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Battle Hall Challenge - rewindman

255.png

Health: 56
Energy: 55
Status: 15 HP Substitute
Stats: -
Ability: Blaze

vs.

187.png

Health: 48
Energy: 7
Status: 1st Degree Burn
Stats: -
Ability: Infiltrator

___________________________________________________

Action One

Torchic used Flamethrower!
Crit: 9/16 (No)
-22 HP
-6 energy

Hoppip Chilled!
+12 Energy

Leech Seed, +3 HP, -3HP
Burn, -2 HP

Action Two

Hoppip used Synthesis!
+20 HP
-14 Energy

Torchic used Fire Spin!
Crit: 15/16 (No)
-9 HP
-3 energy

Leech Seed, +3 HP, -3HP
Burn, -2 HP

Action Three

Hoppip Chilled!
+12 Energy

Torchic used Flamethrower!
Crit: 11/16 (No)
-22 HP
-6 energy

Leech Seed, +3 HP, -3HP
Burn, -2
____________________________________________________________________________

255.png

Health: 45
Energy: 40
Status: 15 HP Substitute
Stats: -
Ability: Blaze

vs.

187.png

Health: 18
Energy: 10
Status: 1st Degree Burn
Stats: -
Ability: Infiltrator
 
255.png

Health: 45
Energy: 40
Status: 15 HP Substitute
Stats: -
Ability: Blaze

vs.

187.png

Health: 18
Energy: 10
Status: 1st Degree Burn
Stats: -
Ability: Infiltrator

___________________________________________________

Action One

Hoppip Chilled!
+12 Energy

Torchic used Flamethrower!
Crit: 11/16 (No)
-22 HP
-6 energy

____________________________________________________________________________

255.png

Health: 45
Energy: 34
Status: 15 HP Substitute
Stats: -
Ability: Blaze

vs.

187.png

Health: -4
Energy: 22
Status: 1st Degree Burn
Stats: -
Ability: Infiltrator

____________________________________________________________________________

HGSS_Sage_Ko.png


"Hoppip is going to flip!"

rewindman, while your pokemon is being healed, you can choose your next type and send out Torchic.

Your options are:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
DarkType.png

ElectricType.png
GroundType.png
SteelType.png

PsychicType.png
RockType.png
IceType.png

DragonType.png
PoisonType.png
GhostType.png
 
HGSS_Super_Nerd.png


Super Nerd Brian would like to battle!
"I made my own Pokemon becasue I'm not a moron!"

RNG Roll: 1/5
Pokemon: Nohface
Nohface.png

Nohface (M)

Nature: Adamant

Type:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Attacks:

Tackle
Iron Defense
Scratch
Lick
Odor Sleuth
Leer
Faint Attack
Shadow Sneak
Curse

Will-O-Wisp
Rock Slide
Dig

Meteor Mash
Yawn
Foul Play
 
"Burn everything"
20 hp Substitute - Flamethrower - Fire Spin

If dig is used, then use focus energy instead of flamethrower or fire spin on the turn it goes underground
 
255.png

Health: 90
Energy: 100
Status: -
Stats: -
Ability: Blaze

vs.

Nohface.png

Health: 100
Energy: 100
Status: -
Stats: -
Ability: Levitate
___________________________________________________

Action One

Torchic used Substitute!
A 20 HP Sub was created!
-17 Energy

Nohface used Rock Slide!
Crit: 15/16 (No)
-14 HP on Sub
-6 Energy

Action Two

Torchic used Focus Energy!
-5 Energy

Nohface used Dig!
-6 Damage on Sub
-6 Energy

Action Three

Torchic used Fire Spin!
Miss: 91/100 (Yes)
-3 Energy

Nohface used Yawn!
-7 Energy
____________________________________________________________________________

255.png

Health: 70
Energy: 75
Status: Focus Energy (5), Yawn (3)
Stats: -
Ability: Blaze

vs.

