Battle Hall Challenge - LupusAter

Music: Street Fighter 3 - Longshoreman



"You and your subs! Why, in my day, all we had to work with was four attacks and that was the end of it."

Recover ~ Charge Beam ~ Chill

Round 3! Prepare to strike! NOW!

Action 1
-Honchkrow used Dark Pulse!
To critical (<=1250): 6228 (No)
Damage: 12.75
Energy: -5

-Kadabra fainted!

Damage taken:
Honchkrow: 0
Kadabra: 12.75 from A1 = 12.75 ~ 13

Energy used:
Honchkrow: 5 from A1 = 5
Kadabra: 0

HP Left:
Honchkrow: 59
Kadabra: 8 - 13 = -5

Energy Left:
Honchkrow: 53 - 5 = 48
Kadabra: 46

Stat modifiers:
Honchkrow: Nothing
Kadabra: Nothing

Rewards:
LupusAter: 2 CC
Muninn the Honchkrow: 2 HC
TheWolfe: 5 UC

LupusAter
O

Muninn - Honchkrow (M)
HP: 59
EN: 48
Ability: Super Luck
Effects: Tailwind (1a)
Status: OK!

VS.

Oro

x

Kadabra (M)
HP: 0
EN: 46
Ability: Inner Focus
Effects: Nothing
Status: OK!​



"Well, this is starting to bore me. Time to nap."

Congratulations! Your current streak is 1.

Pick your next target!






 

Honchkrow Muninn (M)
Nature: Relaxed (+Def, -Spe)

Type:
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia:(Innate)This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck:(Innate)This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Moxie:(Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
HP: 110
Atk: Rank 5
Def: Rank 3(+)
SpA: Rank 4
SpD: Rank 2
Spe: 61(-)
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC 6/6
MC 0
DC 5/5

Peck
Astonish
Wing Attack
Night Shade
Assurance
Faint Attack
Sucker Punch
Taunt
Pursuit
Haze
Dark Pulse
Night Slash
Quash
Torment

Featherdance
Brave Bird
Roost

Psychic
Payback
Double Team
Fly
Heat Wave
Superpower
Toxic
Tailwind
Endure
Icy Wind
Substitute


BATTLE 2!


VS. Necro

"I may not be Space Ghost, but mess with me, and you'll be toast!"

Pokemon check: 2 (Misdreavus)
Ability check: n/a (Levitate)


Misdreavus (F)
Ability: Levitate

Misdreavus (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Other ground moves can still hit.

Attack:
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Pain Split
Payback
Shadow Ball

Thunderbolt
Psychic
Will-O-Wisp

Destiny Bond
Nasty Plot
Shadow Sneak

Icy Wind
 
Music: Street Fighter 3 - Snowland



"Outta' my way!"

Thunderbolt ~ Icy Wind ~ Thunderbolt

Round 1! Fighters ready! ENGAGE!

Action 1
-Misdreavus used Thunderbolt!
To critical (<=625): 1651 (No)
To paralyze (<=1000): 634 (Yes)
Damage: 19.5
Energy: -7
Honchkrow is paralyzed! It may not move! (15%)

-Honchkrow used Taunt!
Paralysis check (<=1500): 6722 (Pass)
Misdreavus fell for the taunt!
Energy: -9

Action 2
-Misdreavus used Icy Wind!
To critical (<=625): 337 (Yes)
Damage: 18
Energy: -5
Honchkrow's Speed fell to -1!

-Honchkrow used Dark Pulse!
Paralysis check (<=1500): 9216 (Pass)
To critical (<=1250): 538 (Yes)
Damage: 23.25
Energy: -5

Action 3
-Misdreavus used Thunderbolt!
To critical (<=625): 2905 (No)
Damage: 19.5
Energy: -7

-Honchkrow used Icy Wind!
To critical (<=1250): 391 (Yes)
Damage: 10.5
Energy: -5
Misdreavus' Speed fell to -1!

