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Battle Hall Challenge - Texas Cloverleaf

Texas Cloverleaf is challenging Rank 3 with Shellshocker the Blastoise using Rain Dish
th_009-1-1.png
Nature: Quiet (+1 SpA, -15% Speed, Evasion -10%)
Type: Water
Abilities: Torrent / Rain Dish (H)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 67 (-)
Size Class: 3
Weight Class: 4
BRT: 20

blastoise-mega.png
Nature: Quiet (+1 SpA, -15% Speed, Evasion -10%)
Type: Water
Abilities: Torrent / Rain Dish (H) / Mega Launcher

Stats (Mega Blastoise):
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 67 (-)
Size Class: 3
Weight Class: 5
BRT: 24

EC: 9/9
MC: 0
AC: 5/5

Physical (14):
Aqua Jet
Aqua Tail
Avalanche
Bite
Dig
Dive
Dragon Tail
Earthquake
Fake Out
Focus Punch
Rapid Spin
Skull Bash
Tackle
Zen Headbutt

Special (16):
Aura Sphere
Blizzard
Brine
Bubble
Dark Pulse
Dragon Pulse
Flash Cannon
Focus Blast
Hydro Cannon
Hydro Pump
Ice Beam
Scald
Surf
Water Gun
Water Pulse
Water Spout

Other (13):
Bide
Counter
Endure
Iron Defense
Mirror Coat
Protect
Rain Dance
Reflect
Rest
Tail Whip
Toxic
Substitute
Withdraw
Total Moves: 43/111

Gen V Tutor: Ice Punch, Icy Wind, Iron Tail, Outrage, Signal Beam, Sleep Talk, Snore, Water Pledge (16)
Gen V TM: Roar, Hail, Hidden Power, Hyper Beam, Frustration, Smack Down, Return, Double Team, Brick Break, Rock Tomb, Facade, Attract, Round, Fling, Giga Impact, Gyro Ball, Bulldoze, Rock Slide, Swagger, Rock Smash, Strength, Waterfall (44)
Egg: Aqua Ring, Confusion, Flail, Foresight, Haze, Mist, Mud Sport, Muddy Water, Refresh, Yawn (30)
Past-Gen Tutors: Body Slam, Defense Curl, Double-Edge, Dynamicpunch, Headbutt, Mega Kick, Mega Punch, Mimic, Mud-Slap, Rollout, Seismic Toss (33)
Past-Gen TMs: Curse, Take Down, Submission, Rage, Fissure, Bubblebeam, Secret Power, Natural Gift, Captivate, Rock Climb, Whirlpool (33)
Event: Zap Cannon, Block, Follow Me, False Swipe (12)
Gen VI TM: Power-Up Punch, Confide (4)

I don't know whether its Chrome or my computer, but something somewhere is messing up, and I can't c/p the type images, so I'll just type them out I guess.

Normal Fire Fighting
Water Flying Grass
Poison Electric Ground
Psychic Rock Ice
Bug Dragon Ghost
Dark Steel

Please choose your first type
 
I was gonna do that anyway, but the extra reminder helps I guess

Battle 1
Spr_BW_Ace_Trainer_M.png

Ace Trainer Rex would like to battle!

RNG roll (for Pokemon) 5/5 = Camerupt
323.png

Camerupt (M)
Nature:
Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

Abilities:
Magma Armor:
(Passive) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW): (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Earth Power
Curse
Rock Slide
Yawn
Earthquake

Fire Blast
SolarBeam
Hidden Power [Electric] (7)

AncientPower
Body Slam
Endure

Heat Wave
"We'll burn you right up!"

RNG roll (for ability) 3/3 = Anger Point
"You're going down!"
 
Spr_BW_Ace_Trainer_M.png

"Well... umm... lol your face! Yeah..."
Earth Power -> Earthquake -> Earth Power

Pre-Round stats:
th_009-1-1.png

Shellshocker
HP: 100
EN: 100
3/4/4/4/67/ -10% Eva
323.png

Camerupt
HP: 100
EN: 100
4/3/5/3/34/ -10% Eva

Action 1
Water Spout -> Camerupt (7 EN)
RNG roll (to crit, <=625 crit) 7355 = no crit
(15+3+(4-3)1.5)(2.25) = 43.875 DMG

Earth Power -> Shellshocker (6 EN)
RNG roll (to crit) 6808 = no crit
RNG roll (to lower SpD, <=1000 lower) 3869 = no lower
(9+3+(5-4)1.5) = 13.5 DMG

Action 2
Water Spout -> Camerupt (11 EN)
RNG roll (to crit) 157 = SUNOVA BITCH
(13+3+3+(4-3)1.5)(2.25) = 46.125 DMG

Earthquake -> Shellshocker (6 EN)
RNG roll (to crit) 862 = no crit
(10+3+(4-4)1.5) = 13 DMG

Action 3
Brine -> Camerupt (7 EN)
RNG roll (to crit) 2826 = no crit
(13+3+(4-3)1.5)(2.25) = 39.375 DMG
Camerupt fainted!

