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Battle Hall Challenge - Rising_Dusk

355.png

Duskull (M)
HP: 68
Energy: 65
Speed: 21
Kricketot.gif

Kricketot (F)
HP: 41
Energy: 86
Speed: 21
Burned (2nd Degree)
Poisoned (3 dpa)
Struggle Bug Disabled (3 actions)

Action 1

RNG Roll for Speed Tie - 1/2 (Duskull)

Duskull used Hex:
RNG Roll for Crit - 2/16 (No)
19 damage, 6 energy

Kricketot used Bug Bite:
RNG Roll for Crit - 13/16 (No)
3 damage, 3 energy

Kricketot took 2 burn and 3 poison damage.

Action 2

RNG Roll for Speed Tie - 2/2 (Kricketot)

Kricketot used Bug Bite:
RNG Roll for Crit - 11/16 (No)
3 damage, 7 energy

Duskull used Shadow Ball:
RNG Roll for Crit - 2/16 (No)
RNG Roll for SDef Lower - 1/5 (Yes)
11 damage, 5 energy

Kricketot took 2 burn and 3 poison damage.

Action 3

RNG Roll for Speed Tie - 1/2 (Duskull)

Duskull used Hex:
RNG Roll for Crit - 1/16 (Yes)
28 damage, 6 energy

355.png

Duskull (M)
HP: 62
Energy: 48
Speed: 21
Kricketot.gif

Kricketot (F)
HP: -27
Energy: 0
Speed: 21


"Unlucky Kricketot. Maybe next time."

Rising_Dusk, you may choose your next type. Your options are:
NormalType.png
FireType.png
WaterType.png

FlyingType.png
GrassType.png
PoisonType.png

ElectricType.png
GroundType.png
PsychicType.png

RockType.png
IceType.png
DragonType.png

GhostType.png
DarkType.png
SteelType.png
 
HGSS_Boarder.png

Boarder Tony would like to battle!
RNG Roll for Pokemon - 4/5 (Meditite)
"Didn't someone just leave with a Meditite? Poor thing looked pretty beaten up..."
RNG Roll for Ability - 2/2 (Telepathy)
"Let's start reading some minds Meditite!"
307.png

Meditite (F)

Nature: Brave

Type:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)

Abilities:

Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks:

Bide
Meditate
Confusion
Detect
Hidden Power [Ghost] (7)
Swagger
Mind Reader
Feint
Calm Mind

Grass Knot
Focus Blast
Drain Punch

Fake Out
Ice Punch
ThunderPunch
 
"Come on Meditite, let's send this joker home."

Swagger-Hidden Power-Hidden Power

If you don't get burned, replace the Hidden Powers with ThunderPunch and Ice Punch respectively.
 
355.png

Duskull (M)
HP: 80
Energy: 100
Speed: 21
307.png

Meditite (F)
HP: 90
Energy: 100
Speed: 52

Action 1

Meditite used Swagger:
Duskull became confused.
RNG Roll for Duration - 2/3 (3 actions)
Duskull's Attack rose by 2 stages.
7 energy

Duskull used Confuse Ray:
RNG Roll for Confusion - 2/2 (Hits)
Meditite became confused.
RNG Roll for Duration - 1/3 (2 actions)
4 energy

Action 2

Meditite used Hidden Power:
RNG Roll for Confusion - 1/2 (Attacks self)
Confusion stage lowered.
RNG Roll for Crit - 8/16 (No)
5.5 (rounded to 6) damage, 3 energy

Duskull used Will-O-Wisp:
RNG Roll for Confusion - 2/2 (Hits)
RNG Roll for Accuracy - 16/20 (Hits)
Meditite was burned!
7 energy

Meditite took 2 burn damage.

Action 3

Meditite used Hidden Power:
Meditite snapped out of confusion!
RNG Roll for Crit - 6/16 (No)
8.25 (rounded to 8) damage, 5 energy

Duskull used Toxic:
RNG Roll for Confusion - 1/2 (Hits self)
RNG Roll for Crit - 13/16
5.5 (rounded to 6) damage, 3 energy

Meditite took 2 burn damage.
355.png

Duskull (M)
HP: 66
Energy: 86
Speed: 21
Confused (0 actions)
+1 Attack
307.png

Meditite (F)
HP: 82
Energy: 83
Speed: 52
Burned (2nd degree)
 
"Let's get it on Meditite!"

Hidden Power-Swagger-Hidden Power

If you would be poisoned action 1 or 3, change to Detect.
 