Honchkrow's paralysis fell to 10%

Damage taken:
Honchkrow: 19.5 from A1 + 18 from A2 + 19.5 from A3 = 57
Misdreavus: 23.25 from A2 + 10.5 from A3 = 33.75 ~ 34

Energy used:
Honchkrow: 9 from A1 + 5 from A2 + 5 from A3 = 19
Misdreavus: 7 from A1 + 5 from A2 + 7 from A3 = 19

HP Left:
Honchkrow: 110 - 57 = 53
Misdreavus: 90 - 34 = 56

Energy Left:
Honchkrow: 100 - 19 = 81
Misdreavus: 100 - 19 = 81

Stat modifiers:
Honchkrow: -1 Spd (Will rise to 0 at end of R2)
Misdreavus: -1 Spd (Will rise to 0 at end of R3)

Rewards:
LupusAter: 4 CC
Muninn the Honchkrow: 4 HC
TheWolfe: 8 UC

LupusAter
O

Muninn - Honchkrow (M)
HP: 53
EN: 81
Ability: Super Luck
Effects: -1 Spd (9)
Status: PARALYZED - Lowered speed, unable to act (10%)

VS.

Necro

O

Misdreavus (F)
HP: 56
EN: 81
Ability: Levitate
Effects: Taunted (3a), -1 Spd (48)
Status: OK!​



"If you wanna dance, you better pack yourself a pair of fancy pants!"

Thunderbolt ~ Icy Wind ~ Thunderbolt
Sub: IF you are inflicted with torment, THEN use Hex ~ Shadow Ball ~ Hex.
 
Music: Street Fighter 3 - Snowland

Round 2! In the heat of battle! GO FOR IT!

Action 1
-Misdreavus used Thunderbolt!
To critical (<=625): 7376 (No)
To paralyze (<=1000): 8829 (Yes)
Damage: 19.5
Energy: -11

-Honchkrow used Torment!
Paralysis check (<=1000): 2277 (Pass)
Misdreavus was subjected to torment!
Energy: -9

Action 2
-Misdreavus used Shadow Ball!
To critical (<=625): 7235 (No)
To lower Special Defense (<=2000): 9604 (No)
Damage: 9.38
Energy: -5

-Honchkrow used Dark Pulse!
Paralysis check (<=1000): 6023 (Pass)
To critical (<=1250): 4226 (No)
Damage: 18.75
Energy: -5

Action 3
-Honchkrow used Sucker Punch!
Paralysis check (<=1000): 1775 (Pass)
To critical (<=1250): 8420 (No)
Damage: 23.25
Energy: -5

-Misdreavus used Hex!
To critical (<=625): 7978 (No)
Damage: 10.72
Energy: -6

Honchkrow's paralysis fell to 5%
Honchkrow's Speed rose to 0! (15)

Damage taken:
Honchkrow: 19.5 from A1 + 9.38 from A2 + 10.72 from A3 = 39.6 ~ 40
Misdreavus: 18.75 from A2 + 23.25 from A3 = 42

Energy used:
Honchkrow: 9 from A1 + 5 from A2 + 5 from A3 = 19
Misdreavus: 11 from A1 + 5 from A2 + 6 from A3 = 22

HP Left:
Honchkrow: 53 - 40 = 13
Misdreavus: 56 - 42 = 14

Energy Left:
Honchkrow: 81 - 19 = 62
Misdreavus: 81 - 22 = 59

Stat modifiers:
Honchkrow: Nothing
Misdreavus: -1 Spd (Will rise to 0 at end of R3)

Rewards:
LupusAter: 4 CC
Muninn the Honchkrow: 4 HC
TheWolfe: 8 UC

LupusAter
O

Muninn - Honchkrow (M)
HP: 13
EN: 62
Ability: Super Luck
Effects: Nothing
Status: PARALYZED - Lowered speed (15), unable to act (5%)

VS.

Necro

O

Misdreavus (F)
HP: 14
EN: 59
Ability: Levitate
Effects: -1 Spd (48), Torment (3a)
Status: OK!​
 
Music: Street Fighter 3 - Snowland



"You don't have to worry being out of luck, because we're gonna hit you like a truck!"

Destiny Bond ~ Will-o-Wisp ~ Icy Wind
Sub: IF Honchkrow is fully paralyzed on A1, THEN use Shadow Ball.

Round 3! Prepare to strike! NOW!

Action 1
-Honchkrow used Endure!
Paralysis check (<=500): 2019 (Pass)
Energy: -15

-Misdreavus used Destiny Bond!
Misdreavus is trying to take Honchkrow down with it!
Energy: -14

Action 2
-Misdreavus used Will-o-Wisp!
To hit (<=7500): 6832 (Yes)
Honchkrow is burned!
Energy: -7

-Honchkrow used Dark Pulse!
Paralysis check (<=500): 4731 (Pass)
To critical (<=1250): 8451 (No)
Damage: 18.75
Energy: -5

Misdreavus fainted!
Misdreavus took Honchkrow down with it! (-14 HP)
Honchkrow fainted!

