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Battle Hall Challenge - TMan87

Let's try to break out of the curse and pick Ground for a change.
 
(rolled 3/5): Numel
(rolled 3/3): Own Tempo
numel.gif


Numel (♀)

Type: Fire/Ground
Ability: Oblivious/Simple/Own Tempo

Nature: Quiet (+SpA, -Spe, -10% Eva)
HP: 90
Atk: 3
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 30 (-)
Total: 15

Size: 1
Weight: 2

Moves:
Growl
Tackle
Magnitude
Amnesia
Focus Energy
Take Down
Lava Plume
Flame Burst
Ember

Mud Bomb
Ancient Power
Heat Wave
Iron Head
Endure

Rock Slide
Earthquake
Fire Blast
Hidden Power (Grass)
Protect
TMan87 to order
 
Okay so change is bad. Got it.

Trick-or-Treat | Shadow Ball | Shadow Ball
[NONCONSECUTIVE] IF
damaging Fire-type attack THEN use Astonish and push back
 
Am I going to be the one to get rng-janked today?
Fire Blast x3

966d21d777db2002006c9c817773127fe0251849_128.jpg

Ghost/Grass | Pickup
HP: 90/90 | EN: 100
3/3/3/2/35 | 2/2/15
Status: OK, -10% Eva
numel.gif

Fire/Ground | Own Tempo
HP: 90/90 | EN: 100
3/2/4/2/30 | 1/2/15
Status: OK, -10% Eva​
A1

Astonish
Crit = 1/24 (rolled 8)
Damage = 4+3+6-4 = 9 damage (81hp remaining)
Flinch chance = .3 (rolled 3/10): FLINCH!
-2en (98en remaining)

Flinch!

A2

Trick-Or-Treat (6a)
-7en
(91en remaining)

Fire Blast
Hit chance = .85+.1 = .95 (rolled 73/100): HIT
Crit = 1/24 (rolled 17)
Damage = (11+3+8-4)*1.5 = 27 damage (63hp remaining)
Burn chance = .1 (rolled 3/10)
-7en (93en remaining)
Trick-Or-Treat -> 5a

A2

Astonish
Crit = 1/24 (rolled 19)
Damage = (4+3+6-4)*1.5 = 13.5 damage (67hp remaining)
Flinch chance = .3 (rolled 3/10): FLINCH!
-2en (89en remaining)

Flinch
Trick-Or-Treat -> 4a
966d21d777db2002006c9c817773127fe0251849_128.jpg

Ghost/Grass | Pickup
HP: 63/90 | EN: 89
3/3/3/2/35 | 2/2/15
Status: OK, -10% Eva
numel.gif

Fire/Ground/[Ghost] | Own Tempo
HP: 67/90 | EN: 93
3/2/4/2/30 | 1/2/15
Status: Ghost-Type (4a), -10% Eva​

Well, that was unfortunate for me, but I still feel comfortable right now.
Heat Wave ~ Heat Wave ~ Heat Wave
IF damaging Ghost-Type Combination THEN Protect.
IF Heat Wave is Disabled THEN Lava Plume instead.

TMan87 to order
 
Ah I kinda forgot about that. Also what else is there for me to do but pray?

Astonish x3
 
966d21d777db2002006c9c817773127fe0251849_128.jpg

Ghost/Grass | Pickup
HP: 63/90 | EN: 89
3/3/3/2/35 | 2/2/15
Status: OK, -10% Eva
numel.gif

Fire/Ground/[Ghost] | Own Tempo
HP: 67/90 | EN: 93
3/2/4/2/30 | 1/2/15
Status: Ghost-Type (4a), -10% Eva​
A1

Astonish
Crit roll: 9
Damage = (4+3+6-4)*1.5 = 13.5 (53hp rem)
Flinch roll: .4
-6en (83en)

Heat Wave
Crit: 9
Damage = (10+3+8-4)*1.5 = 25.5 (37hp)
Burn roll: .4
-6en (87en)

A2

Astonish
Crit: 9
13.5 damage (39hp)
Flinch: .2 : YES
-10en (73en)

A3

Astonish
Crit: 4
13.5 damage (25hp)
Flinch: .1 : YES
-14en (59en remaining)
See, now you're playing Battle Hall like I do.