Post-Round stats:
th_009-1-1.png

Shellshocker
HP: 73
EN: 75
3/4/4/4/67/ -10% Eva
323.png

Camerupt
HP: -29
EN: KO
4/3/5/3/34/ -10% Eva

Spr_BW_Ace_Trainer_M.png

"You feel special now, don't ya?"

Please choose your next type:
Normal Fighting
Water Flying Grass
Poison Electric Ground
Psychic Rock Ice
Bug Dragon Ghost
Dark Steel
 
Battle #2
Spr_BW_Ace_Trainer_M.png

Ace Trainer Rex would like to battle!

RNG roll (for Pokemon) 2/5
75.png

Graveler (M)
Nature:
Adamant (+1 Atk, -1 SpA)
Type:
Rock:
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 5
Base Rank Total: 15

Abilities:
Rock Head:
(Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil: (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Selfdestruct
Harden
Rollout
Rock Blast
Smack Down
Earthquake
Bulldoze
Stealth Rock
Double-Edge
Explosion

Stone Edge
Dig
Sandstorm

Rock Slide
Hammer Arm
Endure

ThunderPunch
"You're not gonna win that easy this time!"

RNG roll (for ability) 1/3 = Rock Head
"This time, I'm only 4x weak to Water! ...oh crap."
 
Spr_BW_Ace_Trainer_M.png
"You could've at least had the decency to change it up a little bit..."
Explosion + Explosion -> cooldown -> ThunderPunch

Pre-Round stats:
th_009-1-1.png

Shellshocker
HP: 100
EN: 100
3/4/4/4/67/ -10% Eva
75.png

Graveler
HP: 90
EN: 100
4/4/1/2/35

Action 1
Water Spout -> Camerupt (7 EN)
RNG roll (to crit, <=625 crit) 8847 = no crit
(15+3+(4-2)1.5)(2.25) = 47.25 DMG

WTF BOOOOOOOOM -> Shellshocker ((20+24)1.75 = 77 EN)
RNG roll (to crit) 1423 = no crit
((25x2.25)+(4-4)1.5) = 56.25 DMG
Graveler fainted!

Post-Round stats:
th_009-1-1.png

Shellshocker
HP: 44
EN: 93
3/4/4/4/67/ -10% Eva
75.png

Graveler
HP: KO
EN: KO
4/4/1/2/35

Spr_BW_Ace_Trainer_M.png

"Feeling the pain this time, yeah? No? Ok..."

Please choose your next type:
Normal Fighting
Water Flying Grass
Poison Electric Ground
Psychic Ice
Bug Dragon Ghost
Dark Steel
 
Battle #3
Spr_BW_Ace_Trainer_M.png

Ace Trainer Rex would like to battle!

RNG roll (for Pokemon) 4/5
28.png

Sandslash (M)
Nature:
Adamant (+1 Atk, -1 SpA)
Type:
Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Abilities:
Sand Veil:
(Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Sand Rush (DW): (Passive) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Scratch
Defense Curl
Sand-Attack
Poison Sting
Rollout
Rapid Spin
Swift
Fury Cutter
Magnitude
Fury Swipes
Crush Claw
Sand Tomb
Slash
Dig
Gyro Ball
Swords Dance
Sandstorm

Earthquake
Stone Edge
X-Scissor

Counter
Endure
Night Slash

Super Fang
"Just try to ORKO me this time!"

RNG roll (for ability) 2/2 = Sand Rush
"WE'RE NOT GONNA BE EMBARRASED THIS TIME AROUND!"
 
Water Spout ~ Water Spout ~ Brine

If Sandslash is using a damaging/evasive move without suspense and is faster than you, Dive that action
 
Spr_BW_Ace_Trainer_M.png
"God Water Spout, why you gotta be such a dick?"
Super Fang -> Earthquake -> Earthquake

Pre-Round stats:
th_009-1-1.png

Shellshocker
HP: 100
EN: 100
3/4/4/4/67/ -10% Eva
28.png

Sandslash
HP: 100
EN: 100
5/4/1/2/65

Action 1
Water Spout -> Sandslash (7 EN)
RNG roll (to crit) 872 = no crit
(15+3+(4-2)1.5)(1.5) = 31.5 DMG

Super Fang -> Shellshocker (13 EN)
Shellshocker took 20 DMG!

