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Battle Hall Challenge - Texas Cloverleaf

Not late. Nope.

th_009-1-1.png

Nature: Quiet (+1 SpA, -15% Speed, Evasion -10%)
Type: Water
Abilities: Torrent / Rain Dish (H)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 67 (-)
Size Class: 3
Weight Class: 4
BRT: 20

blastoise-mega.png

Type: Water
Abilities: Torrent / Rain Dish (H) / Mega Launcher

Stats (Mega Blastoise):
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 67 (-)
Size Class: 3
Weight Class: 5
BRT: 24

EC: 9/9
MC: 0
AC: 5/5

Physical (14):
Aqua Jet
Aqua Tail
Avalanche
Bite
Dig
Dive
Dragon Tail
Earthquake
Fake Out
Focus Punch
Rapid Spin
Skull Bash
Tackle
Zen Headbutt

Special (16):
Aura Sphere
Blizzard
Brine
Bubble
Dark Pulse
Dragon Pulse
Flash Cannon
Focus Blast
Hydro Cannon
Hydro Pump
Ice Beam
Scald
Surf
Water Gun
Water Pulse
Water Spout

Other (13):
Bide
Counter
Endure
Iron Defense
Mirror Coat
Protect
Rain Dance
Reflect
Rest
Tail Whip
Toxic
Substitute
Withdraw
Total Moves: 43/111

Gen V Tutor: Ice Punch, Icy Wind, Iron Tail, Outrage, Signal Beam, Sleep Talk, Snore, Water Pledge (16)
Gen V TM: Roar, Hail, Hidden Power, Hyper Beam, Frustration, Smack Down, Return, Double Team, Brick Break, Rock Tomb, Facade, Attract, Round, Fling, Giga Impact, Gyro Ball, Bulldoze, Rock Slide, Swagger, Rock Smash, Strength, Waterfall (44)
Egg: Aqua Ring, Confusion, Flail, Foresight, Haze, Mist, Mud Sport, Muddy Water, Refresh, Yawn (30)
Past-Gen Tutors: Body Slam, Defense Curl, Double-Edge, Dynamicpunch, Headbutt, Mega Kick, Mega Punch, Mimic, Mud-Slap, Rollout, Seismic Toss (33)
Past-Gen TMs: Curse, Take Down, Submission, Rage, Fissure, Bubblebeam, Secret Power, Natural Gift, Captivate, Rock Climb, Whirlpool (33)
Event: Zap Cannon, Block, Follow Me, False Swipe (12)
Gen VI TM: Power-Up Punch, Confide (4)

150px-VSSky_Trainer_M.png

"Fuuuuuuck."

Pre-Round stats:
th_009-1-1.png

Shellshocker
HP: 65
EN: 78
3/4/4/4/67/ -10% Eva
Burn
426.png

Drifblim
HP: 66
EN: 79
2/2/4/2/80

Action 1
Hex -> Shellshocker (7 EN)
RNG roll (to crit) 1124 = no crit
(12+3+(4-4)1.5) = 15 DMG

Mirror Coat -> Drifblim (13.5 EN)
(15x1.5) = 22.5 DMG

Burn -> Shellshocker (2 DMG)

Action 2
Thunderbolt -> Shellshocker (7 EN)
RNG roll (to crit) 9377 = no crit
RNG roll (to para) 4887 = no para
(9+(4-4)1.5)(1.5) = 13.5 DMG

Shellshocker used Substitute! (15 HP, 12 EN)
Grrr

Burn -> shellshocker (2 DMG)

Action 3
Dark Pulse -> Drifblim (6 EN)
RNG roll (to crit) 5622 = no crit
RNG roll (to flinch) 9047 = no flinch (damn :/)
(8+(4-2)1.5)(1.5) = 16.5 DMG

SUPAH HEX -> Shellshocker (34 EN)
Sub goes straight to hell

Burn -> Shellshocker (2 DMG)

Post-Round stats:
th_009-1-1.png

Shellshocker
HP: 15
EN: 46
3/4/4/4/67/ -10% Eva
Burn
426.png

Drifblim
HP: 27
EN: 31
2/2/4/2/80

150px-VSSky_Trainer_M.png

"So close, yet so far..."
 