966d21d777db2002006c9c817773127fe0251849_128.jpg

Ghost/Grass | Pickup
HP: 37/90 | EN: 59
3/3/3/2/35 | 2/2/15
Status: OK, -10% Eva
numel.gif

Fire/Ground/[Ghost] | Own Tempo
HP: 25/90 | EN: 87
3/2/4/2/30 | 1/2/15
Status: Ghost-Type (1a), -10% Eva​

TMan87 to order​
 
Why did this work tho.

Shadow Ball | Giga Drain | Giga Drain
IF
damaging Fire-type combination A1 THEN (Shadow Ball + Shadow Ball) instead
IF Endure THEN activate action string Leech Seed | Giga Drain | Protect
 
aaaaa you're killing me here
Protect ~ [Fire Blast + Fire Blast] ~ Cooldown

966d21d777db2002006c9c817773127fe0251849_128.jpg

Ghost/Grass | Pickup
HP: 37/90 | EN: 59
3/3/3/2/35 | 2/2/15
Status: OK, -10% Eva
numel.gif

Fire/Ground/[Ghost] | Own Tempo
HP: 25/90 | EN: 87
3/2/4/2/30 | 1/2/15
Status: Ghost-Type (1a), -10% Eva​
A1

Protect
-7en
(80en remaining)
Numel's Trick-Or-Treat wore off!

Shadow Ball
Protected!
Potential damage = 8+3+6-4= 13
Protect EN cost = 13/2.5 = -5.2en (75en remaining)
Shadow Ball EN cost = -5en (54en remaining)

A2

Giga Drain

Crit = 1/24 (rolled 19)
Damage = 8+3+6-4 = 13 damage (12hp remaining)
+6.5hp (43hp remaining)
-11en (43en remaining)

Mega Fire Blast!
Base Accuracy = .72
Accuracy = .72+.1 = .82 (rolled 89/100): MISS!
Cooldown (1a)
EN cost = (8+2)*3.5-1 = -34en (41en remaining)

A3

Giga Drain

Crit = 1/24 (rolled 19)
13 damage (KO!)
+6hp (49hp remaining)
-15en (28en remaining)
966d21d777db2002006c9c817773127fe0251849_128.jpg

Ghost/Grass | Pickup
HP: 49/90 | EN: 28
3/3/3/2/35 | 2/2/15
Status: OK, -10% Eva
numel.gif

KO​

...Okay, fine. You won this one.

Rewards so far:
TMan87 : 2CC
Pumpkaboo: 3KOC

nightblitz42 : 6(+3)UC

TMan87, you may choose your next type. Your options are:
normal.gif
fire.gif
fighting.gif

water.gif
flying.gif
grass.gif

poison.gif
electric.gif

psychic.gif
rock.gif
ice.gif

bug.gif
dragon.gif
ghost.gif

dark.gif
steel.gif
fairy.gif
 
...I wasn't aware that those were Inverse Battles.
Anyway, let's go back to Water.
 
(rolled 4/5): Barboach
(rolled 1/3): Oblivious
barboach.gif


Barboach (♀)

Type: Water/Ground
Ability: Oblivious/Anticipation/Hydration

Nature: Modest (+SpA, -Atk)
HP: 80
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 60
Total: 13

Size: 1
Weight: 1

Moves:
Mud-Slap
Mud Sport
Water SPort
Water Gun
Mud Bomb
Amnesia
Water Pulse
Magnitude
Rest
Snore

Whirlpool
Hydro Pump
Earth Power
Mud Shot
Flail

Ice Beam
Blizzard
Sleep Talk
Scald
Protect
Normally I'd call this one a shoe-in for you, but I don't know what to believe anymore...

TMan87 to order
 
Honestly I get the feeling you're about to cheese me with Mud-Slap or something...