355.png

Duskull (M)
HP: 66
Energy: 86
Speed: 21
Confused (0 actions)
307.png

Meditite (F)
HP: 82
Energy: 83
Speed: 52
Burned (2nd degree)

Action 1

Meditite used Hidden Power:
RNG Roll for Crit - 8/16 (No)
8.25 (rounded to 8) damage, 9 energy

Duskull snapped out of confusion!
Duskull used Confuse Ray:
Meditite became confused.
RNG Roll for Duration - 2/3 (3 actions)
4 energy

Meditite took 2 burn damage.

Action 2

Meditite used Swagger:
RNG Roll for Confusion - 1/2 (Hits self)
Confusion stage lowered.
RNG Roll for Crit - 5/16 (No)
5.5 (rounded to 5) damage, 3 energy

Duskull used Disable:
Hidden Power was disabled.
6 energy

Meditite took 2 burn damage.

Action 3

Meditite used Hidden Power:
RNG Roll for Confusion - 1/2 (Hits self)
Meditite snapped out of confusion!
RNG Roll for Crit - 12/16
5.5 (rounded to 6) damage, 3 energy

Duskull used Hex:
RNG Roll for Crit - 7/16 (No)
19 damage, 6 energy

Medtite took 2 burn damage.
355.png

Duskull (M)
HP: 58
Energy: 70
Speed: 21
307.png


Meditite (F)
HP: 46
Energy: 88
Speed: 52
Burned (2nd degree)
Hidden Power Disabled (5 actions)
 
355.png

Duskull (M)
HP: 58
Energy: 70
Speed: 21
307.png


Meditite (F)
HP: 46
Energy: 88
Speed: 52
Burned (2nd degree)
Hidden Power Disabled (5 actions)

Action 1

Meditite used Swagger:
Duskull became confused.
RNG Roll for Duration - 3/3 (4 actions)
Duskull's Attack rose by 2 stages.
7 energy


Duskull used Hex:
RNG Roll for Confusion - 2/2 (Attacks)
RNG Roll for Crit - 6/16 (No)
19 damage, 10 energy

Meditite took 2 burn damage

Action 2

Meditite used ThunderPunch:
RNG Roll for Crit - 2/16 (No)
RNG Roll for Para - 8/10 (No)
4 damage, 6 energy

Duskull used Shadow Ball:
RNG Roll for Confusion - 2/2 (Attacks)
RNG Roll for Crit - 8/16 (No)
RNG Roll for SDef Lower - 1/5 (Yes)
Meditite's Special Defense was lowered by 1 stage.
12.5 (rounded to 13) damage, 5 energy

Meditite took 2 burn damage.

Action 3

Meditite used Ice Punch:
RNG Roll for Crit - 2/16 (No)
RNG Roll for Freeze - 4/10 (No)
4 damage, 6 energy

Duskull used Hex:
RNG Roll for Confusion - 1/2 (Hits self)
Duskull snapped out of confusion!
RNG Roll for Crit - 2/16 (No)
7 damage, 3 energy

Meditite took 2 burn damage.
355.png

Duskull (M)
HP: 43
Energy: 52
Speed: 21
+1 Attack
307.png


Meditite (F)
HP: 8
Energy: 69
Speed: 52
Burned (2nd degree)
Hidden Power Disabled (2 actions)
-1 SDef
 
355.png

Duskull (M)
HP: 43
Energy: 52
Speed: 21
+1 Attack
307.png


Meditite (F)
HP: 8
Energy: 69
Speed: 52
Burned (2nd degree)
Hidden Power Disabled (2 actions)
-1 SDef

Action 1

Duskull used Shadow Sneak:
RNG Roll for Crit - 14/16 (No)
8.5 (rounded to 8) damage, 2 energy

355.png

Duskull (M)
HP: 43
Energy: 50
Speed: 21
+1 Attack
307.png


Meditite (F)
HP: 0
Energy: 69
Speed: 52

"No wonder that other Meditite lost..."