Action 2
Water Spout -> Sandslash (11 EN)
RNG roll (to crit) 6458 = no crit
((15x.8)+3+(4-2)1.5)(1.5) = 27 DMG

Earthquake -> Shellshocker (6 EN)
RNG roll (to crit) 7756 = no crit
(10+3+(5-4)1.5) = 14.5 DMG

Action 3
Brine -> Sandslash (7 EN)
RNG roll (to crit) 965 = no crit
(13+3+(4-2)1.5)(1.5) = 28.5 DMG

Earthquake -> Shellshocker (10 EN)
RNG roll (to crit) 4279 = no crit
(10+3+(5-4)1.5) = 14.5 DMG

Post-Round stats:
th_009-1-1.png

Shellshocker
HP: 51
EN: 75
3/4/4/4/67/ -10% Eva
28.png

Sandslash
HP: 13
EN: 71
5/4/1/2/65

Spr_BW_Ace_Trainer_M.png

"I don't like you, Blastoise."
Endure -> Earthquake -> Earthquake
If successful P/E move, change that action to Sandstorm the first time and Swords Dance the second, pushing back each time
If Dive, change that action to Dig and push back
 
Spr_BW_Ace_Trainer_M.png

"Gogogo 4.9% chances!"

Pre-Round stats:
th_009-1-1.png

Shellshocker
HP: 51
EN: 75
3/4/4/4/67/ -10% Eva
28.png

Sandslash
HP: 13
EN: 71
5/4/1/2/65

Action 1
Sandslash used Endure! (15 EN)

Scald -> Sandslash (5 EN)
RNG roll (to crit) 9759 = no crit
RNG roll (to burn) 608 = burn
(8+3+(4-2)1.5)(1.5) = 21 DMG
Sandslash was burned!
Sandslash endured the hit!

Burn -> Sandslash (2 DMG)
Sandslash fainted!

Post-Round stats:
th_009-1-1.png

Shellshocker
HP: 51
EN: 70
3/4/4/4/67/ -10% Eva
28.png

Sandslash
HP: -1
EN: KO
5/4/1/2/65

Spr_BW_Ace_Trainer_M.png

"...Pah"

Please choose your next type:
Normal Fighting
Water Flying Grass
Poison Electric
Psychic Ice
Bug Dragon Ghost
Dark Steel
 
Battle #4
Spr_DP_Dragon_Tamer.png

Dragon Tamer Xavier would like to battle!

RNG roll (for Pokemon) 1/5
Duohm.png

Duclohm (F)
Nature:
Modest (+1 SpA, -1 Atk)
Type:
Electric:
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:
Shield Dust:
(Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (DW): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks:
Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
ThunderShock
Rain Dance
Sonicboom
Discharge
Dragon Tail
Slack Off
Thrash

Thunderbolt
Flamethrower
Light Screen

Hydro Pump
Power Gem
Gust

Dragon Pulse
"We have faced countless opponents..."

RNG roll (for ability) 1/3 = Shield Dust
"Will you be memorable?"
 
Ice Beam ~ Blizzard ~ Ice Beam

If Thunderbolt, Mirror Coat and push back
If Light Screen is up, Earthquake over Ice Beam
 
Spr_DP_Dragon_Tamer.png

"Ah! Looks like it will be a challenge after all!"
Discharge x3

Pre-Round stats:
th_009-1-1.png

Shellshocker
HP: 100
EN: 100
3/4/4/4/67/ -10% Eva
Duohm.png

Duclohm
HP: 90
EN: 100
1/3/4/2/60

Action 1
Ice Beam -> Duclohm (7 EN)
RNG roll (to crit) 1000 = no crit
(9+(4-2)1.5)(1.5) = 18 DMG

Discharge -> Shellshocker (5 EN)
RNG roll (to crit) 8302 = no crit
RNG roll (to para) 3838 = no para
(8+3+(4-4)1.5)(1.5) = 16.5 DMG

Action 2
Blizzard -> Duclohm (8 EN)
RNG roll (to hit) 889 = hit
RNG roll (to crit) 1561 = no crit
(12+(4-2)1.5)(1.5) = 22.5 DMG

Discharge -> Shellshocker (9 EN)
RNG roll (to crit) 9854 = no crit
RNG roll (to para) 9073 = no para
(8+3+(4-4)1.5)(1.5) = 16.5 DMG

Action 3
Ice Beam -> Duclohm (7 EN)
RNG roll (to crit) 949 = no crit
(9+(4-2)1.5)(1.5) = 18 DMG

Discharge -> Shellshocker (13 EN)
RNG roll (to crit) 4646= no crit
RNG roll (to para) 2795 = para
(8+3+(4-4)1.5)(1.5) = 16.5 DMG
Shellshocker was paralyzed! (20%)

Post-Round stats:
th_009-1-1.png

Shellshocker
HP: 50
EN: 78
3/4/4/4/67/ -10% Eva
Paralyzed (15%)
Duohm.png

Duclohm
HP: 31
EN: 73
1/3/4/2/60

Spr_DP_Dragon_Tamer.png

"Now it is time to turn the tides!"
Thunderbolt -> Discharge -> Thunderbolt
If Mirror Coat, change that action to Slack Off the first time, Light Screen the second, and Dragon Tail the third
If Bide, change remaining actions to Slack Off -> Light Screen -> Thunderbolt
 
Last edited:
Stoise should be para'd at 15% due to end of round decay. No need for freeze rolls either since Shield Dust.

