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Battle Hall Challenge - Temperantia

63.png

Abra (M)
HP: 34
EN: 35
SPE: 90
NATR: Bold
ABIL: Synchronize
STAT: -1 SpD (3a), -1 SpD (4a)
OTHR: Imprison (Psychic and Light Screen, 1a)
577.png

Florence (F)
HP: 45
EN: 54
SPE: 17
NATR: Quiet
ABIL: Magic Guard
STAT: +10% Acc to foes
OTHR: Light Screen (4a)

Arena: N/A

Action 1:

Abra chilled out!
+12 energy
Florence used Shadow Ball!
RNG Roll (To-Crit) [<=63 Yes]: 816/1000 (No)
RNG Roll (To-Lower SpD) [<=200 Yes]: 637/1000 (No)
(8+4.5-5) x 1.5 = 11.25 + 3.5 = 14.75 ~ 15 damage
-14 energy

Post-action:
Imprison has faded (Abra).

Action 2:

Abra used Shadow Ball!
RNG Roll (To-Crit) [<=63 Yes]: 91/1000 (No)
RNG Roll (To-Lower SpD) [<=200 Yes]: 227/1000 (No)
(8+3-5) x 1.5 = 9 damage
-6 energy
Florence used Calm Mind!
+1 SpA/SpD
-7 energy

Action 3:

Abra used Shadow Ball!
RNG Roll (To-Crit) [<=63 Yes]: 738/1000 (No)
RNG Roll (To-Lower SpD) [<=200 Yes]: 548/1000 (No)
(8+3-5) x 1.5 = 9 damage
-10 energy
Florence used Shadow Ball!
RNG Roll (To-Crit) [<=63 Yes]: 876/1000 (No)
RNG Roll (To-Lower SpD) [<=200 Yes]: 752/1000 (No)
(8+4.5-5) x 1.5 = 11.25 + 5.25 = 16.5 ~ 17 damage
-6 energy

Post-action:
SpD drop has faded (Abra).
63.png

Abra (M)
HP: 2
EN: 33
SPE: 90
NATR: Bold
ABIL: Synchronize
STAT: -1 SpD (1a)
OTHR: N/A
577.png

Florence (F)
HP: 27
EN: 27
SPE: 17
NATR: Quiet
ABIL: Magic Guard
STAT: +10% Acc to foes, +1 SpA/SpD (1r)
OTHR: Light Screen (1a)

Arena: N/A

Turn Order:

Psychic Rachel issues actions.
Temperantia issues actions
REFEREE

-----------

DP_Psychic_F.png

"Our last stand! Let's make a miracle out of it!"

Shadow Ball x3
If Imprison is used... uhhh... Shadow Ball!
 
63.png

Abra (M)
HP: 2
EN: 33
SPE: 90
NATR: Bold
ABIL: Synchronize
STAT: -1 SpD (1a)
OTHR: N/A
577.png

Florence (F)
HP: 27
EN: 27
SPE: 17
NATR: Quiet
ABIL: Magic Guard
STAT: +10% Acc to foes, +1 SpA/SpD (1r)
OTHR: Light Screen (1a)

Arena: N/A

Action 1:

Abra used Shadow Ball!
RNG Roll (To-Crit) [<=63 Yes]: 274/1000 (No)
RNG Roll (To-Lower SpD) [<=200 Yes]: 347/1000 (No)
(8+3-5) x 1.5 = 9 damage
-14 energy
Florence used Psyshock!
RNG Roll (To-Crit) [<=63 Yes]: 845/1000 (No)
(8+3+4.5) x .67 = 10.385 + 3.5 = 13.8 ~ 14 damage
-5 energy
Abra fainted!
63.png

Abra (M)
HP: KOed
EN: KOed
SPE: 90
NATR: Bold
ABIL: Synchronize
STAT: N/A
OTHR: N/A
577.png

Florence (F)
HP: 27
EN: 22
SPE: 17
NATR: Quiet
ABIL: Magic Guard
STAT: +10% Acc to foes
OTHR: N/A

Arena: N/A

Turn Order:

Temperantia picks a new type.

-----------

DP_Psychic_F.png

"Smart work! I wish I could do that..."

next type!