Action 1
Drifblim must cool down!

Ice Beam combo -> Drfiblim (31.5 EN)
RNG roll (to crit) 5810 = no crit
RNG roll (to freeze) 4734 = no freeze
(20.25+(4-2)1.5)(1.5) = 34.875 DMG
Drifblim fainted!

Burn -> Shellshocker (2 DMG)

Post-Round stats:
th_009-1-1.png

Shellshocker
HP: 13
EN: 14
3/4/4/4/67/ -10% Eva
Burn
426.png

Drifblim
HP: -8
EN: KO
2/2/4/2/80

150px-VSSky_Trainer_M.png

"Looks like its back to the sky for me..."

Please choose your next type:
Normal Fighting
Water Grass
Poison Electric
Psychic Ice
Bug Ghost
Dark Steel
 
Battle #6
Spr_B2W2_Burgh.png

Gym Leader Burgh would like to battle!

212.png

Scizor (M)
Nature:
Careful (+1 SpD, -1 SpA)
Type:
Bug:
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 65
Size Class: 3
Weight Class: 5 [4 Light Metal]
Base Rank Total: 20

Abilities:
Swarm:
(Passive)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Light Metal (DW): (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Item: Expert Belt

Attacks:
Bullet Punch
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Metal Claw
Fury Cutter
Slash
Swords Dance
Double Team
Razor Wind
Iron Defense
X-Scizor
Night Slash
Double Hit
Vacume Wave
Wing Attack

Acrobatics
Brick Break
U-turn

Steel Wing
Safeguard
Light Screen

Roost
Superpower
"Battling is the most beautiful art of all..."

RNG roll (for ability) 1/3 = Swarm
"Don't you agree?"
 
what's with all the favourable rolls (for you) :/

Water Spout ~ Water Spout ~ Hydro Pump

If Light Screen is ordered AND Reflect is not up AND not in a combo AND double team clones are not up change that action to Focus Punch+Focus Punch
If U-Turn and not a1, Counter that action
 
Spr_B2W2_Burgh.png

"lol i'unno. Besides, its a pretty neutral match-up."
X-Scissor -> Acrobatics -> X-Scissor

Pre-Round stats:
th_009-1-1.png

Shellshocker
HP: 100
EN: 100
3/4/4/4/67/ -10% Eva
212.png

Scizor
HP: 100
EN: 100
5/4/1/4/65

Action 1
Water Spout -> Scizor (7 EN)
RNG roll (to crit) 3637 = no crit
(15+3+(4-4)1.5) = 18 DMG

X-Scissor -> Shellshocker (5 EN)
RNG roll (to crit) 6439 = no crit
(8+3+(5-4)1.5) = 12.5 DMG

Action 2
Water Spout -> Scizor (11 EN)
RNG roll (to crit) 2126 = no crit
(13+3+(4-4)1.5) = 16 DMG

Acrobatics -> Shellshocker (7 EN)
RNG roll (to crit) 2207 = no crit
(11+(5-4)1.5) = 12.5 DMG

Action 3
Hydro Pump -> Scizor (7 EN)
RNG roll (to hit) 9493 = miss
The attack missed!

X-Scissor -> Shellshocker (5 EN)
RNG roll (to crit) 7199 = no crit
(8+3+(5-4)1.5) = 12.5 DMG

Post-Round stats:
th_009-1-1.png

Shellshocker
HP: 62
EN: 75
3/4/4/4/67/ -10% Eva
212.png

Scizor
HP: 66
EN: 83
5/4/1/4/65

Spr_B2W2_Burgh.png

"Now I see what you're talking about..."
Acrobatics -> X-Scissor -> Acrobatics
If Counter, change that action to Razor Wind
If successful P/E move, change that action to Roost the first time and Swords Dance the second
 
Spr_B2W2_Burgh.png

"Dammit."