Ice Beam+Ice Beam ~ Ice Beam+Ice Beam ~ Fake Out
 
First was an honest mistake, second was me being a derp. Sorry about that.

Spr_DP_Dragon_Tamer.png

"1.5% chance of survival... the heat of battle!

Pre-Round stats:
th_009-1-1.png

Shellshocker
HP: 50
EN: 78
3/4/4/4/67/ -10% Eva
Paralyzed (15%)
Duohm.png

Duclohm
HP: 31
EN: 73
1/3/4/2/60

Action 1
Thunderbolt -> Shellshocker (6 EN)
RNG roll (to crit) 9087 = no crit
RNG roll (to para) 8016 = no para
(9+3+(4-4)1.5)(1.5) = 18 DMG

RNG roll (for para) 6295 = nurrrr
Ice Blizzard -> Duclohm (33.25 EN)
RNG roll (to crit) 6981 = no crit
(9+12+(4-2)1.5)(1.5) = 36 DMG
Duclohm fainted!

Post-Round stats:
th_009-1-1.png

Shellshocker
HP: 32
EN: 45
3/4/4/4/67/ -10% Eva
Paralyzed (15%)
Duohm.png

Duclohm
HP: -5
EN: KO
1/3/4/2/60

Spr_DP_Dragon_Tamer.png

"Magnificent! Truly magnificent!"

Please choose your next type:
Normal Fighting
Water Flying Grass
Poison Electric
Psychic Ice
Bug Ghost
Dark Steel
 
150px-VSSky_Trainer_M.png

Sky Trainer Leonardo would like to battle!

RNG roll (for Pokemon) 3/5
426.png

Drifblim (M)
Nature:
Modest (+1 SpA, -1 Atk)
Type:
Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 19

Abilities:
Aftermath:
(Passive) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Flare Boost (DW): (Passive) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Attacks:
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Ominous Wind
Stockpile
Swallow
Spit Up
Baton Pass
Shadow Ball
Amnesia

Thunderbolt
Will-O-Wisp
Dream Eater

Hypnosis
Destiny Bond
Disable
"Hey wait... this isn't a Sky Battle!"

RNG roll (for ability) 1/3 = Aftermath
"I'm don't really do normal battles..."
 
150px-VSSky_Trainer_M.png

"Spooky scary skeletons~"
Will-o-Wisp -> Hex -> Thunderbolt

Pre-Round stats:
th_009-1-1.png

Shellshocker
HP: 100
EN: 100
3/4/4/4/67/ -10% Eva
426.png

Drifblim
HP: 125
EN: 100
2/2/4/2/80

Action 1
Will-o-Wisp -> Shellshocker (7 EN)
RNG roll (to hit, <=8500 hit) 7111 = hit

Ice Beam -> Drifblim (7 EN)
RNG roll (to crit) 3921 = no crit
RNG roll (to freeze) 6416 = no freeze
(9+(4-2)1.5)(1.5) = 18 DMG

Burn -> Shellshocker (2 DMG)

Action 2
Hex -> Shellshocker (7 EN)
RNG roll (to crit) 3208 = no crit
(12+3+(4-4)1.5) = 15 DMG

Blizzard -> Duclohm (8 EN)
RNG roll (to hit) 2953 = hit
RNG roll (to crit) 5568 = no crit
(12+(4-2)1.5)(1.5) = 22.5 DMG

Burn -> Shellshocker (2 DMG)

Action 3
Thunderbolt -> Shellshocker (7 EN)
RNG roll (to crit) 8099 = no crit
RNG roll (to para) 2870 = no para
(9+(4-4)1.5)(1.5) = 13.5 DMG

Ice Beam -> Drifblim (7 EN)
RNG roll (to crit) 2086 = no crit
RNG roll (to freeze) 3808 = no freeze
(9+(4-2)1.5)(1.5) = 18 DMG

Burn -> Shellshocker (2 DMG)

Post-Round stats:
th_009-1-1.png

Shellshocker
HP: 65
EN: 78
3/4/4/4/67/ -10% Eva
Burn
426.png

Drifblim
HP: 66
EN: 79
2/2/4/2/80

150px-VSSky_Trainer_M.png

"Looks like we're pressing our luck a bit..."
Hex -> Thunderbolt -> Hex + Hex
If successful P/E move, change that action to Minimize and push back
If Shellshocker uses Dive A3, change that action to Minimize
 
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