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Battle Hall Challenge - loudkirbyking

Spr_5b_190_m.png
Spr_5b_425.png

Health: 78 | 91
Energy: 69 | 52
Status: - | Focus Energy (5)
Stats: - | -
Ability: Run Away | Aftermath

vs.

401-3.png

Health: 78
Energy: 85
Status: Burn (2nd), Bide Disabled (4)
Stats: -1 Attack, -3 Defense
Ability: Shed Skin
___________________________________________________________________

Action One

Aipom used Acrobatics!
Crit: 2/16 (No)
-26 HP
-7 Energy

Drifloon used Acrobatics!
Crit: 9/16 (No)
-26 HP
-6 Energy

Kricketot used Growl!
-4 Energy

Burn, -2 HP

Action Two

Aipom used Return!
Crit: 8/16 (No)
-19 HP
-5 Energy

Drifloon used Astonish!
-5 HP
-2 Energy
___________________________________________________________________
Spr_5b_190_m.png
Spr_5b_425.png

Health: 78 | 91
Energy: 57 | 44
Status: - | Focus Energy (3)
Stats: - | -
Ability: Run Away | Aftermath

vs.

401-3.png

Health: 0
Energy: 81
Status: Burn (2nd), Bide Disabled (2)
Stats: -1 Attack, -3 Defense
Ability: Shed Skin
___________________________________________________________________

HGSS_Bug_Catcher.png


"You thugs should hug by bugs!"

loudkirbyking, while your pokemon is being healed, you can choose your next type and send out your pokemon.


NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
SteelType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

DragonType.png
GhostType.png
DarkType.png
 
DPRancher.png


Rancher John would like to battle!
"Back on the farm, I learned how to do real harm!"

RNG Roll: 1/5
Pokemon: Azurill
298.png

Azurill (M)

Nature: Adamant

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 90
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20

Abilities:

Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power: (Innate) This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:

Splash
Charm
Tail Whip
Bubble
Slam
Water Gun

Toxic
Protect
Light Screen

Encore
Sing
Body Slam

RNG Roll for ability: 1/2
Thick Fat
"Your fat will make them splat!"

RNG Roll: 4/5
Pokemon: Happiny
440.png

Happiny (F)

Nature: Modest

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 110
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 30

Abilities:

Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Attacks:

Pound
Charm
Copycat
Refresh
Sweet Kiss

Thunder Wave
Attract
Toxic

Counter
Metronome
Mud Bomb

RNG Roll for ability: 2/3
Serene Grace
"Set the pace with Serene Grace"
 
Same strategy, different foes right? No? Er... never mind.

Chocobo! Start this battle off with your usual Faking out the Happiny! Then, we need you to Return that Happiny! Smash it well. Finally, Facade it. However, if that Happiny should try to stay awake, replace last action with Tickle

Fake out Happiny - Return Happiny - Facade Happiny. If not sleeping, then replace last action with Tickle

Inspiration! Be inspiring. Will-o-wisp that Azurill. Then, I need you to Hypnosis that Happiny. Finally, do some smashing with Acrobatics on Happiny. But, should your first Hypnosis miss that Happiny, hit it with Hypnosis again.

Will-o-wisp Azurill - Hypnosis Happiny - Acrobatics Happiny. Should Hypnosis miss first time, Hypnosis again for last action.
 
DPRancher.png


"Pokemon that are normal, are brutal!"

Azurill: Encore WoW~Toxic Drifloon~Sing Aipom
Happiny: Charm Aipom~Counter Aipom~Sweet Kiss Drifloon
 
Spr_5b_190_m.png
Spr_5b_425.png

Health: 90 | 100
Energy: 100 | 100
Status: - | -
Stats: - | -
Ability: Run Away | Aftermath

vs.

298.png
440.png

Health: 90 | 110
Energy: 100 | 100
Status: - | -
Stats: - | -
Ability: Thick Fat | Serene Grace
___________________________________________________________________

Action One

Aipom used Fake Out!
Crit: 10/16 (No)
-12 HP
-3 Energy

Drifloon used Will-O-Wisp!
Miss: 48/100 (No)
-7 Energy

Happiny flinched!