Pre-Round stats:
th_009-1-1.png

Shellshocker
HP: 62
EN: 75
3/4/4/4/67/ -10% Eva
212.png

Scizor
HP: 66
EN: 83
5/4/1/4/65

Action 1
Shellshocker dove underwater! (9 EN)

Acrobatics -> Shellshocker (7 EN)
No

Dive -> Scizor
RNG roll (to crit) 9131 = no crit
(8+3+(3-4)1.5) = 9.5 DMG

Action 2
Hydro Pump -> Scizor (7 EN)
RNG roll (to hit) 7121 = hit
RNG roll (to crit) 7768 = no crit
(12+3+(4-4)1.5) = 15 DMG

X-Scissor -> Shellshocker (5 EN)
RNG roll (to crit) 357 = crit
(8+3+3+(5-4)1.5) = 15.5 DMG

Action 3
Shellshocker dove underwater! (9 EN)

Acrobatics -> Shellshocker (7 EN)
No

Dive -> Scizor
RNG roll (to crit) 9131 = no crit
(8+3+(3-4)1.5) = 9.5 DMG

Post-Round stats:
th_009-1-1.png

Shellshocker
HP: 46
EN: 503/4/4/4/67/ -10% Eva
212.png

Scizor
HP: 32
EN: 64
5/4/1/4/65

Spr_B2W2_Burgh.png

"One, the hell is with all the hax. Two, we're actually not entirely screwed... right now."
 
Brine ~ Brine ~ Brine

If Protective/Evasive and not consecutvie, Chill and push back
If Double Team clones are up when you attack, Surf and push back
 
Spr_B2W2_Burgh.png

"Never mind about the not being screwed part."
Superpower + Superpower -> cooldown (Vacuum Wave) -> X-Scissor

Pre-Round stats:
th_009-1-1.png

Shellshocker
HP: 46
EN: 50
3/4/4/4/67/ -10% Eva
212.png

Scizor
HP: 32
EN: 64
5/4/1/4/65

Action 1
Brine -> Scizor (7 EN)
RNG roll (to crit) 403 = -.-
(13+3+3+(4-4)1.5) = 19 DMG

Kryptonian Smash -> Shellshocker (who cares EN)
RNG roll (To crit) 1504 = no crit
((12x2.25)+(5-4)1.5) = 28.5 DMG
Scizor's Def/Atk harshly fell!

Action 2
Brine -> Scizor (11 EN)
16 DMG
Scizor fainted!

Post-Round stats:
th_009-1-1.png

Shellshocker
HP: 17
EN: 32
3/4/4/4/67/ -10% Eva
212.png

Scizor
HP: -3
EN: KO
5/4/1/4/65

Spr_B2W2_Burgh.png

"I dislike Blastoise. Let's just put it that way."

Please choose your next type:

Normal Fighting
Water Grass
Poison Electric
Psychic Ice
Ghost
Dark Steel
 
Battle #7
200px-VSBlack_Belt.png

Black Belt Kenichi would like to battle!

RNG roll (for Pokemon) 3/5
448.png

Lucario (M)
Nature:
Hasty (+15% Spe, +12% Acc, -1 Def)
Type:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Abilities:
Steadfast:
(Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW) :(Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Item: Expert Belt

Attacks:
Dark Pulse
Quick Attack
Foresight
Detect
Metal Claw
Counter
Force Palm
Feint
Bone Rush
Me First
Metal Sound
Quick Guard
Swords Dance
Heal Pulse
Calm Mind
Aura Sphere
Close Combat
Dragon Pulse
Endure
Copycat
Reversal
Screech
Nasty Plot

Stone Edge
Earthquake
Focus Blast

Hi Jump Kick
Crunch
Bullet Punch

Ice Punch
Drain Punch
"We have trained long hours for this battle..."

RNG roll (for ability) 1/3 = Steadfast
"Let it not go to waste!"
 
of all the steels you roll one that isnt rock :////

all the shitty rolls

Water Spout ~ Aura Sphere ~ Focus Blast

If High Jump Kick OR Close Combat Counter that action
 
Out of all the Rank 4 Steels, only one is Rock (Aggron), one is Ground (Steelix), and three aren't weak to water (Lucario, Kit, and Bronzong). More Lucario is awesome than not weak to Water is why its not the best roll (you're probably still gonna win though)

Also what lateness?