Nohface.png

Health: 100
Energy: 81
Status: -
Stats: -
Ability: Levitate
 
255.png

Health: 70
Energy: 75
Status: Focus Energy (5), Yawn (3)
Stats: -
Ability: Blaze

vs.

Nohface.png

Health: 100
Energy: 81
Status: -
Stats: -
Ability: Levitate
___________________________________________________

Action One

Torchic used Flamethrower!
Crit: 6/16 (No)
Effect: 9/10 (No)
-20 HP
-6 Energy

Nohface used Dig!
Crit: 15/16 (No)
-14 HP
-6 Energy

Action Two

Torchic used Fire Spin!
Miss: 98/100 (Yes)
-3 Energy

Nohface used Rock Slide!
Crit: 8/16 (No)
-14 HP
-6 Energy

Action Three

Torchic used Flamethrower!
Crit: 11/16 (No)
Effect: 3/10 (No)
-20 HP
-6 Energy

Nohface used Dig!
Crit: 12/16 (No)
-14 HP
-6 Energy

Sleep Length: 2/3 (2 turns)
Torchic fell into a Deep Sleep!
____________________________________________________________________________

255.png

Health: 28
Energy: 60
Status: Focus Energy (2), Deep Sleep
Stats: -
Ability: Blaze

vs.

Nohface.png

Health: 60
Energy: 63
Status: -
Stats: -
Ability: Levitate
 
255.png

Health: 28
Energy: 60
Status: Focus Energy (2), Deep Sleep
Stats: -
Ability: Blaze

vs.

Nohface.png

Health: 60
Energy: 63
Status: -
Stats: -
Ability: Levitate
___________________________________________________

Action One

Torchic was asleep!

Nohface used Rock Slide!
Crit: 16/16 (No)
-14 HP
-6 Energy

Action Two

Torchic was asleep!

Nohface used Rock Slide!
Crit: 5/16 (No)
-14 HP
-10 Energy

Tochic fainted!
____________________________________________________________________________

255.png

Health: 0
Energy: 60
Status: -
Stats: -
Ability: Blaze

vs.

Nohface.png

Health: 60
Energy: 47
Status: -
Stats: -
Ability: Levitate
_______________________________________________________________

HGSS_Super_Nerd.png


"I'm too smart to lose!"

Rewards

rewindman: 3 TC, 3 BP, 6 HC
Fire Blast: (2*3) + 2 = 8 BT

Challenge Complete
 
Challenge Two

Only users: -Charmander- and rewindman should be posting in this thread.

rewindman will be using Elekid with Static:
239.png

Elekid (Buzz) (M)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 95

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Attacks:
Quick Attack
Leer
ThunderPunch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen

Cross Chop
Fire Punch
Ice Punch

Wild Charge
Substitute
Brick Break

rewindman, you may choose your first type. Your options are:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Good luck!
 
Bird Keeper Rami would like to battle!
HGSS_Bird_Keeper.png

"Birds are my prized possessions!
RNG roll for Pokemon - 3/5
"Why must you make me do all these Speed ties!"
193.png

Yanma (F)

Nature: Mild

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 95

Abilities:

Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Frisk (DW): (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.


Attacks:

Tackle
Foresight
Quick Attack
Double Team
SonicBoom
Hypnosis
Detect
Supersonic
Uproar
Pursuit

Shadow Ball
Psychic
Roost

Signal Beam
Faint Attack
Leech Life
RNG roll for ability - 1/3
"I'm saved!"
 
"Buzz, your first battle, let's do this!"

Start off with setting up a Light Screen, Then attack with Thunderpunch and finally use Ice Punch

If hypnosis is used on the first or second action, replace action 1 with Substitute

Light Screen - Thunderpunch - Ice Punch
 
HGSS_Bird_Keeper.png

"Speed is a need!"