NormalType.png
FireType.png

WaterType.png
FlyingType.png
GrassType.png

ElectricType.png
GroundType.png

RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Battle 4

HGSS_Beauty.png

Beauty Food wants to battle!

"You are an insult to all Beautys around! Therefore, you must be exterminated!"

RNG Roll for Pokemon: 1/5

"Aipom, take the initiative and seize this fool! We can't have them running around!"

RNG Roll for Ability: 3/3

"Skill Link on!"
190.png

Nature: Quiet

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 73 (-)

Abilities:

Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Pick Up: (Innate)This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Skill Link (DW): (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Attacks:

Scratch
Tail Whip
Sand Attack
Astonish
Baton Pass
Fury Swipes
Swift
Screech
Agility

U-Turn
Shadow Ball
Thunderbolt

Fake Out
Revenge
Counter


Your actions, Temperantia!
 
"You... You dare insult me?! You've messed with the tiger, now you shall feel her lash!! Florence, kill, maim destroy her and her little Pokemon, too!! Hidden Power, Trick Room, and another Hidden Power."
 
190.png

Aipom (F)
HP: 90
EN: 100
SPE: 73
NATR: Quiet
ABIL: Skill Link
STAT: +10% Acc to foes
OTHR: N/A
577.png

Florence (F)
HP: 90
EN: 100
SPE: 17
NATR: Quiet
ABIL: Magic Guard
STAT: +10% Acc to foes
OTHR: N/A

Arena: N/A

Action 1:

Aipom used Shadow Ball!
RNG Roll (To-Crit) [<=63 Yes]: 274/1000 (No)
RNG Roll (To-Lower SpD) [<=200 Yes]: 168/1000 (No)
(8+1.5) x 1.5 = 14.25 ~ 14 damage
-6 energy
Florence used Hidden Power!
RNG Roll (To-Crit) [<=63 Yes]: 791/1000 (No)
(7+4.5) x 1.5 = 17.25 ~ 17 damage
-5 energy

Action 2:

Aipom used Fake Out!
RNG Roll (To-Crit) [<=63 Yes]: 237/1000 (No)
(4+3+1.5) = 8.5 ~ 9 damage
-3 energy
Florence flinched!

Action 3:

Aipom used Shadow Ball!
RNG Roll (To-Crit) [<=63 Yes]: 966/1000 (No)
RNG Roll (To-Lower SpD) [<=200 Yes]: 237/1000 (No)
(8+1.5) x 1.5 = 14.25 ~ 14 damage
-6 energy
Florence used Hidden Power!
RNG Roll (To-Crit) [<=63 Yes]: 232/1000 (No)
(7+4.5) x 1.5 = 17.25 ~ 17 damage
-5 energy

190.png

Aipom (F)
HP: 56
EN: 85
SPE: 73
NATR: Quiet
ABIL: Skill Link
STAT: +10% Acc to foes
OTHR: N/A
577.png

Florence (F)
HP: 53
EN: 90
SPE: 17
NATR: Quiet
ABIL: Magic Guard
STAT: +10% Acc to foes
OTHR: N/A

Arena: N/A

Turn Order:

Beauty Food issues actions.
Temperantia issues actions
REFEREE

----------------

HGSS_Beauty.png

"BREAKING NEWS - FLORA'S POST COUNT WENT OVER 5K! WE REALLY SHOULD STOP THE PCC!"

U-turn - Shadow Ball - U-turn
 
"Eww, I wouldn't dare touch that Vuitton knock-off even if my life depended on it! Trick Room, then Hidden Power, and finish with Psyshock, Florence!"
 