Solar Beam | Giga Drain | Solar Beam
IF
damaging Ice-type combination THEN Protect and restart queue
IF under P/E THEN Razor Leaf and restart queue
 
Why, what ever would give you that idea??
Mud-Slap ~ Blizzard ~ Blizzard

Round 1:
966d21d777db2002006c9c817773127fe0251849_128.jpg

Ghost/Grass | Pickup
HP: 90/90 | EN: 100
3/3/3/2/35 | 2/2/15
Status: OK, -10% Eva
barboach.gif

Water/Ground | Oblivious
HP: 80/80 | EN: 100
1/2/3/2/60 | 1/1/13
Status: OK​
A1

Pumpkaboo is gathering light!

Mud-Slap
Crit = 1/24 (rolled 5)
Damage = (4+3+6-4)/1.5 = 6 damage (84hp remaining)
-1 Acc
EN cost = 4+1-1 = -4en (96en remaining)

Solar Beam
Hit chance = .75 (rolled .93): MISS
-7en (93en remaining)

A2

Blizzard

Hit chance = .7+.1 = .8 (rolled 8/10): HIT
Crit = 1/24 (rolled 23)
Damage = (11+6-4)*1.5 = 19.5 damage (64hp remaining)
Effect chance = .1 (rolled 10/10)
-8en (88en remaining)

Giga Drain
Hit chance = .75 (rolled 64/100): HIT
Crit = 1/24 (rolled 22)
Damage = (8+3+6-4)*2.25 = 29.25 damage (51hp remaining)
Draining: +14.5hp (78hp remaining)
-11en (82en remaining)

A3

Pumpkaboo is gathering light!

Blizzard
Hit chance = .8 (rolled 9/10): MISS
-12en (76en remaining)

Solar Beam
Hit chance = .75 (rolled 76/100): MISS
-7en (75en remaining)
This battle is such a farce.


966d21d777db2002006c9c817773127fe0251849_128.jpg

Ghost/Grass | Pickup
HP: 78/90 | EN: 75
3/3/3/2/35 | 2/2/15
Status: -1 Accuracy, -10% Eva
barboach.gif

Water/Ground | Oblivious
HP: 51/80 | EN: 76
1/2/3/2/60 | 1/1/13
Status: OK​

Mud-Slap ~ Ice Beam ~ Ice Beam
IF under P/E THEN Amnesia, pushing back.
IF damaging Grass-Type combination THEN Protect, pushing back.

TMan87 to order
 
Kinda forgetting to post here often.
I guess I'm not used to getting past R1.

Giga Drain | Solar Beam | Solar Beam
 
Round 2:
966d21d777db2002006c9c817773127fe0251849_128.jpg

Ghost/Grass | Pickup
HP: 78/90 | EN: 75
3/3/3/2/35 | 2/2/15
Status: -1 Accuracy, -10% Eva
barboach.gif

Water/Ground | Oblivious
HP: 51/80 | EN: 76
1/2/3/2/60 | 1/1/13
Status: OK​
A1

Mud-Slap

Crit = 1/24 (rolled 13)
Damage = (4+3+6-4)/1.5 = 6 damage (72hp)
-1 Acc -> -2
-5en (71en)

Giga Drain
Hit chance = .6 (rolled .3): HIT
Crit = 1/24 (rolled 4)
Damage = (8+3+6-4)*2.25 = 29.25 damage (22hp)
+14.5hp (86hp)
-11en (64en)

A2

Pumpkaboo is gathering light!

Ice Beam
Crit = 1/24 (rolled 18)
Damage = (9+6-4)*1.5 = 16.5 damage (69hp)
Effect chance = .1 (rolled 1.0)
-7en (64en)

Solar Beam
Hit chance = .6 (rolled .3): HIT
Crit = 1/24 (rolled 15)
Damage = (12+3+6-4)*2.25 = 38.25 damage (KO!)
-7en (57en)
See, that wasn't so hard.

