• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Battle Hall Challenge - LupusAter

461.gif

73 HP
84 EN
5/3/1/3/144
Burned

423-west.png


68 HP
86 EN
3/3/4/3/33
Confused (1 Action)

Weavile used Taunt - 9 energy

Gastro tries to use Recover....
To move (1-5000=No) -> 8912 - Yes
But it failled anyway!

-2 HP to Weavile

Action 2

Weavile used Night Slash - 4 energy
To crit (5981) - No
(7 + 3 + 3 - 3) = 10 damage

Gastro used Earth Power - 6 energy
To crit (9812) - No
To lower (7213) - No
(9 + 3 + 1,5) = 13,5 damage

-2 HP to Weavile

Action 3

Weavile used Ice Punch - 5 energy
To crit (8517) - No
To freeze (4514) - No
(8 + 3 + 3 - 3) = 11 damage


Gastro used Earth Power - 10 energy
To crit (8400) - No
To lower (2248) - No
(9 + 3 + 1,5) = 13,5 damage

-2 HP to Weavile


461.gif

40 HP
65 EN
5/3/1/3/144
Burned

423-west.png


47 HP
70 EN
3/3/4/3/33
Taunted (3 Actions)
 
423-west.png


I have to win!

Scald -> Muddy Water -> Earth Rage (Earth Power Combo)

If hitself, push-back.
If frozen, use Scald that action.

461.gif

40 HP
65 EN
5/3/1/3/144
Burned

423-west.png


47 HP
70 EN
3/3/4/3/33
Taunted (3 Actions)


Action 1

Weavile used Fake Out - 4 energy
To crit (776) - No
(4 + 3 -3) = 4 damage

Gastro flinched!

-2 hp to Weavile

Action 2

Weavile used Dynamic Punch - 8 energy
To hit (2025) - Yes
To crit (9791) - No
(10 + 3 - 3) = 10 damage
Gastro is confused!
3/3
4 Actions!

Gastro tries to use Muddy Water
To hitself (1-5000=Yes) -> 5049 - No
-6 energy
To crit (3981) - No
(10 + 3 + 1,5) = 14,5 damage

Action 3

Weavile used Ice Punch - 5 energy
To crit (1125) - No
To freeze (8419) - No
(8 + 3 + 3 - 3) = 11 damage

Gastro tries to use Earth Fury....
To hitself (1-5000=Yes) -> 1951 - Yes
-4 energy
(4) = 4 damage

-2 HP to Weavile


461.gif

19 HP
48 EN
5/3/1/3/144
Burned

423-west.png


18 HP
60 EN
3/3/4/3/33
Confused (1 Action)



423-west.png



RRRRRAAAAAAAAAAARRRRRGGGGGHHHHHHHH!!!!



Boilling Mud (Muddy Water + Scald) -> Cooldown (Scald Combo) -> Scald

If Night Slash in a combo, use Dig that action.
If Ice Punch in a combo, use Dig that action
 
461.gif

19 HP
48 EN
5/3/1/3/144
Burned

423-west.png


18 HP
60 EN
3/3/4/3/33
Confused (1 Action)

Weavile used Dig - 10 energy

Gastro tries to use combo....
To hitself (1-5000=Yes) -> 2068 - Yes
-4 energy
(4) = 4 damage

Action 2

Weavile used Dig (Attack) - 6 energy
To crit (8854) - No
(8 + 3 - 3) = 8 damage

Gastro used combo - 27 energy
To crit (8124) - No
(18 + 3 + 1,5) = 22,5 damage

Weavile fainted!


461.gif

KO HP
KO EN
5/3/1/3/144
Burned

423-west.png


6 HP
29 EN
3/3/4/3/33

Matezoide: 8 UC

Lupus: 4 CC
Weavile: 4 HC

See you next week.
 
I'm taking Wolfe, and issuing my own challenge.

Name: LupusAter
Thread: http://www.smogon.com/forums/showthread.php?t=3449160&page=4
Mon: Colossoil
Ability: Guts
Rank: 4, no items.

frontnormal-mcolossoil.png

Colossoil Jormungandr (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

6/6 EC
0 MC
5/5 DC

HP: 120
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

Attacks:
Drill Run
Peck
Bite
Horn Attack
Body Slam
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Dig
Muddy Water
Bounce
Crunch
Megahorn
Horn Drill

Fire Fang
Sucker Punch
Aqua Tail

Earthquake
Rock Slide
Payback
U-Turn
Taunt
Snatch
Superpower
Brick Break
Poison Jab
Snarl
Giga Impact
Knock Off
Protect
Substitute
Double Team

36 moves



NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png



Good luck!
 
Andromeda Shun wants to battle!


bronzeandromedashunv1.jpg



Get ready!


RNG: 2/5

frontnormal-mcyclohm.png

Cyclohm (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Item: Expert Belt

Attacks:
Whirlwind
Bide
Weather Ball
Tri Attack
Tackle
Growl
Leer
Twister
Dragon Rage
Charge
ThunderShock
Rain Dance
Double Hit
SonicBoom
Dragon Tail
Discharge
Slack Off
Thrash
Dragon Pulse
Zap Cannon

Flamethrower
Ice Beam
Thunderbolt

Magnet Rise
Power Gem
Hydro Pump

Draco Meteor
Electroweb

Ability: 3/3
Overcoat
 
Earthquake- Drill Run- Earthquake.

IF Magnet Rise AND Cyclohm's not Taunted, sub that action with Taunt.
IF Bide, Substitute (20 HP) the first action and Double Team (3 clones) the second action.
 
1648g.jpg



.......


Hydro Pump -> Ice Beam -> Hydro Pumps



frontnormal-mcolossoil.png

120 HP
100 EN
6/3/2/3/95

frontnormal-mcyclohm.png

110 HP
100 EN
1/4/5/3/80


Action 1

Colo used Earthquake - 6 energy
To crit (2639) - No
(10 + 3 + 1,5 + 1)*1,5 = 23,25 damage

Cyc used Hydro Pump - 8 energy
To hit (7102) - Yes
To crit (991) - No
(12 + 3)*1,5 = 22 damage

Action 2

Colo used Drill Run - 5 energy
To hit (916) - Yes
To crit (12) - Yes
(8 + 3 + 1,5 + 1 + 3)*1,5 = 20,25 damage

Cyc used Ice Beam - 7 energy
To crit (4302) - No
To freeze (914) - Yes
(10 + 3)*1,5 = 19,5 damage
Duration: 1/2
1 Action

Action 3

Colo is frozen!

Cyc used Hydro Pump - 8 energy
To hit (3009) - Yes
To crit (7397) - No
(12 + 3)*1,5 = 22 damage


frontnormal-mcolossoil.png

56 HP
89 EN
6/3/2/3/95

frontnormal-mcyclohm.png

67 HP
77 EN
1/4/5/3/80


1648g.jpg


Hum....sorry for that freeze.



Ice Beam -> Hydro Pump -> Ice Beam

If Colossoil is under-ground when you would attack AND you are not taunted, use Slack Off that action and push-back. Do not activae this sub more than twice.
If damaging ground type combo AND you havent used Slack Off twice this round AND you are not taunted, but Slack Off that action that action and push-back.
 
Back
Top