Focus Blast -> Aura Sphere -> Me First

Pre-Round stats:
th_009-1-1.png

Shellshocker
HP: 100
EN: 100
3/4/4/4/67/ -10% Eva
448.png

Lucario
HP: 100
EN: 100
4/2/4/3/104/ 12% Acc

Action 1
Focus Blast -> Shellshocker (7 EN)
RNG roll (to hit, <=9200 hit) 6820 = hit
RNG roll (to crit) 2160 = no crit
RNG roll (to lower SpD) 3881 = no lower
(12+3+(4-4)1.5) = 15 DMG

Water Spout -> Lucario (7 EN)
RNG roll (to crit) 5448 = no crit
(12.75+3+(4-3)1.5) = 17.25 DMG

Action 2
Aura Sphere -> Shellshocker (5 EN)
RNG roll (to crit) 425 = crit (now THAT'S a shitty roll)
(9+3+3+(4-4)1.5) = 15 DMG

Aura Sphere -> Lucario (6 EN)
RNG roll (to crit) 9897 = no crit
(9+(4-3)1.5)(1.5) = 15.75 DMG

Action 3
Lucario used Me First! (9 EN)
Focus Blast -> Shellshocker
RNG roll (to hit) 7432 = hit
RNG roll (to crit) 1238 = no crit
RNG roll (to lower SpD) 3428 = no lower
(18+3+(4-4)1.5) = 21 DMG

Focus Blast -> Lucario (8 EN)
RNG roll (to hit) 3050 = hit
RNG roll (to crit) 9039 = no crit
RNG roll (to lower SpD) 2944 = no lower
(12+(4-3)1.5)(1.5) = 20.25 DMG

Post-Round stats:
th_009-1-1.png

Shellshocker
HP: 49
EN: 79
3/4/4/4/67/ -10% Eva
448.png

Lucario
HP: 47
EN: 79
4/2/4/3/104/ 12% Acc

200px-VSBlack_Belt.png
"Practically equal footing... Continue our assault!"
Hi Jump Kick -> Focus Blast -> Hi Jump Kick
If Counter, change that action to Aura Sphere
If successful P/E move change that action to Nasty Plot and change all remaining actions to Focus Blast
 
200px-VSBlack_Belt.png

"God I hate Brine."

Pre-Round stats:
th_009-1-1.png

Shellshocker
HP: 49
EN: 79
3/4/4/4/67/ -10% Eva
448.png

Lucario
HP: 47
EN: 79
4/2/4/3/104/ 12% Acc

Action 1
HJK -> Shellshocker (7 EN)
RNG roll (to crit) 631 = no crit
(13+3+(4-4)!.5) = 16 DMG

Brine -> Lucario (7 EN)
RNG roll (to crit) 4261 = no crit
(13+3+(4-3)1.5) = 17.5 DMG

Action 2
Focus Blast -> Shellshocker (7 EN)
RNG roll (to hit) 3788 = hit
RNG roll (to crit) 3788 = no crit
RNG roll (to lower SpD) 8458 = no lower
(12+3+(4-4)1.5) = 15 DMG

Briny Deep -> Lucario (44.5 EN)
RNG roll (to crit) 9152 = no crit
(29.25+3+(4-3)1.5) = 33.75 DMG
Lucario fainted!

Post-Round stats:
th_009-1-1.png

Shellshocker
HP: 18
EN: 27
3/4/4/4/67/ -10% Eva
448.png

Lucario
HP: -4
EN: KO
4/2/4/3/104/ 12% Acc

Please choose your next type:
Normal Fighting Water
Grass Poison Electric
Psychic Ice Ghost
Dark
 
Battle #8
150px-VSWulfric.png

Gym Leader Wulfric would like to battle!

RNG roll (for Pokemon) 3/5
frontnormal-msyclant.png

Syclant (M)
Nature:
Hasty (+15% Spe, +23% Acc, -1 Def)
Type:
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 140 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Abilities:
Compoundeyes:
(Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Item: Life Orb

Attacks:
Ice Punch
Fury Attack
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Bug Bite
Icicle Spear
Hail
Icy Wind
X-Scissor
Avalance
Icicle Crash
Bug Buzz
Ice Beam
Sheer Cold

Blizzard
Taunt
Dig

Earth Power
Counter
Superpower

Electroweb
Giga Drain
"It is time for your streak to end!"

