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Battle Hall Challenge - MK Ultra

DP_Bug_Catcher.png


"Hmmmmmm........"

Acrobaticsx3
 
267.png

HP: 90
Energy: 100%

176.png

HP: 90
Energy: 100%

Round 1
Beautifly used Acrobatics!
RNG Roll-To Crit(<=63 crit): 280 No
11 + 3 + 1.5 = 15.5~16 damage
-5 energy

Togetic used Flamethrower!
RNG Roll-To Crit(<=63 crit): 665 No
RNG Roll-To Burn(<=200 yes): 256 No
(10 + 3)*1.5=19.5~20 damage
-7 energy

Round 2
Beautifly used Acrobatics!
RNG Roll-To Crit(<=63 crit): 988 No
11 + 3 + 1.5 = 15.5~16 damage
-9 energy

Togetic used Toxic!
RNG Roll-To Hit(<=150 miss): 417 Hit
Beautifly was badly poisoned!

Beautifly was hurt by poison!

Round 3
Beautifly used Acrobatics!
RNG Roll-To Crit(<=63 crit): 34 Crit
11 + 3 + 3 + 1.5 = 18.5~19 damage
-13 energy

Togetic used Flamethrower!
RNG Roll-To Crit(<=63 crit): 130 No
RNG Roll-To Burn(<=200 burn): 998 No
(10 + 3)*1.5=19.5~20 damage
-7 energy

Beautifly was hurt by poison!

267.png

HP: 48
Energy: 77%
Toxic(2)

176.png

HP: 39
Energy: 79%
 
No combos in the hall, tut tut. Because I'm so nice though, I'll let you edit your actions.

laaaaaaaame
Flamethrower x 3
 
267.png

HP: 48
Energy: 77%
Toxic(2)

176.png

HP: 39
Energy: 79%

Round 1
Beautifly used Stun Spore!
RNG Roll-To Hit(<=250 miss): 443 Hit
Togetic became paralyzed!
-7 energy

Togetic used Flamethrower!
RNG Roll-To Attack(<=250 PAR): 1 No
Togetic was fully paralyzed!

Beautifly was hurt by poison!

Round 2
Beautifly used Acrobatics!
RNG Roll-To Crit(<=63 crit): 531 No
11 + 3 + 1.5 = 15.5~16 damage
-5 energy

Togetic used Flamethrower!
RNG Roll-To Attack(<=200 no): 782 Yes
RNG Roll-To Crit(<=63 crit): 547 No
RNG Roll-To Burn(<=200 no): 627 No
(10 + 3)*1.5=19.5~20 damage
-7 energy

Beautifly was hurt by poison!

Round 3
Beautifly used Acrobatics!
RNG Roll-To Crit(<=63 crit): 2 Yes
11 + 3 + 3 + 1.5 = 18.5~19 damage
-9 energy

Togetic used Flamethrower!
RNG Roll-To Attack(<=200 no): 919 Yes
RNG Roll-To Crit(<=63 crit): 707 No
(10 + 3)*1.5=19.5~20 damage
-11 energy

Beautifly was hurt by poison!


267.png

HP: 2
Energy: 56%
Toxic(3)

176.png

HP: 4
Energy: 61%
15% PAR
 
Metronome (Protect, Detect, Aqua Jet, Sucker Punch, Bullet Punch, Ice Shard, Shadow Sneak, Agility (to dodge), Stone Edge, Hurricane)-Flamethrower-Flamethrower
 
267.png

HP: 2
Energy: 56%
Toxic(3)

176.png

HP: 4
Energy: 61%
15% PAR

Round 1
Beautifly used Acrobatics!
RNG Roll-To Crit(<=63 crit): 290 No
11 + 3 + 1.5 = 15.5~16 damage
-13 energy

Togetic was KO'd!

267.png

HP: 2
Energy: 43%
Toxic(3)

176.png

HP: KO
Energy: KO

Hall challenger iiMKUltra loses!

Rewards
iiMKultra: 1 TC, 1 BP
Togetic: 1 HC
Me: 4 BT
 
Only users: Blazikenmaster-Zeo and iiMKUltra should be posting in this thread.

iiMKUltra will be using Rhyhorn with Rock Head:
111.png

Rhyhorn [Behemoth] (M)
Nature: Careful (+SDef, -Spa)
Type: Ground/Rock
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 25

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (DW Locked): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Moves:
Horn Attack
Tail Whip
Stomp
Fury Attack
Scary Face
Rock Blast

Counter
Ice Fang
Thunder Fang

Earthquake
Rock Slide
Payback

iiMKUltra, you may choose your first type. Your options are:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Good luck!
 
HGSS_Bug_Catcher.png

Bug Catcher Mathis wants to battle
"We'll show you not to always pick bug first!"
RNG roll for pokemon 5/5
541.png

Swadloon (F)

Nature: Quiet

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 36 (-)

Abilities:

Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Attacks:

GrassWhistle
Tackle
String Shot
Bug Bite
Razor Leaf
Protect
Struggle Bug
Endure

Energy Ball
Payback
Light Screen

Silver Wind
Air Slash
Me First

RNG roll for ability 1/3 Leaf Guard
"Surround yourself in leaves!"
 
541.png

HP: 90
Energy:100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 36 (-)

vs.