966d21d777db2002006c9c817773127fe0251849_128.jpg

Ghost/Grass | Pickup
HP: 69/90 | EN: 57
3/3/3/2/35 | 2/2/15
Status: -2 Accuracy, -10% Eva
barboach.gif

KO
Rewards so far:
TMan87 : 4CC
Pumpkaboo: 6KOC

nightblitz42 : 12(+3) UC

TMan87, you may choose your next type. Your options are:
normal.gif
fire.gif
fighting.gif

flying.gif
grass.gif

poison.gif
electric.gif

psychic.gif
rock.gif
ice.gif

bug.gif
dragon.gif
ghost.gif

dark.gif
steel.gif
fairy.gif
 
(rolled 5/5): Rockruff
(rolled 1/3): Keen Eye
rockruff.gif


Rockruff (♀)

Type: Rock
Ability: Keen Eye/Vital Spirit/Steadfast

Nature: Adamant (+Atk, -Def)
HP: 80
Atk: 4 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 60
Total: 14

Size: 1
Weight: 1

Moves:
Tackle
Leer
Sand Attack
Bite
Howl
Rock Throw
Odor Sleuth
Rock Tomb

Crush Claw
Fire Fang
Sucker Punch
Thrash
Thunder Fang

Stone Edge
Rock Slide
Double Team
Protect
Substitute
TMan87 to order
 
Eh, kind of a mixed bag. I don't like that faster Bite at all though, given my history with 30% flinch chance...

Solar Beam | Razor Leaf | Solar Beam
IF
under P/E THEN Trick-or-Treat first instance, Shadow Ball any other instance, restarting queue each time
IF Sucker Punch AND Rockruff isn't behind a Substitute THEN Scary Face first instance, Leech Seed second instance, Toxic third instance, restarting queue each time.
 
Hmm, let's see how this goes...
Bite ~ Fire Fang ~ Bite

Round 1:

966d21d777db2002006c9c817773127fe0251849_128.jpg

Ghost/Grass | Pickup
HP: 90/90 | EN: 100
3/3/3/2/35 | 2/2/15
Status: OK, -10% Eva
rockruff.gif

Rock | Keen Eye
HP: 80/80 | EN: 100
4/2/1/2/60 | 1/1/14
Status: OK​
A1

Pumpkaboo is gathering light!

Bite
Crit = 1/24 (rolled 24)
Damage = (6+8-6)*1.5 = 12 damage (78hp)
Flinch chance = .3 (rolled .1): FLINCH!
-4en (96en)

Flinch!

A2

Fire Fang

Hit chance = .95+.1 : HIT
Crit = 1/24 (rolled 19)
Damage = (7+8-6)*1.5 = 13.5 damage (64hp)
Burn chance = .1 (rolled .7)
Flinch chance = .1 (rolled .9)
-5en (91en)

Razor Leaf
Crit = 1/8 (rolled 6)
Damage = (6+3+6-4)*1.5 = 16.5 damage (63hp)
-3en (97en)

A3

Pumpkaboo is gathering light!

Bite
Crit = 1/24 (rolled 12)
12 damage (52hp)
Flinch chance = .3 (rolled .4)
-4en (87en)

Solar Beam
Crit = 1/24 (rolled 1): CRIT!
Damage = (12+3+3+6-4)*1.5 = 30 damage (33hp)
-7en (90en)
966d21d777db2002006c9c817773127fe0251849_128.jpg

Ghost/Grass | Pickup
HP: 52/90 | EN: 90
3/3/3/2/35 | 2/2/15
Status: OK, -10% Eva
rockruff.gif

Rock | Keen Eye
HP: 33/80 | EN: 87
4/2/1/2/60 | 1/1/14
Status: OK​

Meh. I'll take it.
Rock Slide ~ Bite ~ Rock Slide
IF damaging Grass-Type Combination THEN Protect.
ONCE IF Scary Face THEN begin string: Sand Attack ~ Fire Fang ~ Stone Edge.

TMan87 to order
 
Round 2:
966d21d777db2002006c9c817773127fe0251849_128.jpg

Ghost/Grass | Pickup
HP: 52/90 | EN: 90
3/3/3/2/35 | 2/2/15
Status: OK, -10% Eva
rockruff.gif

Rock | Keen Eye
HP: 33/80 | EN: 87
4/2/1/2/60 | 1/1/14
Status: OK​
A1

Sand Attack
-1 Acc
-5en
(82en)

Scary Face
-2 Spe
(24)
-6en (84en)

A2

Giga Drain

Hit chance = .75 (rolled .19)
Crit = 1/24 (rolled 14)
Damage = (8+3+6-4)*1.5 = 19.5 damage (13hp)
+10hp (62hp)
-11en (73en)