Azurill used Encore!
-9 Energy

Burn, -2 HP

Action Two

Aipom used Return!
Crit: 3/16 (No)
-16 HP
-5 Energy

Drifloon used Will-O-Wisp!
Miss: 79/100 (Yes)
-7 Energy

Happiny used Counter!
-24 HP
-14 Energy

Azurill used Toxic!
Miss: 1/10 (No)
-7 Energy

Toxic, -1 HP
Burn, -2 HP

Action Three

Aipom used Tickle!
-5 Energy

Drifloon used Will-O-Wisp!
Miss: 51/100 (No)
-7 Energy

Happiny used Sweet Kiss!
Miss: 64/100 (No)
Length: 4/4 (4 turns)
-4 Energy

Azurill used Sing!
Miss: 36/100 (No)
Length: 1/3 (1 turn)
-5 Energy

Toxic, -1 HP
Burn, -2 HP
___________________________________________________________________
Spr_5b_190_m.png
Spr_5b_425.png

Health: 66 | 97
Energy: 87 | 79
Status: Light Sleep (1) | Intense Confusion (4), Toxic (2 DPA)
Stats: - | -
Ability: Run Away | Aftermath

vs.

298.png
440.png

Health: 82 | 94
Energy: 79 | 82
Status: Burn (2nd) | -
Stats: - | -1 Attack/Defense
Ability: Thick Fat | Serene Grace
 
DPRancher.png


"Metronome is what we practiced at home!"

Azurill: Charm Aipom~Water Gun Drifloon~Charm Aipom
Happiny: Metronome Drifloon (Dark Pulse, Hex, Ice Beam, Thunderbolt, Paleo Wave, Reflect, Spore, Lava Plume, Venoshock, Aqua Ring)~Chill~Metronome Drifloon (Dark Pulse, Hex, Ice Beam, Thunderbolt, Paleo Wave, Reflect, Spore, Lava Plume, Venoshock, Aqua Ring)
 
...Well, that stunk.

Chocobo take a nap. Once you wake up, Return fire! Literally! Finally, Return again!

Chill - Return Happiny - Return Happiny

Inspiration! LOOK AND NOT BE CONFUSED! Acrobatics skillz! Then, Disable that Metronome! Finally, burn through with more Acrobatic skillz. If messed up with confusion hax, replace last with Disable on Metronome.

Acrobatics Happiny - Disable Metronome - Acrobatics Happiny. If confusion haxed second action, replace last Acrobatics with Disable Metronome.
 
Spr_5b_190_m.png
Spr_5b_425.png

Health: 66 | 97
Energy: 87 | 79
Status: Light Sleep (1) | Intense Confusion (4), Toxic (2 DPA)
Stats: - | -
Ability: Run Away | Aftermath

vs.

298.png
440.png

Health: 82 | 94
Energy: 79 | 82
Status: Burn (2nd) | -
Stats: - | -1 Attack/Defense
Ability: Thick Fat | Serene Grace
___________________________________________________________________

Action One

Aipom was asleep!

Drifloon used Acrobatics!
Confusion: 2/2 (No)
Crit: 8/16 (No)
-17 Damage
-6 Energy

Happiny used Metronome!
Move: 6/10 (Reflect)
-15 Energy

Azurill used Charm!
-5 Energy

Toxic, -2 HP
Burn, -2 HP

Action Two

Aipom used Return!
Crit: 9/16 (No)
-8 HP
-5 Energy

Drifloon used Disable!
Confusion: 2/2 (No)
-6 Energy

Happiny used Chilled!
+12 Energy

Azurill used Water Gun!
-1 HP
-4 Energy

Toxic, -2 HP
Burn, -2 HP

Action Three

Aipom used Return!
Crit: 5/16 (No)
-8 HP
-9 Energy

Drifloon used Acrobatics!
Confusion: 1/2 (Yes)
-4 HP

Happiny used Metronome!
Attack Failed

Azurill used Charm!
-5 Energy

Toxic, -2 HP
Burn, -2 HP
___________________________________________________________________
Spr_5b_190_m.png
Spr_5b_425.png

Health: 66 | 90
Energy: 73 | 67
Status: - | Toxic (3 DPA)
Stats: -3 Attack | -
Ability: Run Away | Aftermath

vs.

298.png
440.png

Health: 76 | 61
Energy: 65 | 79
Status: Burn (2nd) | Reflect (3), Metronome disabled (4)
Stats: - | -
Ability: Thick Fat | Serene Grace
 
Huh. Well, let's go.

Chocobo! Let's get this part goin'. Sand attack that Happiny to start this part. It won't do much, but it won't matter. Hax is hax. Then, we need you to Return fire! It'll hurt them, trust me. Finally, Screech that Happiny in prep for next round.

Sand attack Happiny - Return Happiny - Screech Happiny. If about to be Encore'd, replace action with Return.