190.png

Aipom (F)
HP: 56
EN: 85
SPE: 73
NATR: Quiet
ABIL: Skill Link
STAT: +10% Acc to foes
OTHR: N/A
577.png

Florence (F)
HP: 53
EN: 90
SPE: 17
NATR: Quiet
ABIL: Magic Guard
STAT: +10% Acc to foes
OTHR: N/A

Arena: N/A

Action 1:

Aipom used U-turn!
RNG Roll (To-Crit) [<=63 Yes]: 213/1000 (No)
(7+1.5) x 1.5 = 12.75 ~ 13 damage
-5 energy
Florence used Trick Room!
The dimensions were twisted!
-9 energy

Action 2:

Florence used Hidden Power!
RNG Roll (To-Crit) [<=63 Yes]: 846/1000 (No)
(7+4.5) x 1.5 = 17.25 ~ 17 damage
-5 energy
Aipom used Shadow Ball!
RNG Roll (To-Crit) [<=63 Yes]: 366/1000 (No)
RNG Roll (To-Lower SpD) [<=200 Yes]: 241/1000 (No)
(8+1.5) x 1.5 = 14.25 ~ 14 damage
-6 energy

Action 3:

Florence used Psyshock!
RNG Roll (To-Crit) [<=63 Yes]: 87/1000 (No)
(8+3+4.5) = 15.5 ~ 16 damage
-5 energy
Aipom used U-turn!
RNG Roll (To-Crit) [<=63 Yes]: 532/1000 (No)
(7+1.5) x 1.5 = 12.75 ~ 13 damage
-5 energy

190.png

Aipom (F)
HP: 23
EN: 69
SPE: 73
NATR: Quiet
ABIL: Skill Link
STAT: +10% Acc to foes
OTHR: N/A
577.png

Florence (F)
HP: 13
EN: 71
SPE: 17
NATR: Quiet
ABIL: Magic Guard
STAT: +10% Acc to foes
OTHR: N/A

Arena: Trick Room (3r)

Turn Order:

Temperantia issues actions
Beauty Food issues actions.
REFEREE
 
HGSS_Beauty.png

"Well, my boyfriend would totally not like this!"

Shadow Ball x2 - Fake Out (no flinch)
 
190.png

Aipom (F)
HP: 23
EN: 69
SPE: 73
NATR: Quiet
ABIL: Skill Link
STAT: +10% Acc to foes
OTHR: N/A
577.png

Florence (F)
HP: 13
EN: 71
SPE: 17
NATR: Quiet
ABIL: Magic Guard
STAT: +10% Acc to foes
OTHR: N/A

Arena: Trick Room (3r)

Action 1:

Florence used Recover!
+20 HP
-11 energy
Aipom used Shadow Ball!
RNG Roll (To-Crit) [<=63 Yes]: 673/1000 (No)
(8+1.5) x 1.5 = 14.25 ~ 14 damage
-6 energy
RNG Roll (To-Lower SpD) [<=200 Yes]: 256/1000 (No)

Action 2:

Florence used Hidden Power!
RNG Roll (To-Crit) [<=63 Yes]: 518/1000 (No)
(7+4.5) x 1.5 = 17.25 ~ 17 damage
-5 energy
Aipom used Shadow Ball!
RNG Roll (To-Crit) [<=63 Yes]: 512/1000 (No)
(8+1.5) x 1.5 = 14.25 ~ 14 damage
-10 energy
RNG Roll (To-Lower SpD) [<=200 Yes]: 531/1000 (No)

Action 3:

Aipom used Fake Out!
RNG Roll (To-Crit) [<=63 Yes]: 514/1000 (No)
(4+3+1.5) = 8.5 ~ 9 damage
-3 energy
Florence fainted!
190.png

Aipom (F)
HP: 6
EN: 50
SPE: 73
NATR: Quiet
ABIL: Skill Link
STAT: +10% Acc to foes
OTHR: N/A
577.png

Florence (F)
HP: KOed
EN: KOed
SPE: 17
NATR: Quiet
ABIL: Magic Guard
STAT: +10% Acc to foes
OTHR: N/A

Arena: Trick Room (2r)

Result:

Temperantia defeated.
Challenge ended.

----------

HGSS_Beauty.png

"I assure you, you will never defeat a Beauty! NEVER! Good match though! ^_^"

Rewards

Temperantia: 4 TC/BP, 8 HC (aka KOC)
Flora: 2+(2+2+2+2) = 10 BTs

try again next time! :D
 
"Curse YOUUUU!!!!"

"You're penchant for the overdramatic shows through yet again, Lenneth."

"The... SECOND... TIME!! This has happened!"

"Calm down, let's just head over to the Prize Claim before the nice people in the lobby call security..."
 