Fire Fang
Crit = 1/24 (rolled 8)
Damage = (7+8-6)*1.5 = 13.5 damage (48hp)
Burn chance = .1 (rolled .8)
-5en (77en)

A3

Giga Drain

Hit chance = .75 (rolled .72): HIT
Crit = 1/24 (rolled 10)
20 damage (KO!)
+10hp (58hp)
-14en (59en)
966d21d777db2002006c9c817773127fe0251849_128.jpg

Ghost/Grass | Pickup
HP: 58/90 | EN: 59
3/3/3/2/35 | 2/2/15
Status: OK, -10% Eva
rockruff.gif

KO​

Rewards so far:
TMan87 : 6CC
Pumpkaboo: 9KOC

nightblitz42 : 18(+3) UC

TMan87, you may choose your next type. Your options are:
normal.gif
fire.gif
fighting.gif

flying.gif
grass.gif

poison.gif
electric.gif

psychic.gif
ice.gif

bug.gif
dragon.gif
ghost.gif

dark.gif
steel.gif
fairy.gif
 
(rolled 2/5): Alolan Geodude
(rolled 3/3): Galvanize
geodude-alola.gif


Geodude (Alola) (♂)

Type: Rock/Electric
Ability: Magnet Pull/Sturdy/Galvanize

Nature: Adamant (+Stat, -Stat, -Eva/+Acc)
HP: 80
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 2
Spe: 20
Total: 14

Size: 1
Weight: 2

Moves:
Block
Bulldoze
Charge
Counter
Defense Curl
Earthquake
Endure
Explosion
Flail
Magnet Rise
Protect
Rock Polish
Rock Slide
Rock Throw
Rollout
Selfdestruct
Smackdown
Spark
Tackle
Thunderpunch
TMan87 to order
 
Last edited:
a) Why wasn't I pinged for this? Smogon pls
b) I'd say this is actually good for me, but I don't know anything anymore when it comes to matchups…
c) You need a (-) next to SpA, not (+)

Solar Beam | Giga Drain | Solar Beam
[ONCE] IF
Rock Polish THEN Scary Face and restart queue
 
All joking aside, any matchup where I'm weak to Giga Drain is a ridiculously uphill battle for me.

Rock Polish ~ Rock Polish ~ Rock Slide

Round 1:
966d21d777db2002006c9c817773127fe0251849_128.jpg

Ghost/Grass | Pickup
HP: 90/90 | EN: 100
3/3/3/2/35 | 2/2/15
Status: OK, -10% Eva
geodude-alola.gif

Rock/Electric | Galvanize
HP: 80/80 | EN: 100
4/4/1/2/20 | 1/2/14
Status: OK​
A1

Scary Face
-2 Spe
-6en
(94en)

Rock Polish
+2 Spe -> 0
-6en
(94en)

A2

Pumpkaboo is gathering light!

Rock Polish
+2 Spe
(20*2.5 = 50)
-10en (84en)

Solar Beam
Crit = 1/24 (rolled 2)
Damage = (12+3+6-4)*1.5 = 25.5 damage (54hp)
-7en (87en)

A3

Rock Slide

-10% Eva : HIT
Crit = 1/24 (rolled 3)
Damage = 8+3+8-6 = 13 damage (77hp)
Effect chance = .3 (rolled .6)
-5en (79en)

Giga Drain
Crit = 1/24 (rolled 21)
Damage = (8+3+6-4)*1.5 = 19.5 damage (34hp)
+10hp (87hp)
-11en (76en)
966d21d777db2002006c9c817773127fe0251849_128.jpg

Ghost/Grass | Pickup
HP: 87/90 | EN: 76
3/3/3/2/35 | 2/2/15
Status: OK, -10% Eva
geodude-alola.gif

Rock/Electric | Galvanize
HP: 34/80 | EN: 79
4/4/1/2/[50] | 1/2/14
Status: OK​

Rock Slide x3
IF Scary Face THEN Rock Polish.
IF [Scary Face + Scary Face] THEN Protect.

TMan87 to order
 
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