Rising_Dusk, you may choose your next type. Your options are:
NormalType.png
FireType.png
WaterType.png

FlyingType.png
GrassType.png
PoisonType.png

ElectricType.png
GroundType.png
RockType.png

IceType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Spr_BW_Infielder.png

Infielder Derek would like to battle!
RNG Roll for Pokemon - 2/5 (Shuppet)
"Let's shut 'em out Shuppet."
RNG Roll for Ability - 3/3 (Cursed Body)
"Put on your White Sox Shuppet, time for a Curse!"
353.png

Shuppet (F)

Nature: Rash

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 45

Abilities:

Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Attacks:

Knock Off
Screech
Night Shade
Curse
Spite
Shadow Sneak
Will-O-Wisp

Thunderbolt
Shadow Ball
Psychic

Gunk Shot
Confuse Ray
Disable
 
355.png

Duskull (M)
HP: 80
Energy: 100
Speed: 21
353.png

Shuppet (F)
HP: 90
Energy: 100
Speed: 45

Action 1

Shuppet used Confuse Ray:
Duskull became confused.
RNG Roll for Duration - 2/3 (3 actions)
4 energy

Duskull used Toxic:
RNG Roll for Confusion - 2/2 (Attacks)
RNG Roll for Accuracy - 7/10 (Hits)
Shuppet was badly poisoned.
7 energy

Shuppet took 1 poison damage.

Action 2

Shuppet used Shadow Ball:
RNG Roll for Crit - 14/16 (No)
RNG Roll for SDef Lower - 1/5 (Yes)
Duskull's Special Defense was lowered by 1 stage.
18.75 (rounded to 19) damage, 5 energy

Duskull used Hex:
RNG Roll for Confusion - 2/2 (Attacks)
RNG Roll for Crit - 15/16 (No)
28.5 (rounded to 29) damage, 6 energy

Shuppet took 1 poison damage.

Action 3

Shuppet used Disable:
Duskull's Hex was Disabled!
6 energy

Duskull used Shadow Ball:
RNG Roll for Confusion - 2/2 (Attacks)
RNG Roll for Crit - 16/16 (No)
RNG Roll for SDef Lower - 1/5 (Yes)
Shuppet's Special Defense was lowered by 1 stage.
18.75 (rounded to 19) damage, 5 energy

Shuppet took 1 poison damage.
355.png

Duskull (M)
HP: 61
Energy: 82
Speed: 21
Confused (0 actions)
-1 Special Defense
Hex Disabled (5 actions)
353.png

Shuppet (F)
HP: 39
Energy: 85
Speed: 45
Badly poisoned (2 dpa)
-1 Special Defense
 
Confuse Ray-Shadow Ball-Shadow Ball

If he succeeds in disabling Shadow Ball, change them to Thunderbolt-Shadow Sneak.
 
24.png

"Well played, Duskull. Let's see if you can keep it up!"

Duskull:
Disable Shadow Ball ~ Shadow Ball
~ Shadow Ball
IF (Disable fails for whatever reason) THEN (Use it again on the next action instead of whatever action you had planned)
 
355.png

Duskull (M)
HP: 61
Energy: 82
Speed: 21
Confused (0 actions)
-1 Special Defense
Hex Disabled (5 actions)
353.png

Shuppet (F)
HP: 39
Energy: 85
Speed: 45
Badly poisoned (2 dpa)
-1 Special Defense

Action 1

Shuppet used Confuse Ray:
Duskull became confused.
RNG Roll for Duration - 1/3 (2 actions)
4 energy

Duskull used Disable:
RNG Roll for Confusion - 1/2 (Hits Self)
Duskull snapped out of confusion!
RNG Roll for Crit - 13/16 (No)
2.5 (rounded to 3) damage, 3 energy

Shuppet took 2 poison damage.

Action 2

Shuppet used Shadow Ball:
RNG Roll for Crit - 14/16 (No)
RNG Roll for SDef Lower - 3/5 (No)
20.25 (rounded to 20) damage, 5 energy

Duskull used Disable:
Shuppet's Shadow Ball was Disabled!
6 energy

Shuppet took 2 poison damage.

Action 3

Shuppet used Thunderbolt:
RNG Roll for Crit - 9/16 (No)
RNG Roll for Para - 7/10 (No)
14 damage, 7 energy

Duskull used Shadow Ball:
RNG Roll for Crit - 6/16 (No)
RNG Roll for SDef Lower - 4/5 (No)
20.25 (rounded to 20) damage, 5 energy

Shuppet took 2 poison damage.
355.png

Duskull (M)
HP: 24
Energy: 68
Speed: 21
Hex Disabled (2 actions)
353.png

Shuppet (F)
HP: 13
Energy: 69
Speed: 45
Badly poisoned (3 dpa)
Shadow Ball Disabled (5 actions)
 
24.png

"And now we come out on top."

Duskull:
Shadow Ball ~ Shadow Sneak ~ Shadow Sneak
IF (Shuppet uses Confuse Ray on the first action) THEN (Replace that action with Shadow Sneak)
 
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