111.png

HP: 100
Energy:100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 25

Action 1

Swadloon uses Energy ball
Roll to crit (<=625 out of 10000) 2829 NO
Roll to drop SpD (<=100 out of 1000) 756 NO
25 damage, 6-1= 5 energy

Rhyhorn uses Rock Slide
Roll to hit (<=90 out of 100) 66 YES
Roll to crit (<=625 out of 10000) 4811 NO
17 damage, 5 energy

Action 2
Swadloon uses Energy ball
Roll to crit (<=625 out of 10000) 956 NO
Roll to drop SpD (<=100 out of 1000) 243 NO
25 damage, 6-1+4= 9 energy

Rhyhorn uses Rock Slide
Roll to hit (<=90 out of 100) 56 YES
Roll to crit (<=625 out of 10000) 2205 NO
17 damage, 6-1+4=9 energy

Action 3

Swadloon uses Energy ball
Roll to crit (<=625 out of 10000) 3477 NO
Roll to drop SpD (<=100 out of 1000) 885 NO
25 damage, 6-1+8= 13 energy

Rhyhorn uses Rock Slide
Roll to hit (<=90 out of 100) 78 YES
Roll to crit (<=625 out of 10000) 6796 NO
17 damage, 6-1+8=13 energy

541.png

HP: 39
Energy:73
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 36 (-)

vs.

111.png

HP: 25
Energy:73
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 25
 
3 action supercombo woo

Rock Blast+Rock Slide+Rock Blast

no idea how you'd calc the en tbh, i'd guess at (6+10+17)*(1.5^0.5), which comes out to 40.
Rock Type
BP: (((first rock blast bp+second rock blast bp)/2)*2.25)+9
30% Flinch
96.66% Accuracy
 
541.png

HP: 39
Energy:73
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 36 (-)

vs.

111.png

HP: 25
Energy:73
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 25

Action 1

Swadloon uses Energy ball
Roll to crit (<=625 out of 10000) 9850 NO
Roll to drop SpD (<=100 out of 1000) 103 NO
25 damage, 6-1+12= 18 energy

541.png

HP: 39
Energy:56
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 36 (-)

vs.

111.png

HP: 0
Energy:73
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 25

---------------------------------------------------------------------------------

HGSS_Bug_Catcher.png

"Now you know, Bugs aren't pushovers!"

iiMKUltra has been defeated
He recieves 1 TC, 2BP, and 1HC
I get 4 BT
 
iiMKUltra is challenging Rank 4 (Items=Off) with his Blaze Infernape; if you are not iiMKUltra or myself, don't post here. Seriously, don't do it. I have no idea how harsh these mods are; don't poke the bear.

392.png

Infernape [Chimera] (M)
Nature: Lonely (+Atk, -Def)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 108

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
Iron Fist (DW Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch).

Moves:
Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Torment

Counter
ThunderPunch
Encore

Will-O-Wisp
Shadow Claw
Fire Blast

Close Combat
Flare Blitz
Acrobatics
Flamethrower
Hone Claws
Slack Off
Fake Out
Calm Mind
Earthquake

Your types. You know the drill.

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

DragonType.png
BugType.png
GhostType.png

DarkType.png
SteelType.png
 
DP_Ninja_Boy.png

Ninja Boy Tristan would like to battle!

RNG Roll for Pokemon: 1/5
"My voice gives it super strength!"
RNG Roll for Ability: 3/3
"Hooray! I'm friends with Spiderman!"

589.png

Escavalier (F)

Nature: Adamant

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 20

Abilities:

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Shell Armour: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Overcoat: (DW) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Attacks:

Peck
Leer
Quick Guard
Twineedle
Fury Attack
Headbutt
False Swipe
Bug Buzz
Slash
Iron Head
Iron Defence
X-Scissor
Reversal
Endure
Fury Cutter
Take Down
Scary Face
Flail

Aerial Ace
Return
Poison Jab

Counter
Faint Attack
Megahorn
 
DP_Ninja_Boy.png

"It's eating them! And now it's going to eat me! OH MY GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOD!"

Counter ~ Counter ~ Reversal
 
Before Round 1:
392.png

HP: 100
Energy: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 108
Boosts/Drops: None
Status Conditions: None

589.png

HP: 100
Energy: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 20
Boosts/Drops: None
Status Conditions: None

Other: None

Battle 1 Begin

Action 1:

Chimera uses Flamethrower
RNG Roll for hit: 23/100 (yes)
RNG Roll for burn: 10/100 (yes)
RNG Roll for crit: 16/16 (no)
Damage: (10+3)*2.25=29.25~29
Energy: 7-1=6
Escavalier is Burned!

Escavalier uses Counter
Energy: 6
But it failed!

Escavalier takes 2 DMG (Burn)

Action 2:

Chimera uses Flamethrower
RNG Roll for hit: 12/100 (yes)
RNG Roll for burn: 22/100 (no)
RNG Roll for crit: 1/16 (no)
Damage: (10+3+3)*2.25=36
Energy: 7-1+4=10

Escavalier uses Counter
Energy: 6+4=10
But it failed!

Escavalier takes 2 DMG (Burn)

Action 3:

Chimera uses Flare Blitz
RNG Roll for hit: 25/100 (yes)
RNG Roll for burn: 49/100 (no)
RNG Roll for crit: 12/16 (no)
Damage: (12+3+1.5(5-4))*2.25=37.125~37(KO)
Recoil Damage: 37/3=12.333...~12
Energy: 8-1=7

Battle 1 End

After Round 1:
392.png

HP: 88
Energy: 77
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 108
Boosts/Drops: None
Status Conditions: None

589.png

HP: -6
Energy: 84
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 20
Boosts/Drops: Faint
Status Conditions: None

Other: None

Your remaining types:
NormalType.png
FightingType.png
WaterType.png

FlyingType.png
GrassType.png
PoisonType.png

ElectricType.png
GroundType.png
PsychicType.png

RockType.png
IceType.png
DragonType.png

BugType.png
GhostType.png
DarkType.png

SteelType.png
 
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