Inspiration! Fly awaay. Nah, just kiddin'. Acrobatics skillz. Then, Hypnosis that Happiny to sleep. Finally, Acrobatics again.

Acrobatics Happiny - Hypnosis Happiny - Acrobatics Happiny.
 
DPRancher.png


"Counter whatever you encounter!"

Happiny: Thunder Wave Drifloon ~ Counter Aipom ~ Mud Bomb Aipom
Azurill: Body Slam Aipom ~ Encore Hypnosis ~ Body Slam Aipom
 
Spr_5b_190_m.png
Spr_5b_425.png

Health: 66 | 90
Energy: 73 | 67
Status: - | Toxic (3 DPA)
Stats: -3 Attack | -
Ability: Run Away | Aftermath

vs.

298.png
440.png

Health: 76 | 61
Energy: 65 | 79
Status: Burn (2nd) | Reflect (3), Metronome disabled (4)
Stats: - | -
Ability: Thick Fat | Serene Grace
___________________________________________________________________

Action One

Aipom used Sand-Attack!
-4 Energy

Drifloon used Acrobatics!
Crit: 4/16 (No)
-12 Damage
-10 Energy

Happiny used Thunder Wave!
Miss: 3/4 (No)
-7 Energy

Azurill used Body Slam
Crit: 12/16 (No)
Effect: 1/10 (Yes)
-9 HP
-6 Energy

Toxic, -3 HP
Burn, -2 HP

Action Two

Azurill used Encore!
-9 Energy

Aipom used Return!
Para: 6/10 (No)
Crit: 5/16 (No)
-8 HP
-5 Energy

Drifloon used Hypnosis!
Para: 4/4 (No)
Miss: 7/10 (Yes)
-7 Energy

Happiny used Counter!
Miss: 4/4 (Yes)
-11 Energy

Toxic, -3 HP
Burn, -2 HP

Action Three

Aipom used Screech!
Para: 1/10 (Yes)

Drifloon used Acrobatics!
Para: 2/4 (No)
Crit: 7/16 (No)
-12 Damage
-6 Energy

Happiny used Mub Bomb!
Miss: 53/100 (No)
Crit: 11/16 (No)
Effect: 10/10 (No)
-7 HP
-6 Energy

Azurill used Body Slam
Crit: 11/16 (No)
Effect: 2/10 (Yes)
-9 HP
-6 Energy

Toxic, -3 HP
Burn, -2 HP
___________________________________________________________________
Spr_5b_190_m.png
Spr_5b_425.png

Health: 41 | 81
Energy: 64 | 44
Status: 20% Paralysis | Toxic (4 DPA). 20% Paralysis
Stats: -2 Attack | -
Ability: Run Away | Aftermath

vs.

298.png
440.png

Health: 70 | 29
Energy: 44 | 55
Status: Burn (2nd) | Metronome disabled (1)
Stats: - | -
Ability: Thick Fat | Serene Grace
 
DPRancher.png


"Status helps us become victorious!"

Happiny: Toxic Aipom ~ Metronome Drifloon (Dark Pulse, Hex, Ice Beam, Thunderbolt, Paleo Wave, Reflect, Spore, Lava Plume, Venoshock, Aqua Ring) x2

If (Aipom uses Facade on you) Then (Counter it)

Azurill: Encore Screech ~ Body Slam Aipom x2
 
Hax kills, man.

Chocobo! Speed up? No? ...Lame paralysis hax. Fine, just Return slap finished with a break of Tickle.

Return Happiny - Return Happiny - Tickle Azurill. If Encore works, then Screech Happiny, Screech Happiny, Screech Azurill, assuming Encore lasts that long.

Inspiration eh... you're in the same hax moment. Acrobatics kills then, Payback strike. Finally, Chill out a bit.

Acrobatics Happiny - Payback Happiny - Chill. Should you be parahaxed to a point of Happiny living, change last action to Acrobatics Happiny
 
Spr_5b_190_m.png
Spr_5b_425.png

Health: 41 | 81
Energy: 64 | 44
Status: 20% Paralysis | Toxic (4 DPA). 20% Paralysis
Stats: -2 Attack | -
Ability: Run Away | Aftermath

vs.

