10
Sturdy
PSN (2 DPA)
Wurmple.gif

Wurmple (M)
HP: 31
En: 78
3 / 2 / 0 / 2 / 20
Shield Dust

Basically, the combo hit and critted, which knocks Wurmple out in one hit. Ta-da.
438.png

Banzai (M)
HP: 53
En: 74
4 / 3 / 0 / 2 / 10
Sturdy
PSN (3 DPA)
Wurmple.gif

Wurmple (M)
HP: KO
En: 43
3 / 2 / 0 / 2 / 20
Shield Dust

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
HGSS_Bird_Keeper.png

Bird Keeper CLOUD would like to fight!
"My name is CLOUD. I have a sword."
163.png

Hoothoot (F)

Nature: Naive

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 58 (+)
+8% Accuracy

Abilities:

Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Tinted Lens (DW): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Attacks:

Tackle
Growl
Foresight
Hypnosis
Peck
Uproar
Reflect
Take Down

Dream Eater
Roost
Frustration

Sky Attack
FeatherDance
Supersonic
HGSS_Bird_Keeper.png

"Hoothoot here just has glasses. She won't take my potions..."
 
avatar77528_4.gif


That bird has far too many anti-physical attacker moves!

Rock Slide->Rock Throw->Rock Slide.

If the owl uses Reflect, Brick Break and shift actions down.
 
HGSS_Bird_Keeper.png

"My chocobo riding skills are better than yours!"

Supersonic - FeatherDance - Sky Attack

IF (You were hit by both Rock Slide and Rock Throw) THEN (Use Roost on A3)
 
438.png

Banzai (M)
HP: 90
En: 100
4 / 3 / 0 / 2 / 10
Sturdy
163.png

Hoothoot (F)
HP: 90
En: 100
3 / 3 / 3 / 2 / 58
Tinted Lens
+8% Accuracy

Hoothoot used Supersonic!
RNG Roll (To-Hit) (<=630 Yes) 524/1000 (Yes)
RNG Roll (Duration) (2|3|4) 349/1000 (3a)
-4 energy
Banzai is confused!
RNG Roll (Hit Self) (<=500 Yes) 147/1000 (Yes)
(4 + 1.5) * 1 = 5.5 ~ 6 damage
-3 energy

Hoothoot used FeatherDance!
-2 Atk (Banzai)
-6 energy
Banzai is confused!
RNG Roll (Hit Self) (<=500 Yes) 840/1000 (No)
Banzai used Rock Throw!
RNG Roll (To-Hit) (<=900 Yes) 782/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 643/1000 (No)
(5 + 3 + 1.5) * 1.5 - 3.5 = 10.75 ~ 11 damage
-3 energy

Hoothoot is glowing!
Banzai used Rock Slide!

RNG Roll (To-Hit) (<=900 Yes) 474/1000 (No)
RNG Roll (To-Crit) (<=63 Yes) 528/1000 (No)
RNG Roll (To-Flinch) (<=300 Yes) 515/1000 (No)
(8 + 3 + 1.5) * 1.5 - 3.5 = 15.25 ~ 15 damage
-5 energy
Hoothoot used Sky Attack!
RNG Roll (To-Hit) (<=980 Yes) 490/1000 (Yes)
RNG Roll (To-Crit) (<=125 Yes) 197/1000 (No)
RNG Roll (To-Flinch) (<=300 Yes) 995/1000 (No)
(14 + 3 - 1) * 1 = 16 damage
-8 energy
438.png

Banzai (M)
HP: 68
En: 89
4 / 3 / 0 / 2 / 10
Sturdy
-2 Atk (3)
163.png

Hoothoot (F)
HP: 64
En: 82
3 / 3 / 3 / 2 / 58
Tinted Lens
+8% Accuracy

HGSS_Bird_Keeper.png

"GOOD JOB HOOTHOOT"

Sky Attack - Growl - Sky Attack
IF (Banzai is not confused when it is your turn) THEN (Insert a Supersonic into the queue)
 
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