Challenge 3:
"'Tis time for another battle. This time, with Pazuzu the Golbat, failure will not be mine!"


Trainer: Lenneth (Temperantia)
Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3450675
Rank/Format: Rank 3 Singles
Pokemon #1: Golbat
Ability: Inner Focus
Info:

042.gif

Golbat- Pazuzu (M)
Nature: Hasty (Spe increased by 15%; Def decreased by 1; Accuracy modifier) [Acc= +19%]
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:

Hp: 100
Atk: 3
Def(-): 2
SpA: 3
SpD: 3
Spe: 104 (90*1.15= 103.5)
SC: 3
WC: 4
BRT: 18

EC: 4/9
MC: 0
DC: 1/5

Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter

Brave Bird
Giga Drain
Hypnosis

Sludge Bomb
Acrobatics
U-Turn
Taunt

Total Moves: 14
mooooo

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
RNG Rolls: 4/5, 3/3

Spr_BW_Socialite.png

Old Woman Clairdonna would like to fight!
"Excuse me. Did I just hear you call me easy?"
189.png

Jumpluff (F)

Nature: Timid

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 127 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 17
+19% Accuracy

Abilities:

Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Attacks:

Splash
Synthesis
Tail Whip
Tackle
PoisonPowder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Acrobatics
Rage Powder
Cotton Spore
U-Turn
Worry Seed
Giga Drain
Bounce

SolarBeam
Substitute
Protect

Encore
Cotton Guard
Amnesia

Snore
Spr_BW_Socialite.png

"Jumpluff is going to infiltrate your home and kill you while you're sleeping if you call me that one more time!"
 
"My, my; you do enjoy making the verbose threats, don't you? 'Twould be frightening, but you seem to be ten years too late..."

Lenneth cringed a little saying this, and Laharl spoke on her behalf."

"We've no home nor family to go back to."

"And for that slight on our family's name, I'll make you pay, WRETCHED HAG!
Pazuzu, Taunt Jumpluff to begin with. If it uses Stun Spore, use Acrobatics instead. Follow with Sludge Bomb and Acrobatics."

"You do realize you're going to die here, right?"
 
042.gif

Pazuzu (M)
HP: 100
En: 100
3 / 2 / 3 / 3 / 104 (+15)
Inner Focus
189.png

Jumpluff (F)
HP: 100
En: 100
1 / 3 / 2 / 3 / 127 (+19)
Infiltrator

Jumpluff used Leech Seed!
Pazuzu was seeded!
-9 energy
Pazuzu used Taunt!
Jumpluff was Taunted!
-10 energy
Pazuzu's health is drained by Leech Seed!
-3 HP (Pazuzu)
+3 HP (Jumpluff)

Jumpluff used U-Turn!
RNG Roll (To-Crit) (<=63 Yes) 466/1000 (No)
(7 - 1.5) * 4/9 = 2.44 ~ 2 damage
Jumpluff knocked itself out of minor statuses!
-5 energy
Pazuzu used Sludge Bomb!
RNG Roll (To-Crit) (<=63 Yes) 780/1000 (No)
RNG Roll (To-PSN) (<=300 Yes) 690/1000 (No)
(9 + 3) * 1.5 = 18 damage
-6 energy
Pazuzu's health is drained by Leech Seed!
-3 HP (Pazuzu)
+3 HP (Jumpluff)

Jumpluff bounced into the air!
Pazuzu used Acrobatics!
The attack missed!
-6 energy
Jumpluff used Bounce!
RNG Roll (To-Crit) (<=63 Yes) 184/1000 (No)
RNG Roll (To-PRZ) (<=300 Yes) 292/1000 (Yes)
(8 + 3 - 1.5) * 1 = 9.5 ~ 10 damage
20% PRZ inflicted (no degrade due to last hit)
-7 energy
Pazuzu's health is drained by Leech Seed!
-3 HP (Pazuzu)
+3 HP (Jumpluff)
042.gif

Pazuzu (M)
HP: 79
En: 78
3 / 2 / 3 / 3 / 104 (+15)
Inner Focus
PRZ (20)
Seeded (3)
189.png

Jumpluff (F)
HP: 91
En: 79
1 / 3 / 2 / 3 / 127 (+19)
Infiltrator

Spr_BW_Socialite.png

"Since I can't know what you're going to do, it's time for a little nap!"