Damage taken:
Honchkrow: 14 from A2 = 14
Misdreavus: 18.75 from A2 = 18.75 ~ 19

Energy used:
Honchkrow: 15 from A1 + 5 from A2 = 20
Misdreavus: 14 from A1 + 7 from A2 = 21

HP Left:
Honchkrow: 13 - 14 = -1
Misdreavus: 14 - 19 = -5

Energy Left:
Honchkrow: 62 - 20 = 42
Misdreavus: 59 - 21 = 38

Stat modifiers:
Honchkrow: Nothing
Misdreavus: Nothing

Rewards:
LupusAter: 4 CC
Muninn the Honchkrow: 4 HC
TheWolfe: 8 UC

LupusAter
x

Muninn - Honchkrow (M)
HP: 0
EN: 42
Ability: Super Luck
Effects: Nothing
Status: FAINTED - Unable to battle

VS.

Necro

x

Misdreavus (F)
HP: 0
EN: 38
Ability: Levitate
Effects: Nothing
Status: FAINTED - Unable to battle



"We may be down and out, but you definitely lost this bout!"

Spoils of battle:
LupusAter:
LupusAter gains 4 CC.
Muninn the Honchkrow gains 4 HC.
TheWolfe:
I gain 8 UC.​

Thanks for playing! See you again on the 13th!
 
Taking Imanalt, issuing my own challenge.

Name: LupusAter
Thread: http://www.smogon.com/forums/showthread.php?t=3449160&page=4
Mon: Weavile
Ability: Pressure
Rank: 4, no items.


Weavile Skadi (F)
Nature: Jolly (+Spe, - SAtk)
Type:
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Pressure:This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket:(Locked)This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.


HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 144 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC 6/6
MC 0
DC 3/5

Attacks:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Embargo
Revenge
Assurance
Nasty Plot
Night Slash
Metal Claw
Snatch

Ice Punch
Reflect
Counter
Fake Out

Aerial Ace
Dig
Double Team
Dynamicpunch
Cut
X-Scissor
Low Kick

26 moves

Can the werewolf find a cure for his condition?








 
RNG: 5/5


Latias (F)
Nature: Bold (+1 Def, -1 Atk)
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 110
Size Class: 4
Weight Class: 3
Base Rank Total: 22

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Item: Soul Dew

Attacks:
Psywave
Wish
Helping Hand
Safeguard
DragonBreath
Water Sport
Refresh
Mist Ball
Zen Headbutt
Psychic
Recover
Psycho Shift
Charm
Dragon Pulse
Reflect Type
Guard Split

Hidden Power (Fire) [7]
Thunderbolt
Ice Beam

Draco Meteor
Role Play


Ability: 1/1
Levitate!


Will Lupus manage to defeat a Legendary?
 
You should edit in Weavile's accuracy later. I had to look it up.
Also, that sub is invalid, but since you could have made two separate subs anyway, i will let it slide.


Flinch -> DragonBreath -> DragonBreath


If Weavile is paralysed A2, use Dragon Pulse A3.




100 HP
100 EN
5/3/1/3/144
+24% Accuracy


100 HP
100 EN
2/4/4/5/110


Action 1

Weavile used Fake Out - 4 energy
To crit (2901) - No
(4 + 1,5) = 8,5 damage

Action 2

Weavile used Ice Punch - 5 energy
To crit (9761) - No
To freeze (6162) - No
(8 + 3 + 1,5)*1,5 = 18,75 damage

Latias used DragonBreath - 4 energy
To crit (8127) - No
To para (3000) - HOLY SHIT! (Yes)
(6 + 3 + 1,5) = 10,5 damage

Action 3

Latias used DragonPulse - 6 energy
To crit (1560) - No
(9 + 3 + 1,5) = 13,5 damage

Weavile used Night Slash - 4 energy
To move (8417) - Yes
To crit (9692) - No
(7 + 3 + 1,5)*1,5 = 17,25 damage





76 HP
87 EN
5/3/1/3/144
+24% Accuracy
15% Paralysed

55 HP
90 EN
2/4/4/5/110


...!


Recover -> DragonPulse -> Hidden Power


If damaging Ice type move, use Reflect type and push-back, but only once. Do not activate if the below sub has been activated.
If damaging Dark type move, use Reflect type and push-back, but only once. Do not activate if the below sub has been activated.
 

