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Battle Hall Challenge - Leethoof

DP_Hiker.png

"It looks like we are between ourselves and a hard place."

Endure, Hammer Arm + Hammer Arm, Selfdestruct
 
74.png

Geodude (F)
HP: 31
EN: 76
SPE: 20
NATR: Adamant
ABIL: Rock Head
STAT: N/A
OTHR: N/A
274.png


Locust (M)
HP: 65
EN: 85
SPE: 55
NATR: Jolly
ABIL: Early Bird
STAT: +8% Accuracy
OTHR: N/A

Arena: N/A

Action 1:

Locust used Leech Seed!
-9 Energy
Geodude used Endure!
-15 Energy

Post-action:
-3 HP (Geodude)
+3 HP (Locust)

Action 2:

Locust used Synthesis!
+20 HP
-14 Energy
Geodude used Hammer Arm + Hammer Arm!
RNG Roll (To-Hit) [<=810 Yes] 232/1000 (Hit)
RNG Roll (To-Crit) [<=63 Yes] 383/1000 (No)
(10*2.25+3) x 1.5 = 38.25 ~ 38 Damage
(7+(7+4)) x 2 = 36 Energy

Post-action:
-3 HP (Geodude)
+3 HP (Locust)

Action 3:

Locust burrowed underground!
RNG Roll (To-Crit) [<=63 Yes] 625/1000 (No)
(8+3-1.5) x 2.25 = 21.375 ~ 21 Damage
-5 Energy
Geodude cooled down!
Locust used Dig!
(8-1.5) x 1.5 = 9.75 ~ 10 Damage
-10 Energy

Post-action:
-3 HP (Geodude)
+3 HP (Locust)
74.png

Geodude (F)
HP: 12
EN: 25
SPE: 20
NATR: Adamant
ABIL: Rock Head
STAT: N/A
OTHR: Leech Seed (3 actions)
274.png


Locust (M)
HP: 56
EN: 51
SPE: 55
NATR: Jolly
ABIL: Early Bird
STAT: +8% Accuracy
OTHR: N/A

Arena: N/A

Turn Order:

Leethoof issues actions.
Hiker Joe issues actions.
REFEREE
 
74.png

Geodude (F)
HP: 12
EN: 25
SPE: 20
NATR: Adamant
ABIL: Rock Head
STAT: N/A
OTHR: Leech Seed (3 actions)
274.png


Locust (M)
HP: 56
EN: 51
SPE: 55
NATR: Jolly
ABIL: Early Bird
STAT: +8% Accuracy
OTHR: N/A

Arena: N/A

Action 1:

Locust used Seed Bomb!
RNG Roll (To-Crit) [<=63 Yes] 111/1000 (No)
(8+3-1.5) x 2.25 = 21.375 ~ 21 Damage
-5 Energy

74.png

Geodude (F)
HP: KO
EN: KO
SPE: 20
NATR: Adamant
ABIL: Rock Head
STAT: N/A
OTHR: N/A
274.png


Locust (M)
HP: 56
EN: 46
SPE: 55
NATR: Jolly
ABIL: Early Bird
STAT: +8% Accuracy
OTHR: N/A

Arena: N/A

DP_Hiker.png

"It looks like we have to do more hiking."

Leethoof, you may choose your next type. Your options are:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Battle 2

DP_Officer.png

Policeman Thomas wants to battle!

"I don't like the looks o' you!"

RNG Roll for Pokemon: 2/5

"Neither does my Barboach!"

RNG Roll for Ability: 2/2

"We gotta stay Hydrated when cacthing criminals like this guy!"
339.png

Barboach (M)

Nature: Quiet

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (-)

Abilities:

Oblivious: This Pokemon is incapable of being effected by Attract or Cute Charm.
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Hydration (DW): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Attacks:

Mud Slap
Mud Sport
Water Sport
Water Gun
Mud Bomb
Magnitude
Amnesia
Water Pulse

Earthquake
Ice Beam
Waterfall

Spark
Hydro Pump
Earth Power

Your actions, Leethoof!
 
339.png

Barboach (M)
HP: 90
EN: 100
SPE: 52
NATR: Quiet
ABIL: Hydration
STAT: -10% Evasion
OTHR: N/A
274.png


Locust (M)
HP: 100
EN: 100
SPE: 69
NATR: Jolly
ABIL: Early Bird
STAT: +8% Accuracy
OTHR: N/A

Arena: N/A

Action 1:

Locust used Seed Bomb!
RNG Roll (To-Crit) [<=63 Yes] 220/1000 (No)
(8+3+1.5) x 2.25 = 28.125 ~ 28 Damage
-5 Energy
Barboach used Mud-Slap!
RNG Roll (To-Crit) [<=63 Yes] 782/1000 (No)
(4+3+1.5) x 2/3 = 5.667 ~ 6 Damage
Locust's Accuracy was lowered!
-2 Energy

Action 2:

Locust used Bullet Seed!
RNG Roll (To-Hit) [<=750 Yes] 54/1000 (Yes)
RNG Roll (# of hits) [1|2|3|4 + 1] 4/4 (5 hits)
RNG Rolls (Crits) [<=63 Yes] 261, 427, 118, 782, 404/1000 (0 Crits)
(3*5+3+1.5) x 2.25 = 43.875 ~ 44 Damage
-5 Energy
Barboach used Ice Beam!
RNG Roll (To-Crit) [<=63 Yes] 169/1000 (No)
(10+1.5) x 1.5 = 17.25 ~ 17 Damage
-7 Energy

Action 3:

Locust used Seed Bomb!
RNG Roll (To-Hit) [<=750 Yes] 330/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes] 918/1000 (No)
(8+3+1.5) x 2.25 = 28.125 ~ 28 Damage
-5 Energy

339.png

Barboach (M)
HP: KO
EN: KO
SPE: 52
NATR: Quiet
ABIL: Hydration
STAT: -10% Evasion
OTHR: N/A
274.png


Locust (M)
HP: 77
EN: 85
SPE: 69
NATR: Jolly
ABIL: Early Bird
STAT: +8% Accuracy
OTHR: N/A

Arena: N/A

DP_Officer.png

"What is the meaning of this? Hax in the favor of the challenger?!?"

Leethoof, you may choose your next type. Your options are:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png

PsychicType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Battle 3

Spr_BW_Psychic_M.png

Psychic Jose wants to battle!

"I can read your mind."

RNG Roll for Pokemon: 4/5

"I love tops of all types."

RNG Roll for Ability: 1/1

"My top has enough mental energy to constantly Levitate."
343.png

Baltoy (U)

Nature: Modest

Type:

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Attacks:

Confusion
Harden
Rapid Spin
Mud-Slap
Psybeam
Rock Tomb
SelfDestruct
AncientPower

Charge Beam
Ice Beam
SolarBeam

Earth Power
Extrasensory
Sandstorm

Your actions, Leethoof!
 
avatar77528_4.gif


Locust, let's show this weakling true ninja skills. All-out attacking for now! If he uses Selfdestruct though, set up a 15 HP Substitute.

Bullet Seed->Seed Bomb->Bullet Seed
 
343.png

Baltoy (U)
HP: 90
EN: 100
SPE: 55
NATR: Modest
ABIL: Hydration
STAT: Modest
OTHR: N/A
274.png


Locust (M)
HP: 100
EN: 100
SPE: 69
NATR: Jolly
ABIL: Early Bird
STAT: +8% Accuracy
OTHR: N/A

Arena: N/A

Action 1:

Locust used Bullet Seed!
RNG Roll (# of hits) [1|2|3 + 2] 2/3 (4 hits)
RNG Rolls (Crits) [<=63 Yes] 579, 150, 375, 607/1000 (0 Crits)
(3*4+3+1.5) x 1.5 = 24.75 ~ 25 Damage
-5 Energy
Baltoy used Mud-Slap!
RNG Roll (To-Crit) [<=63 Yes] 475/1000 (No)
(4+3-1.5) x 2/3 = 3.667 ~ 4 Damage
Locust's Accuracy was lowered!
-2 Energy

Action 2:

Locust used Seed Bomb!
RNG Roll (To-Hit) [<=750 Yes] 529/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes] 695/1000 (No)
(8+3+1.5) x 1.5 = 18 Damage
-5 Energy
Baltoy used Mud-Slap!
RNG Roll (To-Crit) [<=63 Yes] 394/1000 (No)
(4+3-1.5) x 2/3 = 3.667 ~ 4 Damage
Locust's Accuracy was lowered!
-7 Energy

Action 3:

Locust used Bullet Seed!
RNG Roll (To-Hit) [<=600 Yes] 232/1000 (Yes)
RNG Roll (# of hits) [1|2|3] 1/3 (1 hit)
RNG Rolls (To-Crit) [<=63 Yes] 815/1000 (No)
(3*1+3+1.5) x 1.5 = 11.25 ~ 11 Damage
-5 Energy
Baltoy used Ice Beam!
RNG ROll (To-Crit) [<=63 Yes] 849/1000 (No)
(10+1.5) x 1.5 = 17.25 ~ 17 Damage
-7 Energy

343.png

Baltoy (U)
HP: 36
EN: 84
SPE: 55
NATR: Modest
ABIL: Hydration
STAT: Modest
OTHR: N/A
274.png


Locust (M)
HP: 75
EN: 85
SPE: 69
NATR: Jolly
ABIL: Early Bird
STAT: +8% Accuracy, -2 Acc
OTHR: N/A

Arena: N/A

Turn Order:

Psychic Jose issues actions.
Leethoof issues actions.
REFEREE
 
343.png

Baltoy (U)
HP: 36
EN: 84
SPE: 55
NATR: Modest
ABIL: Hydration
STAT: Modest
OTHR: N/A
274.png


Locust (M)
HP: 75
EN: 85
SPE: 69
NATR: Jolly
ABIL: Early Bird
STAT: +8% Accuracy, -2 Acc
OTHR: N/A