298.png
440.png

Health: 70 | 29
Energy: 44 | 55
Status: Burn (2nd) | Metronome disabled (1)
Stats: - | -
Ability: Thick Fat | Serene Grace
___________________________________________________________________

Action One

Aipom used Return!
Para: 5/10 (No)
Crit: 2/16 (No)
-15 HP
-5 Energy

Drifloon used Acrobatics!
Para: 4/10 (No)
-16 Damage
-10 Energy

Azurill used Encore!
-9 Energy

Toxic, -4 HP
Burn, -2 HP

Action Two

Aipom used Screech!
Para: 4/10 (No)
Miss: 40/100 (No)
-5 Energy

Drifloon used Payback!
Para: 7/10 (No)
-7 Energy

Azurill used Body Slam
Crit: 9/16 (No)
Effect: 7/10 (No)
-9 HP
-6 Energy

Toxic, -4 HP
Burn, -2 HP

Action Three

Aipom used Screech!
Para: 6/10 (No)
Miss: 60/100 (No)
-5 Energy

Drifloon Chilled!
+12 Energy

Azurill used Body Slam
Crit: 5/16 (No)
Effect: 5/10 (No)
-9 HP
-10 Energy

Toxic, -4 HP
Burn, -2 HP
___________________________________________________________________
Spr_5b_190_m.png
Spr_5b_425.png

Health: 23 | 69
Energy: 49 | 39
Status: 15% Paralysis | Toxic (4 DPA). 15% Paralysis
Stats: -1 Attack | -
Ability: Run Away | Aftermath

vs.

298.png
440.png

Health: 64 | 0
Energy: 19 | 55
Status: Burn (2nd) | -
Stats: -3 Defense | -
Ability: Thick Fat | Serene Grace
 
Sorry I've been so slow lately, man. Life's been mad.

Anywho, Chocobo! Start the party by Facading Azurill! Then, Return it! Finally, Facade finish!

Facade - Return - Facade. If about to be Encore'd, replace Return with Facade.

Inspiration! Acrobatics, go! Then, walk up and Hypnosis. Finally, Acrobatics again!

Acrobatics - Hypnosis - Acrobatics. If about to be Encore'd, replace Hypnosis with Acrobatics.
 
Spr_5b_190_m.png
Spr_5b_425.png

Health: 23 | 69
Energy: 49 | 39
Status: 15% Paralysis | Toxic (5 DPA). 15% Paralysis
Stats: -1 Attack | -
Ability: Run Away | Aftermath

vs.

298.png
440.png

Health: 64 | 0
Energy: 19 | 55
Status: Burn (2nd) | -
Stats: -3 Defense | -
Ability: Thick Fat | Serene Grace
___________________________________________________________________

Action One

Azurill Chilled!
+12 Energy

Aipom used Facade!
Para: 39/100 (No)
Crit: 13/16 (No)
-25 HP
-7 Energy

Drifloon used Acrobatics!
Para: 73/100 (No)
Crit: 8/16 (No)
-19 Damage
-6 Energy

Toxic, -4 HP
Burn, -2 HP

Action Two


Azurill used Body Slam
Crit: 11/16 (No)
Effect: 8/10 (No)
-9 HP
-6 Energy

Aipom used Return!
Para: 66/100 (No)
Crit: 10/16 (No)
-19 HP
-6 Energy

Drifloon used Hypnosis!
Para: 27/100 (No)
Miss: 10/10 (Yes)
-7 Energy

Toxic, -5 HP
Burn, -2 HP
___________________________________________________________________
Spr_5b_190_m.png
Spr_5b_425.png

Health: 14 | 59
Energy: 36 | 26
Status: 15% Paralysis | Toxic (5 DPA), 15% Paralysis
Stats: -1 Attack | -
Ability: Run Away | Aftermath

vs.

298.png
440.png

Health: 0 | 0
Energy: 25 | 55
Status: Burn (2nd) | -
Stats: -3 Defense | -
Ability: Thick Fat | Serene Grace

___________________________________________________________________

DPRancher.png

"Azurill can be killed too..."

loudkirbyking, while your pokemon is being healed, you can choose your next type and send out your pokemon.

FireType.png
DragonType.png
FightingType.png
(<--)
WaterType.png
FlyingType.png
SteelType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

GhostType.png
DarkType.png
 
Spr_BW_Psychic_M.png

Psychic Brian would like to battle!
"My mind can put you in a bind!"

RNG Roll: 1/5
Pokemon: Smoochum
238.png

Smoochum (F)

Nature: Modest

Type:

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65

Abilities:

Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Attacks:

Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears

Ice Beam
Dream Eater
Psyshock

Miracle Eye
Nasty Plot
Fake Out

RNG Roll: 2/3
Ability: Forewarn
"Forewarn will keep you from being torn!"