Hypnosis ~ Signal Beam ~ Signal Beam

IF Elekid goes first A1, THEN replace your actions with Signal Beam ~ Psychic ~ Signal Beam
 
Speed Tie RNG will be omitted from the reffing.
193.png

Health: 100
Energy: 100
Status: -
Stats: -
Ability: Speed Boost
239.png

Health: 90
Energy: 100
Status: -
Stats: -
Ability: Static

Action One

Yanma uses Hypnosis
RNG rolls 7411 (miss)
-7 energy

Elekid uses Substitute
failure (no amount specified)
Elekid uses Struggle
8 damage, -5 energy, 3 recoil

Action Two

Yanma uses Signal Beam
RNG rolls 4780 (no effect)
RNG rolls 4356 (no crit)
14 damage, -5 energy

Elekid uses ThunderPunch
RNG rolls 8339 (no effect)
RNG rolls 8144 (no crit)
21 damage, -5 energy

Action Three

Yanma uses Signal Beam
RNG rolls 1769 (no effect)
RNG rolls 2056 (no crit)
14 damage, -9 energy

Elekid uses Ice Punch
RNG rolls 585 (effect)
RNG rolls 8595 (no crit)
14 damage, -6 energy

End of Round

Speed boost => +1 Spe

193.png

Health: 65
Energy: 79
Status: -
Stats: +1 Spe
Ability: Speed Boost
239.png

Health: 57
Energy: 84
Status: -
Stats: -
Ability: Static

yes I'm sorry Yanma won all the Speed ties. Fortunately, the only one that mattered was the first one, which kind of helped you anyway.
 
Really hoping that hypnosis misses:

Thunder Punch - Substitute (15 HP) - Thunder Punch

Replace the last action with subistitute (15 hp) if you are still asleep on action 2
 
193.png

Yanma (M)
HP: 65
EN: 84
SPE: 95
NATR: Mild
ABIL: Speed Boost
STAT: +1 Spe
OTHR: N/A
239.png

Buzz (M)
HP: 57
EN: 84
SPE: 95
NATR: Mild
ITEM: Static
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Yanma used Hypnosis!
RNG Roll (To-Hit) [<=600 Yes]: 820/1000 (No)
The attack missed!
-7 energy
Buzz used ThunderPunch!
RNG Roll (To-Crit) [<=63 Yes]: 493/1000 (No)
RNG Roll (To-PAR) [<=100 Yes]: 89/1000 (Yes)
(8+3+3) x 1.5 = 21 damage
-5 energy
Yanma became paralyzed!

Action 2:

Buzz used Substitute!
Buzz created a Substitute!
-15 HP
-12 EN
Yanma used Roost!
RNG Roll (Full Paralysis) [<=150 Yes]: 400/1000 (No)
+20 HP
-11 energy

Action 3:

Buzz used ThunderPunch!
RNG Roll (To-Crit) [<=63 Yes]: 674/1000 (No)
(8+3+3) x 1.5 = 21 damage
-5 energy
Yanma used Signal Beam
RNG Roll (Full Paralysis) [<=150 Yes]: 253/1000 (No)
RNG Roll (To-Crit) [<=63 Yes]: 356/1000 (No)
(8+3+3) = 14 damage
The Substitute took the hit!
-5 energy

Post-action:
+1 Spe (Yanma)
-2 energy (Yanma)

193.png

Yanma (M)
HP: 43
EN: 61
SPE: 95
NATR: Mild
ABIL: Speed Boost
STAT: +2 Spe
OTHR: PAR (10%)
239.png

Buzz (M)
HP: 42
EN: 62
SPE: 95
NATR: Mild
ITEM: Static
STAT: N/A
OTHR: Substitute (1 HP)

Arena: N/A

Turn Order:

rewindman issues actions.
Birdkeeper Rami issues actions.
REFEREE
 
"Yes, we got this"
Shock Wave - Thunder Punch - Thunder Punch

if Hypnosis is used while your sub is down, use subsistute (15hp) on that action
 
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