Sleep Powder - Bounce - Sleep Powder
IF (Golbat uses a combo on A2) THEN (Use Mega Bounce instead)
 
"This... could be a problem. Air Cutter the first turn, then combine Hypnosis with Confuse Ray to do..not much. Perhaps we can destroy his energy to win?"
 
042.gif

Pazuzu (M)
HP: 79
En: 78
3 / 2 / 3 / 3 / 104 (+15)
Inner Focus
PRZ (20)
Seeded (3)
189.png

Jumpluff (F)
HP: 91
En: 79
1 / 3 / 2 / 3 / 127 (+19)
Infiltrator

Jumpluff used Sleep Powder!
RNG Roll (To-Hit) (<=940 Yes) 214/1000 (Yes)
RNG Roll (Duration) (1|1|2) 486/1000 (1a)
Pazuzu fell asleep!
-6 energy
Pazuzu is fast asleep.
Pazuzu's health is drained by Leech Seed!
-3 HP (Pazuzu)
+3 HP (Jumpluff)

Jumpluff bounced really high up in the air!
Pazuzu used Hypnoray!

The attack missed!
-17 energy
Jumpluff used Mega Bounce!
RNG Roll (To-Crit) (<=63 Yes) 93/1000 (No)
(18 + 3 - 1.5) * 1 = 19.5 ~ 20 damage
-39 energy
Pazuzu's health is drained by Leech Seed!
-3 HP (Pazuzu)
+3 HP (Jumpluff)

Jumpluff must recharge!
Pazuzu must recharge!
Pazuzu's health is drained by Leech Seed!
-3 HP (Pazuzu)
+3 HP (Jumpluff)
042.gif

Pazuzu (M)
HP: 50
En: 61
3 / 2 / 3 / 3 / 104 (+15)
Inner Focus
PRZ (15)
189.png

Jumpluff (F)
HP: 100
En: 34
1 / 3 / 2 / 3 / 127 (+19)
Infiltrator
 
"Use Taunt, Golbat. Follow with a nasty Sludge Bomb and finish with a Chill. If Jumpluff isn't taunted by the third action, use Taunt instead. I must keep my cool, I must keep my cool..."
 
042.gif

Pazuzu (M)
HP: 50
En: 61
3 / 2 / 3 / 3 / 104 (+15)
Inner Focus
PRZ (15)
189.png

Jumpluff (F)
HP: 100
En: 34
1 / 3 / 2 / 3 / 127 (+19)
Infiltrator

Jumpluff used Protect!
Jumpluff protected itself!
-7 energy
Golbat used Taunt!
RNG Roll (Full PRZ) (<=150 Yes) 211/1000 (No)
Jumpluff protected itself!
-10 energy

Jumpluff bounced into the air!
Golbat used Sludge Bomb!

RNG Roll (Full PRZ) (<=150 Yes) 300/1000 (No)
The attack missed!
-6 energy
Jumpluff used Bounce!
RNG Roll (To-Crit) (<=63 Yes) 853/1000 (No)
RNG Roll (To-PRZ) (<=300 Yes) 528/1000 (No)
(8 + 3 - 1.5) * 1 = 9.5 ~ 10 damage
-7 energy

Jumpluff used Leech Seed!
Pazuzu was seeded!
-9 energy
Pazuzu used Taunt!
Jumpluff was Taunted!
-10 energy
Pazuzu's health is drained by Leech Seed!
-3 HP (Pazuzu)
+3 HP (Jumpluff)
042.gif

Pazuzu (M)
HP: 37
En: 35
3 / 2 / 3 / 3 / 104 (+15)
Inner Focus
PRZ (10)
Seeded (5)
189.png

Jumpluff (F)
HP: 100
En: 11
1 / 3 / 2 / 3 / 127 (+19)
Infiltrator
Taunted (5)

Spr_BW_Socialite.png

"Oh dear... I might need to take a nap."

U-Turn - chill - chill
IF (You are Taunted on A2) THEN (Use Mega Acrobatics instead)
 
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