RNG roll (for ability) 3/3 = Technician
"Our might is unstoppable!"

Now this is a bad roll for you...
 
150px-VSWulfric.png

"Attack!"
Electroweb -> Bug Buzz -> Electroweb

Pre-Round stats:
th_009-1-1.png

Shellshocker
HP: 100
EN: 100
3/4/4/4/67/ -10% Eva
frontnormal-msyclant.png

Syclant
HP: 100
EN: 100
4/2/4/3/140/ +23% Acc

Action 1
Electroweb -> Shellshocker (6 EN)
RNG roll (to crit) 4173 = no crit
(9+(4-4)1.5)(1.5) = 13.5 DMG
Shellshocker's Speed fell!

Water Spout -> Syclant (7 EN)
RNG roll (to crit) 6395 = no crit
(13+3+(4-3)1.5) = 17.5 DMG

Action 2
Bug Buzz -> Shellshocker (6 EN)
RNG roll (to crit) 5187 = no crit
RNG roll (to lower SpD) 1352 = no lower
(9+3+(4-4)1.5) = 12 DMG

Flash Cannon -> Syclant (6 EN)
RNG roll (to crit) 7163 = no crit
RNG roll (to lower SpD) 4905 = no lower
(8+(4-3)1.5)(1.5) = 14.25 DMG

Action 2
Electroweb -> Shellshocker (6 EN)
RNG roll (to crit) 9084 = no crit
(9+(4-4)1.5)(1.5) = 13.5 DMG
Shellshocker's Speed fell!

Hydro Pump -> Syclant (7 EN)
RNG roll (to hit) 8320 = miss
Syclant avoided the attack!

Post-Round stats:
th_009-1-1.png

Shellshocker
HP: 61
EN: 80
3/4/4/4/67/ -10% Eva
-2 Spe
frontnormal-msyclant.png

Syclant
HP: 68
EN: 82
4/2/4/3/140/ +23% Acc

150px-VSWulfric.png

"We keep getting lucky, but WE AREN'T WE EVEN DOING ALL THAT GOOD"
Electroweb -> Bug Buzz -> Electroweb
If Mirror Coat, change that action to Bug Bite
If Bide, change remaining actions to Hail -> Focus Energy -> Electroweb
 
150px-VSWulfric.png

"Urg..."

Pre-Round stats:
th_009-1-1.png

Shellshocker
HP: 61
EN: 80
3/4/4/4/67/ -10% Eva
-2 Spe
frontnormal-msyclant.png

Syclant
HP: 68
EN: 82
4/2/4/3/140/ +23% Acc

Action 1
Electroweb -> Shellshocker (10 EN)
RNG roll (to crit) 5857 = no crit
(9+(4-4)1.5)(1.5) = 13.5 DMG
Shellshocker's Speed fell!

Flash Cannon -> Syclant (6 EN)
RNG roll (to crit) 8524 = no crit
RNG roll (to lower SpD) 3986 = no lower
(8+(4-3)1.5)(1.5) = 14.25 DMG

Action 2
Bug Buzz -> Shellshocker (6 EN)
RNG roll (to crit) 6400 = no crit
RNG roll (to lower SpD) 5073 = no lower
(9+3+(4-4)1.5) = 12 DMG

Hydro Pump -> Syclant (7 EN)
RNG roll (to hit) 50 = hit
RNG roll (to crit) 5709 = no crit
(12+3+(4-3)1.5) = 16.5 DMG

Action 3
Electroweb -> Shellshocker (6 EN)
RNG roll (to crit) 2718 = no crit
(9+(4-4)1.5)(1.5) = 13.5 DMG
Shellshocker's Speed fell!

SUPER HYDRO CANNON -> Syclant (48 EN)
RNG roll (to hit) 8147 = miss
Oh god texas please don't hurt me please please please

Post-Round stats:
th_009-1-1.png

Shellshocker
HP: 22
EN: 19
3/4/4/4/67/ -10% Eva
-4 Spe
Must cool down
frontnormal-msyclant.png

Syclant
HP: 37
EN: 60
4/2/4/3/140/ +23% Acc

150px-VSWulfric.png

<waterwarrior> how to get Texas to want to kill you
<waterwarrior> starring waterwarrior
 
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