--

RNG Roll: 2/5
Pokemon: Chingling
433.png

Chingling (F)

Nature: Modest

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 45

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Attacks:

Wrap
Growl
Astonish
Confusion
Uproar
Last Resort
Entrainment

Psychic
Shadow Ball
Charge Beam

Disable
Hypnosis
Recover

RNG Roll: 1/1
Ability: Levitate
"You are not grounded, so you will not be pounded!"
 
Just my luck to get a Smoochum, and with forewarn. Btw, the R/S/E sprite of Psychic person looks more awesome. And I'm thinking someone's tilting an odd XD. Kidding, kidding.

Chocobo! You're not paralyzed anymore, now go for it! Fake out Smoochum! Then, go for the hit with a secret move! Shadow Claw! I would say Falcon Punch, but someone might hit me. And finally, Return Smoochum!

Fake out Smoochum - Shadow Claw Smoochum - Return Smoochum

Inspiration! Fly awaaaaay... Oh, hm? Will-o-wisp Smoochum, then Will-o-wisp Chingling. Finally, Shadow Ball Smoochum

Will-o-wisp Smoochum - Will-o-wisp Chingling - Shadow Ball Smoochum. Should Chingling Disable Will-o-wisp, replace second action with Hypnosis on the little bell.
 
Spr_BW_Psychic_M.png


"There is much you can gain from my excellent brain!"

Smoochum: Flinch~Fake Out Aipom~Ice Beam Drifloon
Chingling: Shadow Ball~Charge Beam~Shadow Ball (All on Drifloon)
 
Spr_5b_190_m.png
Spr_5b_425.png

Health: 90 | 100
Energy: 100 | 100
Status: - | -
Stats: - | -
Ability: Run Away | Aftermath

vs.

238.png
433.png

Health: 90 | 90
Energy: 100 | 100
Status: - | -
Stats: - | -
Ability: Forewarn | Levitate
___________________________________________________________________

Action One

Aipom used Fake Out!
Crit: 11/16 (No)
-12 HP
-3 Energy

Drifloon used Will-O-Wisp!
Miss: 5/100 (No)
-7 Energy

Smoochum flinched!

Chingling used Shadow Ball!
Crit: 11/16 (No)
Effect: 10/10 (No)
-17 HP
-6 Energy

Burn, -2 HP

Action Two

Smoochum used Fake Out!
Crit: 3/16 (No)
-3 HP
-4 Energy

Drifloon used Will-O-Wisp!
Miss: 34/100 (No)
-11 Energy

Aipom flinched!

Chingling used Charge Beam!
Miss: 3/10 (No)
Crit: 4/16 (No)
Effect: 1/10 (Yes)
-12 HP
-6 Energy

Burn, -2 HP
Burn, -2 HP

Action Three

Aipom used Return!
Crit: 7/16 (No)
-18 HP
-5 Energy

Drifloon used Shadow Ball!
Miss: 52/100 (No)
Crit: 4/16 (No)
Effect: 7/10 (No)
-14 HP
-5 Energy

Smoochum used Ice Beam!
Crit: 5/16 (No)
Effect: 7/10 (No)
-24 HP
-6 Energy

Chingling used Shadow Ball!
Crit: 8/16 (No)
Effect: 5/10 (No)
-19 HP
-6 Energy

Burn, -2 HP
Burn, -2 HP
___________________________________________________________________
Spr_5b_190_m.png
Spr_5b_425.png

Health: 87 | 28
Energy: 92 | 77
Status: - | -
Stats: - | -
Ability: Run Away | Aftermath

vs.

238.png
433.png

Health: 40 | 86
Energy: 90 | 82
Status: Burn | Burn
Stats: - | +1 SpA
Ability: Forewarn | Levitate
 
Spr_BW_Psychic_M.png



Smoochum: Ice Beam x3 (All on Drifloon)
Chingling: Shadow Ball x3 (All on Drifloon)
If Drifloon is dead, Chingling should use Psychic on Aipom, and Smoochum should use Ice Beam.
 
Shall we troll?

Chocobo! Time to finish that Smoochum. Return it until it dies! Then, switch to Shadow Clawing Chingling!

Return Smoochum until death, once fainted, Shadow Claw Chingling.

Return x3 on Smoochum. Once down, Shadow Claw Chingling.


Inspiration! Troll time. Disable Chingling's Shadow Ball. Then, Hex that Smoochum! Finally, Hex Chingling! If, for some reason, you can't Disable the Shadow Ball since it was used last round, Hex Smoochum instead.

Disable Shadow Ball(Chingling) - Hex Smoochum - Hex Chingling. If unable to Disable Shadow Ball, then Hex Smoochum instead.
 
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