Arena: N/A

Action 1:

Locust used Faint Attack!
RNG Rolls (To-Crit) [<=63 Yes] 204/1000 (0 Crits)
(6+3+1.5) x 1.5 = 15.75 ~ 16 Damage
-3 Energy
Baltoy used Mud-Slap!
RNG Roll (To-Crit) [<=63 Yes] 311/1000 (No)
(4+3-1.5) x 2/3 = 3.667 ~ 4 Damage
Locust's Accuracy was lowered!
-4 Energy

Action 2:

Locust used Defog!
-7 Energy
Baltoy used Ice Beam!
RNG Roll (To-Crit) [<=63 Yes] 988/1000 (No)
(10+1.5) x 1.5 = 17.25 ~ 17 Damage
-7 Energy

Action 3:

Locust used Bullet Seed!
RNG Roll (# of hits) [1|2|3 + 2] 3/3 (5 hit)
RNG Rolls (Crits) [<=63 Yes] 28, 525, 328, 827, 878/1000 (1 Crit)
(3*5+3+1+1.5) x 1.5 = 30.75 ~ 31 Damage
-5 Energy

343.png

Baltoy (U)
HP: KO
EN: KO
SPE: 55
NATR: Modest
ABIL: Hydration
STAT: Modest
OTHR: N/A
274.png


Locust (M)
HP: 54
EN: 69
SPE: 69
NATR: Jolly
ABIL: Early Bird
STAT: +8% Accuracy
OTHR: N/A

Arena: N/A

Turn Order:

Spr_BW_Psychic_M.png

"I knew you would get lucky before this match begun."

Leethoof, you may choose your next type. Your options are:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png

IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Battle 4

HGSS_Juggler.png

Juggler Jack wants to battle!

"I work at the circus! I have learned enough tricks to beat anyone!"

RNG Roll for Pokemon: 1/5

"My Pokemon is so slow, I gave him Gyro Ball twice!"

RNG Roll for Ability: 1/1

"My little mon is very pointy!"
597.png

Ferroseed (M)

Nature: Adamant

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10

Abilities:

Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Attacks:

Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Iron Defense
Mirror Shot

Toxic
Thunder Wave
Explosion

Bullet Seed
Leech Seed
Worry Seed

Your actions, Leethoof!
 
avatar77528_4.gif


If only you were a Shiftry with fire punch. Nevertheless, let's start with some defense, and then go all out attacking!

Substitute (20 HP)->Brick Break->Low Sweep
 
597.png

Ferroseed (M)
HP: 90
EN: 100
SPE: 55
NATR: Adamant
ABIL: Iron Barbs
STAT: N/A
OTHR: N/A
274.png

Locust (M)
HP: 100
EN: 100
SPE: 69
NATR: Jolly
ABIL: Early Bird
STAT: +8% Accuracy
OTHR: N/A

Arena: N/A

Action 1:

Locust used Substitute!
-20 HP
-18 Energy
Ferroseed used Gyro Ball!
RNG Roll (To-Crit) [<=63 Yes] 863/1000 (No)
(5+(69-10)/10+3+1.5) = 15.4 ~ 15 Damage
-6 Energy

Action 2:

Locust used Brick Break!
RNG Roll (To-Hit) [<=750 Yes] 529/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes] 695/1000 (No)
(8+0) x 1.5 = 12 Damage, 3 Recoil
-6 Energy
Ferroseed used Bullet Seed!
RNG Roll (# of hits) [1|2|3|4 + 1] 3/4 (4 Hits)
RNG Roll (To-Crit) [<=63 Yes] 394, 143, 530, 942/1000 (0 Crits)
(3*4+3+1.5) x 2/3 = 11 Damage
11/4 = 2.75 Damage per hit, Substitute breaks on second hit
2.75 x 2 = 5.5 ~ 6 Damage
-5 Energy

Action 3:

Locust used Low Sweep!
RNG Rolls (To-Crit) [<=63 Yes] 899/1000 (No)
(6) x 1.5 = 9 Damage, 2 Recoil
-4 Energy
Ferroseed Speed was lowered!
Ferroseed used Pin Missile!
RNG Roll (# of hits) [1|2|3|4 + 1] 3/4 (4 Hits)
RNG Roll (To-Crit) [<=63 Yes] 24, 41, 728, 486/1000 (2 Crits)
(2*4+1+1+1.5) x 2/3 = 25.875 ~ 26 Damage
-4 Energy

597.png

Ferroseed (M)
HP: 69
EN: 85
SPE: 55
NATR: Adamant
ABIL: Iron Barbs
STAT: -1 Speed
OTHR: N/A
274.png

Locust (M)
HP: 43
EN: 72
SPE: 69
NATR: Jolly
ABIL: Early Bird
STAT: +8% Accuracy
OTHR: N/A

Arena: N/A

Turn Order:

Juggler Jack issues actions.
Leethoof issues actions.
REFEREE
 
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