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Battle Hall Challenge - Objection

I'm going to try
WaterType.png
 
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Sailor Moon wishes to battle!
"I'm so confidant I think I'll just let out a Pokemon at random"

RNG Roll for Pokemon: 2/5
RNG Roll for Ability: 2/2

"FUCK!"

129.png

Magikarp (M)

Nature: Hardy

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 80
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 80

Abilities:

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Attacks:

Splash
Tackle
Flail

Bounce
Reversal
 
Are you sure you're a sailor and not a fisherman in disguise?

Substitute (25 HP) - Focus Punch - Focus Punch
If somehow your substitute breaks by the end of the second action, change your third action to Revenge.

Negative priority attacks ftw!
 
129.png


HP: 80
Energy: 100%

Vs.

296.gif

HP: 100
Energy: 100%

-----------------------------------------------------

Action One

Magikrap used Bounce
7 Energy

Makuhita used Substitute (25)
25 HP used
24 Energy

Magikrap came down
RNG Roll (Hit <= 85/100) = 18
RNG Roll (Paralysis <= 30/100) = 74
RNG Roll (Crit <= 1/16) = 8
(9 + (1 - 2) * 1.5) * 1.5 = 11 Damage to the Substitute


Action Two

Makuhita begins to Focus

Magikrap used Bounce
7 + 4 = 11 Energy

Magikrap came down
RNG Roll (Hit <= 85/100) = 81
RNG Roll (Paralysis <= 30/100) = 98
RNG Roll (Crit <= 1/16) = 5
(9 + (1 - 2) * 1.5) * 1.5 = 11 Damage to the Substitute

Makuhita used Focus Punch
RNG Roll (Crit <= 1/16) = 11
15 + 3 + (3 - 2) * 1.5 = 20 Damage
9 - 1 = 8 Energy

Action Three

Makuhita begins to Focus

Magikrap used Bounce
7 + 8 = 15 Energy

Magikrap came down
RNG Roll (Hit <= 85/100) = 18
RNG Roll (Paralysis <= 30/100) = 74
RNG Roll (Crit <= 1/16) = 8
(9 + (1 - 2) * 1.5) * 1.5 = 11 Damage to the Substitute

Makuhita used Focus Punch
RNG Roll (Crit <= 1/16) = 2
15 + 3 + (3 - 2) * 1.5 = 20 Damage
9 - 1 + 4 = 12 Energy
-----------------------------------------------------

129.png


HP: 40
Energy: 67%

Vs.

296.gif

HP: 75
Energy: 56%
 
Shouldn't Makuhita be on 56 energy? 100 - (24 + 8 + 12) = 56

Sure, I can do the exact same strategy again.

Substitute (25 HP) - Focus Punch - Focus Punch
If somehow your substitute breaks by the end of the second action, change your third action to Revenge.
 
129.png

HP: 40
Energy: 67%

Vs.

296.gif

HP: 75
Energy: 56%

-----------------------------------------------------

Action One

Magikrap used Bounce
7 + 12 = 19 Energy

Makuhita used Substitute (25)
25 HP used
24 Energy

Magikrap came down
RNG Roll (Hit <= 85/100) = 7
RNG Roll (Crit <= 1/16) = 16
(9 + (1 - 2) * 1.5) * 1.5 = 11 Damage to the Substitute


Action Two

Makuhita begins to Focus

Magikrap used Bounce
7 + 16 = 23 Energy

Magikrap came down
RNG Roll (Hit <= 85/100) = 13
RNG Roll (Crit <= 1/16) = 14
(9 + (1 - 2) * 1.5) * 1.5 = 11 Damage to the Substitute

Makuhita used Focus Punch
RNG Roll (Crit <= 1/16) = 11
15 + 3 + (3 - 2) * 1.5 = 20 Damage
9 - 1 = 8 Energy

Action Three

Makuhita begins to Focus

Magikrap used Bounce
7 + 20 = 27 Energy
Magikrap is Knocked Out

-----------------------------------------------------

129.png

HP: KO
Energy: KO

Vs.

296.gif

HP: 50
Energy: 24%
 
frlgemtr018.png

Fire Breather Fred wishes to battle!

"We'll toast you!"

RNG Roll for Pokemon: 5/5
RNG Roll for Pokemon: 1/2

"My Cyndaquil looks just fine to match up with your Makuhita. We'll Blaze forward to victory!"

155.png

Cyndaquil (F)

Nature: Adamant

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65

Abilities:

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (DW): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Attacks:

Tackle
Leer
SmokeScreen
Ember
Quick Attack
Flame Wheel
Defense Curl

Sunny Day
Protect
Toxic

Flare Blitz
Reversal
Quick Attack
 
Oh boy.

Substitute (20 HP) - Focus Punch - Rock Slide
If it uses SmokeScreen and you don't have a substitute up, change your current action to Magic Coat to reflect it back and push the rest of your actions back.
 
296.gif

HP: 90
Energy: 100%

Vs.

