Battle Hall Challenge - Matezoide


Destroy it!
Psycho Cut- Psycho Cut+Psycho Cut- Cooldown

Matezoide:

90 HP- 100%
3/2/4/2/39

The Ryback

90 HP- 100%
5/2/2/2/52

A1:
Meditite Psycho Cut (hit 4028 no crit) 14,5 dmg -4 en
Shuppet Trick Room -10 en
A2
Shuppet Shadow Ball (hit 6744 no crit 1507 no effect) 21 dmg -5 en
Meditite Psycho Slash (hit 8729 no crit) 23,25 dmg -37,5 en
A3
Shuppet Will-O-Wisp (4788 hit) -7 en
Meditite cooldown
Meditite -2 HP

Matezoide:

52 HP- 78%
3/2/4/2/39

The Ryback:

67 HP- 58%
5/2/2/2/52
Burned

Swagger- Hidden Power- Hidden Power
 
Magic-Coat -> Shadow-Ball -> Shadow Ball

If Meditite hits itself, use Shadow-Ball combo A3.


If i win in this round, we are taking Poison next.
 
Matezoide:

52 HP- 78%
3/2/4/2/39

The Ryback:

67 HP- 58%
5/2/2/2/52
Burned

A1
Shuppet Magic Coat -10 en
Meditite Swagger (914 hit 1 slight confusion) rebounded -7 en
A2
Shuppet Shadow Ball (hit 3564 no crit 3911 no effect) 21 dmg -5 en
Meditite Hidden Power (8635 no hit self hit 7269 no crit) 11,5 dmg -5 en
A3
Shuppet Shadow Ball (hit 1142 no crit 4489 no effect) 21 dmg -9 en
Meditite Hidden Power (9758 no hit self hit 1614 no crit) 11,5 dmg -9 en
Meditite snaps out of confusion!

Matezoide:

29 HP- 54%
3/2/4/2/39

The Ryback:

19 HP- 37%
5/2/2/2/52
Burned

 
You forgot the burn damage, so Meditite has 19 HP. Shuppet is also faster due to Trick-Room atm.

Shadow Ball spam

Now we are taking Poison :P
 
Shadow Ball does 21 damage, so Meditite dies. Sorry Ryback.


Obligatory Overconfident Bug Catcher wants some more punishment!
Pokemon roll 3/5 Weedle
We'll have our revenge!
Ability roll 1/2 Shield Dust
Your added effects still won't stop us!


Weedle (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:
Poison Sting
String Shot
Bug Bite

Electroweb
 

A winning strategy shouldn't change!
Bug Bite+Bug Bite- cooldown- Poison Sting(contact)

Matezoide:

90 HP- 100%
3/2/4/2/39

OOCBC:

90 HP- 100%
3/2/0/1/50

A1
Shuppet Shadow Ball (hit 4771 no crit) 15,5 dmg -5 en
Weedle Bug Crunch (hit 5782 no crit) 12,06 dmg -17 en (still sad)
A2
Weedle cooldown
Shuppet Will-O-Wisp (3215 hit) -7 en
Weedle -2 HP
A3
Weedle Poison Sting (hit crit 4678 no effect) 5,695 dmg -2 en
Shuppet Shadow Ball (hit 4162 no crit) 15,5 dmg -5 en
Weedle -2 HP

Matezoide:

72 HP- 83%
3/2/4/2/39

OOCBC:

55 HP- 81%
3/2/0/1/50


It's still a minor setback!
 
Poison Sting (contact)- Bug Bite- Poison Sting+ Poison Sting

Matezoide:

72 HP- 83%
3/2/4/2/39

OOCBC:

55 HP- 81%
3/2/0/1/50
Burned

A1
Weedle Bug Bite (hit 4748 no crit) 5,025 dmg
Shuppet Thunderbolt (hit 5268 no crit) 14,5 dmg -7 en
Weedle -2 HP
A2
Weedle Poison Sting (hit crit 2664 no effect) 5,695 dmg -2 en
Shuppet Shadow Ball (hit 8218 no crit) 15,5 dmg -5 en
Weedle -2 HP
A3
Weedle Poison Spike (hit crit 1958 effect) 9,045 dmg - 27 en
Shuppet Shadow Blast (hit 5283 no crit) 25,5 dmg -27 en
Weedle -2 HP
Weedle KO!

Please pick next type:





 

Obligatory Overconfident Bug Catcher isn't finished yet!
Pokemon roll 3/5 Surskit
I'll have my revenge!
Ability Roll 1/2 Swift Swim
You won't see it coming!


Surskit (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Attacks:
Bubble
Quick Attack
Sweet Scent
Water Sport
BubbleBeam

Scald
Ice Beam
Rain Dance

Hydro Pump
Signal Beam
Endure
 

Yes! Tremble before our watery might!
Hydro Pump- Scald- Hydro Pump

Matezoide:

90 HP- 100%
3/2/4/2/39

OOCBC:

90 HP- 100%
1/2/3/2/65

A1
Surskit Hydro Pump (9265 miss) -7 en
Shuppet Trick Room -10 en
A2
Shuppet Shadow Ball (hit 4364 no crit 601 effect) 14 dmg -5 en
Surskit Scald (hit 3766 no crit 9646 no effect) 12,5 dmg -5 en
A3
Shuppet Thunderbolt (hit 2931 no crit 1501 no effect) 21,25 dmg -7 en
Surskit Hydro Pump (8829 miss) -7 en

Matezoide:

78 HP- 78%
3/2/4/2/39

OOCBC:

66 HP- 81%
1/2/3/2/65
-1 Sp. Def

Scald- Hydro Pump- Scald
 
Matezoide:

78 HP- 78%
3/2/4/2/39

OOCBC:

66 HP- 81%
1/2/3/2/65
-1 Sp. Def

A1:
Shuppet Thunderbolt (hit 1673 no crit 1891 no effect) 21,25 dmg -7 en
Surskit Scald (hit 558 crit 7396 no effect) 15,5 dmg -5 en
A2:
Shuppet Shadow Ball (hit 5039 no crit 6318 no effect) 15,75 dmg -5 en
Surskit Hydro Pump (5623 hit 1308 no crit) 16,5 dmg -7 en
A3:
Surskit Scald (hit 1126 no crit 7886 no effect) 12,5 dmg -5 en
Shuppet Stormy Night (hit 5615 no crit 5978 no effect) 40 dmg -31, 5 en
Surskit KO!


Breeder Mary wants to fight!
Pokemon roll 2/5 Mareep
I had a little lamb...
Ability Roll 1/2 Static
... who provided her own cattle prod...


Mareep (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Plus: (Trait) This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Attacks:
Tackle
Growl
Thunder Wave
ThunderShock
Cotton Spore
Charge
Take Down
Electro Ball
Confuse Ray

Thunderbolt
Double Team
Hidden Power [Ice] (7)

Agility
Reflect
Sand-Attack
 

Wait, we are faster? That should be usefull

Imprison (Thunderbolt) -> Shadow Ball -> Night Shade


If Thunder-Wave, use Magic Coat that action
If Sand-Attack, use Magic Coat that action
 

You know, Thunderbolt isn't my only STAB...
Agility- Electro Ball- Electro Ball

Matezoide:

90 HP- 100%
3/2/4/2/39


Mary:

90 HP- 100%
1/2/4/2/35

A1:
Shuppet Imprison (Thunderbolt) -8 en
Mareep Agility -7 en
A2:
Mareep Electro Ball (hit 9754 no crit) 18 dmg -8 en
Shuppet Shadow Ball (hit 2704 no crit 5839 no effect) 14 dmg -5 en
A3:
Mareep Electro Ball (hit 5842 no crit) 18 dmg -12 en
Shuppet Night Shade 10 dmg -4 en

Matezoide:

54 HP- 83%
3/2/4/2/39

Mary:

66 HP- 72%
1/2/4/2/35

I had a fast as shit lamb...
Agility- Electro Ball- Electro Ball+ Electro Ball
 
Matezoide:

54 HP- 83%
3/2/4/2/39

Mary:

66 HP- 72%
1/2/4/2/35

A1:
Mareep Agility -7 en
Shuppet Spite -5 en
A2:
Mareep Electro Ball (hit 4205 no crit) 21 dmg -12 en
Shuppet Pain Split 16,5 dmg + 16,5 HP -17 en
A3:
Mareep Sheepy Missile (hit 8527 no crit) 46,5 dmg -53 en
Shuppet Trick Room -10 en
Mareep Energy KO!

Please choose next type:




 

Obligatory Overconfident Bug Catcher 4: now it's personal.
Pokemon roll 4/5 Ledyba
Youuu!
Ability roll 1/3 Swarm
I'll use you as larva food!


Ledyba (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 12

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind

Roost
Hidden Power [Rock] (7)
Giga Drain

Encore
Bug Buzz
Bide
 


Be careful, Chuck, this one is tougher than the other bugs.

Trick-Room -> Thunderbolt -> Thunderbolt


If Light Screen, use Snatch that action and push-back.
If Bide, change A2 to Pain-Split and A3 to Will-O-Wisp
 

I'll murder you to death!

Hidden Power- Giga Drain- Encore

Matezoide:

90 HP- 100%
3/2/4/2/39


OOCBC:

90 HP- 100%
0/2/3/3/55

A1:
Ledyba Hidden Power (hit 3545 no crit) 8,5 dmg -5 en
Shuppet Trick Room -10 en
A2:
Shuppet Thunderbolt (hit 9701 no crit 3905 no effect) 17,25 dmg -7 en
Ledyba Giga Drain (hit 8766 no crit) 9,5 dmg +4,75 HP -12 en
A3:
Shuppet Thunderbolt (hit 7393 no crit 2628 no effect) 17,25 dmg -11 en
Ledyba Encore - 10 en

Matezoide:

72 HP- 72%
3/2/4/2/39


OOCBC:

56 HP- 73%
0/2/3/3/55

Let's see you avoid THIS!
Bide- Bide- Bide (release)
 
Matezoide:

72 HP- 72%
3/2/4/2/39


OOCBC:

56 HP- 73%
0/2/3/3/55

A1:
Ledyba is absorbing energy!
Shuppet Thunderbolt (hit 2736 no crit 8986 no effect) 17,25 dmg -7 en
A2:
Ledyba is absorbing energy!
Shuppet Thunderbolt (hit 5723 no crit 217 effect) 17,25 dmg -7 en
A3:
Ledyba Bide (4193 no para) 60,375 dmg -36 en
Shuppet Stormy Night (hit 4878 no crit 8625 no effect) 36 dmg -45,5 en
Ledyba KO!

NOOOOOOOOOOOOOOOOOOOOOO!

An Evil Togepi wants to fight!
Pokemon roll 2/5 Togepi
Ability roll 2/3 Serene Grace
I'll feast on your soul!


Togepi (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 17 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate)This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow

Sunny Day
Fire Blast
SolarBeam

Nasty Plot
Stored Power
Morning Sun
 

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