76 HP
87 EN
5/3/1/3/144
+24% Accuracy
15% Paralysed


55 HP
90 EN
2/4/4/5/110




Action 1

Weavile tries to use Snatch
To move (3819) - Yes
-15 energy
-11 energy to Latias
+20 HP to Weavile

Action 2


Latias used Reflect Type!

Weavile used Ice Punch
To move (365) - No

Action 3


Latias used DragonPulse - 7 energy
To crit (2770) - No
(9 1,5) = 10,5 damage

Weavile used Revenge - 8 energy
To move (9712) - Yes
To crit (2838) - No
(12 + 1,5)*2,25 = 30,375 damage




85 HP
64 EN
5/3/1/3/144
+24% Accuracy
15% Paralysed


25 HP
73 EN
2/4/4/5/110
Ice/Dark (4 Actions)
 
That was fun, but theres no point in attempting to stalling this anymore.


Wish -> Recover -> Recover





85 HP
64 EN
5/3/1/3/144
+24% Accuracy
15% Paralysed


25 HP
73 EN
2/4/4/5/110
Ice/Dark (4 Actions)


Action 1

Latias used Wish - 19,3 energy
25 HP coming!

Skadi used Revenge - 12 energy
To move (8812) - Yes
To crit (9281) - No
(6 + 1,5)*2,25 = 16,875 damage

Action 2

Latias used Recover...

SKADI TRIES TO USE SNATCH!
To move (4884) - Yes
+15 HP to Skadi
-12 energy to Latias
-15 energy to Skadi

Action 3

Latias used Recover - 16 energy
+20 HP

Skadi tries to use Revenge....
To move (9965) - Yes
-8 energy
To crit (8571) - No
(6 + 1,5)*2,25 - 3,5 = 16,875 damage



100 HP
29 EN
5/3/1/3/144
+24% Accuracy
15% Paralysed


11 HP
26 EN
2/4/4/5/110
Ice/Dark (4 Action)
Wish is coming (But probably a bit too late)


Hidden Power*3



Next?
 

100 HP
29 EN
5/3/1/3/144
+24% Accuracy
15% Paralysed


11 HP
26 EN
2/4/4/5/110
Ice/Dark (4 Action)
Wish is coming (But probably a bit too late)

Action 1

Latias used Hidden Power - 5 energy
To crit (2608) - No
(7 + 1,5)*1,5 = 12,75 damage

Weavile tries to use Revenge....
To move (7840) - Yes
Latias fainted!









 
RNG: 2/5



Gastrodon (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Abilities:
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Item: Leftovers

Attacks:
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power [Grass] (7)
Rain Dance
Body Slam
Muddy Water
Recover

Scald
Ice Beam
Dig

Mirror Coat
Brine
Counter

Earth Power
Pain Split



Ability: 3/3

Sand Force!
 


BURN, INFIDEL!



Scald*3


If Scald burns, use Counter next action and Earth Power the following one.
If you hit self, push-back.



100 HP
100 EN
5/3/1/3/144




110 HP
100 EN
110/3/3/4/3/33


Action 1

Weavile used Night Slash - 4 energy
To crit (1168) - Yes
(7 + 3 + 3 + 3) = 16 damage

Gastrodom used Scald - 5 energy
To crit (3981) - No
To burn (8812) - No
(8 + 3 + 1,5) = 12,5 damage

Action 2

Weavile used Dynamic Punch - 8 energy
To hit (3194) - Yes
To crit (9914) - No
(10 + 3) = 13 damage
Duration: 3/3
4 Actions!

Gastrodom tries to use Scald....
To hitself (1-5000=Yes) -> 2921 - Yes
-4 energy
(4) = 4 damage

Action 3


Weavile used Night Slash - 4 energy
To crit (2891) - No
(7 + 3 + 3) = 13 damage

Gastrodom tries to use Scald....
To hitself (1-5000=Yes) -> 5781 - No
-5 energy
To crit (2252) - No
To burn (1192) - Yes
(8 + 3 + 1,5) = 12,5 damage

-2 HP to Weavile




73 HP
84 EN
5/3/1/3/144
Burned



68 HP
86 EN
110/3/3/4/3/33
Confused (1 Action)





FOR LORD GASTRODOOM!


Recover -> Earth-Power -> Earth-Power


If Double Team, use Muddy Water that action and push-back.
If Snatch, use Earth-Power that action and push-back.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 1)

Top