155.png

HP: 90
Energy: 100%

-------------------------------------------------------

Action One

Cyndaquil used Sunny Day
10 - 1 = 9 Energy

Makuhita used Substitute (20)
20 HP used
18 Energy


Action Two

Cyndaquil used Flare Blitz
RNG Roll (Burn <= 10/100) = 87
RNG Roll (Crit <= 1/16) = 5
12 + 3 + 3 + (3 - 2) * 1.5 = 20 Damage to the Substitute
20 / 3 = 7 Recoil
8 - 1 = 7 Energy

Makuhita used Focus Punch
RNG Roll (Crit <= 1/16) = 11
15 + 3 + (3 - 2) * 1.5 = 20 Damage
9 - 1 = 8 Energy


Action Three

Cyndaquil used Flare Blitz
RNG Roll (Burn <= 10/100) = 88
RNG Roll (Crit <= 1/16) = 10
12 + 3 + 3 + (3 - 2) * 1.5 = 20 Damage
20 / 3 = 7 Recoil
8 - 1 + 4 = 11 Energy

Makuhita used Rock Slide
RNG Roll (Hit <= 90/100) = 45
RNG Roll (Crit <= 1/16) = 8
(8 + (3 - 2) * 1.5) * 1.5 = 14 Damage
6 Energy

It is Sunny

-------------------------------------------------------

296.gif

HP: 50
Energy: 68%

Vs.

155.png


HP: 42
Energy: 73%
 
frlgemtr018.png

"That's a foot in the door! Let's keep going!"

Flame Wheel * 3
IF He uses Substitute (20), use Flare Blitz instead
 
296.gif

HP: 50
Energy: 68%

Vs.

155.png


HP: 42
Energy: 73%

-------------------------------------------------------

Action One

Cyndaquil used Flame Wheel
RNG Roll (Burn <= 10/100) = 83
RNG Roll (Crit <= 1/16) = 11
6 + 3 + 3 + (3 - 2) * 1.5 = 14 Damage
4 - 1 = 3 Energy

Makuhita used Counter
14 * 1.5 = 21 Damage
6 + 21 / 3 = 13 Energy


Action Two

Cyndaquil used Flame Wheel
RNG Roll (Burn <= 10/100) = 32
RNG Roll (Crit <= 1/16) = 12
6 + 3 + 3 + (3 - 2) * 1.5 = 14 Damage
4 - 1 + 4 = 7 Energy

Makuhita used Counter
14 * 1.5 = 21 Damage
6 + 21 / 3 + 4 = 17 Energy
Cyndaquil Fainted!

-------------------------------------------------------

296.gif

HP: 22
Energy: 38%

Vs.

155.png


HP: KO
Energy: KO
 
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Icy Cool Trainer Ike wishes to battle!
"I train in the harsh cold to get stronger."

RNG Roll for Pokemon: 3/5
RNG Roll for Nature: 2/2

"I found this Vanillite while I was training, and helped its weak armour"

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Vanillite (F)

Nature: Brave

Type:

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 38 (-)

Abilities:

Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:

Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt

Ice Beam
Light Screen
Flash Cannon

Magnet Rise
Water Pulse
Ice Shard
 
We're fighting ice cream?

Substitute (25 HP) - Focus Punch - Focus Punch
If he uses Taunt at any point and is not already taunted, change your current action to Magic Coat and push all remaining actions back one (so a taunt on action 1 become magic coat - sub - focus punch).
 
frlgemtr008.png

"This looks bad. It is a shame that the ice cream can't just absorb the blows because of its weak armour."

Avalanche => Ice Beam => Ice Beam
 
296.gif

HP: 100
Energy: 100%

Vs.

582.png

HP: 90
Energy: 100%

-----------------------------------------------------------------

Action One

Makuhita used Substitute
25 HP used
24 Energy

Vanillite used Avalanche
RNG Roll (Crit <= 1/16) = 1
6 + 3 + 3 + (3 - 2) * 1.5 = 14 Damage to the Substitute
6 - 1 = 5 Energy


Action Two

Makuhita begins to focus
9 - 1 = 8 Energy

Vanillite used Ice Beam
RNG Roll (Crit <= 1/16) = 2
10 + 3 + (3 - 2) * 1.5 = 15 Damage to the Substitute
The substitute vanishes
7 - 1 = 6 Energy

Makuhita used Focus Punch
RNG Roll (Crit <= 1/16) = 7
(15 + 3 + (3 - 2) * 1.5) * 1.5 = 29 Damage
Vanillite gets +1 Speed and -1 Defence


Action Three

Makuhita begins to focus
9 - 1 + 4 = 12 Energy

Vanillite used Ice Beam
RNG Roll (Crit <= 1/16) = 2
10 + 3 + (3 - 2) * 1.5 = 15 Damage
7 - 1 + 4 = 10 Energy

Makuhita used Focus Punch
Makuhita flinches

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296.gif

HP: 60
Energy: 56%

Vs.

582.png

HP: 61
Energy: 79%
+1 Speed
-1 Defence
 
frlgemtr008.png

"Oh dear. Well, let's keep going!"

Ice Beam => Ice Beam => Ice Beam
If he uses Substitute, substitute Taunt once.
 
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